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Open Call for Warframe Ability Ideas!


[DE]Helen

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 I've had the idea of a marionette type frame for a while now, and the broken frame seems to somewhat fit that description.

For lore, it would be an assembly of old warframe prototypes that were made for the operators, but were more of a puppet than a suit. The quest could be something along the lines of going through the remnants of what was left of the lotus and going to a workshop of hers that has the pieces for puppets for the old operators to use. The quest could be a part of a side quest after she leaves you, in a nostalgic fashion, trying to look for something to fix her but instead finding old pieces of puppets she created for the operators. You would build a puppet from the pieces that you found in a memory of the lotus, to remember that she wants to protect you, or at least had wanted to.

 

Abilities:

*Better names needed

1. Clutch: The warframe grabs multiple enemies with puppet hand pieces and drags them into melee range. Enemies are stunned for a short time whe grabbed, allowing a finisher to be performed on some before the effect wears off.

2.  Slashing Sweep (this was envisioned before gara was made, so feel free to change this): the frame loosens it's tendrils and sweeps it's arm/leg infront of himself, dealing slash damage and ragdolling some enemies (possibly beefier units are more resistant to falling 'cause they're heavier)

3. Sapping Strings: The tendrils/strings holding the frame together latch out to nearby enemies and drain life from them (damages health directly with inate lifesteal). Power strength affects the damage/lifesteal of the tendrils and how many can be active at once. Enemy actions are slowed as they start becoming groggy from losing blood. Slow increases over time on enemies effected by it for longer and caps out. The ability would look similar to trinity's link, but with different effects.

4. Unhinged Marionette: The frame loosens its tendril holds on its arms and legs, turning them into weapons. (A fist type exalted weapon) Would be a constant drain on energy and would slowly increase range the longer you have it active for, as of the tendrils holding him together loosen the longer it's active. The other powers in his kit gain a range boost while active. Would also slowly increase the range of the other powers as well, but not by much.

Passive: increased range on melee weapons (like his 4, can loosen his tendrils to increase the range on melee weapons). Could be equivalent to 2/3rds of the range of a common Reach mod when maxed.

 

This is all a somewhat edited version of a marionette frame I dreamt up a few years ago in my scetckbook. If I could add the picture, that would be great, but can't seem to be able to.

Thanks for reading all of this! :)

 

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Ability 1 (Trick Shot): Shoots off fingers like daggers
dealing slash damage. Affects all enemies in front, and while
the fingers are returning they deal extra damage to those
hit.

Ability 2 (Cobbled Reinforcement): Uses nearby scrap to boost
armor. The more scrap the better armor boost.

Ability 3 (Hammer Quake): Uses scrap to make right hand a
hammer hand, and slams the ground stunning all nearby
enemies.

Ability 4 (Discombobulate): Instantly shatters all nearby
enemies turning them to scrap for a short period of time.

Passive: Able to collect scrap from kiling enemies or
breaking crates.

Notes: If the "Broken Warframe" has no scrap and uses any
ability that costs scrap it will take parts from itself
in order to use the ability, but it will do so at the
cost of health.

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Give him a set of extra appendages like spider legs

Passive legs swipe giving a small melee buff and other legs block incoming gun fire giving a small armor buff. Scales to stronger buffs

1st ability Broken:Takes off two legs to set up a minion that attacks with its blades and gathers credits for extra boosts to melee. Loses melee buff

2nd ability Makeshift: Takes off second set of legs that transform into a defensible wall, bullets are absorbed for ammo return and regens shields at increasing rates per absorbtion. Loses armor buff.

3rd ability Construction: Pulls in enemies toward self or if minions are out the ability will be cast from their location. deals magnetic damage and slows.

4th ability Unbreakable: Returns all minions to self gaining the increased absorbed buffs and healing a percentage of health.

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Dragging his twisted body and tortured mind out of the depths of Alad V's workshop comes the Amagalm frame. 
 

Passive - Due to his imperfect construction his body leaks void energy.  Leaked void energy provides a boost in ability strength to surrounding warframes. As he takes damage the area of effect and ability boost increase until he dies which releases a wave of void energy that cancels all active abilities in the AoE. 
 

1st - Shed - Amalgam pulls parts and throws them charges with void energy at targeted opponents. By passes shields and will bounce around the environment, and does elemental damage based on energy color. Every piece thrown lowers armor until it returns.  Can be charged to throw all pieces at once, bounce and ricochet damage increased. 
 

2 - leech - Amalgam roots himself in place and extends the void field that holds him together outside his body to take from friend and foe.  (Can be targeted or AoE, depending on desired game mechanics. Targeted will give larger single buff to a stat, perhaps by enemy type. AoE can be by enemy type or a smaller boost across several stats.  Or this could be a selectable boost switching much like Ivara's arrows.)

 

3 - Lockdown - Amalgam bursts into pieces with unstable void fields. Enemies struck take damage and are frozen in place by his void energy. Enemies killed while stuck release small random stat boosts. Enemies that are not killed before the effect wears off gain a random stat boost. 
 

4 - Instability - Amalgam's mind and body overload with void energy and explode. High dmg and Crit. Dmg is affected by Leech effect at time of blast. Dmg also raised by Amalgam passive. (Lower health more damage). Enemies not killed in last suffer reduced stats. Warframes caught in blast suffer debuffs. Amalgam is staggered after blast while he puts himself back together. 

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Synergies i forgot to mentoin: 

1: his 1 tap pulls summons to the player allowing it to attach to the players hand ans become a weapon which primary fire shoots posion and secondary shoots a slowing web which slows and eventually stuns the opponent. The hold destroys the summon and any nearby web/string is coated with either posion or corrosive. (includes web/string armour and walls)

2: 1 tap rips the four aoe damag and instead increases either the next 3 dmg and slow or 1 held damage aswell as applying an oae for 1 held versoin

 

3: running through a web wall or the 4 oae will give a small boost to web armour if its equipped (Boost health and damage)

Passive: the more web on an enemy the more damage his abilities gain

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Ability 1:Void projectile

Cycle through four element status effects and launch a sphere of void energy on an single enemy applying the selected status effect on the enemy.The duration is based on the ability duration. 

Augment for Void projectile:Unstable projectile

The projectile gives an AoE status effect on impact.The AoE range is determined by ability range.

Ability 2:Tentacle Bind

Channel void energy in the void tentacles which hold the body parts tightly which increases the armor of the warframe. 

Augment for Tentacle bind:Overpower

The tentacles release some void energy which gives surrounded the warframe giving resistance to current status effect.This stacks with Adaptation mod

Ability 3:Void flux

Channels void energy into nearby enemies making them to take more damage(not armor reduction). Killing an enemy affected by void flux refunds some energy and killing all the enemies affected by void flux will completely refund the energy to cast Void flux.If an enemy is hit by void projectile while effected by Void flux,all the enemies effected by Void flux will receive the same damage.If Tentacle bind is used during Void flux, you'll get bonus armor per enemy affected by Void flux while casting.

Augment for Void Flux:Void link

If allies affected by Void flux,they will receive ability strength and if allies cast any ability while affected by Void Flux, the warframe gains a percentage of the energy used by allies.

Ability 4:Eruption

The warframe channels void energy into the ground causing eruptions from the ground, damaging them with the random status effects from the selection wheel and leaving the surviving enemies confused.The surviving enemies attacks enemies of their faction only until the effect wears off.(The corrupted will attack you even if they survive because the warframe and corrupted belong to Orokin faction).The enemies will instantly die if they are effected by Void flux(Doesn't work on bosses and kuva liches). 

Augment for Eruption:Endless Eruption

The eruption takes place as long as enemies in range have any of them status effects from the selection wheel even if the energy becomes zero.

Passive:The elemental status effects in the selection wheel is determined by the primary, secondary, tertiary an accent colours of the warframe. 

 

 

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I think a Broken warframe, composed of parts of other warframes, should be a bit of a jack of all trades. Also, to understand the visual direction I'm thinking of, I'm thinking of the Warframe as the energy within the armor, and the pieces of the warframes he wears are seperate from the actual Warframe. My ability ideas:

Passive) Armored Energy

The Warframe gets bonus armor from its current energy.

Ability 1) Ironclad Dash (25 energy cast)

On cast, the Warframe dashes in the direction the player is looking. The distance is always set at 10 meters, no matter stats. Dashing through an enemy deals damage, inflicts radiation, and if the Warframe wasn't in his Void Form, the Warframe's armor (the pieces of warframe) will follow after the Warframe's dash. Enemies hit by the armor are knocked back into the direction the Warframe was going and take additional damage. (Damage of the void dash is based on power strength, and damage of the warframe pieces is based on armor) 

Ability 2) Void Form (energy drain + 25 energy cast)

On cast, the Warframe sheds their armor (the pieces of Warframe) and becomes a being of pure void energy. While in this form the Warframe becomes floaty and any damage they take is heavily lowered and instead drains their energy. The energy drain is determined by a combination of the armor stat (this is to combat heavy energy drain on shield damage) and energy efficiency.

Ability 3) Armored Orb (energy drain + 50 energy cast)

On cast, the Warframe falls to the ground and becomes an orb that protects against bullets from the outside (like a Snow Globe). Initially, the orb is invulnerable to damage. All the damage it takes within the starting duration (based on the duration stat) will decide the eventual health it has. Keeping up the orb past the starting duration will also drain energy per second.

When the Armored Orb is cast while the Warframe is in their Void Form (or when Void Form is activated while the orb is up), the Warframe will detach itself from the orb, leaving the orb to do its job while the Warframe does whatever it wants.

Ability 4) Extrude and Assimilate (100 energy cast)

The Warframe pulses outward. If it was in Void Form or Armored Orb when this ability was activated, the ability will do damage based on power strength. Otherwise it deals damage based on armor. This puts the Warframe in its Void Form and creates a field of energy around the cast position that deals radiation damage to enemies and slowly shreds protections. This field lasts for a decent time, and can be extended with duration. If the Warframe leaves the area, recasts the ability, or when the timer runs out, the Warframe implodes on itself, dealing more damage and pulling its armor inward (thus deactivating Armored Orb and Void Form if they were active).

If there were enemies in the area while imploding, they become locked inside of the Warframe, giving them stacks. The stacks get slowly consumed for bonus energy regeneration, and excess energy becomes bonus shields up to a cap. Additionally, a percentage of damage recieved will be rerouted to the caught enemies, also slowly eating away at the stacks. If Armored Orb or Void Form is used, the stacks are lost.

 

The idea with this frame is that you'll become the center of the fight. They can assist their allies, or go all out berserk on their enemies. They can lock down an area, or give up the lockdown for more defensiveness.

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Pasive: [Name] - Abilities casted by (lets call him) Broken cause void fissures that give him and allies within X meters random buffs similar to the ones in lua (Speed, shields, regen.. etc) but on a smaller scale.

Since I saw 3 different part types I thought it would make sense to make all first 3 abilities focus on different things making Broken a versatile frame to take to any mission. He is both a great ally and an unstable liability.

1st: [Name] - After a channel, Broken will redirect the energy to one of the... bodies? that hold him toguether and create a small bunker for himself that will leave him rooted to the ground and atracting fire, symilar to Nyx's 4th but instead of tanking damage it will amplify shield strenth and when the channel is over, will grant a % of the damage taken into shields.

2nd: [Name] - Similar to the 1st on the whole energy redirection to stimulate Frankesteins monster's different warfame parts, Broken rips out a part of himself shattering it against the ground. Reducing max hp by 25% he will negate any knockbacks and status effects on self for the duration of the ability while boosting healing received (not?) counting passive.

3rd: [Name] - Same thing, this time redirecting to offense, he will disable and/or consume (all) ammo of the holstered weapon to boost the damage, reload speed and maximun ammo of the weapon held while doubling the magacine capacity in case of it being primary or secondary. For mele it will raise combo count for the duration of the ability while increasing damage and speed.

4th: [Overflow] - Keeping it short, on activation amplifies both effect and range of all abilities, allowing Broken to also affect allies grating them bonuses from his other abilities, activating it will grant a core charge displayed on hud symilar to Nidus' passive allowing up to 6. Using any ability will consume a core charge if there is at least one. Enemies killed by allies buffed with a amped up ability may drop unstable core fragments that work similar to arbitration points, Broken has to collect them either from the fround or touching teamates thar are carrying fragments.

Honestly hope this or a huge nerf of it makes it. I may have made him too strong but at least should be fun, thats what matters right?

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1: Pulse Spike: Chest opens up to shoot out a javelin that deals high puncture damage and pierces through enemies. Gains health from enemies hit and even more for those killed. Does have a little aimbot to make it easier to hit multiple enemies.

2: Detach: Warframe drops a part of its body along with either your primary or secondary weapon, depending on what you held last. Detached body part becomes a turret that uses that weapon.

3. Collapse: Mark an area in an arc in front of you. (Like Oberons 2). Enemies that are in the area will start to twist and fall and take damage. Enemies inside the area long enough will be able to be sucked in instantly by the amalgam.

4. Amalgam: Sucks in massive amounts of dead and living enemies to form a giant monstrosity of corpses that attacks and devours enemies. Gets bigger the more corpses you pull in, and can also get bigger by killing enemies while active. The amalgam will slowly lose bodies and size overtime and if it takes damage. Living enemies slowly take damage but get ejected if the amalgam dies.

Passive: Becoming downed will have your warframe split apart. The body parts will attack nearby enemies and collect their insides, then use it to rebuild the warframe and be revived.

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Passive:

Meat sack - can pick himself up once downed using corpses in the vicinity. Can be used twice per mission.

Or

Picks up more health per enemy death

 

1. Disembowled - launch part of himself to an enemy and pull them close stunning the enemy

2. Wear - jump inside skin of stunned enemy and gain additional armour and health.

3. Fill - use enemy corpes to fill the health of nearby allies, if enemy health is full adds additional armour.

4 purge - release veins and body parts in all directions damaging all enemies in the radius. Any enemies not killed are left stunned.

BRAD CROSS, 28, UK

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Passive : Overhaul - Melee weapons gain enhanced boosts to their archtype, whips have increased range, hammers bigger aoe slams as examples but drain energy due to this

1st ability : Void Star - Toggle skill - health drains - Arm is turned into a morning star connected by tendrils - Melee archtype effects heavy attack

2nd ability : Tendril Rush - Rolls forwards latching onto enemies and knocking them back, latched enemies give energy back

3rd ability : Reformation - Latch onto 1 enemy, overhauling them and taking control, frame slowly takes over their body as their health drains quicker, execute (by consuming them) for energy as they are about to die. Energy used for this and if knocked back or shield drained, enemy is released with hp that is left, damage increased by strength

4th ability : Void Drain : Crowd Control ability - Enemies caught in the aoe are dragged down into the void, as they get their souls pulled in, health or energy is devoured the longer they are in there, depending on the color of void energy effects damage tick type and what is drained 

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passive: Break down and reform

Every Time The warframe Kills an enemy it repairs itself with the parts of the enemies. This boosts damage and heals the warframe. This can be overcapped to ??? number of parts.

Every Time the warframe looses a certain percentage of hp it looses parts of itself debuffing itself  by becoming slower and doing less damage.

 

1st ability: scrap shot

The warframe takes takes all parts it collected till now and fires them infront of it and resetting the scrap parts to 0.

 

2nd ability: Craftsmenship

From the scrap parts, the warframe builds a trap that lures enemies in. Enemies trapped become slowly disassembled. 

The trap grows bigger, the more scrap parts it disassembled from enemies.

 

3rd ability  Rusted Daggers

The warframe creates daggers from the scrap it collected, depending on the number of scraps it has. Its melee attack will now be switched with throwing daggers.

Enemies hit by the rusty dagger will leave more scraps upon dying.

 

4th ability Unbroken

The frame assimilates all scrap parts it collected and returns itself to it's original unbroken state.

This State holds for ??? minutes. (dependant on the amount of scrap parts)

While the Warframe i in its unbroken state  all of its abilities will be changed into the unbroken abilities with buffed effects, range and damage

 

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Passive: Void Conversion - Raw void energy with Eornheit breaks down unused ammo pickups and converts them into warframe energy.

Ability 1: Branch Bolt - Fire a bolt of void branch with the properties of a arrow.

Ability 1 Augment: Void Bolt: Equivalent to thunderbolt mod on other bow weapons but explodes with void energy instead. Use with caution.

Ability 2: Partial Absorption Matrix - Channeled - The remnant of another warframe within. Deploy a front facing shield whose health is tied to absorbed damage it absorbs too much and it disappears, inbuilt converters allow for absorbed damage to be converted into energy that is vent/supplied to Eornheit. Press again to dismiss, hold to vent excess out of matrix rate of vent is affected by modes and ability level.

Ability 2 Augment: Preemptive Cooling - The shield will automatically vent buildup at 90%/75%/60%/45% buildup.

Ability 3: Mass vent - Vents out a torrent of uncontrolled void element damage to devastate the area around him, damage increases with absorption matrix health.

Ability 3 Augment: Focused Destruction - The torrent is fired somewhat in a single direction for reduced damage but increased range.

Ability 4: Yggdrasil's Lash (Yggdrasil's Grandstaff) - Channeled - Extends the void Growths within Eornheit to create a devastating whip that deals void damage (Extends the void Growths within Eonheit to create a merciless staff with void damage)

Ability 4 Augment: Void Given Focus - The limber sinuous growths now manifest as a fully formed unyielding bowstaff.

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"BrokenFrame"


Passive: 
Quick Reassemble: 
While "BrokenFrame" has shields, gains 45% more knockdown and stagger recovery. 
While on 30% health or less, this percentage gets doubled, while also gaining more shield recovery rate
While bleeding, allies can revive him faster and from a larger distance


Skill #1: 
Scattered Dash (25 energy):
"BrokenFrame" disassembles himself and dashes forward while rapidly spinning his parts in the air.
Radius is 7 m, dash distance is 7/8/9/10 m (affected by range mods)
Deals 200/250/300/350 IPS damage (equally distributed, affected by power strength and Melee mods) Enemies with 5% health or less are killed instantly. 


Skill #2: 
Reforge (50 energy):
"BrokenFrame" will quickly separate and reunite its parts. players can choose the effect rotating
through the options and holding the skill button to cast
Reforge shields: converts 50% of its current shield values into extra armor (power strenght gives you more extra armor gained from the conversion) 
Reforge health: converts 50% of health used to activate (base 50 health) into energy (efficiency affects the health spent, strenght gives you extra energy)
Reforge energy: energy spent is converted to ammo drops for equiped weapons


Skill #3: 
Scavenge. (75 energy):
"BrokenFrame" sends small parts of himself flying in a radius (10/12/14/15 m, affected by range) to steal enemy's ammo and pick up ammo drops. Spare ammo is converted to shields (uses salvage to restore himself) Replenishes your weapon's magazine.
- Leaves enemies in radius unarmed for a duration (5/6/7/8 seconds at base, affected by duration mods)
- ammo for weapon types you don't have equiped and spare ammo for your weapons is converted to shields/overshields at 40/50/60/70% efficiency (unaffected by mods)
- your ammo is enhanced by this power depending on weapon type:
Rifle/Sniper Rifle/Bow: Crit Damage +2.0x
Shotgun: +40% multishot
Pistols: +70% damage
Buff effect has a 15/17/19/20 second duration. (Affected by power strength and duration)


Skill #4: 
Maelstrom (50 energy activation, drains 8 energy/sec)
Channels the energy that keeps him attached to recall parts from the fallen. The salvage will start spinning arround "brokenframe" while releasing their power.
-15/16/18/20 m radius (affected by range)
-Enemies in radius take 10/15/20/25% more damage from all sources. (unnafected by mods)
-Every 4 seconds, deal 200/250/300/350 fire/electric/cold damage, with 25/30/35/40% status chance (elements rotate every 4 seconds in the mentioned order, base damage and status chance are affected by strength mods). 
-For each enemy killed in radius, increase elemental damage by 2/3/4/5%, up to 200% (unnaffected by mods)

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Passive - Receive 2.5X more energy from energy orbs and 2x more health from health orbs.
 

Ability 1: Repair - Use body parts from dead enemies around you to recover health or shield. (Infested/Grineer - Health, Corpus/Sentients - Shield)

 

Ability 2: Entanglement - Cast ability that entangles enemies close to you (depending on range) to the ground with robotic tentacles, leaving them unable to move for a short time while taking magnetic damage. 


Ability 3: Detachment - Detach body parts (number of body parts detached determined by Warframe ability power) that seeks out enemies and continually damages them. Upon contact, each detached limb does impact and magnetic damage. Upon death of the detached limb, it explodes and deals explosives damage. The Broken Warframe can replenish Detachment (repair limbs with low health) with Ability 1: Repair

 

Ability 4: Robotic Surplus - Damage and armor increased by 15%. The Broken Warframe separates into additional robotic forms of itself. This is a channel ability that will drain energy while in use. While in robotic surplus, all other abilities can be cast and each additional robotic form casts the ability too. When a “clone” dies, it explodes dealing explosive damage. It can be  summoned again by canceling and recasting the Robotic Surplus or it can be repaired before dying by casting Ability 1 - Repair. In addition, the Broken Warframe wields his specialized primary weapon (similar to Excalibur, Titania, etc.) while in Robotic Surplus. Each additional robotic form does not wield the weapon.

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Passive: Modular

Should the Warframe die in combat, instead of being permanently dead until a revive is used, it divides into 3 parts, the Neuroptics, Chassis and Systems. These parts are then thrown up to 30 meters away, and will be pinged for allies to see. They can be picked up, and if they are brought within  meters of each other, the Warframe will reassemble. If playing solo, the parts can be retrieved, one by one, by a Sentinel or pet.

Ability 1: Helminth Armor, energy cost: 25

When the ability is activated, the player will be ejected into operator mode for 10/15/20/30(scales with ability duration) seconds. The Warframe will disassemble and cover the Operator, increasing their armor and health by 5%/10%/20%/40% of the Warfame's stats(The percentage added scales with ability strength). The Operator's Void Powers will also increase, gaining values based on the Warframe's ability strength(Also affects amp), range, duration and efficiency.

Ability 2: In The Wall, energy cost: 50

For 3/5/7/9 seconds, the Warframe enters the Void. The map is replaced by a Floor on which the Warframe walks. There are no barriers to stop movement, no enemies to shoot at you. When the ability runs out, the Warframe will be transported back, only now it's location in the Void will match it's location on the map. If it ends up in a wall, an enemy, under the floor or off the map, It will then be violently ejected into the map, dealing damage that scales off of the distance it had to travel to get back(Maybe +100 void damage per meter traveled?)

Ability 3: Recycle, energy cost: 50 on cast, 3 energy per second after.

The Warframe splits itself into it's neuroptics, chassis and systems. Each can then be picked up by an ally, giving distinct bonuses. While the warframe is disassembled, the player can switch between the 3 parts, shooting void beams at enemies. The player can also choose to join the battle as the operator. While this ability is active. all other abilities are diabled.

Neuroptics: +5/10/15/20 enemy radar, +5/10/15/25 loot radar, ally gains +30% zoom(unaffected by mods)

Chassis: Ally gains 30% of the Broken Warframe's armor(percentage affected by power strength), gains immunity to knockdown.

Systems: Ally gains 40% of the broken Warframe's shields and energy, ability stats increased by that of the Broken Warframe's with 30% efficiency(efficiency, or percentage gained, is affected by ability strength)

Ability 4: Reboot, energy cost: 100

The Broken Waframe shuts down for 15/12/10/8 seconds(affected by ability duration). After the timer runs out, The warfrme reboots, gaining access to the abilities of every Warframe in the squad, and adding their health, armor and shield values to itself (The percentages added depend on the rank of the ability and power strength, being 20/30/40/60, and capping out at 100%). The ability lasts for 10/15/25/40 seconds(affected by ability duration). When the ability runs out, the Warframe dies instantly. This is not affected by mods like Quick Thinking. The parts of the Warframe are thrown 200/170/150/120 meters away(The higher ability strength, the farther they go). It can then be reassembled, but loses all energy.

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First of all, please excuse my english, I’m pretty sure there will be silly mistakes in this proposal, ( im a Francophone so … I will certainly pull out a few mistakes, but I did my best to stay … clear ><, I think ]

 

I’m not really an active fellow on this forum ( generally I’m rarely active on discussion forum, but for this frame I felt the urge of trying something, well trying, more like exposing my idea. By reading a few of the proposed ideas, i’ve seen something similar to my ideas, but not in the part I like the most in this game, the lore. So my proposal is linked to the old war ( obviously ) / Rell / and the Operator. It’s a frame that will shine, after and only after you’ve completed the  “ War within “ and “ Harrow’s burden “.

 

Passive : Old friend

 

The warframe act on his own when ever the teno goes is operator mode, it will figth any near by enemies, the void energy binding the parts together add a certain power up to the different abilities of the operator fighting close by. ( self operator or others as well )

 

[ Lore Idea : As said in the name of the passive, the idea of old friend is here for illustrate that, it’s not the frame moving on it’s own, but someone else helping us by doing so. Here my idea goes on Rell. Since the burden of harrow, I think all Tenos here will join me to say that the man in the wall is the one haunting our operator. ( well I think our reactor from the railjack give us the same impression to. But what happened to rell ? He just died ? Disappeared? Goes for the longest slumber ever in the void ?

I just like the possibility that, this Teno gain refuge in this warframe, since this one is using concentrate void energy and is often bathing a Teno that he know, Rell found a new relic, more stable and comfortable for him cause over charged by void energy.

 

Rell : This time, I won’t be left behind, I will figth with you, together … with them…

 

[ a few word that he could say while moving the frame … well it’s just a proposition x)  ]

 

 

Skill 1 : Ancients spirits

 

By selecting one between 3 abilities ( like wisp with her three pearls ) the broken frame can over charge a designated part of it’s composition and bring back to existence one of the frame composing it. Each frame as its own specialty, passively enhancing the different action of the player, appearing time to time to boost his actions. ( Only one at a time )

 

-          Rank 1 : Arana : White frame : When the parts of Arana are selected the equipped secondary weapon will glow, charged of the energy of the frame. Every shoot done by the said secondary weapon will be enhanced regarding the power of the frame.

 

[ When the ability reach max levl [ rank 14 ] a faint copy of Seer will appear on the right side of the frame and attack the last target hit by a secondary weapon, or the enemy close by with a dual submachine gun ( it’s original weapon ) for a few moment. ]

 

[ this apparition is an add to the buff gave to the secondary weapon, it won’t deactivate it until the skill itself is stopped, by the player or the lack of energy.] Damage type : Void damages + Perforation damages

Statut rate : high ( regarding the power )

 

 

-          Rank 7 :  Rampart : Red frame : When the parts of Rampart are selected the equipped primary weapon will glow, charged of the energy of the frame. Every shoot done by the said primary weapon will be enhanced regarding the power of the frame.

 

[ When the ability reach max levl [ rank 14 ] a faint copy of Rampart will appear on the left side of the frame and attack the last target hit by a primary weapon, or the enemy close by with a Shot gun ( it’s original weapon ) for a few moment. ]

 

[ this apparition is an add to the buff gave to the primary weapon, it won’t deactivate it until the skill itself is stopped, by the player or the lack of energy.] Damage type : Void damages + impact damages

Statut rate : high ( regarding the power )

 

 

-          Rank 14 :  Seer : Blue frame : When the parts of Seer are selected the equipped melee weapon will glow, charged of the energy of the frame. Every attack done by the said melee weapon will be enhanced regarding the power of the frame.

 

[ A faint copy of Seer will appear above the frame and attack the last target hit by a melee weapon ( what ever the distance ), or the enemy close by with a sword turning itself into a whip [ Like Ivy in soul calibure ] ( it’s original weapon ) for a few moment. ]

 

[ this apparition is an add to the buff gave to the primary weapon, it won’t deactivate it until the skill itself is stopped, by the player or the lack of energy.] Damage type : Void damages + Slash damages

Statut rate : high ( regarding the power )

 

[ Lore : Here the idea is the following, this warframe the broken frame is supposed to be form with different frame which fell during the old war. Those frame weren’t cheap if they where deployed for this war, and as they were some strong ones, they had their specialty. It has been easy for the team to gather especially those three, ‘cause they were closed by. Those three frames were a welded team that worked together each frame specialized in it’s own weapon domain : Primary / Secondary / Melee…

 

So, when ever the frame charge them up, the selected part will bring a remnants of the talent of this frame that come to help his group when ever needed, as it would have do in the past ]

 

 

Skill 2 : Gardiens form the past

 

By selecting one between its three abilities ( like wisp with her three pearls ) the broken frame can send to an ally the designated parts. Regarding the sent part to the ally, this one will get the ability explain in the skill one AND a relative health bonus. [ a quarter of the health of the broken frame ]

If the Ally die, while I has a part of frame with him, this part will bring him back to life, an return to his main frame, it will be disable for a certain period of time before being usage again.

 

When a part is gave to an ally, the frame lose a quarter of it’s health, but gain a bit more in shield strength cause of the void energy liberating itself more violently. A single set of parts can be gave to an ally, if the ultimate of the frame isn’t active, it’s impossible to gave each and every parts to your ally, you have to keep at least one of them with you.

The selected part’s goes amplifying your ally but you can’t use them for the skill 1 anymore on your self, and you can’t use the type of weapon each frame was specialized in when its parts isn’t with you.

 

Passive : if the user HP fell to zero, he have the ability to scarify a part of his frame to get back to life. The sacrificed part won’t be usable for a longer  period when used on itself, and once back to be used again, this specific part won’t be ale to bring back the frame to life until the player use one continue.

 

[ lore : there isn’t really some here, it just represent the strong will of the part’s of the frames to keep their ally alive, they have seen enough of their friend falling during the old war, they don’t want to see it again. ]

 

 

Skill 3 : Ephemeral Reincarnation

 

The selected part of the frame ( like the over three yea … ) will be over charged and dissociate form the main frame. The said part will have a body built un a shining void energy and attack the nearby enemy in the perimeter.

[ When dissociate from the main frame it won’t be usable for the Skill 1 or 2 until it get back to the main frame. The spell can be used to get rid of two of the frames, but is obligated to the same rule of  the second skill., the frame loose in health but gain in shield strength. The absence of the said part strengthen the two over one, ( giving more power to the spell one and two if they are used. ]

 

[lore :  the battlefield as worked up the frame and it want to kill everything moving, but knowing that he let his “ home “ more vulnerable, the summoned spirit use a part of it’s energy to boost the over two ability regarding if it get one, or two part on ( or summoned )

 

 

Skill 4 : This is what we were

 

The void energy contain in the frame rize to his full power and give the old frame there trues powers. All their weapons appear as exalted weaponry ( modable in the arsenal ) replace the weapons used by the player.

All the damages of the parts get more powerful and buff the 3 first abilities that are still binded by the same rules, with more power and visibility on their ancient weapon form the old war.

 

[ Previously the weapon were like the one of Excalibure ( present but all ligth ), and then they turn like the one of Titania with a glow from the void around them [ present physically, with a faint glow arround, like ghost weapons  ]

 

------------------------------

 

In this frame the void energy is strong enough to be used alone, and get another interesting interaction IF, all the part are send to allies [ Skill 2 ], or partially reincarnated [Skill 3 ]. When only the void string are left, the frame force the operator to manifest him self and the string became a new armor ( like ) around the operator passively enhancing his void abilities. ( visually I imagine the operator levitate like the first times, before the war within )

 

-          Void Beam gain a significant power up ( the strength of the amp is also added to the equation. [ An operator with an Amp will do stronger damages than an un armed operator ] and a faint copy of Arana : white frame. Will appear shooting the enemy in the direction of the shot, shooting with a faint copy of her submachine gun.

 

-          Void Blast become more powerful, during the attack, a faint compy of Rampart appear and shoot the enemy flying away cause of the blast with is weapon ( Shotgun ) ( no matter the focus school, it will act the same )

 

-          Void Dash  can now target enemy, after the dash the operator and his new “ frame “ apear a little far behind the target, during the traveltime, a faint copy of Seer appear, slicing the enemy in it’s way, generating multiple hit on the target. ( or the target(s) if he didn’t targeted enemy but pass through multiple ones.

 

-          Void mode give the frame the energy the operator is using and create a fait copy of all the three frame around the operator, they will all shoot and slice while our Teno deliver a powerfull strong beam from his chest ( like the one he used before the war within. )

 

If the player goes in operator mode after triggering this “ operator armor “ it will be the shape of a Teno in a Zaruman combinaison with a closed hood doing this. And the passive of the frame ( boost the Teno void ability ) will be a little stronger.

 

[ lore : As you can imagine, the Anonyme Teno will be Rell, figthing by our side, may be sayng things time to time, Rell will have the very basis of a predetermined school for the focus capacity, potentially enhance by the frame but nothing more ; as Rell never get the chance to train like our Teno did.

 

 

 

For the Few peoples that as read all of this nightmare ( fan fiction ? ) to the end, thanks a lot, I just wanted to bring back some idea and give a little boost, or renew ? Or just “ interest “ to the operator gameplay. I didn’t finished my focus myself, but I’m eager to discover new things and gamplay for the operator. And, bring back the poor Teno that never really could play or developed a relation with his fellow Tenos comrades … we where talking void energy so… I wanted to exploit that.

 

And in the Leverian museum we could actually get the exploits of those old warriors, something that can tell us how hard, or how horrible was this old war.

 

Once again thanks for reading, see you another time tenos o/

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This is an amazing concept, using Rell as the Tenno that helps us and it being 3 separate warframes. I do have a question about the weapons, do their stats stack with the original weapons? Like can I use a Tigris Prime as a stat stick? Because if yes, this would be WAY to overpowered if the damage stacks. Like a shotgun with Rubico or Lanka damage, or an automatic pistol with the damage of the Catchmoon.

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Abilities

Apologies if any are repeats of another's idea, I haven't read the whole thread.

1) Deconstruct - When used on enemies, it deals damage of a RANDOM type and strips a portion of the target's resistance to ALL damage types. When used on an ally, it removes any negative status effects. Damage dealt and resistance values are determined by Power Strength. This power also instantly hacks any hackable panel or creature (MOA) outside of Sortie missions.

2) Entanglement - The Warframe slips into the Void and quickly appears where the player is aiming. If used on an enemy, the target and surrounding enemies are stunned and takes Void damage as the Warframe appears.

3) Redirection - When toggled, the Warframe continuously drains energy from nearby enemies and distributes it to nearby allies. The Warframe also deflects incoming projectiles and lowers the accuracy of all enemies attacking a target within range of this ability. Energy drain and accuracy debuff values are determined by Power Strength.

4) Reconstruct - The Warframe summons broken pieces of fallen foes to create temporary weapons that attack enemies in the area. The weapons bristle from the walls, floors, and ceiling and rapidly attack enemies dealing RANDOM damage types, either AoE or single target. 

Passive

Random Circuitry - This Warframe is easier to revive from a fallen state, and allies it revives will revive faster. Additionally, the Warframe and all allies are resistant to status effects.

 

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The Broken Frame. 

Passive.... Armor Degradation(Can change name as see fit).

The lower the Armor value of Bframe the higher output for dmg but the higher the value would mean lower dmg potential.  Risk and Reward.

Not like the mod that causes corrosive,  this would be a constant tick to the player character but can "leech" onto the enemy's that have armor and or none armor types with ability skills. -1 on armor every tick. Ticks could be released over time vs every sec. So the longer the frame is out running about the worse for were it gets but so does the enemy(and possibly teamates)... 

 

Ability 1. Void Assimilation. BUFF and Slow.

The frame cast a radial aura that slows enemy's and mends armor value by percentage of energy used and enemy amount captured. On second cast it builds the armor value of the frame to prime enemy's targets that are slowed. The aura follows the player frame but is not channeled or sustained. Cast cost effected by efficiency mod and duration. 

Ability 2. Broken Spear. Dot. 

Bframe converts a part of the armor into a spear that can be used as melee or thrown as a spike either into an enemy or on ground. If it hits an enemy it leaves a boundaries effect on the the area and causes the void to pass through damaging enemy's that pass through, but the enemy does not instantly take dmg. 

If it hits the ground has same effect but is stationary for doorways or defense positions. All dmg values are effected by passive ability. 

 

Ability 3. Faulty Conversion. Channel ability, Duration based/Dmg based Absorb ability. Change as needed. Support ability!!!!!!

Cast a bind on Bframe as waves of the void spill out from target area. While ability is turned on the frame absorbs the void to add values to armor and while decreasing its overall health value to gain a flat dmg spread for all frames within range. So its hurts itself in small amounts to a flat static dmg stack. Cannot be over cast and has a small cooldown after. Buffed frames gain void energy attack dmg or a status effect while within range of Bframe. 

Note! The logic behind all abilities are that something isnt complete about the frame as it functions. Should have animations that show its glitched or faulty. 

 

Ability 4. Unknown Variable. 

The frame is built with other broken frame parts so all teamates help the frame gain 3 abilitys as this is a transformation so to speak. All teammates on squad give the frame a base ability but isnt exactly a one to one. So example. On a team with a Banshee, Bframe cast 4th ability so its kit changes 2.3.4 into abilities similar to a Banshee but not exactly. The dmg values and energy cost would all be effected by passive and the first 1 cast. 

In games where there is multiple frames all abilities changes based on the frames in play. But again cannot one to one as the frame is broken. So possible solution to my theory, think Messa mixed with Nekros. Basically the Broken Frame copies either one frame and uses their abilities as it's own via buffs. Or Copies all frames and has a amalgam effect of abilities. 

 

 

 

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New Warframe - Wraith

Passive Ability - Every time Wraith uses an ability he sacrifices one of his parts. If he loses all his parts then Wraith's shifts into a spectral form taking reduced damage and only being able to use his fists. Once Wraith kills (X amount) of enemies he is returned to normal and regains all his parts.

First Ability - Summon
Wraith summons a Spirit of a life lost in the old war to aid him in battle. 
(Max 3)

Second Ability - Supernatural Force
Launches a Spirit which seeks out a target. Hold to propel all summoned Spirits forward damaging any enemy they encounter. If a Spirit kills an enemy then a part will be returned to Wraith.

Third Ability - Possession
Wraith becomes a spectral being allowing him to possess a chosen target. Wraith then takes over all control and can freely act as the target. Enemies will not see him as a threat and won't attack back.

Fourth Ability - Spectral Surge
Wraith fully shifts into his spectral form allowing him to pass through enemies absorbing their souls (to a max of X). Once he has absorbed (X amount of) souls he lets out a huge explosion of the absorbed souls, forcing them into surrounding enemies, dealing damage and throwing them.

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Broken Frame (Brok) Ability Ideas

 

Passive: Battlefield Scavenger

Brok despises being broken and will patch themself up using whatever is available. (Unneeded ammo pick ups will be picked up and heal 5hp)

 

1: Conical Pull

Brok reaches out with void tendrils and pulls everything within a 20m cone towards themself. Affects enemies similar to Magus Anomaly and vacuum's items in the area. Pull strength affected by ability strength.

 

2: More Arms

Jealous of other's completeness, Brok lunges at an enemy within 5m dealing 300 Slash damage if this kill the enemy Brok takes their arms and attaches them to themself for 30s. Brok's extra arms will use a weapon that Brok is not currently using. If Brok is using a gun their extra arms will use their other gun if Brok is using a melee their arms will use the gun they pull out while aimgliding. (only one extra set of arms can be had, if Brok kills another enemy with the lunge it will just refresh the duration)

 

3: Agglomerate

Desperate to become whole Brok uses the carnage of the battlefield to build and improve themself. Enemies killed while agglomerate is active will be incorporated into Brok, protecting them from damage but also weighing them down. +5% damage reduction, -5% sprint speed and parkour velocity per kill. Damage reduction maxes out at 99%, mobility reduction maxes out at 80%. DR and Mobility affects persist until dispelled by Debris Storm. Duration 10s, cast the ability again to stop the ability. (Aesthetically some of the empty spaces on the frame could be filled as you accumulate stuff)

 

4: Debris Storm

Dissatisfied with their form Brok shakes off their extra parts and hides within a furious storm of debris. (Dispels Agglomerate and More Arms) The storm surrounding Brok makes allies in the radius harder to hit (50% Evasion) and scours away enemy defences (50% armour strip) 40s Range 10m

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Considering this is a warframe made up of other broken warframes and that it has all those orokin tree tendrils coming out of it.

Passive Ability: Forever Mending

All ammo and energy pickups will immediately activate shield and health regeneration.

Ability 1: Break

Throw foward a large spike of broken parts and tendrils dealing damage, bleed/slash/impact and punch through. (Ability would be like Nidus' Virulence but more as a punch rather than traveling along the ground)

Ability 2: Fracture

Slam the ground with enough force to knock enemies off their feet in a radial area.  (Rank 0 light stagger/stun effect, 5 meter base - Rank 3 full ragdoll, 20 meter base)

Ability 3: Siphon

Impale enemies with your tendrils and siphon off energy from them. Ability costs health. (Acts like Garuda's blood altar/trinity's energy vampire giving energy to allies in a circle, or hold ability key to drain energy for yourself).

Ability 4: Together 

Parts working in tandem, your warframe releases a shockwave of power that causes enemies to drop their weapons and give them a random status ailment.  Allies in this shockwave lose shields but gain a heavy armor buff and more weapon damage.  (This one may be a bit much to work with.)

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