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Open Call for Warframe Ability Ideas!


[DE]Helen

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Oh boy, its been ages since I written something in wf forums. Lets see if Im still sharp as I used to be. Keep in mind I didnt play wf for a few months now so i may use an existing ability.

Passive- when using an ability, there is a 15% chance for one of the other basic abilities (no ult) to activate aswell, with reduced power, range and duration.

Ability 1- Scraps: sends some tendrils, like those keeping its body together, and reap parts of nearby enemies to buff yourself. Deal low to medium damage and buffs armor+status resist for greener, shield+speed for corpus, health+status proc effect for infested/ wildlife and damage resist+ fire rate for sentient. Buff last a short dur, and each can be stacked up to 3 times.

Ability 2- Void glitch: Teleport to cursor location while reapearing for a split second on your path a few times. Each emergence from the void deals a medium amount if damage and knocks enemies down. Scraps can be used during the teleportion grab enemies with you though it will stagger you when the ability ends. If this ability is triggered by the passive it range will be heavily reduced and you will reappear only once.

Ability 3- Split: split your body into 2 seperate entities that the player can alternate its control.

One will be blue and will project a large energy shield. This half gain the energy and shields, can use the abilities. The shield uses energy as duration with each point= to x damage.

The other is red and use your normal wepons. It will gain your health, will have increased fire and reload rate and accuracy. It will also preform movments faster (roll, bulletjump) etc.

They will still be connected by tendrils (like in the art) and attempt to stay near each other, but going too far from each other will trigget a powerful explosion, and the other half will have to salvage the remains to go back to normal. Same if one of them dies.

Ult- Breakdown: The wf unleash radial waves of oppresive energy. Each pulse will remove x% of your hp and shield to deal as damage and may inflict on an enemy one of the following debuffs: jammed weapons, stagger/ stun, reduced accuracy, reduced defences, reduced action speed.

 

Welp that about it. Gl for everyone participating!

 

Edit: Just wanted to add some thought about possible lore. So someone made a wf suit from spare/ broken warframes parts. Why? obviusly he/they didnt have access to resources to make their own unique frame, so they needed to scavange parts. Probably from warzones, as that woud be the only place a wf could get damaged so much. Perhaps some low ranking orokin? a forsaken colony? was he just a normal warrior or perhaps a defender? or perhaps this frame was badly damages during a tough battle and had to repair itself with what id could find on the fly?

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Passive-he can absorb enemy armor to heal his health - every enemy he kills gives him back 5 health

Ability 1 -fusion- an take away 2-3 enemies weapons at once and fuses them with his systems and gains buffs to his weapons because of this -25 energy

Ability 2 -breakdown- he breaks down into multiple smaller beings which each can go and kill things and will all act like atlas rock golems while you control one of them this ability will last -75

Ability 3 -copycat- he copies his enemies buffs and debuffs-he slowly gets stronger by absorbing enemy armor but also gets there debuffs as well so if he kills a corpus he would get a greater shield capacity at the cost of lower armor and if he kills a grinner he would get a higher armor at the cost of shield capacity and if he kills a sentient then the buffs are stronger but so are the debuffs so if he kills a sentient with Sheild he would get a much higher Sheild capacity but a much lower armor and vice versa but if you kill an infested you will get minor buffs to everything this will go on for 1 minute and afterwards he loses the buffs and debuffs -50

Ability 4 -reactor core explosion- he nukes the  map in a 400m radeus doing 10k damage to each enemy but at the cost of a revive as it explodes him as well -100

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1. Void Cannon.

The Warframe will have a cannon that can be assembled from leftover body parts. If none are available, this ability will require 20 energy. The Void Cannon is a beam of energy that comes from the Warframe’s energy core. This ability contains the element Radiation. The longer the ability is used, the more damage it does. 

2. Divine Retribution.

This ability is a shield made from an unknown element. Any damage done towards the Warframe can be held and contained to a max limit of 2,000. Once the player activates this ability again, the Warframe will multiply the damage it took. (Variable can differ according to mods). It will then dispute the damage it multiplied by reflective beams of light. Enemies that aren’t struck by these beams are rendered blind and disoriented until after 15 seconds. 
 

3. Void Globe.

The Warframe uses his part of his health and void energy to make a protective globe that reflects any projectiles approaching it. Any enemy bold enough to walk inside of the globe will be consumed by the pure void energy. This globe can take 2,500 damage before breaking and exploding, releasing contained void energy.

 

4. Megalomaniac.

This Warframe becomes enraged due to being mangled by The Old War. He lets the void consume him, making him whole again for a period of time. He becomes thirsty for blood. During this period, allies gain temporal buffs in all spectrums. The Warframe has two exalted blades made of two unknown materials. For each enemy killed by his blades, increases his time to stay in his rage period. When this time is over, he returns to his normal form, bringing a defensive buff with him. 
 

Passive: Revenge.

For each mini-boss killed (Heavy Gunners, Ancients, Prosecutors, etc.) he gains a 0.5% boost in his rage meter. This can be stacked up to a max of 25%.

 

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What if Frankieframe here did not have abilities on its own but rather was an amalgam of other frame's abilities?
Either he access them through a special console or through his passive.
I was thinking that he could unlock them by equipping augments from any other frame. It does not matter if its four "ults" or whatever, as long as four augments are equipped and he have the necessary rank, he can use them. The abilities are key binded in the same order these augments are equipped, much like how the game checks on elemental damage mods to see which get mixed together.
Since he would need so many augments, I was thinking he could be the only frame to have 10 mod slots. I could say 12 but I like the idea that having the awesome ability to have whatever you want for abilities comes at the cost of having fewer mod slots for the rest.

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Passive: As the Warframe moves, it builds up speed as long as it does not take any damage

 

Ability 1: Takes off its arm and uses it as a gun that shoots projectiles in a cone, each shot uses a bit of energy

Ability 2: Takes off his hand and uses it as a glaive which it throws and catches 

Ability 3: Takes off his leg or some other part of the body and places it down as a turret, which will now use his primary weapon, leaving the Warframe to run around with its secondary and melee weapon until the leg dies or time runs out on the ability

 

Ability 4: He uses this to buff up his next ability so if he uses this ability then uses his 1, he will get an attack speed buff on that weapon, and it will charge a bit more energy. If he uses this ability with 2, it increases the amount of glaives he throws out. If he uses this ability with 3, it doubles the status and crit chance of the cannon thingy 

 

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Accient (name for Broken Warframe)

passive: The bond
              Broken warframe could get something like "Brach" with that hi will stab his allie (something like execution animation on another warframe) and he will leve a part of his roots in him, then these frames will be conected and Broken Warframe will get buf linking 50% of the another frame a bond will link them together (only for spells of Broken Warframe ) [Broken Warframe would be by itself wery wounrable (low HP; Armor; Shield)

1st ability: Drain Gift
                 Broken Warframe will send something like roots trought enemy (channeling from some part/s of his body; can hit multiple targets) that will boost bonded allie by %amount of dmg dealt to enemies (can be chose by Broken Warframe witch stat will be boosted HP; Armor; Ability power; Attack speed)

2nd ability: Wounded Past
                  Broken Warframe can absorb his energy to get back lost hp or boost the shield (ammount of + shield will not dissapear until it's taken by dmg from enemy)

3rd ability: Not Today 
                 Broken Warframe is connected to allie right and he can pick hhim up from bleeding out by using his energy to go for him unlease something like gas that will travel to his linked partner and that will stop bleeding out, linked allie will get opportunity to revive himself by passing trought quick event if he not make it right then gas will dissapear and bleeding out will countinue where it ended

4th ability : Wrath of the Ancient
                  Broken Warframe will release wrath of the Accient (scream for dead from War in wich he was figting) this will stun the enemies in some proximity and he will get a life steal from melee finnishers; his allies will get attack speed bonus (1 ability would be concidred like finisher on those enemies but insted of giving him HP it will give HP to his allies

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Magneto (Marvel Comics). 

The character is a powerful mutant, one of a fictional subspecies of humanity born with superhuman abilities, who has the ability to generate and control magnetic fields.

Example: bullet control and reflection, to manipulation of objects and surroundings, heck even other warframes! Also can reverse polarity to make objects stick together 😉

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My interpretation of the given description and the image provided led me to creating an origin story, which are the abilities based on. Since the post is about abilities alone, TLDR version of the story is: This Warframe was not directly created by the Orokin - its a result of a 4 warframe railjack crew getting blended together into one being through prolonged expostion to a void storm (like the one in the tennocon2019 railjack presentation, with the "tearing across 5 dimensions" thing).

For future reference, "Crew members" are apparitions of warframes consumed in creating this frame, by default armed with spectral quellor and pennant. Ideal version for me would be if they could be moddable - sort of "exalted warframe" style, but having their stats based on power strength would also work.

Passive: Higher damage while downed (free "Provoked"). While downed, killing an enemy spawns Crew member which will begin to revive you. It has its own HP pool, can get killed, and has higher threat rate. Despawns after reviving. 1 spawn per death (not per down)

Ability 1: Mark area, enemies inside take more weapon damage, allies inside deal more weapon damage. Ammo drops inside have a chance to spawn as universal ammo. Recasting boosts the effects (up to 3 boosts) and refreshes duration without moving the zone. Hold to cancel. Can't be nullified.

Ability 2: Tap to cast void storm blast which deals low void damage and applies void status, hold for short-duration void damage to weapons buff, can hold while targeting an ally to apply to that ally.

Ability 3: All enemies inside the zone (from ability 1) and with void status effect in radius get knocked down one by one (very fast but visibly not instant), their defenses (armor/shield) reduced on a duration (enemies affected by void status while in the zone get double the debuff). Casting this will cancel ability 4.

Ability 4: Spawn 3 Crew members. Through the ability duration they can get downed with a very short bleedout time, and their revive is instant. Can't recast untill either duration runs out or they all get killed. Crew will stay close to player (tp if necessary), unless player is in the zone (again, from ability 1), and will prioritize support - reviving allies, targeting enemies targeting defense objects, targeting capture targets, etc. Closest Crew member will go melee if the player goes melee.

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Hijack - Take over an enemy and use to fight [weapons/ abilities] until the vessel gets destroyed or by releasing the vessel it cause it to explode doing radial damage.-maybe on a condition only from the back of the enemy can be triggered.

Merge - When you choose to target Merge with an ally's warframe  it will enhance his abilities/armour/health/shield or target a console which will increase speed of the process [ defence/interception etc.]

Salvage - Pick up body parts of fallen enemy which increase armour/health [cool animation ripping body parts]- maybe some time duration required for the ability that can be stopped by enemy fire.

Transform - like salvage ability, but picking up the weapon from the fallen enemy by standing on top of the corpse and transform into a turret.

Ps. Thank you in advance DE for the opportunity to express some of my imagination. I'm not going into further details in regards of my ideas out of respect toward the team.Plus I'm more of a creative person who doesn't want to tell others how to do things. Cheers

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Passive: Unstable Functions - Ability Strength and Ability Range can fluctuate anywhere from 0.5x to 2x effectiveness on ability cast.

Select abilities could all be borrowed from existing warframes and decided randomly upon building the warframe, leading to unique powers each time it is built. If this were implemented I'd suggest grouping eligible abilities into sets like "tank," "damager," "support," etc. and giving the newly built frame abilities that all come from the same set to circumvent a "jack of all trades" roll that doesn't perform well in higher level play.

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Passive - When the Warframe has killed 25 Enemies, it's mind breaks, granting increased fire rate, damage and speed. (Buffs return every 25 kills)

1st Ability - Reassemble - The Warframe tears limbs off of enemies, replacing its existing parts with them, depending on which enemies you use, you obtain different buffs. (Corpus - Increased Shield, Grineer - Increased Armor, Infested - Increased Health, Sentient - Reduces Damage Taken from Enemies)

2nd Ability - Dismantle - The Void Energy leaves the Warframe, dealing damage to enemies, and dismantling the Warframe. Whilst dismantled, the Warframe regenerates health for each enemy killed by the Void Energy.

3rd Ability - Void's Legion - The Warframe lets out a blast of void energy, turning enemies who are hit into corrupted that attack enemies for you, and release health or energy orbs when killed.

4th Ability - Broken Soul - The Warframe is consumed by the void for a short time, allowing it to avoid some damage and also absorb energy from dead enemies.

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Passive - Killing x amount of enemies gives a buff to itself for x seconds depending on the main head active at the time.

The berserk: movement speed

 The gunslinger: reload speed

The support: small damage reduction

1- Cicles between the three heads. Casting switches to selected head and adds an extra buff to the passive for x amount of time.

Berserk: melee attack speed

Gunslinger: firerate

Support: heal itself

2 - extends a limb to smash a small area with it, an aditional effect is applied dependig on the main head.

Berserk : blinds enemies affected, opening them to finishers

Gunslinger: enemies affected recive more damage from all sources

Support: restore shields to self based on the total damage dealt

3- uses it's tendrills to hook up to three enemies and drag them arround. X% of the damage to health is redirected to the hooked enemies. Drains energy over time.

4- requires 3 hooked enemies, consumes them ands lets loose his 3 forms for x seconds giving a buff to each for the duration

B: gains armor

G: gains multishot

S: heal and shield restore become aoe

You control the one that was the main head at the moment of casting and can't switch while the ability is on. Each form has 1/3 of the total health and shields, have only 1 weapon (beserk has melee, gunslinger primary and supp secondary) , can proc their respective pasive and cast the same abilities you do making you consume 1.5 times the amount of energy (except 3 energy drain). Each form can only have 1 enemy hooked to them. Dying or losing the other two forms ends the ability instantly and the health you reapear with depends on how many forms remain at the end of it.

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I know that everyone has probably seen these Ideas and I'm a bit late but I thought I'd post them anyway. (Sorry if it's messy)

Broken Warframe Ideas:

Abil 1: "Dead Grapple"
Frame impales enemies by throwing body parts (or uses tendons?/tendrils?) which can be retracted to pull enemies towards you. Ability can be used to pull yourself towards the environment like a grapple. (Like Valkyr)
(Could also be used like excal's radial javelin in 360 degrees when ability button is held. Costs more energy) 

Abil 2: "Screech/Scream"
Frame screams in pain, knocking over close enemies and has a chance to instill fear. Fear causes enemies to run away. (Like Nekros)

Abil 3: "Expired life"
Frame uses dead bodies and parts or enemies to regain health/regain energy. Ability works over a period of time. Only one can be restored at a time.
(tap for health, hold for enregy)

Abil 4: "Morph"
Has the ability to morph into 1 team member and copy their abilities for a certain amount of time.


Passive Idea 1: Random abilities from every frame in the game. Abilities change every mission.

Passive Idea 2: Energy colour determines element (like chroma). Using ability 1 has a chance to inflict element colour e.g. green inflict toxin, blue = electricity, red = fire, white = cold etc.

Passive Idea 3: Certain % chance that energy costs over or under the normal cast amount. E.g. ability 1 could normally cost 25 energy.The passive has a chance that the energy costs 15 or 50
 

Again, sorry if this was messy, did it late last night.

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Passive: Scavenger Meter. 

  • Walking over pieces of dead enemies absorbs them and increases the Scavenger Meter (affected by Vacuum)
  • Explosive Weapons create slightly more enemy parts than other weapons

Ability 1: Slap Shot (Single Cast)

  • Swings a forearm attached to a void tendril, dealing IPS damage to enemies struck by the limb
  • Attack can be held to charge and deal more damage
  • Stacks a combo counter like Ember's Fireball
  • Enemies killed drop more parts to fuel the Scavenger Meter

Ability 2: Recycle (Single Cast)

  • Comsume a portion of the Scavenger Meter to restore a percentage of (selectable) ammo, shield, or health
  • Augment: Able to cast this ability on allies and pets

Ability 3: Pulse Grip (Duration)

  • Casts a wave of void energy in front of the player, manifesting void tendrils that pin enemies to the nearest surface and deal radiation damage over time
  • Reduces damage resistance of enemies caught by Pulse Grip by 5%/10%/20%
  • Enemies killed while pinned drop extra parts to fuel the Scavenger Meter

Ability 4: Scrap Rush (Continuous Drain)

  • Consume Scavenger Meter and energy over time to create a damaging whirlwind of enemy parts surrounding the player
  • Damage is dealt to enemies based on the most common weakness of the parts collected for the Scavenger Meter
  • Enemies pinned by Pulse Grip take extra damage, and all enemies killed by Scrap Rush drop extra parts.
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My idea is to use the tentacle like things around and within his body in the 2nd image be what he usses for his abilities. 

1st ability- by pressing the first ability key on a surface or enemy will propell the player towards it (similar to Valkyrie) but by holding the key the tentacles gather at the end of his fingers creating a whip whichs deals high slash dmg and knocks or stuns the enemy.  

2nd ability : deploy a wall of web/ string across an entrace which not only slows but dmgs the enemy in slash. 

synergy: tap 1 brings the wall towards the player this coating them with web/string which acts as shield like halo but has less health but instead increases slash on melee weapons and has a short slash aoe around the player. The armour is unable to be put on allies this way. Hold 1 to send the wall flying to enemies trapping em but the slash dps is heavily increased.

 3rd ability : lay a string mine which attaches to enemies which summon creatures like spider for example to deal dmg, the smmon happens when 5+ enemies are caught in the trap

4th ability:create an oae of slash like oberon‘s grass, any alkies in initial cast gains web armour while enemies are instead trapped and dps against them is increased

synergy: creatures grow on incapacitated enemies and increase dmg when size increase and when receiving web armour will seek and incapacitate an enemie removing its armour

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Just based on the image alone, I think a cool and fun idea to go along with this frame would be to have a tap and hold ability to change forms, probably as a first ability to act like metamorphosis. 

By tapping you'd cycle between modes and holding would change you to one, what do I mean by modes? Well I was thinking that maybe it could swap out body parts with other body remnants of other older frames, and it would change parts similar to how Turn X (from Turn A Gundam) shoots off its body parts (Link for reference: https://youtu.be/TBiJc14Uyjg?t=99)

I don't have much else, I just had this idea when I first saw the design and thought it'd be a cool concept to build on if it's a mechanic others are interested in, I'd imagine by changing forms it'd gain new abilities such as equinox which are different but not vastly, so that it's not too much of a nightmare to get finished coding and animation wise.

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Really cool to see those white roots, or "Orokin power cables" as i've been calling them, be put to use in the design!
I like the idea of Broken being a support-focused frame, able to separate and modify different aspects of any warframe, and so my suggestions below will follow that theme;

Passive idea: Broken uses the design of its' allied warframes to identify and optimize weaknesses among them.
Broken and all allied warframes (in the mission or within affinity range) has their base health, shields, armor, max energy and sprint speed changed to whichever is the highest among warframes in the squad.
An example to clarify: if there is a Rhino and a Loki in the squad, then both frames (disregarding Broken's stats for the sake of this example) will have their base stats become 100 health, 150 shields, 225 armor, 150 maximum energy and 1.25 sprint speed, all calculated before applying level scaling, mods and other stat increases. (Maybe add a cap to not make it too broken with frames like Hildryn and Inaros)

Ability idea 1: Costs 25 energy and casts a random warframe ability from among any warframe in the game / any warframe in the current mission / a limited but large pool of abilities. Maybe this ability could be cycled between different categories such as 'damaging', 'buffing' and 'mobility' (or maybe even categorized after the focus schools/mod polarities?), allowing for some degree of control when using it.

Ability idea 2: Broken takes a moment to review recent damage taken and reworking its' defenses to better face the current threat.
Upon activation, Broken gains damage reduction to each type of damage it has been dealt in the last 5-10 seconds or so, with the degree of resistance being based on the proportional damage from each different element.
For example: If the damage broken had taken in the window before activating the ability consisted of 20% impact, 50% puncture and 30% slash, then broken would gain that same percentage of damage resistance to those elements. Though, i would suggest maybe a damage reduction multiplier that starts higher and/or scales with power strength. So if we take the same example with a 1.5x multiplier, Broken would gain 30% damage reduction from impact, 75% from puncture and 45% from slash. All up to a cap, of course.

Ability idea 3: Broken infuses the air around it with void energy, facilitating the channeling of void energy from all sources.
Warframes within the area gain slightly increased duration, efficiency, range and strength when using their abilities, as well as having those abilities reset sentient resistances on when damaging them. Operators deal moderately increased damage within the area as well, as they channel void energy directly with their amps or abilities.

Ability idea 4: Broken temporarily breaks itself apart into spectral reconstructions of its' three original frames, each wielding one of Broken's currently equipped weapons.
Creates three specters with greatly increased damage and speed but a short lifespan that aggressively seek out enemies, each appearing as its' respective parts that previously made up Broken, with the rest of the body being completed into a rough humanoid shape by void energy and some white roots. During the time that the ability is active, the player controls the remnants of Broken itself: a mass comprised entirely of white roots and void energy. Possibly humanoid and with normal controls, or with an unrecognizable shape and floating with controls similar to Hildryn's Aegis Storm. Broken can cast abilities and pick up items during this, but cannot attack or interact with things like lockers and consoles.
After a short duration of (hopefully) mayhem, the specters break down and their parts return to Broken to reform it again. Can be recast early to cancel the ability.

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Passive: increased hacking speed. It’s simple, it makes sense because of the cables coming out of this dude’s body. I think it would work.

1. Short Circuit: discharges void energy and releases a small pulse of electricity, damaging enemies in a small radius.

 

2. Siphon: he throws out a cable which hits an enemy, connecting the two and draining health as long as the target is within range. When the target or Warframe leaves range the cable retracts.

 

3. Entropic Boon: because of the random parts on his body he is able to give his allies an elemental damage buff. But it is random. This could be very versatile and fun.

 

4. Deconstruction: the Warframe falls a part, leaving the void core and cables in. E middle as a mass of void energy. Any enemy trapped in the radius of this attack will be hit by bits and pieces of the Warframe’s body dealing heavy physical damage during the duration of this ability.

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-Passive: COLLECTOR
Enemies that die close to him have a small chance to be scavanged. (5-15% in a 20 meter radius)
He can scavenge some of the dead bodies to find 75% health and 25% energy orbs.

-1st ability: UPGRADE
He reaches forward and void energy branches grab onto 1/2/3/4 enemies staggering and pulling them closer, stealing 50 health and a part of their attributes for himself for 10 seconds (50 shield for corpus, 50 health for infested, 50 armour for grineer).
Costs 25 energy.
Does not stack!
Cone shaped area.
Upper body animation, does not interupt movement.

-2nd ability: UNSTABLE
Parts start falling from him, enemies who step on them are damaged and staggered, ally's can collect the parts to gain some health.
Costs 30 energy on cast and 1 health per second.
Channelled.
Works in a circular area or like a trail depending movement.
Upper body animation, does not interupt movement.

-3rd ability: BREAKDOWN
He can charge to deal damage in an area and to himself, the more its charged the more damge it will deal and the more health it will take. He will remain a pile of parts for 5-10 seconds staggering enemies the firs time they pass through. Can be cast again to assemble instantly after the damaging phase.
Cast/charge.
Casting takes 10% of his max health, and aditional 1% per second to a maximum of 50%, resulting in a 100% increased damage.
Circular area.
Full body animation, interupting movement.

-4th ability: VOID ENERGY
By tapping the ability a radial void energy wave is triggerd knockbacking close enemies and knokdowning far enemies.
By holding the ability all enemies within range are pierced by void branches and pulled together.
Enemies hit by either suffer from confusion and 10% reduced accuracy for 15 seconds.
Costs 100 energy.
Full body animation, interupting movement.

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Passive - Instability - As [warframe name] uses his abilities, the void energy within him becomes more unstable leaving him prone to losing parts while providing evasion.

Ability 1 - Part Magnet - Pull parts towards you from the nearby area, stripping armour and shields from enemies while restoring energy and armour to you and nearby allies. (Has no base energy cost but costs a certain amount per enemy, like Embers Inferno.)

Ability 2 - Junk Pile - Become a pile of parts (drains a small amount of energy per second), making enemies investigate and come close. While a pile, charge and release to explode with void energy, damaging nearby enemies and throwing them back. The massively decreases your stability.

Ability 3 - Seekers - Send out a swarm of parts (amount affected by power strength) that seek out nearby enemies, pinning them to the ground for a short time (only a few seconds because of balance). Pinned enemies yeild more parts and have a reduced Pull Magnet cost.

Ability 4 - Void Shroud - Become one with the void, restoring your stability while shedding all parts picked up and becoming less visible to enemies. This also increases your sprint speed and shield recharge. (Appearance after using this ability is completely void energy, no parts at all.)

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passive scavenger :warframe's armour health and shields is dependent on the enemy. therefore its base stats are very very low. (minimum of 10 units :P) Kills with this warframe drops parts.

example corpus enemy has 1000 shield the waframe passive takes x% of that enemy shield. if multiple corpus of different shield values will take x% of every corpus enemy max shield value. all shield percentages added cannot exceed 100%. So lets say the waframe can extract 10% of a single enemy. so if there 5 corpus, one corpus with 500 shield 2 with 100 shield, 1 with 200 shield and one with 300 shield. the waframe now has 50+10+10+20+30= 120 shield. The waframe still has another 50% that can be salvaged.

-Corpus parts: extra shields

-grineer parts: extra armour 

-infested parts: extra health

-orokin parts: weapon boost.

-sentient parts: resistance boost.

Warframe parts: (should an ally warframe die, this waframe can salvage their parts) Grants bonus max Y stat of fallen frame

 

ability 1 turret: pressing ability converts 25% of its parts into a turret its survivability is based 25% of the warframe's stat can up to 4 turrets with 12.5% of damage each.

example. if the new warframe has grineer parts say the warframe has 1000 armour the turret will have 250 armour and the warframe now has 750 armour. It works similar to inaros's 4th ability.

Holding ability creates one massive turret with all the warframes added stats and 100% damage. massive turret can be piloted.

grineer: high armour and piercing bullets

corpus: high shield and energy bullets

infested: high health and creates infested bombs that explode into clusters of damaging pus.

orokin: High damage and radioactive bullets average health.

sentient parts: adaptive armour and void damage

warframe parts: (if you manage to get enough parts from the deaths of your allies) tapping ability creates a special ability turret up to 2. ally that stands in it have their first Attack ability copied with 100% more damage as ammo and has high armour, shield and health.

Holding the ability with warframe parts equipped creates a super turret that copies the allied warframes final attack ability with 500% more damage after copying the allied warframes modding. if the warframe creates a singular attack like mirage or Vauban (spawns vortex) it will spawn another after the first attack ends. If it is continuous like wisp or revenant then it will constantly be firing. It can also spawn rumblers and shadows of the dead. (the shadows of the dead are based on enemies the new warframe kills) it will increase the minions stats by 500% after copying the allied warframes mods.

 

Ability 2 salvage: warframe uses any and all parts of any enemy or ally to build itself. Any enemy or Allied frame that dies in a certain radius now drop extra loot and gives parts.

 

ability 3 balancing pulse: warframe removes parts from body and creates a pulse. Tapping ability uses 25% of parts makes all enemies in a certain range be knocked down and 25% weakened depending on the enemy. allies get 12.5% added stats of the new warframe is dependent on the 

Holding ability removes all parts regardless of how much parts its accumulated and weakens enemies by that percentage. Allies get 50% of the warframes stats before parts were removed. The 50% is affected by the warframe total stat so if the warframe still can collect more parts but uses this ability the stats it has currently Is used for calculation.

-grineer: on ability tap: 25% armour reduced. allies get 12.5% armour of the new warframes total armour

on ability hold: reduces armour by percentage of parts the warframe has accumulated Allies get 50% of the new warframes total armour

-corpus: on tap: 25% shields reduced. allies get 12.5% shields of the new warframe total shields

on ability hold: reduces shields by percentage of parts the warframe has collected. Allies get 50% of the warframes total shield

-infested: increases damage from all sources by 25% allies get 12.5% of the warframes total health

on ability hold increases damage from all sources by 100% . Allies get 50% of warframes total health.

-orokin: reduces damage by 25%. allies get a 25% weapons damage boost on ability tap.

on ability hold removes all orokin weapons switching to melee and damage reduced by 99.9 recurrring%<----joke ( I mean 90%) and allies have their weapons increased by 100%

-sentient: short stun and removes all adapted damage when ability is tapped.

on ability hold makes sentient stunned for the entire duration and extremely susceptible to all types of damage.

-warframe: you guys already get the stats from the new warframe and you want more....????

on ability tab: special abilities of allies are boosted by 50% 

on ability hold ( if all parts are warframe): All enemies within 100m of every ally instantly die  lol<==joke (special abilities of all allied warframes increase by X% times 100 where X is the number of warframe parts that the new warframe has) the greater the sacrifice the greater the reward.

 

Ability 4 attach: warframe attached to allied warframe as a attached gun suit. it will take all damage instead of ally, grants allied warframe 50% of its ability strength, duration and range and camera will follow ally. It also adds two turret that is attached to the shoulders or back of allied warframe which the new warframe controls. the suit can also use the allied warframes abilities using its own energy with the same modding configuration. 

the turrets have same damage configuration as ability 1 with warframe parts allies press x to give their ultimate to the turret otherwise it will use the host.

once the ability duration ends or the suit health goes to zero it forms back into a warframe with no added components.

Imagine creating two effigies hahaha or 8 mirages lol.

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Had the idea of a frame who's abilities change depending on enemy type for a little while now. The design of the warframe kind of matches what I had in mind, sort of something broken apart, and through the use of his abilities would put him more and more back together using parts from fallen enemies.

His passive would be thus, in a mission where you are fighting Grineer, you boost the armor of the party members. With Corpus you boost shields. Infested you boost health. Lastly with the sentients you boost Tau resistance.

1 - (ransack) Stun an enemy for a short time. Upon taking damage, the enemy will boost the passive of said warframe by a certain amount based on the damage.

2 - (cleanse) Remove current status effects on yourself, and redirect it to a selected enemy.

3 - (bulwark) create a field in front of yourself that will store damage taken to it, and on expiration will replenish health, or shields/ increase armor, or tau resistance.

4 - (torrent) strip away a large portion of all the enhancements you have built up, use them to create a channeled blast that would deal either corrosive, viral, or gas damage (you know to counter what you are currently fighting). The blast would slowly decrease in damage as more and more of your enhancements dwindle.

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I feel like this frame should be a meme frame, but one that is brokenly OP

So in honor of warframe's many broken parts, i've named each ability based on some of them:

 

Passive: Digital Extreme - console hacking is one tier easier.

Ability 1: Conclave - CC Ability. all allies in range get a Damage reduction buff. somewhere around 50%, scales with power?

Ability 2: RailJack - Defense ability. summon a spirit form of the Railjack, to serve like Frost's bubble, but in a RJ shape?
maybe the guns can be like defense drones that shoot enemies?

ability 3: New player experiance - make all enemies around you slower and take more damage (so.. nova's 4?)

Ability 4: ENDGAME - Dr. strange shows up and tells you he saw 16 million possible futures, you won in all of them cause this game is so easy (JK!)

Ok, actual ability - channeled ability - increases the strength of your other abilities, but makes you take more damage from all sources. damage % increase over time?

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Passive: For every ability used there is a chance, the warframe gains a random buff from another warframe in the game, such as you use your first and get abuff similar to shatter shield or etc

1st, Void Negation: The warframe emits an aura of void energy strengthening all nearby allies and himself with void energy negating all statuses and debuffs as well as providing a damage buff

2nd, Self Sacrifice: Shedding parts of himself away the warframe gains in movement speed, reload speed, attack speed and etc, the parts of him left behind become ethereal in the void and draw away enemy fire

3rd, Borrowing Empower: The warframe draws in enemy armor and scrap from around the area and gains shields, health, and armor, while the enemies lose a percentage of shields, health, and armor, for a set energy drain per enemy. The effects increase per enemy as well as the energy drain

4th, Essence Transfer: The warframe takes all enemy weapons or copies their weapons and begins to hover as the tendrils holding him begin to attach to the weapons leaving the warframe behind, you gain control of this mass of weapons able to aim and move with it mowing down all in your path with their own toys, at the end of the ability all the weapons exploded with void energy disarming the enemies the weapons were taken from if still alive and the tendrils or tubes call back the warframe and put him back together in an invulnerability period.

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