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Open Call for Warframe Ability Ideas!


[DE]Helen

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I think this frame should focus more on the more lore friendly and much more fun-for-gameplay aspect of being able to break itself apart into pieces, instead of focusing on the not very lore friendly and not as cool “buggy, glitchy” aspect. It would be awesome if this ended up being the Frankenstein Frame, rather than the “4th-Wall-Breaking” Frame. Maybe a mix of both things could be done. Either way, here are my ideas for two abilties :

Ability 1)  Detach - Launches his arm like a rocket and does aoe damage and applies a random debuff to enemies. 

Ability 4)  Void Surge -Violently explodes, scattering parts of his bodies like missiles all around him. Stays deconstructed, immune to damage, while draining energy until ability is activated again. 

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Passive: (Void Heal) always regenerates 1 health per second and gains random amounts of health from defeated enemies dropping "parts" that the warframe "attaches" to himself, depending on who the foe is he gains shields per pickup (from corpus), armor (from grineer), health (from infested), status (from sentient?).

 

Ability 1: (Void Copy/Copy cat) player chooses one ability from other frames 1st ability pool. Because he is assembled from other frames when he uses the ability of another from there attached part the tendrils wrap around him for the duration of the ability giving him the tendril look of the frame he is mimicking ex. If he uses rhino charge (rhino's 1) the tendrils wrap around him to make a rhino look and he charges.

Ability 2: (Void Copy) player chooses one ability from other frames 2nd ability pool (you see the theme I'm going for here) all the rules from the 1st ability apply.

Ability 3: (Void Copy)player chooses one ability from other frames 3rd ability pool. All rules from 1st ability apply

Ability 4:(Void Copy/ Broken Outrage)  player chooses one ability from other frames 4th ability pool OR player gets to choose frames unique exalted from where tendrils fully engulf the frame and he transforms into a tendril monster that has whipping moveset. The form makes him really big he can have set animations for walking through doors.

He's a broken frame why don't we get to synergize with him ourselves and make him "broken" of course they're would be natural limitations plus whatever DE would want to put on him. Since he is broken and assembled buy random frame parts why can't he utilize them other than for movement. But I've had this idea for a frame for years and this would be perfect for him. Hope you guys like it!

 

 

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On 2020-04-17 at 12:02 PM, [DE]Helen said:

Community-Created-Warframe-Header-alt-blue.jpg

We’re calling upon the Warframe community to create the next Warframe! You can stay up-to-date on the design phases in the official Community-Designed Warframe thread.

Community artist, Eornheit has created the official Warframe concept art based on the Broken Warframe submitted by eaterofstorms!

We need four Abilities and a Passive to complete the community-designed Warframe. Share your ideas with us! The Warframe team will be using your ideas in-game.

Official Concept Art by Eornheit:

Broken_Warframe_Concept (1).png

The Dev Team has expounded eaterofstorms’s Broken Warframe theme. Use this description to inspire your Ability ideas!

Assembled from the remnants of Warframes destroyed during the Old War and held together by Void energy. 

How to submit:

In this thread, share a description of 1-4 Warframe Abilities and a Passive. Base your ideas on the Broken Warframe theme and Eornheit’s concept art!

You may include values with your Ability ideas, but please keep in mind that these values might be changed by the Dev Team later in the design phase.

Guidelines:

  • One submission per player. Be sure to include all of your Ability ideas in one post!
  • 1-4 Ability ideas and 1 Passive idea per player.
  • Ability ideas can’t be changed after they are submitted. You may edit your post to make small changes like fixing typos. "Reason for edit" will be reviewed.
  • If there are duplicate submissions, only the one that was first posted will be considered - we’ll be watching!
  • Ability ideas must be original. Your submission can be from a post you made elsewhere as long as it’s your own!
  • Abilities might be slightly altered by the Dev Team as needed to ensure consistency with Warframe’s overall design. 
  • Do not reserve spots in this thread.
  • Only post submissions in this thread.
  • Submissions that do not follow these guidelines will not be considered. 
  • Chosen Ability ideas become property of Digital Extremes.

We understand that we can’t avoid duplicate submissions, so please do your best to submit ideas that have yet to be presented, and we’ll do our best when sorting through to ensure there is a fair opportunity for all!

Selecting the Final Abilities:

Call for submissions will close on Thursday, April 30 at 1:00pm ET.

The Warframe Team will review all submissions to select the community-created Warframe’s Abilities! We may mix and match submissions from multiple players. Please keep in mind that we might make small changes to Abilities to ensure the community-created Warframe is consistent with Warframe’s overall design.

abilities

1: void break down / all enemy's with in a 10m area are stunned and disarmed for 10 seconds

2:spectral being / spawns in a random warframe to help you for 30 seconds

3: parts sheading / all debuffs from enemy's are removed and shot back at them

4: frame manipulation / the 3 frames holding u together take over and change you giving different buffs and play styles drains over time

passive

the lower your health is the faster you regenerate energy

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Passive: He gains health regeneration for each enemy crowd controlled around him (Stuns,  Knockdowns, Knockbacks, Blinds, Slow, Snare, Confusions).

1st ability "Helping Hand": Press to activate a stance for the voidling. This ability's default is with the voidling being deactivated; the Warframe itself has its own abilities. Just as ivara can switch between her arrows, this warframe is able to switch from one voidling stance to another: pressing the first ability once will switch to another stance, holding 1 will activate the chosen stance.Once activated, hold 1 again to deactivate or switch and hold to activate another voidling's stance.
The Warframe can choose between 3 different stances for his voidling, in which the voidling get a part of the Warframe's body parts in order to function properly (red stance gains red body part, blue stance gains blue body part, white stance gains white body part)

Default Warframe stance: This stance is only with the voidling being deactivated, the Warframe fights on its own.
2nd ability "Void Rush": "insert name here" throws his voidling companion into the air, jumping after it and catching it. While being mid-air, he has a small period time in which he can choose a location where he will land on using the voidling, dealing high void damage in a moderate radius.
3rd ability "Blinding Blast": He channels his void energy and lashes a void tentacle in a cone in front of him marking enemies. Marking an enemy will blind them. Once an enemy is being damaged while its marked, the mark will trigger and explode in an AoE.
4th ability "Overkill": Voidling comes to your Warframe's aid, merging together with you. You unleash your void power as spears around you, impaling all enemies around you dealing puncture damage. After a short duration, the impaled enemies are dragged closer to you; then  pushed away dealing moderate Impact damage on impact with a solid surface.

 

Voidling stances: Choose from three different stances for your voidling (Red, Blue and White).


Red stance passive: Gives Warframe's weapons Viral damage. Abilities now cost health per use.
Red stance 2nd ability: Enhance Warframe's weapon damage at cost of health per shot.
Red stance 3rd ability: Your voidling plants three sticky bombs around you on the floor. Once an enemy steps on them, the bomb will attach to them. After a short duration, the bomb will trigger and explode with toxic gas.
Red stance 4th ability: Voidling comes to your Warframe's aid, merging together with you. You unleash your void power as spears around you, impaling all enemies around you dealing inflicting puncture and viral status.

Blue stance passive: Abilities cost energy. Every few kills you gain a small amount of shield back.
Blue stance 2nd ability: Release an AoE heal on weapon kill for you and your allies.
Blue stance 3rd ability: Voidling drops down a see-through barrier.
Blue stance 4th ability: Voidling comes to your Warframe's aid, merging together with you. You unleash your void power as spears around you, impaling all enemies around you dealing inflicting puncture and radiation status.

White stance passive: Abilities cost shields. Half of the damage taken to your shields is reflected back to the enemy.
White stance 2nd ability: Shoot out your voidling companion that latches onto an enemy, stunning it and applying cold damage, after which your voidling comes back to you and will give you armor for the damage it dealt to the enemy.
White stance 3rd ability: Your voidling throws a grenade that reveals enemies in a short radius around it on impact.
White stance 4th ability: Voidling comes to your Warframe's aid, merging together with you. You unleash your void power as spears around you, impaling all enemies around you inflicting puncture and cold damage.

 

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An abillity that allows him to shoot his white void veiny things (sorry i don't know how to call it) on to an enemy breaking him appart dealing damage and changing him in to energy/health orb or a buff on their death.

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Ability one: Hay maker
Prompts the warframes right hand to be shot out while attached to a "Root", dealing impact damage to enemies when they are hit
When it hits the environment, it leaves a "Root" there, which drains the health of enemies and restores the energy of allies when nearby

Ability two: Parasite
Invade the body of an opponent with your roots, slowly draining their HP and your energy. The puppet is forced to carry out your orders (Click location to walk to, Shoot your friends, get me past that laser tripwire so that i can get to the spy vault ETC) 

Ability three: Gun placement
Whatever gun you have equipped is bound to the floor by your root things, shooting one magazine at opponents. once the magazine is spent, the gun returns to the player (Or cast again.) Incompatible with gun blades / melee weapons

Ability four: Root spikes
The roots binding the warframe expand outwards and strike anything nearby whilst you walk around slowly, dealing high puncture damage, a bit like Mesas 4 but close ranged.

Passive: The types of warframe nearby indicate what damage your abilities can do (Warframes that give fire liches make your abilities deal a slight fire damage etc)

The first ability could have some sort of tie in with the red parts of the warframe, the third ability with the navy parts of the warframe and the second and fourth ability to do with the roots on it. 

(And although this probobally wont get in...)
A whip designed for the warframe, sort of like baruuks sword and shield, but this one has a chance of disarming targets when you hit them when used with the warframe. 
 

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BROKEN WARFRAME ABILITIES

1,2,3 Will COPY through PASSIVE ABILITY to "sighted" ABILITY to OTHER FRAMES ,

for example the first ability to Volta "SHOCK",

he WILL USE ON (50%-30%-20%-10%-by increasing the rank of motherhood will decrease) - WORSE than VOLT

And the FOURTH ABILITY is the POSSESSION of - (ENEMIES) OR (WARFRAMES) :

1)(ENEMIES) - INFECTED, CORPS, GRINEER

-RECEIVE INCREASED DEBUFF💫 FROM COPIED ABILITIES OF THE WARFRAME

2)(Warframe) - INCREASES by 5% - 45% the STRENGTH and AREA of the ABILITY (COPIED ABILITY)

TRANSLATED FROM YANDEX TRANSLATOR   ORIGINAL:

rus

1,2,3 будет копировать через пассивную способность" зрячий " способности других Варфреймов ,

например первая способность Вольта " шок",

он будет использовать на (50%-30%-20%-10%-по мере повышения ранга материнства будет уменьшаться) - хуже, чем у вольт (ОRIGINAL)

А четвертая способность - Вселение - (врагов) или (Варфреймов) :

1) (ВРАГИ) - ЗАРАЖЕННЫЙ, КОРПУС, ГРИНИР

-ПОЛУЧАЮТЬ ПОВЫШЕННЫЙ ДЕБАФФ ОТ СКОПИРОВАННЫХ СПОСОБНОСТЕЙ ВАРФРЕЙМА (копируемой способности)

2) (Варфрейм) - увеличивает на 5% - 45% силу и площадь способности (копируемой способности)

 

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Passive: all allies gain an aditional 5% armour.

Whenever he uses his ability suit up his allies gain a temporary armour boost.

1. Tornado

Break into pieces and turn into a whirlwind able to move around the battlefield without taking damage for a short time before reassembling. Alternatively active again whilsht in tornado to shoot parts outward knocking enemies down before reassembling again.

 

2. Crumble

Using his power to disassemble  fire a shockwave that causes enemies to collapse into pieces for a brief time.

 

3.Breakthrough

Slamming his arms into the floor spreading body parts under the ground that burst up around him causing an area effect that causes huge damage to enemies.

 

4. Suit up

Extending his fingers into those in front of him and absorbing thier armour, they lose it he gains it. If he kills an enemy during this attack he absorbs a small portion of thier life force that converts to health

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Passive - dmg taken by DOT type inflictions are halved

1st- sentient dash - disassembles and rotates body parts around a tendril towards a selected enemy, dealing dmg to initial target and enemy’s in way towards target

2nd- heightened senses - can see enemy outlines through walls (like how codex scanners work) and has increased reload speed and accuracy with a decrease in movement speed

3rd- banish - goes into an immune state but can’t move. Draining energy rapidly to replenish health first than shields

 4th- eye of the sentients- stands still and goes into a mesa like state targeting enemies. When deactivating, parts of the “spine” are fired and homes onto the selected targets

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Sorry postind in the old one/ main and want to be sure my opinion is heard!

 

Ok so I see alot of the same kind of themes for abilities but I would love something more, since I do not think a broken warframe would sacrifce itself again.

Passive: operators within 30m are immune to static and deal an additional X damage 

1. Eternal Expanse - Send out a tendril of pure void energy and drain energy from the target. This chains to additional enemies withing X meters. (Tag and go ability  enemies are stunned for the duration and does a portion of damage equal to ~50% of energy removed scaling with ability strength)

2. Tenno Unity - Draws on the power of nearby warframes and can use their 1 or 2 ability. Can cycle through current teammate abilities by holding down (uses your mods)

3. Martyr - the frame collapses and creates a tree of pure void energy 《like the kind in the orokin missions but smaller》that replenishes X health to operators every 10 seconds within X meters.

4. Void renewal -  Channeling ability - the frame plants all his limbs into the ground and send out void energy. All enemies who come within X meters are then impaled with void damage and drained of energy to be replenished to any ally within tenno affinity range. This also strips sentient immunities. And replenishes operator energy at 1\2 the normal rate.

 

Hope everyone likes my ideas! I would be thrilled to use this warframe and I hope you feel the same!!

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Passive: Sentient Resistance. The Broken Frame gains resistances to damage types the more they are damaged by it gaining % resists per damage type per second while taking damage(resistance type is determined by damage types they receive) .


Ability 1:Fix up. converts stored damage resistance into Chunks or sentient matter then when picked up by Allies and Broken frame grants bonus armour and % damage reduction per chunk up to a max chunk capacity of 5 per frame.

Ability 2: Cleansing Energy. Broken Frame loses their physical form turning into a mass of void energy corrupting enemies that you pass through after the ability ends you return to your physical form and any corrupted enemies will fight for the broken frame. recast the ability after having corrupted enemies to uncorrupt them.

Ability 3: Paradox Fracture. Broken frame rips their chest open causing fragments and void energy to lash out striking enemies and causing them to be knocked back.

Ability 4: Sentient Splinter. Broken frame absorbs enemies after they die slowly growing larger then can recast the ability to shrink back to normal size turning all the chunks she absorbed into tiny broken frames that run around dealing damage to enemies.

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This is just one ability but 

R- Reinforce

It would have 2 options for the user to pick from

1) Warframe opens up and forms around ally, this makes it to they create an armor around the ally sacrificing their own mobility so the ally could gain all of (or a percentage of) their  enhancements. (If the warframe has a maxed stretch mod, the ally would get +45 range added to them, on top of existing mods) So the user would be unable to move the frame themselves, they would be attached to the ally, but this ally would be super buffed. 

2) Warframe sucks in the life-force of enemies around it, buffing its health, armor, and ability strength depending on the level of enemies. Level 1 enemies would only give a small buff whereas level 100 enemies would greatly increase the warframe. 

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Stack status area affect

 

Passive- Absorb X percent status effects targeting players or squad mates

Ability 1- Scrapyard : Is selected randomly from the abilities over fellow players plus player selected warframes (for cases of solo and improved variety) (visually, the appearance of Broken would be made up of other pieces of warframes joined by the white energy as shown in the mockup. The appearance menu would allow the user to select which pieces of warframes.

Ability 2- 4 select one of three abilities

  Dull, Causes all Slash damage to cause status (stacks), random knockdown of enemies surrounding player, status damage will heal player health

  Rust, Causes all Corrosion damage to cause status (stacks), also cause enemies reduced movement speed, status damage will restore player armor

  Short, Causes all electricity damage to cause status (stacks), also causes enemy weapon's to misfire and target themselves or other factions, status damage will restore player shields

  Ability 3- Causes all enemies within X meters to malfunction and fire a long range attack then rotate to the next target, and repeat. Attacks will initially fire in the direction the player is pointing at time of ability use. 

Ability 4- Select one of two abilities

Concinnity: Consume absorbed status effects into a boast in damage for the entire squad 

Critical Overload: Explode sending pieces of warframe out, releasing all absorbed damage with a multiplier. Broken will be an exposed white branchy thing which will walk around to pick up pieces. Squad or companion will have to assist in reassembly by standing at his 'ground zero' and pressing x

Companion: Repair/Heal Drone on tracks. Adds to pool of absorbed status by picking up parts of dead enemies and putting them on Broken.

 

 

 

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Passive - neuroplasticity: able to reassemble slots to allow more than 2 arcanes at the cost of other mods (would need a long look at balancing - i.e. arcane could take the spot of 1 mod with weight determined by rarity, 1 arcane takes up 2 mod spots, etc.)

1 - density shift: adjust arrangement of armor to be more resiliant against specific damage types (i.e. reduce damage from puncture, impact, or slash)

2 - hollow core: create space for the operator to occupy the inside of the warframe and allow operator powers to be used in conjunction with warframe (cycle between different combinations - blast replaces melee, amp replaces primary, or dash replaces parkour - cycling peels frame away from operator arms or legs)

3 - enhance: activate various radial buffs from component warframes (i.e. status chance, crit chance, speed, elemental damage boost, shield recharge, etc.) Having multiple buffs active simultaneously increases drain and/or decreases effectiveness (forces choice between jack of all trades or specializing)

4 - exalted glaive: channel the weapon of warriors from the past, which rewards skill and precision (make charged throws devastating - i.e. radial explosion that splinters the glaive into seeking projectiles)

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Sorry if I use the translator, but I'm not practical in English...

1th ability : ShockVoid
Shot punch in the ground for stomp enemy in a 10m radius 

2th ability : Return to the sender
Activate the ability to create an energy shield with your hand blocking bullets.
Turn off the ability to send bullets back to the sender

3th ability : Chrysalis
- when energy is blu : 95% armor reduction and 15% fire rate and 20% fast reload
- when energy is green : 95% armor reduction and 50% status effect resistance
- when energy is red : 95% armor reduction and 2% lifesteal weapon
- when energy is white : 95% armor reduction and 50% tau resistance

4th ability : The hands of creation
Unleash a wave of VOID energy, to throw your enemies into confusion and make them more vulnerable to your attacks
- enemy have 50% armor reduction and radiation status

- passive, chrysalis cannot be disabled by the nullifier

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Passive:Scrap Armor- uses the scrap from broken containers and machines to boost armor. 

1st Ability: Rend- Shoot a piece of armor to break the the opponents', bringing the pieces the boost his own.

2nd: Scavenge- dig through the surrounding scrap and fallen enemies for spare change and materials.

3rd: Scrap Lob- Throw 10% Armor to create an explosive projectile.

4th: Scrap Clone- Shed armor to make a clone that uses rend, and rushes enemies to self-detonate at low health.

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Ability 1: spear- A short ranged tendril will purtrude from the warframe palm and deal punture dame to who or wha is in its way.

 

Ability 2: disassemble- The warframe will break apart into it respective body parts and walk with a spider like movement.You can switch between which body part that you are controling.(inspirstion from Lascar Capable)

Ability 3: burrowing tendrils - The warframe places his palms to the floor and any enemy in certain range will be skewered.If  the a target did not die they will incapascitated on the until a certain period of time.

 

Ability 4:Alloy Skin- The warframe's armor is doubled  for the amount of damage that is dealt to enemies. This can be stacked

 

Passive:The warframe wil recieve a damege buff for every enemy incapacitated by its 3 ability.

 

 

There my abilities and a passive .These can be rearranged   or  edited if you so feel.

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I've been envisioning something akin to "glitching" an enemy out. Causing their behavior to change. Something like the Address Disruptor from Axiom Verge. That'd be neat. Maybe changing the target's AI to a different enemy and changing their weapons or something.

Edit: Okay. Ability idea.

Derez: Enemy (or enemies) effected by Derez have their level reduced over time depending on power strength. Derez has continuous energy drain until either toggled off, or all effected enemies are killed

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On 2020-04-18 at 1:02 AM, [DE]Helen said:

Official Concept Art by Eornheit:

Broken_Warframe_Concept (1).png

Assembled from the remnants of Warframes destroyed during the Old War and held together by Void energy. 

 

LORE: 
The warframe Amicus is not just held together by void energy, he is the void energy itself. An Old War experiment gone wrong destroyed his squad and Amicus lost his physical form. 

Transformed into a stream of living void energy he made a desperate attempt to cling this plane by pulling together the broken pieces of his former squadmates. He snaked into the wreckage, pulling various parts together and repurposing them to contain his void form. But he is still not whole...

 

A BROKEN SUPPORT FRAME: 
Due to the constant unravelling nature of void energy, Amicus needs others to help him reach his full potential. He forms symbiotic links with allies but can also feed off the vitality of enemies.

 

Passive:

  • Gain 5% ability range for every allied warframe and companion in affinity range. 
  • Gain 1% ability efficiency for every enemy in affinity range. 
  • Possesses a unique symbian meter that has two columns to store excess hp and energy generated. Health and energy pads are only 10% as effective on his symbian meter.

 

Ability 1: Symbiotic Embrace - Amicus breaks apart and attaches to an allied warframe or an enemy.

  • Attaching to an ally grants Amicus and his host a +%abilitystrength buff and converts %damagetaken into energy for both. While he is attached to an ally, Amicus can use his equipped secondary and melee weapon. 
  • The host controls movement, Amicus is just along for the ride.
  • Attaching to enemies will slowly consume them granting a hp regen and armor buff to Amicus for a duration. This buff will be carried to any new ally he attaches to.
  • Amicus remains in full control of the enemy host model but uses weapons from his own arsenal. He can Parkour while attached to enemies.
  • While attached Amicus can still use his Ability 2 and 3.
  • Excess health and energy are stored in his symbian meter.
  • Holding the ability button while aiming at a surface will attach Amicus to that surface. 
  • While you are surface-attached, you remain invisible to enemies but can only cast this ability to detach or re-attach. Enemies can spot you moving from one surface to another. 
  • If you are not spotted attaching to an enemy, other enemies will perceive you as one of their own.

 

Ability 2: Imbalanced Feedback - Expend symbian meter to allies, excess is channeled back to Amicus as a +%damage buff for his weapons and abilities.

  • Holding the ability button drains his symbian meter, restoring life and energy to allies in range. A multiplier is applied to the conversion. 
  • If all allies in range are at maximum hp and energy, the symbian meter begins feeding-back into a +%damage buff for Amicus.
  • While Ability 4 is active this skill is considered permanently active and the +%damage buff becomes an aura.

 

Ability 3: Redeform - Amicus’s tendrils lash out to attack enemies, or wrap up to form a shield. Cost: 50

  • Tap ability button for a void tendril lash that damages and chains to other enemies. 
  • When attached to an ally, this ability steals hp. 
  • When attached to an enemy this ability refunds energy. 
  • Holding the ability button will cause the void tendrils to form a %damagereduction shield around Amicus; protecting himself and his host for a duration. 
  • Hit an allied warframe while attached to grant them 50% of hp stolen, energy generated and damage reduction for a duration. Attach to up to two other warframes.
  • While Ability 4 is active; tendrils will trigger automatically and shield is permanently up.

 

Ability 4: Void Prostheses - With enough biomass and energy, Amicus reforms anew – inspired by the warframes around him. 

  • Can only be triggered when both the energy and hp columns of the symbian meter are full. 
  • Amicus rebuilds himself fully duplicating vital pieces from warframes around him. His first three abilities are each replaced with the fourth ability of the other warframes in mission.
  • Should there be less than three other player-controlled warframes in mission, this ability draws from warframe specters. If there are no specters active, it draws from the player’s owned warframes. If the player owns less than three other warframes, the abilities are chosen at random upon mission loading.
  • Duplicated abilities are affected by Amicus’s own equipped mods.
  • If the duplicated abilities depend on a meter (such a Nidus’ or Gauss’ Ability 4) the meter is considered always full. 
  • While this ability is active, Amicus is considered attached to all other warframes and enemies in range.

 

PLAYSTYLE

Amicus is designed to be a strong support frame who jumps from enemy to player and back again.

He shines in a team setting, but is able to fight solo. Ability 3 will help you generate what you need when you attack with it. Since pizzas pulse energy/health in an AOE and are not directly fed into Amicus -- 90% of it is lost on his symbian meter. It will still fill up his regular bars normally.

Going into a mission: Amicus attaches to an enemy to build up those buffs and jumps directly to an ally with those buffs. Further along the mission he attacks while attached to fill up his symbian meter, expending it to heal any other allies who need it or if everyone is doing fine, ramps up his damage with Imbalanced Feedback. When things start to get crazy, Amicus can trigger his 4 and go ham with 3 new abilities.

Amicus can also work his way through a spy mission, though not as easily as Ivara, Loki or Limbo. Quietly attaching to an enemy at the start of a mission will let him casually stroll (or bullet jump) by other enemies and once he’s in the vault, he can slip from wall to ceiling to floor to wall till he is at the console. Though he has to be wary of drones, enemies and lasers as they can all detect him moving.

 

NOTES

  • Amicus is Latin for ‘friend’! (according to google).
  • I am not very good at attaching values, so I left those out. But I do envision his 1 being 0 energy cost.
  • I like the buff playstyle of Octavia but she relied on others doing things to grant those buffs. This kit puts the buff-applying in the hands of the Amicus-player.
  • Friends who play together get more benefits! Ask your friends to bring along specific warframes to guarantee a kit that works more effectively for the mission while in your 4.
  • Want to play solo and build your own super strong kit while in your 4? No problem. Just sell every other warframe except your dream abilities. You’ll be super specialised but you won’t have a lot of options if you want to play something else.
  • I know everyone is already thinking of the dream kit of Inaros, Mesa and Octavia’s 4s. 
  • Yes, yes, Equinox’s 4 has two modes. It will be determined by your energy colour. That’s the only one you get.
  • While in your 4, you’ll need to know every other warframe’s 4.
  • If you know a Smolt, Excalibro or Maglet; this frame lets you be a better older sibling. 
  • Since warframe is a game of over -killing, -healing and -energizing, I designed a kit that rewards that. I wanted to add an ability that banks overkill damage but I think it would get too complicated. So instead, excess health and energy are converted into MOAR DAMAGE!!
  • I hope players and DE like this.
  • Thanks for your time!
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Broken Warframe-Naos

Passive- Red causes temper 3m increase dps buff, White causes harmony 3m hp regen, Black causes subterfuge 3m enemy detection radius reduction 

Ability 1-Fortify: Forehead + L-foot pulse causing a hp buff while rapidly lossing energy per sec if done outside of combat bigger hp gain + 3 sec energy void

Ability 2-Embrace: Touch L-arm to chest causing u to fade into the void-invisibility for 10 sec if done with allies splits time but makes allies invisible too

Ability 3-Provoke: Point and stomp animation of R-arm + L-leg creates a 7m radius dps add on+ if invisible makes targets disorganized causing increase dmg taken

Ability 4-Indulge: Depending on your passive is on W cast a heal, R cast a stomp causing enemies to fall, B make a void embrace causing enemies to lose sight

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Passive : void magmatism. A small Meter (similar to guasses battery) will show an amount of 'shrapnel' you have you will collect shrapnel from defeated enemies and will either grant bonus armour or oversheilds depending on the enemy you killed. The shrapnel meter will be drained when you use an ability and will improve effectiveness/ damage of the ability depending on how much you have stored. Towards the bottom of the shrapnel meter will be a line indicating when your using shrapnel from the Warframe any shrapnel used bellow this line will drain your shields but can be collected again with increased pickup range and will orbit the Warframe dealing slash damage to enemies close by before returning to the Warframe. 

First ability: void Lazer: hold to cast and will drain energy and shrapnel over time. The Warframe discharges a void beam, any shrapnel above the line will orbit the beam and deal bonus puncture and slash damage with a very high status chance (this ability is intended to deal high amounts of damage to single targets).

Second ability: shrapnel coating: adds a bonus radial attack to all your weapons that deals slash damage with low damage but has 100% status chance and will drain shrapnel for each bullet fired or melee hit.

Third ability: void attraction: this ability will draw all shrapnel on dead or alive enemies straight to the Warframe in a large radius, enemies effected by the ability will come hurtling towards the Warframe and be delt high impact damage with a garunteed proc when they make contact, and have their armour/sheilds striped. all armour/shields striped will be added to the shrapnel meter (this has the same effect as killing the enemy but enemies effected by void attraction may still drop shrapnel when killed).

Fourth ability: frag implosion: the Warframe charges the void energy inside its body and explodes dealing high blast damage, this ability will drain all shrapnel but the explosion will deal a substantially increased amount of physical damage (mostly slash) depending on how much shapnel was stored.

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Passive - Prosthesis/Morph - consumes spare warframe blueprints/parts to gain an ability, the ability gained is dependant on the part. if the skill is "Broken" you get 25% ability strength  

Limitations You cannot consume on the fly like equipping a part in the gear wheel you have to do this from armory the "broken buff" cannot be used to exceed caps and you are limited to 1 "Roid/buff" type ability so u dont stack like 3 or 4 of them)

Ability One - Consuming a Blueprint grants the 1st ability from said warframe
Ability Two - Consuming a Neruoptic grants the 2nd ability from said warframe
Ability Three - Consuming a System grants the 3rd ability from said warframe
Ability Four - Consuming a Chassis grants the 4th ability from said warframe


Example Oberon Blueprint, Frost Neuroptic, Ember System and Excalibur Chassis
As you an see from the example some will not work as they dont have the essential kit in place like Excalibur's exalted weapon or Embers heat gauge (or any passive) which will make the the frame "Broken" and only has access to Smite, Ice Wave and Fire Blast BUT have a 25% bonus to ability strength since Exacalibur's ability would be "Broken" (which would open up the frame to different mod/gearing) choices

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He is a random frame every mission. Unless you use his passive : he has 4 extra mod slots that he can put any/most existing augment mods in to gain said ability. If any are left blank then they are random.

Balance as you see fit 😊 

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Frame focuses on spamming abilities to overload his core.

At level 30: 463 health, 264 shields, 328 energy, 122 armour (hes broken frame so it makes sense to have mixed up and unbalanced stats)

Passive: Overworked - Casting abilities grant a stat boost to range, strength and duration (10%) but increase energy cost by 10, up to 10 times 

Broken frame's core: Similar to gauss's gauge or baruuks restraint, but with abilities. Casting abilities increases core heat (charge for core meltdown) by 10%

1: Error input - fragments of broken electronics strike an enemy, stunning them in place and opens for finishers. Drain: 25, Duration: 12s, Damage: 20 slash

Augment: Compiler - Enemies that die under the effects of error input spread effect to 3 enemies in a 5m area. Does not continue spreading after these three

2: Destroyed plating - Shed your body down and rebuild it as a protective dome - 2000 health but damages enemies with electricity proc when attacking or touching it. Broken frames health, shields and armour is halved when its active

Drain: 50, range: 7m radius

3: Nanite repair - Dead enemies have their health stolen to replenish the broken frames health. Duration increases when an enemy is killed, base 8s

Drain: 3 energy/s

4: Core meltdown - overloaded by his abilities, the broken frame unleashes a heat proc on enemies, stunning them in place and dealing massive damage scaling from abilities used. surviving enemies are tethered. Range of meltdown: cant be cast at 0% core, 25m at 50% core, 50m at 100% core (5m every 10% core)

Basically a jack of all trades, with a focus on using abilities to build a core damage map destroyer. 

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