(PSN)Hyforath Posted April 25, 2020 Share Posted April 25, 2020 Ability 1: (leech) latches onto enemy in sights and begins stripping them of shields (if shields depleted does twice damage to health). The longer attached the more "scrap" (passive counter) they acquire. (Faster then passive but leaves you exposed) Ability 2: (shambles) uses "scrap" collected to cover exposed parts, giving itself a defense boost to whatever element of enemy is acquired ( eg. infected:defense to toxin, corrosive grinneer: defense to magnetic, cold etc.) Ability 3: (symbiotic synergy) rotation ability that changes depending on the other party members. These are ment to compliment frames abilities, so it makes it more important for team cooperation. Also has a cool down timer of 15 seconds after use so it's not spammed. Used more for tough situations. If in solo: can use scrap to replenish ammo. Defensive frame: (Frost, Limbo, Gara etc.) Phalanx: while in/under defense of other frames, all frames also in/under defense gains a 50% boost to element damage to enemies. Only lasts for 5 seconds. Aggressive frame: (Valkyr, Grendel, Rhino etc.) Prolonged Temper: multiplies buff from frames by 1.5, at time of use, for all effected. Passive frame: (Loki, Ivara, Mirage etc.) Amnesia: resets hostile enemies within 5 metre radius to unalerted for 5 seconds. If you can leave line of sight of enemy within 5 seconds, they will stay unalerted. Healing frames: (Trinity, Equinox, Garuda? etc.) Up to 5 seconds after being healed by other frame, grants all healed extra shield relative to amount healed. (Health healed not shields, otherwise Hildryn and Grendal would be to tanky. Used more so healers can catch their breath if people are dieing to quickly) Ability 4: (Maelstrom) if the frame is made up of spare parts and void energy, I can assume it's probably not the most stable. So the last ability is a pulse (not unlike the eidolon AOE pulse), that locks frame to one spot and sends out a wave that pushes enemies back slightly while also doing void damage. The frame can do up to 5 pulses each one stronger then the last. (I thought it would be cool if this ability would have a mini quick time effect, like a metronome that the player needs to tap a button for each consecutive wave. If you miss one the damage is taken out on your shields.) Passive: gathers scrap (body parts) from deceased enemies nearby. Scrap is used for abilities as well as gives frame a boost to energy progression. (Similar to Nidus' mutation but was thinking it's more percentage then a counter. eg. 25% scrap as well as 75 energy for ability 3.) Link to comment Share on other sites More sharing options...
MickeyDigi Posted April 25, 2020 Share Posted April 25, 2020 WARFRAME COMMUNITY FRAME 1. "Deteriorate" The frame lashes out Tentacles/beams/strings of void energy which makes targets weakened in strength and/or defences resulting in reduced damage done and/or increased damage taken. (perhaps damage taken/dealt numbers are static to not make it too overpowered) [Duration, efficiency and range scaling only] 2. "UNKNOWN" Consume Energy to gain life depending on the amount consumed (kind of like harrow channeling but with it's void energies to restore it self) [Duration, Efficiency and strength scaling] 3. "UNKNOWN" The frame lifts up in T-pose floating around and sending beams out connecting to enemies, the beams drain energy for each enemy linked (maybe only small amounts before scaling to be fair against few numbers and still worth it against heavy numbers.) [Duration, Efficiency, Range and Strength scaling] 4. "Meltdown" The frame starts to fload a slight bit as it begins to Emit a glow from it's core that radiates enemies in it's vicinity with a powerful void energy overflow draining heavy amounts of energy for a short strong burst of damage all around it. [Duration, Efficiency, Range and Strength scaling] passive: Abilities have increased damage/effect the higher currently available energy the frame has (helps the effect of making the Ultimate strong at first and calm down as it goes on unless surged from energy discs/energy giving allies) Frame stats: Life only (because of void energies and gathering of multiple ancient/old frames this broken version does not have the capabilities of making a shield [new special thing for this frame stats are higher Energy than any other frames to synergise abilities and passive] Link to comment Share on other sites More sharing options...
Rolandrus Posted April 25, 2020 Share Posted April 25, 2020 Passive Ability: Extended Reach: The warframe is able to extend their frame with the void, adding range to melee weapons. 1st Ability: Gaze of The Void: The warframe sees enemies and loot through floors and walls. 2nd Ability: Sacrifice: The warframe loses energy, health, and shields, and all nearby allies receive health and shields. 3rd Ability: Old War Hatred: The warframe deals higher base damage, has a higher fire rate, reload speed, projectile speed, attack speed, and melee weapon range but loses energy, health, and shields. 4th Ability: Release The Binds: The warframe releases the void that binds them together, creating a beam of concentrated void energy, or a concentrated beam of all elements, doing toxin, cold, heat, electric, blast, magnetic, radioactive, gas, viral, and corrosive damage, but loses energy, health, and shields. Link to comment Share on other sites More sharing options...
windraider93 Posted April 25, 2020 Share Posted April 25, 2020 Passive: This frame made up 2 different warframe parts and an original warframe part. This part can be chosen from other frame which will affect it abilities and stats. 1st ability: Defrag, aim and launch its left arm at any surface. The arm fragment will release void tentacles that will restrain a set number of enemies within it radius doing it duration before exploding and damaging the restrained enemy. Firing at the fragment or restrained enemy will increase the exploding damage. Restrained enemies are still able to fired a player but at a lower accuracy. 2nd ability: Breakdown, scatter fragment of the warframe around the area, this fragment are infused with void energy will provide various support like to teammate and itself. During this state enemies firing at the warframe will have negative accuracy penalty like titania. Fragments can be recalled back at will by holding the ability button as this is an energy draining ability. 3rd ability: void link, release void energy damaging enemies chaining it to other enemies, firing an fragments or void tentacles will release more void energy. 4th ability: Hidden potential, warframe original power is unleash causing void tentacles to appear around the warframe at a large area, all enemies in this area be binded for a short time and damages the enemies in the same way as 1st ability. Link to comment Share on other sites More sharing options...
(XBOX)Edge of Crimson Posted April 25, 2020 Share Posted April 25, 2020 Ability 1 - Blood spears Launch a spear formed from its own body and thrown at enemies to steal their health and shields for its own use, when thrown at an ally to transfer its own health and shield to allies. Ability 2 - identity crisis Copy any ability from another owned warframe, and adds a stun effect to the ability. (The ability has to be set ahead of time, if no ability is selected then each used ability is random) Ability 3 - glitch run Gains the ability to travel and "glitch through" obsticles, structures, and enemies. When used with "blood spear" no health or shield is used to heal allies. Ability 4 - overload All limits on carrying supplies and ammo are removed and all stats of the warframe increase according to the amount of excess supplies and ammo. Upon runnibg out of energy, the shields will be siffened from. If there is no more shield while "overload" is active then it will create an AOE shockwave attack that stuns enemies. Passive - afterlife Upon bleedout the body falls apart. During this time, the bleed out is much longer and it is possible to keep moving, but it can not cause any damage, buffs, or debuffs while in this state. Just by being stood near or standing near an ally, revival is started and conducted without impeding allies in combat. Link to comment Share on other sites More sharing options...
Izanamiii_Prime Posted April 25, 2020 Share Posted April 25, 2020 First ability: The ability to detatch the arm and shoot it towards enemies punching them to deal damage with the arm being pulled back to the frame again Second ability: steals second ability from frame it is looking at. If in solo give random warframe 2. activate again to use ability Third ability: Depletes its own shields giving allies and self energy Fourth ability: Expels void energy in all directions sending a shockwave dealing damage and knocking enemies over Spliting its body apart into many pieces before joining together again. Passive: For fourth ability and first abilty status is based on energy colour Link to comment Share on other sites More sharing options...
(XBOX)Mista G83 Posted April 25, 2020 Share Posted April 25, 2020 Similar to Nidus' Mutation Stacks Meter (100 being the max amount of Stacks), this Warframe will have a Junk meter that is filled up by the Warframe's 1st Ability. Unlike Nidus, the Junk meter will be filled at a much faster rate, at the cost of additional stacks for more powerful ability options (e.g. Convert Junk Stacks into Armour). Specific Junk stack values per enemy killed are to be determined. Passive - Reconstruct: Upon death 25 Junk stacks are consumed at which point the Warframe is revived with 75% max health and 25% max energy. Ability 1 - Recycle: This ability will fill the Junk stacks meter. When toggling this ability, any enemies killed while this ability is active will contribute to filling the Junk meter. This ability will drain energy per second similar to Nekros' Desecrate. The rate at which the Junk meter is filled might be effected by Ability Efficiency. Ability 2 - Reforge: The Warframe will have one of 4 choices, activated by cycling this ability (amount of stacks consumed will vary per option and still have to be determined): 1. Convert Junk Stacks into Ammo (for equipped weapon) 2. Convert Junk Stacks into Energy 3. Convert Junk Stacks into Health 4. Convert Junk Stacks into Armour Ability 3 - Adaptive Cell: Similar to Frost's Snowglobe, this will instead be a square structure that can be placed (and possibly moved) and will absorb and block incoming enemy damage. Instead of simply slowing or freezing enemies, the cell will randomly cycle through the elemental damage types (heat, cold, toxin and electricity) and each individual effect will be active for 10 seconds by default (duration depending on Ability Duration) with a high status chance. An augment might be considered "Chromatic Cell", where an additional element is applied to each elemental damage type based on the Warframe's emissive colour. Ability 4 - Shrapnel Nuke: This ability will consume 30 Junk stacks, activate to detonate from the Warframe as point of origin, or hold and activate to detonate from specific location. Upon detonation, release a AOE explosion (possibly line-of-sight) that inflicts massive Slash (and/or Puncture and/or Impact) damage to enemies in range. The ability will have a cooldown of 3 seconds after detonation. Enemies killed by the blast will not count towards Junk stacks. Link to comment Share on other sites More sharing options...
(PSN)DorkatronPrime Posted April 25, 2020 Share Posted April 25, 2020 Passive ability- Malfunction When the Warframe has taken more then 25% health he will split in two parts. Part one (The Player) who is left with a wire like inside of the frame, and part two the CPU will be the other layer of the Warframe which will have increased agro making him the center of attention as he attacks with a exact copy of your equipped weapon. Ability one - Hold The Warframe shoots out Energy hands causing impact damage sending enemies flying and pinning target to wall if not killed unable to move or attack. Enemies who are killed with this ability have a chance to drop health orbs Ability two- Refresh Aura is summoned around the frame in which has chance to heal you or allies inside the aura when instead of being damaged. Depending on your Warframe strength may have a chance to proc sleep (low strength) or blast damage (high strength) at random when enemies are added to this aura. Ability three- Uploading The Warframe dives under ground as a cluster of wires and cables. Which is to increase his movement speed and to move unseen. He can reconstruct Behind enemies and perform stealth kills. Even able to sneak up to pesky nullifier bubbles and door traps undetected. Ability four - defcon In this state every time the warframe takes damage the Warframe will gain armor. This armor will materialize over the Warframe In a energy form becoming the body it once was or you can recast the ability while aiming at an ally’s Warframe which will transform you into the Warframe losing its identity for a couple of seconds. Link to comment Share on other sites More sharing options...
(XBOX)RUNSWITHKNIFEZ Posted April 25, 2020 Share Posted April 25, 2020 A cool 4 ability would be borrow borrow a piece of a warframe in party and gain access to there last ability used Link to comment Share on other sites More sharing options...
GeneralAran Posted April 25, 2020 Share Posted April 25, 2020 The warframe looks like the Eidolon Teralyst in the sense that it's a bunch a random parts collected and held together by void energy. Because of the theme I went with when making the abilities, I think this should be another warframe that does not have any shields or energy. 2nd, 3rd and 4th abilities use Void Armor as a cost. Passive: Void Armor - Walking over or near dead enemies gains void armor (same in function to Rhino's Iron Skin). This ability would scale with health, armor, and ability power mods and if depleted, would regenerate after a few seconds to a minimum amount. (minimum scales with shield capacity mods) 1st Ability: Eidolon Homunculus - Mold an Eidolon Homunculus from the environment and the void. The homunculus passively heals and enemies it kills gives Void Armor. This combines with walking near the stacks dead enemies give. The homunculus uses the weapons of what ever ememy faction you are currently fighting and follows the warframe similar to wukong's clone. 2nd Ability: Void Surge - Grants nearby allies your Void Armor and allows them to contribute to its health. This ability also provides Void Armor to your homunculus. Notes: - Each allie gains a stack for the same enemy. For example if one enemy gave 5 points of Void Armor and you plus 3 other warframes pass over the fallen enemy while Void Surge is active, Void Armor is increased by 20. 3rd Ability: Spectral Mycelium - Creats an AoE of tendril like energy that speeds up allies and ememies and leachs health from enemies to add to Void Armor's health. Notes: - The AoE follows the warframe around. - This ability's damage and Void Armor gain would scale with enemy level, NOT power strength. - Augment idea: Damage from allies contributes to Void Armor leach effect. 4th Ability: Assimilation - (Exalted Weapon/Rifle/Continuous Beam) (warframe name) shoots a long tendril from its hand that holds an enemy in place and overloads it with your void armor. Nearby enemies take the same amount of damage, but are not hold in place. Augment idea: Warframe can move at 50% speed. Hope somebody likes this idea 🙂 Link to comment Share on other sites More sharing options...
FunkiLusch Posted April 25, 2020 Share Posted April 25, 2020 1. Broken projectile: You shatter the outer Part of your armor in pieces to fire them at your enemy (Costs 20 Energy and Maybe some shield like Valkyries Paralysis-Scream) 2. Fragile Armor: You get an Armor buff of 300% that reduces by 15% with every time you take damage. (Costs about 75 energy) 3. Spotlight: Let you warframes parts glow and blink in different colors to to get the enemies attention on you instead on your allies. (Costs 4 energy per second) 4. Magnetic Shatter: You hold on for a second before you explode in a deadly Storm of razor sharp pieces that deal huge magnetic damage to any enemies in its radius, before the pieces return to your position and get back together to a whole warframe. (Costs: 120 Energy, lasts 5 seconds and is not interrupteable) Passive: If you get hit by a projectile, you get either +10% Speed, Attack or 10 Energy, depending of what Part of the warframe was hit. Link to comment Share on other sites More sharing options...
Necrokillers83 Posted April 25, 2020 Share Posted April 25, 2020 Passive - when you and your team used X points of energy, you and the last member of your team that used a skill receive a random buff from your void energy (like the ones when you open relics). First ability- The warframe separates in two differents parts (two half warframes) with one controlled by the player and the other one acting a bit like a specter(can tell him to hold position/follow, attack enemies on sight if detected but launches the same ability when the player does, can be damaged), doesn't cost energy but divides your life/shield/energy pool by two (one for each part of the warframe). Reactivating it reunites the two parts of the warframe (the health/energy lost during separation is not regenarated but is reunited ). Second ability- The player switch "control" with his other part (he take control of the other part and the AI take control of his part note that their life/shield/energy pool is linked to the half warframe and not to the person controlling it for example if the AI take damages and the player switch, he will have the remaining life of the part that was controlled by the AI) if the first ability is active,else the player switch place with the ally they are aiming at. Third ability- The player imbues the weapon currently equipped with his void energy to do void damages Fourth ability- The first activation start to drain energy from the player (and his other half if his first ability is currently in use) reactivation cause an explosion around the player (scales with the amount of energy drained) and around his other half if the first ability is in use but it acts a bit like two separate abilities it means the player and the other half won't do 100% of the damage and instead will do a perçantage of the total based on the proportions of their remaining energy : for example the player has 400 energy left while the AI only has 100, the explosion around the player will deal 80% of the damages while the explosion around the AI will do 20% (having a difference in energy is possible if one is exposed to an energy leech and not the other). If only one of the two parts has no energy left, the ability can still be used but the explosion will only be around the one with remaining energy and of course if none of the parts have energy, the ability can't be used. Link to comment Share on other sites More sharing options...
(XBOX)The SYKOTIK Posted April 25, 2020 Share Posted April 25, 2020 1. Convergence beam- The broken warframe's hand dematerialize from decay releasing a surge of void energy in a conal beam. The beam adopts the warframe's energy colors for damage and status. (Hold) creates a longer ranged narrow beam that focuses on damage yet drains energy slightly faster. (Tap) creates a much wider ranged (270° at max range) conal blast that focuses on spreading status effects. 2. Surface decay- The skin of the broken warframe starts to sizzle and flake away. Over a short period building up to the complete strip of your decayed skin damage resistances ramp up (capping at 90% for 5 seconds*cannot be modded longer) the longer you are in the shedding phase the slower the ramp up. Low duration would be a quick burst to gain the 5 seconds of +90% resistances, whereas high duration is a moderate build up of resistances overtime. Once your skin has completely evaporated it lets out a raidal blind. 3. Link severed- Blast your old body forward in an attempt to reconnect the void link while your old body draws enemy aggro while becoming a projectile and a host of your abilities. Modifies how each of the broken warframe's abilities act while you slip into the veil gaining small regen to health and energy. While in this state you draw less attention but are unable to use your own abilities on your self(recasting this ability detonates the clone for an instant stronger effect of the modified ability casted through clone) • Casting convergence beam on clone (hold) does 3 bursts of 4 concentrated beams (modded with power strength to a max of 16 beams) (tap) lets out 3 radial bursts of the elemental damage (based on energy/ emmisive colors) that guarantee status procs. Beam length and burst radius modded by range • Casting surface decay causes the clone to shine birghter gaining even more enemy attention and from greater distances. Enemy damage consumed grants a damage and status boost to your first and fourth abilities. Enemies within a closer range start to succumb to the volatile void energy flooding from your skin. The void energy reduces enemy armor over time. Higher duration than 150% keeps the ticking time bomb active (for 7 seconds *cannot be modded higher) even if you recast the third ability. You now gain the 90% resistance boost for 10 seconds (whether you self detonate or let ability run out) • Casting void static causes clone to become a second instance of yourself doing the same arcs of damage and giving the same buffs to your squadmates. Recasting 3rd ability detonates clone but leaves buffs lingering on squadmates for a duration. 4. Void static- A huge surge of void energy chaotically rushes through your body. While active the broken warframe gives off arcs of volatile void energy dealing elemental damage and status procs based off of the warframe's energy/emmisive colors. While active you gain a small boost to resistances as well as small amount of health regen. While avtive tapping the ability (for additional cost) will give a burst to the void static's effects. Gives off large radial shockwave of elemental energy, a larger boost to resistances, and gives more of a small burst heal. While nearby, teammates also benefit from your surge of energy gainning the boost to resistances and health regen but do not gain the same effects from the (ability tap) burst. Passive Orokin resurgence- at the slight glance at death the void energy running through your body gives you an adrenaline rush. When below 50% health, gain a boost to your fire rate and reload speed. All your abilities gain an additional 25% power strength. These effects last for 15 seconds with a 10 second cooldown. Link to comment Share on other sites More sharing options...
Cielpii Posted April 25, 2020 Share Posted April 25, 2020 Passive: Ophiocordyceps. On dying/bleedout, the one who dealt the last damage can be controlled, if it deals damage equal to 25% of the warframe's life before the host dies, the warframe is revived with 25% health and 100% shield. Skill 1: Meristem. Tap to stab a root to an enemy which spreads to nearby units giving them bleed damage, hold to root them into place. The warframe cant move during the skill but will absorb health from the rooted enemies. Skill 2: Lua Extract. Enemies within the area gets attracted to the warframe and chases it without attacking Skill 3: Void tendrils. Tendrils envelop and increases range of meelee weapons, can't switch to range while the skill is active. If not equipping a meelee weapon: switch to "Bakunawa", the exalted whip made of void vines. Skill 4: Wisteria. The warframe takes root and turns into a tree. Enemies who enter are poisoned, enemies who deal meelee damage will fight for the tenno instead. Other abilities can't be activated. Link to comment Share on other sites More sharing options...
newhound Posted April 25, 2020 Share Posted April 25, 2020 Warframe Name: Compost (jk) Passive: "Life is Pain": gain 15% of movement speed and attack speed for 3 seconds when damaged (since he is "broken" he gains bonuses from being torn apart) Ability 1: "Broken outside": cracks his bones and shoots them from the hand in an wide cone in front of him and regenerates them using energy. the more you hold the button the tighter the cone: at min spread, it becomes pin-point accurate. works of melee mods of the exalted weapon. Ability 2: "Broken inside": emanates a continuous aura of despair around him demoralizing enemies and gradually slowing them down to a halt. Makes them lose any incentive to fight and protect them selves and also making them take off their armour and shields. they are not asleep; not susceptible to finishers; they are just there, looking at you and doing nothing as long as they are under the effect of your aura. attacked demoralized enemies have a chance to slowly regain their will over the course of 3 seconds, attacking you again and putting on their protection. power strength increases the halt rate and lowers the chance of regaining will. Ability 3: "Destructive isolation": using strings out of his body, he grabs an enemy and rolls him into a cocoon that he continuously carries around that heals him by leaching life force from the enemy passively. the ability has 2 modes you can cycle between: increased drain: press and hold to stop and start draining hp at an increased rate for more hp regen overload: pump the enemy with your energy and make him explode when button released. exploding cocoon deals dmg to nearby enemies. augment idea Chain reaction: excess dmg dealt to nearby enemies chains on further enemies (inspiration: Krieg's Bloodsplosion skill form Borderlands 2) Ability 4: "Omnious hatred": DOUBLE WHIP EXALTED WEAPON. he pulls out of his body 2 cords with some bones attached to the end of them that he uses as weapons. instead of energy they drain HP. During the duration of the ability the string start becoming more stained with his own blood and become of red color. as an inspiration could work the whip attacks from "spider man: web of shadows" in his black suit form. 6m range at base and a combo mobility similar the one the old "final harbinger" had, even at the cost of a lower dmg. if you happen to reach 5% of your hp while 4th skill is active you get 5 seconds of invulnerability. Link to comment Share on other sites More sharing options...
Ytril Posted April 25, 2020 Share Posted April 25, 2020 Passive: In a bullet jump you will have tentacles below that will harm the enemies below for a few seconds. 1º Spread: Create tentacles that pop out from under the ground and catch enemies by and disarming they and causing temporary damage. 2º Chamber: Create an area of tentacles from the floor and the ceiling that drain enemy heal and give it to you. 3º Impaling: Summon a big tentacle that harm the enemies in front. 4ºTracing: Fasten the enemies around sharing the damage or only absorbing their heal. Link to comment Share on other sites More sharing options...
(PSN)Candy_Fiesta Posted April 25, 2020 Share Posted April 25, 2020 His abilitys should be viruses Link to comment Share on other sites More sharing options...
PixieIllumination Posted April 25, 2020 Share Posted April 25, 2020 Hmm, I don't have a set of ability or passive ideas, but I keep seeing the idea of splitting apart and reconstruction, I appreciate the ideas, but can we try some originality? Maybe a "broken" mind, think of the idea of how Umbra was out of your control, or "broken" abilities, that change the way you play. A possible example would be something like the 4th ability being along the lines of the warframe breaking it's link with you for a, say 10/12/15 second timer, and your frame gains access to a melee weapon of an assort, and charges without your command into the fight, being broken from your control. Feel like that's an interesting idea of broken, other than literally breaking apart. Link to comment Share on other sites More sharing options...
(PSN)wulf1337- Posted April 25, 2020 Share Posted April 25, 2020 Broken Warframe - and all it wants is to be completed. Because the warframe is considered broken its abilities cause self-damage, which has to be mitigated. This enabled either synergies with other warframes, with damage resistance mods and also with the neglected arcanes, that will prevent status effects. 1: Morph: Mark a single enemy for morphing. Once the marked enemy is killed, some armor parts of this unit typ will merge with Broken Warframe, as a visual feedback. Depending on the unity type different effects are triggered. The following are rather rough ideas, based on the general unit types, but could be more versatilized, if the actualy type of enemy is considered (like drones, heavy units, etc.). By pressing 1 again the effect will be cancled. As long as the effect is active X% self damage per second, in form of heat damage and X% status chance. This negative effect scales with ability strenght. With increased duration the self-damage is reduced. A sweet spot between self damage and benefits must be found. Grineer: + X % maximum Shield, +X % electro damage Infested: +X% health, +X % toxin damage Corpus: + X % Armor, + X %bleed damage 2.Leech: Chain yourself to an enemy. Gain +X health/ second as long as you are chained to the enemy. Gain X % more radiation damage while chained. Received X% damage to life / second. Warframe is immobile as long as you are chained to the enemy. The effect ends by pressing 2 again or when the target dies the warframe is chained to. Teammate can opt-in into the leach, by pressing a button and benefiting also from the same effects. With increased ability strenght the self damage (exponential curce) will outweigh the healing you receive /linear curve. Therefore, if the benefits of x% more damage should be maximied, other damage mitigation strategies must be applied. 3. Assimilation: An aura that marks enemies in its range. Each enemy has x % chance to drop a health pod on death. If a health pod is picked up while this ability is active a small AoE Shockwave is created and leaves a "pulsing patch" behind for X seconds dealing X damage with each pulse. The duration of the "pulsing patch" is a fixed time and can't be changed with duration time. Instead, with reduced duration the pulsing frequency is increased. This counters ability 2. For 2 you want a high ability duration, to reduce self damage. But if you want to skill for 3 you want to reduce duration as much as possible, to benefit from a high pulsing rate. 4. Deconstruction: Burst damage ability. Explodes all pulsing patches in its range dealing X% damage. The morph from 1 will be canceled. Based on the 1 morphed 4 deals additional damage with the damage type defined by 1. This ability can be charged. The longer it is charged the more health is drained. The more health is drained with 4 X % extra damage for burst is added. Enemies under the influence of 3 will still have the chance to drop health pods, enabling a quick heal up for the next burst. With this there are plenty possibilites for class mods: How about changing energy orbs with X chance to health orbs? Or being mobile while using 2. Or changing the damage effects of 1? Sharing your damage modifier with your team. Etc. etc. With a good premade team, that helps with seöf-damage mitigation (e.g. Trinity, Nekros, Oberon or any +armor effect, R5 arcane guardian, etc), the damage bonuses should be top notch and one of the highest in the game, due to the negative downsides. Let's create a warframe, that is meant to be played in a team, in a community. Is this not the best way, to appreciate a community warframe? Edit: I forgot the passive: X% additional health gained from health pod. Link to comment Share on other sites More sharing options...
(PSN)Zod1acguard1an Posted April 25, 2020 Share Posted April 25, 2020 As the warframe is built from other frames. It would be nice to see an amalgam of all my years of playing/grinding. This would make for a truly unique warframe for players. Ability 1 - Select 4 ability 1 from players existing maxed warframe. (These can be selected like vauban or wisps abilities.) Ability 2 - Select 3 ability 2 from players existing maxed warframe. Ability 3 - Select 2 ability 3 from players existing maxed warframe. Ability 4 - Void of Oblivion. Warframe pulls in all enemies in a 50m(?) range absorbing all negative status effects on enemies. Pull max lasts up to 5 seconds. Warframe releases a pulse for every status absorbed. Each pulse does blast damage to all enemies caught within the pull with damage increasing per status absorbed. At the end of pull warframe unleashes shockwave that deals damage and knocks back all enemies within the pull and afflicts them with all the status effects absorbed with an additional 50% status chance. Passive. +100% ability damage for using ability that a squad members warframe possesses. So long as that warframe is within affinity range. Can stack. Link to comment Share on other sites More sharing options...
(PSN)ninjarose33 Posted April 25, 2020 Share Posted April 25, 2020 I think the Warframe should have toxic abilitys I think the passive ability should be a % resistant to toxic attacks. I don't have many ideas for the abilitys 1. Toxic darts. The Warframe can shoot out darts that deal toxic damage and every time you kill an enemy using the toxic darts, they do more damage. Link to comment Share on other sites More sharing options...
MajorBurn Posted April 25, 2020 Share Posted April 25, 2020 Passive : ammo generation. Slowly generates spare ammo for all weapons. In the case of self filling weapons, recharge speed is increased. 1 : molecular sunder - fires a bolt of void energy that rips the target apart at the molecular level, lowering the target's armor, and doing damage in a small aoe around it. mod - chain reaction -if sunder kills the target, the effect re-occures on anyone caught in the aoe. 2: phase : warframe tears itself apart at the molecular level, allowing a percentage of attacks to the warframe as though its not even there. (Too bad for whatever is standing behind them) mod - Targetting Interference - missile attacks passing through the phased warframe remove all Friend or Foe limitations, allowing for friendly fire on both sides. 3 : Phyric Victory - Warframe burns its own health to enhance weapon damage. (Toggled) 4: Molecular Reconstitution : drops a field of void energy that pulls health from foes and feeds it to the warframe. (Does not stagger or in any other way stop enemies from attacking) Mod : Share the Love - Stolen health also healths team mates in the AOE. Link to comment Share on other sites More sharing options...
WildiesSharkies Posted April 25, 2020 Share Posted April 25, 2020 Hey Tennos my first time here... So I was thinking that this frame could have a stacking passive similar to nidus...he would collect some parts droped from different factions and attach them to his apperance and gains buffs like corpus parts giving more shields , grinner more armour, sentient to remove the resistance buff of the sentients. This passive would have very small stacking size and maybe might decay if the player hasnt collected any of those parts for a while. [ As it come to other factions I would re-write them all here: Griner: Armour, Corpus: Shields, Infested: Health, Sentients: Buff remover for sentients ( maybe general buff remover from any debuff...but that might be too broken 😅).] While another of his abilities would be able to convert those parts to those of other factions to gain those other buffs * Additional balance note: After sucking so many parts of different factions the frame itself becomes unstable and has increased cost on his abilities and after a period of time it might "explode" release and destroying all his parts Link to comment Share on other sites More sharing options...
IEtherI Posted April 25, 2020 Share Posted April 25, 2020 Ability 1: Soul Aura - Target enemy with soul Aura. enemies within 5-10m radius of target are also effected with Soul aura. effected enemies deal 50% less damage and that damage is redirected back to themselves. Ability 2: Toxic Pool - Hold 2 to target area and release to cast. spawn a Toxic pool 10-20m radius of target area. enemies within this pool have 30% less armor and take X corrosive dmg/second for 5-20 seconds. Ability 3: Spinal Chill Aura - Target enemy with spinal chill aura. enemies within 5-10m radius of target enemy are effected with spinal chill Aura for 5-20 seconds. These enemies move 50% slower and take X cold damage when moving and attacking. Ability 4: Soul Shatter - Consume all Auras within 20-60m dealing X damage per Aura consumed. enemies Killed by this ability drop a soul shard. Passive - Each soul shard picked up grants you and your allies within affinity range 7.5 energy. heres a bonus idea for you all. Augment: Soul shards grant 50% damage reduction for 5 seconds duration stacking up to X seconds (60?). Link to comment Share on other sites More sharing options...
rpcdls Posted April 25, 2020 Share Posted April 25, 2020 It's a warframe about "broken" and "reunion",so I will design his ability about group and solo play,alone and together. Passive:change his mode by changing his energy color,light color to use his broken mode and dark color to use gathered mode.Meanwhile,when play with other players,he will get an HP,shield and armor boost,5% per teammate,it means he will get 15% boost when play with 3 other player;when play with less than 3 teammate,he will get 5% move speed,reload speed and attack speed boost,so when he is alone(solo),he will get a 15% move/attack/reload speed buff.[solo:no hp/armor/shield buff,15% move/attack/reload speed buff;2 players:5% hp/armor/shield buff,10% move/attack/reload speed buff;3 players:10%hp/armor/shield buff,5%move/attack/reload speed buff;4 players:15% hp/armor/shield buff,no move/attack/reload speed buff.] [broken mode]:use his parts to buff and protect his teammates. 1st ability:provide a team buff,reduce the damage your team get. 2nd ability:get invincible,taunt the enemy,then heal your teammate with enemies' damage. 3rd ability:damage enemies nearby with his powerful hit,stun them for a while. [gathered mode]:parts become one,he is fighting alone,doing something need to be alone,like some assassination. 1st ability:increase his attack. 2nd ability:become hard to be seen,and have chance to dodge enemies' attack. 3rd ability:attack could steal enemies' hp. And his ult skill,summon a heavy blade in [broken mode],or a pair of dual swords in [gathered mode],like the dark split-sword.the heavy blade have bigger blocking angle and the dual swords will let him be even more hard to be seen. That's my idea,it's glad to me if you like it Link to comment Share on other sites More sharing options...
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