(XBOX)The Neko Otaku Posted April 12, 2020 Share Posted April 12, 2020 running the zenurik tree is almost a requirement for alot of heavy power use frames, so what if everyframe had basic energy regen? Maybe each frame has a trigger tongain a spike in the regen rate that coincide with their gameplay. Or we could get some more efficiency mods 14 Link to comment Share on other sites More sharing options...
darkbrick Posted April 12, 2020 Share Posted April 12, 2020 Streamline + Fleeting Expertise not enough for you? 1 Link to comment Share on other sites More sharing options...
DroopingPuppy Posted April 12, 2020 Share Posted April 12, 2020 6 minutes ago, (XB1)The Neko Otaku said: running the zenurik tree is almost a requirement for alot of heavy power use frames, so what if everyframe had basic energy regen? Maybe each frame has a trigger tongain a spike in the regen rate that coincide with their gameplay. Or we could get some more efficiency mods Definitely. Why not to simply add energy regen? 11 Link to comment Share on other sites More sharing options...
DrivaMain Posted April 12, 2020 Share Posted April 12, 2020 9 minutes ago, darkbrick said: Streamline + Fleeting Expertise not enough for you? I find sacrificing duration to be too much for my taste. We need more efficiency corrupted mods like 1. + Efficiency - Strength 2. + Efficiency - Range 15 Link to comment Share on other sites More sharing options...
Berzerkules Posted April 12, 2020 Share Posted April 12, 2020 I've been running a Sahasa Kubrow and Arcane Energize on some of my more energy hungry frames. I'm not saying I'm not behind some passive energy regen. But running this combo has allowed me to drop Zenurik for Naramon. 2 Link to comment Share on other sites More sharing options...
taiiat Posted April 12, 2020 Share Posted April 12, 2020 (edited) having Regen by default means Abilities are again on Cooldowns, it doesn't encourage good types of play. as an exception it works for Archwing because of the scale of spaces traversed and the much lower overall Stats. there's a lot of tools available thesedays to get extra Energy if the baseline isn't cutting it. it's up to you to be responsible enough to pick them. 11 minutes ago, DrivaMain said: I find sacrificing duration to be too much for my taste. if you're seeking Duration on a Warframe, you're going to already have Duration Mods in the first place, and dramatically reducing the Costs of the Abilities means you're not actually losing anything overall anyways since a shorter Ability just means Casting it more, which is exactly what you're already reducing, Casting Costs. Edited April 12, 2020 by taiiat 3 Link to comment Share on other sites More sharing options...
DrivaMain Posted April 12, 2020 Share Posted April 12, 2020 3 minutes ago, taiiat said: having Regen by default means Abilities are again on Cooldowns, it doesn't encourage good types of play. as an exception it works for Archwing because of the scale of spaces traversed and the much lower overall Stats. there's a lot of tools available thesedays to get extra Energy if the baseline isn't cutting it. it's up to you to be responsible enough to pick them. if you're seeking Duration on a Warframe, you're going to already have Duration Mods in the first place, and dramatically reducing the Costs of the Abilities means you're not actually losing anything overall anyways since a shorter Ability just means Casting it more, which is exactly what you're already reducing, Casting Costs. I just want more options. For example, I am willing to sacrifice STR for Efficiency and Duration. 1 Link to comment Share on other sites More sharing options...
kapn655321 Posted April 12, 2020 Share Posted April 12, 2020 40 minutes ago, darkbrick said: Streamline + Fleeting Expertise not enough for you? Good heavens no. Channeling frames have diminishing returns on Fleeting anyways, since the drop to duration impacts efficiency more than just adding duration.. which.. just bugs me. Fleeting expertise is an absolute requirement to every frame I enjoy. Kinda wish we could have 190% efficiency or so. I dunno, I just like to cast a lot. Most games I have most abilities used. 3 Link to comment Share on other sites More sharing options...
(PSN)jaggerwanderer Posted April 12, 2020 Share Posted April 12, 2020 Which frame needs it more? Saryn with her nukes? Excalibur with his 4th? Hildryn? Question becomes what you want to use those energy for? Spam abilities non stop? Counteract magnetic procs? Balance out those exius that drain energy? Or ignore nightmare mode that has energy drain? 1 Link to comment Share on other sites More sharing options...
taiiat Posted April 12, 2020 Share Posted April 12, 2020 1 hour ago, kapn655321 said: Good heavens no. Channeling frames have diminishing returns on Fleeting anyways, since the drop to duration impacts efficiency more than just adding duration.. which.. just bugs me. Fleeting expertise is an absolute requirement to every frame I enjoy. Kinda wish we could have 190% efficiency or so. I dunno, I just like to cast a lot. Most games I have most abilities used. oh my god. high Efficiency greatly outweighs the Duration reduction for Energy Drain Abilities one point of Efficiency is worth several points of Duration (Efficiency worth more than 3x what Duration is worth) Energy Drain Abilities literally let you go to 90% Efficiency. this is me dabbing on you complaining that Fleeting Expertise is 'bad' for Energy Drain Abilities while i get the minimum Energy Drain at 40% Duration. 4 Link to comment Share on other sites More sharing options...
ZeroX4 Posted April 12, 2020 Share Posted April 12, 2020 3 hours ago, (XB1)The Neko Otaku said: running the zenurik tree is almost a requirement for alot of heavy power use frames, so what if everyframe had basic energy regen? Maybe each frame has a trigger tongain a spike in the regen rate that coincide with their gameplay. Or we could get some more efficiency mods we dont need energy regen on any frame we need to be able to select multiple skills from different schools since unlocking them was not a short cake walk like getting and leveling warframe or weapon it was time consuming demanding and expensive we should have choice AFTER WE UNLOCK ALL skills in all schools to select skills from different schools that would not break the game that would not overpower us and kids who would come here crying we should be locked to 1 school at a time still could lock themselfs with 1 school so no 1 would get hurt and only ppl who want to use it would use it ur problem solved 1 Link to comment Share on other sites More sharing options...
Yamazuki Posted April 12, 2020 Share Posted April 12, 2020 (edited) 2 hours ago, kapn655321 said: Good heavens no. Channeling frames have diminishing returns on Fleeting anyways, since the drop to duration impacts efficiency more than just adding duration.. which.. just bugs me. Fleeting expertise is an absolute requirement to every frame I enjoy. Kinda wish we could have 190% efficiency or so. I dunno, I just like to cast a lot. Most games I have most abilities used. It's unlikely channeled abilities would allow energy/s even if DE added it, considering Zenurik, and some other forms of energy income are disabled. Arcane Energize is easy to get currently, and the cost in regards to plat tanked hard. There's also Energy Siphon for anyone absolutely desperate for any sort of energy/s increase. Even if you want to say it's too low, any free Energy/s would be nearly as low, considering the energy from archwings is also low, what keeps their energy constantly full comes from less spam and it seems energy orbs drop very frequently. The issue with Zenurik just comes from how flawed the focus school as a whole is, the focus system should have just been skills/passives you choose, with a limit on the number skills/passives within a given category. Edited April 12, 2020 by Yamazuki Link to comment Share on other sites More sharing options...
JackHargreav Posted April 12, 2020 Share Posted April 12, 2020 It would be nice. Getting energy is usually rng dependent which is quite dump. Some frames can get away with this by using rage but that becomes risky on higher levels. And not every frame can use both efficiency mods. 2 Link to comment Share on other sites More sharing options...
MPonder Posted April 12, 2020 Share Posted April 12, 2020 (edited) 3 hours ago, kapn655321 said: Good heavens no. Channeling frames have diminishing returns on Fleeting anyways, since the drop to duration impacts efficiency more than just adding duration.. which.. just bugs me. Fleeting expertise is an absolute requirement to every frame I enjoy. Kinda wish we could have 190% efficiency or so. I dunno, I just like to cast a lot. Most games I have most abilities used. Maxed Stream + Maxed Fleeting give the best Efficiency for channeling abilities and cast cost. If your Warframe doesn't have other abilities that need duration, it is a good combo. Edited April 12, 2020 by MPonder Link to comment Share on other sites More sharing options...
MPonder Posted April 12, 2020 Share Posted April 12, 2020 We need primed streamline Link to comment Share on other sites More sharing options...
Dhrekr Posted April 12, 2020 Share Posted April 12, 2020 We need more power creep. FEED THE POWER CREEP! BRING A SHE-GOAT TO THE ALTER, WHEREAS SHE SHALL BE SACRIFICED TO PLEASE THE POWER CREEP GOD! Link to comment Share on other sites More sharing options...
Acos Posted April 12, 2020 Share Posted April 12, 2020 I'm not really against removing energy orbs in favor of constant energy regeneration; We have so many methods of on-demand energy restoration now that I don't think it would fundamentally change how players engage with the game. I also don't think it's a necessary change, however. Link to comment Share on other sites More sharing options...
ant99999 Posted April 12, 2020 Share Posted April 12, 2020 Do it. And then we can finally get Focus schools rebalance. 2 Link to comment Share on other sites More sharing options...
Dishonored Posted April 12, 2020 Share Posted April 12, 2020 (edited) energy orb and health orb should restore % amount of health and energy +25 health from health orb is pretty stupid when you are constantly taking damage Edited April 12, 2020 by .OwOkin. 2 Link to comment Share on other sites More sharing options...
Hexsing Posted April 12, 2020 Share Posted April 12, 2020 By giving everyone energy regen it merely removes some frames from the game. And makes mods like Energy Siphon redundant. It also just makes some frames just overpowered. Especially Nuke frames. There are a million ways to get energy in this game. 2 Link to comment Share on other sites More sharing options...
Karinia Posted April 12, 2020 Share Posted April 12, 2020 A small amount of energy and hp regen is a long ago asked things but don't think they will add it. Both can be useful and neither that gamebreaking but too many against the ideas so it won't be added sadly. 10 Link to comment Share on other sites More sharing options...
Raqiya Posted April 12, 2020 Share Posted April 12, 2020 I would have to disagree with having energy regen. ability spam is bad enough as it is. 2 Link to comment Share on other sites More sharing options...
SneakyErvin Posted April 12, 2020 Share Posted April 12, 2020 7 hours ago, kapn655321 said: Good heavens no. Channeling frames have diminishing returns on Fleeting anyways, since the drop to duration impacts efficiency more than just adding duration.. which.. just bugs me. Fleeting expertise is an absolute requirement to every frame I enjoy. Kinda wish we could have 190% efficiency or so. I dunno, I just like to cast a lot. Most games I have most abilities used. On frames with channeling skills you can make use of 190% efficiency, those extra 15% apply on channeled skills. With 190% efficiency you are only required to have 40% duration in order to hit the cost cap on channeled skills. Link to comment Share on other sites More sharing options...
MPonder Posted April 12, 2020 Share Posted April 12, 2020 (edited) Why some form of passive energy gain per second is gamebreaking when we have zenurik. Most people that don't do Eidolons could probably spam energy pizzas like there is no tomorrow for energy too since they don't spend nanos for nothing probably. Edited April 12, 2020 by MPonder Link to comment Share on other sites More sharing options...
trst Posted April 12, 2020 Share Posted April 12, 2020 Efficiency mods, Arcane Energize, Exodia Brave, looting abilities/augments + companions, abilities that outright refund/spawn energy, Energy Siphon, Energy Generator, Rage/Hunter Adrenalin, Equilibrium, and Energy Restores are all already in the game. Zenurik and energizing dash are not remotely close to requirements for anything, min-maxing maybe but min-maxing itself is not a requirement. We do not need more. If anything energy is too free currently. Sure abilities are fun and all but spamming nukes to the end of time has been a detriment to a lot of the game's design for years now. It's what killed all CC frames, pushed for weapon powercreep to make them worth using compared to abilities, and is the cause for things like Nullifiers and ability resistance to exist. 1 Link to comment Share on other sites More sharing options...
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