[DE]Megan Posted April 14, 2020 Share Posted April 14, 2020 Scarlet Spear: 27.3.13 Railjack Fixes: Fixed "on hit" Arcanes triggering when using Railjack weapons. Fixed a script error when refreshing the Railjack Armaments screen after Scrapping some Wreckage. Fixed a script error when moving at the speed of light through a Void tunnel. Fixed a script error when exiting a Crewship and going into Archwing. Fixed a script error when firing the Forward Artillery. Optimizations: Optimized network connections to Relays, Towns and Dojos for people around the world. Not only will this improve player movement but it should also help accelerate Kill Code transmission for Scarlet Spear Murex Raids that would have previously had a very high-ping to our servers. Fixes: Fixed a crash that could occur when using Archwing in Orb Vallis or the Plains. Fixes towards Void nodes not being selected for Neo or Axi Void Fissure missions. Fixed dynamically generated missions (daily Syndicate mission) on Void nodes preventing it from also being a Void Fissure mission. Fixed being punted back to the Relay when attempting to load into the Simulacrum. Also fixed a crash that could accompany this attempt. Fixed Companions trying to attack enemies that are in Inaros’ Devour trap, which we don’t want cause we wish to snack on said enemy. Fixed the Corinth/Corinth Prime Alt fire grenades shooting out sideways. Fixed Tonkor projectiles colliding with themselves when Multishot is used, causing them to instantly stagger players when fired during certain movements Fixed Clients not seeing the "Slam Capacitors" buff being given when using the Arca Titron. Fixed a script error that could break Defection missions that had already failed because too many Kavor Defectors had been killed - if a Defector evacuated during the countdown to extraction the script would break and not be able to force the mission to fail. Fixed a script error in Infested Salvage missions if you joined right as someone was activating a Vaporizer. Fixed a script error that could occur in Infested Salvage missions after a Host migration that would prevent the HUD from being updated. Fixed a script error that could occur after a Host migration of a mission with in-world transmission screens (Kuva Fortress, Rathuum, etc). Fixed a script error that could occur if someone started your Guild's Ascension Ceremony right while you were loading into a mission. Fixed a script error that could occur if a Host Migration interrupted an Eidolon Hunt while the Shrine was enabled. Fixed a script error that would occur if you viewed the Excavator Codex entry. Fixed a script error that could occur during Ghoul Purge Bounties. Fixed a script error when quitting Warframe while in Cetus. Fixed a script error related to Garuda’s Talons. Link to comment Share on other sites More sharing options...
Andy. Posted April 14, 2020 Share Posted April 14, 2020 Scarlet Spear really isnt a great event. Hope you learned from this again and make the next events better! Also Takkov wants to remind you that Green is a nice colour. Link to comment Share on other sites More sharing options...
ReyGanso Posted April 14, 2020 Share Posted April 14, 2020 Second is better than first. Thank you for the hotfix Link to comment Share on other sites More sharing options...
Alpacko Posted April 14, 2020 Share Posted April 14, 2020 imagine releasing a RJ event and not letting people progress their intrinsics. Link to comment Share on other sites More sharing options...
zakaryx Posted April 14, 2020 Share Posted April 14, 2020 Can we get a fix for Gara please? Spoiler https://forums.warframe.com/topic/1184510-gara-mass-virtify-wall-jump/?tab=comments#comment-11498960 Mass virtify can't be jumped on anymore. Link to comment Share on other sites More sharing options...
Ragnafiro Posted April 14, 2020 Share Posted April 14, 2020 Pennant's attack speed buff do not work if you're not the host. That bug have been there for awhile now. Link to comment Share on other sites More sharing options...
PEPIYEA Posted April 14, 2020 Share Posted April 14, 2020 Thanks for the Simularcrum fix. Link to comment Share on other sites More sharing options...
Orakan Posted April 14, 2020 Share Posted April 14, 2020 Still no fix for these bugs ? Link to comment Share on other sites More sharing options...
Rasdan Posted April 14, 2020 Share Posted April 14, 2020 Thanks for the hotfix! This comment won't get edited, i swear. Link to comment Share on other sites More sharing options...
Kylo. Posted April 14, 2020 Share Posted April 14, 2020 Just now, Alpacko said: imagine releasing a RJ event and not letting people progress their intrinsics. Imagine having no life and grinding 2^10 * 4 Intrinsics before this event. Link to comment Share on other sites More sharing options...
atmdx Posted April 14, 2020 Share Posted April 14, 2020 please solve HUD problem Link to comment Share on other sites More sharing options...
kuryux Posted April 14, 2020 Share Posted April 14, 2020 Plz fix ppl unable to play multiplayer! Ps.: its not my firewall 😛 Link to comment Share on other sites More sharing options...
C486 Posted April 14, 2020 Share Posted April 14, 2020 Amusing red text. Also rip for arcanes being relevant for the railjack. Link to comment Share on other sites More sharing options...
-EPECb- Posted April 14, 2020 Share Posted April 14, 2020 About Titania: 1. https://gfycat.com/faroffimpureafricanelephant 2. https://gfycat.com/waterygooddoe "Invasions" menu problems: 1. https://gfycat.com/complicatedposhbumblebee 2. https://gfycat.com/fortunatebriskamericanblackvulture About Garuda: Garuda's Blood Altar bad contact with Rollers and Bursa: https://gfycat.com/amusingbigheartedbaboon ++++++ Link to comment Share on other sites More sharing options...
Eldirian Posted April 14, 2020 Share Posted April 14, 2020 4 minutes ago, [DE]Megan said: Fixed Tonkor projectiles colliding with themselves when Multishot is used, causing them to instantly stagger players when fired during certain movements I was wondering why did that happen. Thx for the fix! 🙂 Link to comment Share on other sites More sharing options...
Soulxx3 Posted April 14, 2020 Share Posted April 14, 2020 Thank you for your work in such hard times 😄 Link to comment Share on other sites More sharing options...
FSK41 Posted April 14, 2020 Share Posted April 14, 2020 Can we have the old enemies back,the current ones are more than pathethic,we wanted a more challenging gameplay,not paper enemies. Link to comment Share on other sites More sharing options...
--FS--Dolap Posted April 14, 2020 Share Posted April 14, 2020 thanks ! ❤️ Link to comment Share on other sites More sharing options...
Flaming_Warrior Posted April 14, 2020 Share Posted April 14, 2020 Glad to see you guys are working on this! 🙂 Any chance you guys can fix the Tonkor’s detonation problem? Whenever you’re too close, the grenades don’t explode. Thanks in advance. Link to comment Share on other sites More sharing options...
Wisteria Posted April 14, 2020 Share Posted April 14, 2020 very cool Link to comment Share on other sites More sharing options...
xRufus7x Posted April 14, 2020 Share Posted April 14, 2020 5 minutes ago, [DE]Megan said: Fixed Tonkor projectiles colliding with themselves when Multishot is used, causing them to instantly stagger players when fired during certain movements Any chance we can get the Tonkor rocket jump mechanic back? Now seems like a good time to reintroduce it, possibly through an exilus mod so it is optional. Link to comment Share on other sites More sharing options...
CowboyG Posted April 14, 2020 Share Posted April 14, 2020 4 minutes ago, atmdx said: please solve HUD problem hi had the same problem, change your glyph to another fixed my ui not accounting my progress (ui freezed on the first round) Link to comment Share on other sites More sharing options...
xFusedxAtom39 Posted April 14, 2020 Share Posted April 14, 2020 Please buff the basmu in ammo count 21 with its fire rate is unreasonably low. 60? Link to comment Share on other sites More sharing options...
-STR-kocalparslan97 Posted April 14, 2020 Share Posted April 14, 2020 Thanks Link to comment Share on other sites More sharing options...
Voltage Posted April 14, 2020 Share Posted April 14, 2020 Just now, xFusedxAtom39 said: Please buff the basmu in ammo count 21 with its fire rate is unreasonably low. 60? The Basmu needs more than just some extra ammunition. Link to comment Share on other sites More sharing options...
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