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Open Call for Warframe Ability Ideas!


[DE]Helen

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On 2020-04-17 at 12:08 PM, LascarCapable said:

1 - Invasive Spear. Bludgeons an enemy from a distance with one of the warframe's body parts. Stuns the target and deals damage over time that transfers as health to the user. If the enemy dies, the body part will seek a new target.

2 - Dismantle. The warframe dismantle itself and becomes a mess of body parts on the ground. You can still move around with vastly increased speed, but you also gain the ability to move on walls and ceiling. Loss of precision for enemies who target you. Attacking cancels the ability. You can use other abilities without cancelling that ability.

3 - Anomaly blast. Blasts a wave of energy with strange effects. Repulse enemies strongly while lowering their current level. 

4 - Bury. Generates an anomalous shockwave that buries enemies halfway in the ground. Using anomaly blast on buried enemies will make random items pop off the ground.

I love the concept, but I think that Invasive Spear should should also leech energy over time, and when you use dismantle you should be able go under enemy's and sink them into the ground, similar to the fourth.

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ok you wanna something funny

make PALADIN - Master of ice and fire - Order of Dragon
1. Ability Speed - faster then (volt) and he can use guns, pistols and melee in that speed
2. Ability Plasma shield - noting can go in his shield around his body - something like Valkyr when she is in ability 4 but he can use guns, pistols and melee
3. Ability Get god power to purify enemy - 2 dragons go around enemy one of ice and second on fire, and then go one each other and do big explosion and kill all  (enemy like 1.000.000 level )
4. Ability Holly Restore - Get big healing and energy restore to all players - like 100% - 200%

Passive ability Ghost Walking or Holy spirit walk  :D Ctrl+Shift :D

now because he is power full you need to give him
min 100 max 500 health
NO SHIELD he have ability 2
NO ARMOR he have ability 2 (or max 100 if you wanna to give him that)
min 100 max 700 energy

ability 2 have energy time - if player wanna that hold he must get energy - ore use warframe squad energy restore
and ability like 3 and 4 have time like max 5-10 sec like (banshee and mag) if players wanna more they must build duration.
and must have like 5-10 sec before activate same ability like in  Cephalon Simaris in SO or ESO

when operator is out he do killing targets on his own mind

you can make story about first protectors solar system
First Scene  - Iron Wake - Palladino give quest - she heard from " Man in wall " that is one warframe what is forgot form history because his power
First stage - on open world Cetus in ground miners found Forest Temple - where is start mission, finding key in ground temple on open world Cetus, that give you direction to Inaros temple on mars.
Second Stage - Inaros temple Mars find information about Paladin project - how they was make form best warriors in solar system to protect 7 emperors of old world and they was trick and become prototipes and first warframes like experimental wepons - next location is ships name in derelict
Third Stage - Emissary in derelict -  find Light of Paladine what is holding by emissary boss - and story how he find that light in ship in derelict - Light of paladin is Stone what is shine.
Fourth Stage - The light have shine on next mission in Venus Fortuna - where you find that temple in Snow Montains Cave - there is Helmet of Ice and Fire - that helmet give next location - what is on Mercury
Fifth Stage - Go to mercury to find Grave of last Paladin - grave is empty and destroy - but key inside give information on next location - and story How Ballas destroy that last grave on Mercury
Last stage -  last temple Eris where is hide on planet ground - on broken stasis in ice you find his part's - story how he was trick to be what he is, and how 7 emperors was play war to get more profit form there followers and people. When they give all power to one men Ballas to do project Warframe. How Ballas destroy stasis on  Eris. He start Infested Project in side that temple on Eris, and stop working on prototipe of first warframe project that was started in name of 7 emperors. Ballas was so in fear that first prototipe od warframe that he change his body and become what he is, that he can have more power to stop future project warframe's if some time someone make them. But he fear most of Paladin because he is the one what have power to kill all enemy in solar system and give humanity peace. Captain Vor in that time was young boy who was graduated from military school and he get first job to protect Ballas like his bodyguard on temple Eris. ....

or something like that

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Passive: a Regen from kills with abilities

1 a beam of void energy

2 a blink/teleport with damage in landing(and or a shield)

3 a void attack like a small black whole sucking on enemies for (x) amount of time or energy drain

4 (I'm not sure what to put for this one, but I'm excited to see a new Warframe)

EMERGENCY EDIT FOR MY BAD SPELLING

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Name : Legion

Lore : Pieces of warframes leftover from the Myrmidon attacks that have been sewn together.

Passive : Increased Aura Strength & Effectiveness ( + 5% )

Ability 1 : Surtr Spike

Description : The frame launches a searing spike at an enemy impaling them and ragdolling those nearby.

Ability 2 : Seed Salvo 

Description : The frame sweeps its blue arm in a horizontal fashion spreading energy infused seeds that stick on contact and explode after a small delay and causes electrical DMG. Player is able to charge the ability, creating a small shield in front of the frame, focusing the seeds into a larger explosive that detonates on impact. 

Ability 3 : Svalinn

Description : A defensive ability that absorbs the DMG into the frame similar to Nyx’s 4th, but taking dmg directly which charges up a radial blast that is activated either by the player or activates at the end of the ability’s duration.

Ability 4 : Yggdrasil’s Roots

Description : CC / DMG - Fires a “Seed” projectile towards an area that latches onto an enemy within its reach, slowly spreading to other enemies rooting them in place. Players can activate it again or let the duration run out to transform the “Seed” and the affected enemies into a fully formed plant dealing viral DMG to them, giving an increased chance at energy / health orbs to spawn on kill.

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1. life rip: strips nearby enemies of their armor and repairs your broken body while damaging and stunning enemies, adds a lot of armor and gives health at the cost of lower mobility, takes shields from enemies and adds to own shields, steals flesh and adds to body as health (cosmetic changes based on what health type taken)

2. detach: choose from 3 modes, head, arm, and leg, on head, detach head to move around with wires, camera follows head to scout and such, on arm you take your arm off and control it separately, it can grab enemies to restrain them with wires or it can grab loose objective pieces (power cells, datamass, coolant, etc) and can place them in the obj, on leg you kick out with your leg and puncture an enemy, dealing a lot of damage and stunning them, can hit multiple enemies. on head and arm you lose control of the warframe but can regain control by using the ability again, with head gone you cannot be headshot but cant aim, with arm gone you can only use sidearm and melee, the detached limbs can be shot, head takes headshot damage, arm takes normal damage, if you look at the missing part and use the ability you reach out with wires and retrieve your missing part, or if you stand next to it you can pick it up

3. grind: grab nearby bodies, resources, and parts with wires and bring them to you, they get ground into health, energy, armor, and buffs, in a gory mess

4. power surge: explode in a large radius dealing damage and knocking down nearby enemies and supercharge stats, more damage to enemies from weapons and abilities, shields regen faster, run faster and jump higher. all armor is lost but deals more damage the more armor you had. (armor adds puncture and slash damage)

passive: the more armor you have the less mobility you have and the easier it is for enemies to notice and target you over others

0 base armor

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Passive: Broken gets a charge which is increased by hitting enemies with harpoon, absorbing damage with Bone Armor, and skeleton kills.

Ability 1: Harpoon: Broken shoots a sort of harpoon out of its arm which grabs an enemy, pulling them towards you. You can look around to swing the target and throw them in the prefered direction. When hitting walls, the ground, or another enemy the thrown target emits an explosion, which deals damage that scales with the enemies level. Each enemy affected by the explosion will give Broken energy and health.

Ability 2: Bone Armor: Broken activates armor which grants up to 95% damage reduction scaling with ability strength, and any enemy who attacks you will be stunned and will emit a much larger explosion when harpooned, and will leach more health and energy. Also, when enemies are swung into other enemies you will gain a random buff.

Ability 3: Summon: Broken summons 3 skeletons to fight for you, dealing 50% of your damage. Each enemy killed by the skeletons will give you passive charge. You can reactivate to cause your skeletons to explode, dealing a large amount of damage and gaining even more passive charge

Ability 4: Assimilate: Broken absorbs any skeletons that were summoned, causing him to grow in size, as well as an increase in health, armor, and ability strength. You can absorb up to 6 skeletons. Harpoon explosions are further improved. Skeletons are also stronger. You can consume all passive charges to reactivate the ability and let off one final huge shockwave, which stuns and weakens all enemies in a large radius. Also grants the same buffs of bone armor. Each enemy affected heals 5% of Broken's health and refunds 10 energy per enemy affected as well.

 

This Warframe obviously has a bone theme, and its appearence should also be bone themed.

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1. Culmination: when this ability is active you slowly regenerate lost health and armor. The lost armor will come from the second ability. A -5% speed de-buff will also be put upon you. This is basically ment to represent the Warframe pulling together the shards of itself lost in the mission, hence the regeneration.

2. Shatter: the Warframe let's loose a shockwave from within also catching on the Warframes shell sending shards of armor at the enemy. This will lower the armor amount by about 10 each time it's used.

3. Binding Tendrils: the Warframe let's tendrils grab hold of enemys and pull them to the ground within a radius. These enemies are left vulnerable, defenseless and unable to move.

4. Broken Remnants: This ability has three cycle options, based on the three Warframes used in it's design. The first one is a disintegrating beam of light that would give a armor and health bonus to you and your allies, from the red pieces. They look like they belonged to a armored technological titan that would have that sort of power. The second comes from the blue pieces that look like it came from a sleek but ability heavy warframe. It would let lose a crushing downward force in a radius granting extra speed and 10% ability effectiveness to you and your allies. The third would be from the boney aesthetic of the third and would have the hard internals of enemys (bones, hardware, etc.) jut outwards causing damage over time and to nearby enemies as well, along with a damage buff to you and your allies.

Passive: mercy kills reward you with a 5% armor bonus to your max armor. he uses the armor from the fallen enemy to add to his gaps as explanation.

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1) the bite of the spider: the Warframe bites 5 times in every way and mark any target around it with the mark of the spider the mark will "come off" the target after 40 seconds and leave a spider zone (range mods increase the amount of bites and the range of them)

2) true body: the Warframe break it self for 60 seconds to make parts of he's body desconnect and be held by the white lines in he's body. the Warframe get 50% to not get dmg for enemy's or make the hit box smaller so you are harder to get hit the Warframe get speed decrease and can only use abilitys 

3) spiders cave: the Warframe creates a spider zone mark any target that walks on it and the more targets are markt the bigger becomes the zone. (Range mods increase the range that the spider zone covers)

4) broodmother: the Warframe calls out and rage. All targets that have the mark of the spider gets: enemy's speed damage and go decrease and they get a glow that show them through walls. Enemy's that die with the mark of the spider create a zone around them that if any one who gets in it gets the mark of the spider.     Teammates: teammates with the mark of the spider get a speed buff on the spider zone that enemy's create after dieing teammates can see through walls and any enemy that's have the mark gives hp if a teammates dmg the enemy (dose not work on the Warframe only teammates) and if a teammates falls it creates a spider zone that if any one steps in gets the spider mark the more mark target there are the slower the fallen teammate dies. The skill works on the hole map.

Passive: the more markt targets are on the map the stronger the Warframe becomes but if no targets are markt the Warframe become sick and can't use the 3 and 4 abilitys if there are no Mart targets.

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On 2020-04-17 at 1:11 PM, captainHalide said:

I don't know who this warframe is, but seeing them do some akira-style gigantic-handed punch with all their weird tentacle-meat would be amazing.  Big impact, maybe a bit of a shockwave, sent some baddies flying or do some massive damage if they get slammed into a wall.

Oh!  Or maybe breaking into a big cloud of pieces and launching themselves at an opponent, surrounding and latching onto them to use their body as a temporary puppet.   Could have the puppet body act as a temporary health pool for the warframe, taking all damage for the frame until they die.

It might also be neat to have him take a page from Chroma's book and have the armored parts and his spindly white noodle seperate.  Maybe he could fling some of himself at the head of a target and turn them into an ally, lowering his armor in the process?

1. Release a toxin from its body that stuns enemies and deals toxic damage over time

2.cloaks its self turning invisible to enemies 

3. Takes a body part of and slamming it to the ground making a shock wave, stunning enemies long enough to get away without them noticing or long enough to attack them

4. Makeing a void powered beam that takes 25 energy for activation and takes 1 energy away for each second it active also slows down the frame and the beam comes from hes chest

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This is a Stamina based stealthy group synergy warframe with a focus on movement and action on target to regenerate stamina. This stamina prevents damage as long as it is present but decreases incrementally as you prevent this damage. Abilities also drain stamina.

 

 

Passive: Stamina Bar, Silent kills grant 3 seconds of Audio-disruption (stacking) within 15 meters opening them up to finishers, Finishers/Executes grant 5 seconds of Invisibility (stacking)

 

Ability 1-Get A-Head: (Toolkit) Throws his head which casts a reactive field that covers a set range and a 30 degree cone.

 

A. Head targets an enemy and significantly slows it and all other enemies within the 30 degree cone.

 

B. Head targets an enemy and makes hostiles within the cone more suseptable to crits and status effects +15%.

 

C. Head targets and Freezes enemies within the cone, opening them up to finishers.

 

D. Head targets allies granting Invisibility, Silent weapon attacks, +25% movement speed, and Stamina Regen.

 

Ability 2-Light-heart: Activates his burning heart, Enemies you damage are Blinded and are open to finishers/executes, +300% finisher damage.

 

A. Hold to "Flashbang" for an AOE Blind.

 

Ability 3-Lend a Hand: (Aura) Drains Stamina while active, Finishers grant invisibility to that individual group member for 8 seconds, Headshots prevent alarms for 4 seconds, 2 consecutive Headshots cancel alarms outright! Ina addition to this Aim Glide and Wall Latch are infinite for the duration of the Aura/toggled off.

 

Ability 4-A Leg Up: (Aura) Drains Stamina while active, Headshots increase crit damage for the group, Finishers increase movement speed +50% for the group, Melee Kills grant 3 HP regen for the group and stamina regen, Heavy attacks teleport you to the target (like Rift Strike), and the group gains a 25% bonus to Rate of Fire.

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1. Tether spear: Turns one of the arms into a spear that will grapple enemies in a 10 meter radius of where it landed, pulling new enemies in a they die. Enemies that die under this ability's effects add armor to the warframe

2. Sacrificing grace: Takes parts of its armor to fortify and heal allies. 

3. Turret armor: Armor is reconfigured into a turret on the back off the warframe that fires independently of the warframe. Uses armor as ammo. (Could use better name) 

4. Magnetizing retaliation: Turns enemy armor into explosives (could use a better name) 

Passive: uses armor as energy and energy orbs restore armor. Ability strength increases as armor increases. 

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So going off of the whole broken parts theme I feel like this warframe would be really sick if he could disassemble different parts of his body for his different abilities. Also something really awesome that caught My attention right away was the super cool spine column on the new Warframes back.

1: Void break

Energy cost: 25 energy

Description: Due to all the excess void energy within this frame he opens a rift releasing a random blast of damage that comes with a random status effect (fire, ice, etc) Damage also varies due to the unstable assembly of the frame.

2: Scrap Sentry 

Energy cost: 50

Description: Being Made out of excess parts has its perks. Warframe disassembles some parts attached to itself and assembles them using void energy into a sentry drone with lower health but packs a punch. Max 2 at once. (I think it be cool if the extra white parts of the war frame in the picture would come off of his body and form into a floating sentry drone.)

3: Shatter

Energy cost: 100

Description: the warframe Builds up void energy and explodes in all directions sending parts of his own body ripping through enemies then draws it all back assembling himself again while being invulnerable for a few seconds while shattered.

4: Vertabirch(Spine Whip)

Energy cost: 25 then 1 for every second of use 

Description: war frame removes his spine and yields it as a whip dealing increased damage. Charge attacks with this weapon latch on to an enemy and ragdoll them around hitting other enemies.

(like Excalibur’s exalted blade A weapon of its own.

Passive: Killing enemies grants this war frame scraps which catch in his void energy and increase Small amounts of armor as well as the amount of damage and radius of his shatter ability which resets the amount of scrap built up.

I think it’d be really cool to have a warframe that uses his own body as the weapon granted if the animations have already been completed I understand it would be a lot of work to redo some of it to be able to disassemble but just thought I’d give my initial input from checking out the dope new frame. I’m super excited to see what you guys end up doing with it!

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Broken warframe: (reasoning at bottom)

Parts: core, energy projection (the blue-purple parts), power enhancement (bronze), spatial manipulation (white)

 

Passive:

Void core: damage nearby enemies randomly with a void tentacle equal to amount of energy spent. Cooldown 10 seconds.

Various parts: Each part of a frame gives some benefit while engaged, strength depends on which parts/how many are being used per part type.

Energy Projection: bonus to shields/recharge rate

Power Enhancement: Vitality enhancement (health buff/regen) 

Spatial Manipulation: move/cast faster

 

Abilities: Abilities 1, 2, and 3 are cycled through like titanias buffs.

 

1a. Shield: provides a energy shield to wield

1b. Heal

1c. Spatial Lock: lock enemies in place at the time of cast, but enemies can still shoot

 

2a. AoE energy granting ability

2b. Ally Weapon buff

2c. Tear: open a tear in space and damage nearby enemies while violently pulling them into the point for a brief moment

 

3a. Blast: a large blast of energy erupts forward from the frame

3b. armor and ability strength buff

3c. Hidden Pathways: the universe is pocketed with hidden passages, channelling energy allows you to slip through these pathway, teleporting a short distance whenever you roll

 

4. Synchronicity: can use multiple parts at once. Allow it to expend energy per second while using 2 of the options available for each ability. When you would cast an ability you cast them simultaneously, only draining energy from whichever ability drains more  E.G.: You can engage both 1a and 1c at the same time, but only have energy drain from the cost of 1c on cast.

 

 

On 2020-04-17 at 10:02 AM, [DE]Helen said:

Assembled from the remnants of Warframes destroyed during the Old War and held together by Void energy. 

Reasoning: its a frame that has cobbled itself together from other destroyed frames, so it made sense that it may be able to access some of the dormant power of the other frames by using its energy tentacles to feed energy into the proper places. And if it had parts it had to have a core.

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Kirik 

Ability 1 -'Thumpstick' Kirik injects her left Gauntlet into the ground causing vibrations to trigger every 3 seconds for % duration.

Staggers enemy every pulse and 1k Impact Damage proc

Fixed Radius of 10m

Duration improves active duration, Strength increases Damage, Efficiency improves pulse frequency. During 'Thumpstick' Kiriks Pistol and melee Damage are increased by 15%

 

Ability 2 - Overseer

Cast a buff on allies that Adapts there Resistances to status procs and transfers the status dmg recieved to Kiriks Weapon as Bonus Dmg type

50% of Damage Resisted converted to Kiriks Weapon

Ability 3 - Root Cause

Kirik causes an Orokin tree to rise up, Any ally within the trees Radius gains Crit and status Chance increase by 20%, All enemys within Radius are nullified and cannot use special attributes or status procs Buffs, Allys Energy pool size increased by 100 while inside, when leaving the radius, receive 25 energy instead

Trees Hp scales with Duration, Energy pool scales with Strength 

Ability 4 - Fallen Glaive

Kirik Summons Her Exalted Glaive to Strike Foes down, Holding aim allows Kirik to acquire 12 Targets before Releasing her Glaive upon the unlucky targets, 200% Status Chance Slash and Heat Proc

Fixed Duration 20s, Range increases Target numbers, Strength increases Damage

Exalted Glaive has 8 slots 4 for pistol mods affecting Thrown Damage 4 for melee mods

 

Passive - for every ally within 12m of Kirik, she receives 7% Efficiency 

 

For every Ally outside the 12m Mark Kirik gains 50 Armor

Augment Idea - Defibrillator 

 

Any ally downed inside Thumpsticks radius is revived by the Thumpstick at 100%speed

Kirik is revived at 200% speed 

 

Much love De

 

 

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Passive; eye for eye, when an ally(or pet) falls below 30% health you have increased ability power

 

Ability 1; graveyard grapple, throw your arm at an enemy within 30' pull target to you

 

Ability 2; fumbling parts, create a wall using body parts (more dead enemies makes a larger wall)

 

Ability 3; deep roots, become stationary and regenerate health based on dead enemies around you

 

Ability 4; Colossus, double in size gain armor health lose shields and use fist melee weapon for 30 secs

 

 

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Passive: Broken Body

1: Void Essence is used before energy when casting abilities. Using Void Essence in certain abilities instead of energy will cause them to behave differently.  You start every mission with zero Void Essence.

2: The more Void Essence you have the more health you will have, but if you have less Void Essence you will have more armor. 

3: The more Void Essence you collect the more the warframe will crack and upon reaching max Void Essence the fourth ability will be activated.

 

One: Siphon

You begin to drain health/shields (whichever comes first) from enemies in front of you. The drained health/shields are then converted into Void Essence that can be stored to be used with other abilities

 

Two: Void Flow

Release a void plus in all directions that will slightly damage foes while also knocking them down and making them more susceptible to damage. 

 

Void Essence Two:

The plus will now fill you and your allies’ weapons with void energy causing them to deal more damage and attack faster. 

Note: This is instead of the knockdown, not in addition to.

 

Three: Assimilation 

Any weapon that you are currently holding is absorbed into your body. Part of your body will then become that weapon (for instance, if you assimilate a pair of dual swords then your legs/arms would become long and sharp.) The new weapon will use the assimilated weapons mods.

 

Void Essence Three:

If you cast your three while you have any Void Essence, the Void Essence will be used for the initial cast, and then it will drain energy. All of your attacks with your assimilated weapon will deal more damage and give you a tiny bit of Void Essence. (Maybe the weapon could look different for the Void Essence version of three.)

Note: Again, both parts of the ability will not be used for the Void Essence

 

Four: Shatter

You can not cast Shatter, it will be automatically cast when you reach max Void Essence. When Shatter is activated, the shell of the warframe will break open, releasing a Void Entity that resembles an operator. It is as if the void that inhabits the Warframe is trying to learn about the tenno. You can not control the entity in any way. The Entity will act almost like an operator, shooting void beams, void blasting, and void dashing, although all of these actions will function differently. 

 

Void Blast: radial knockdown

Void Beam: the beam will charge for two seconds and then after firing the first enemy hit will be filled with void energy to the point where they combust. If the combustion kills an enemy the excess void energy will leak out and cause other enemies to combust as well

 

Void Dash: activates both forms of Void Flow

 

the Void Entity, not you, activates all of these abilities. When you run out of Void Essence to fuel this ability, the Void Entity will get sucked back into the warframe, and you will regain control.

 

Note: I made the ability uncontrollable because there are too many fourth abilities that are quick screen wipes. Mesa, Excalibur, Ember, Ash ect. Having the ability be independent makes it a more strategic option than “Push-button. Things die.” I just want to see some variety in warframe abilities. 

Thank you for taking the time to read this.                       

       

 

            

 

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Broken frame has shards of a broken void blade mystically forged in the arms and legs, when each ability Is used an animation of blades either tear out of the skin or melt. 

this Is a melee based frame , 

passive
gives an aura of a slash buff that has a small radius cap 

1st ability : Flex 

shards of blades tear out of the skin and hover with void energy reflecting Incoming dmg mitigatgatlon which turns Into a dps meter that builds up for outgoing dmg , depending on your choice of what other ability you want to use the stored additional energy to forge towards 

2nd ability : melt 

blade particles melt forging a layer of armor, the more stored energy from the 1st ability the higher amount of armor strength, when broken particles of blade redirect shrapnel outwards dealing dmg built up In meter, depending on power strength determines the percent cap. 

3rd ability : spindle 

Warframe spins as blade shards tear out of the skin and fly around at a high velocity cutting enemy's near by, stretch and efficiency makes the radius marginally bigger. This ability stores a meter of kinetic void energy adding additional forge strength to the ultimate 

4th ability : forge 

blade particles melt from all parts of the frame forging into arm blades. arms become swords forged with chosen elemental color, depending on the dmg meter from (flex and the kinetic energy generated from (spindle determines how strong and fast the blades are forged together , each attack pulls a small percent out of the dmg pool taken from the first ability once depleted the blade returns to broken, 

the exalted weapon Is the void blade shards broken in parts of the warframe. this Is unique because the exalted weapon doesn’t just have a singular weapon application that’s used just for one ability. this Is shared through out abilities. the blade shards that are broken are forged In many ways not just one, depending on how abilities are used together determines the ultimate forged blades strength and speed thus making all abilities synergistic and all used. the ultimate forge Is into arm blades however the Idea Is not to just push a button to win, but how you Use all abilities to forge the ultimate weapon 

 

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Passive: Spare Parts: non-enemy sources (lockers, barrels, etc) have a % chance to drop extra loot

 

First ability: Unarmed Dash: The warframe launches their off arm forward, keeping it attached with the blue tendrils, Activate the ability again to dash tworads the arm damaging and ragdolling any enemies along the way. When the arm lands it will stay in place as long the warframe is within range and line of site. If the arm hit's an enemy, it will deal minor consistent damage and stun the enemy, dashing to the arm will deal additional damage to that enemy and ragdoll them.

This ability last indefinitely with no energy drain. While active the warframe and only use one handed weapons. The warframe can dash to the arm while it's in mid air.

 

Second ability: Cobbled Utility: press to cycle through movement, cc, and buff. Hold the ability to cast a random ability of another warframe of that type.

nothing to powerful or confusing, probably no 4s, nothing with a energy drain, no summons (like Wukong's 1), nothing that needs the rest of the kit to work (like Grendel's 2 or Limbo's 1).

 

Third ability: Void Eruption: Sacrifice a % of current heath to do a proportional amount of void damage in a large area.

The brightness of the void energy that's holding them together gets dimmer with heath loss.

 

Fourth ability: Exalted Self: the warframe folds in on themselves becoming an exalted glaive, this ability gives them free flight and will damage anything they contact while bouncing off of surfaces. Left click and Right click will change speed. While in this form, using the first ability will instantly dash forward, the second ability  and weaponry cannot be used, they also can't interact with things like consoles.

the glaive can be modded with melee mods. The third ability can be used. The warframe can still take damage and die. Based on an energy drain. Will punch through all enemies but bounce off all surfaces.

 

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Passive: 25% percent chance to apply bonus status puncture prock on all weaponry 

 

Ability 3 Retrieve: Attempts to reconstitute itself by siphoning off armor from enemies adds it to his own and drains energy over time at a set rate.if power is deactivated when player turns off or energy runs out.(CAN NOT BE RECAST ON SAME ENEMY) 

 

Ability 4 Shrapnel: Creates a shrapnel grenade  from the broken warframe’s parts that is thrown. And on impact explodes. Players can hold for up to five seconds to charge the grenade. IF held longer than 5 seconds (After an extra two seconds) ,The grenade will detonate in hand, knocking the player, over while  still dealing damage to nearby enemies. (At 75% damage)

Radius 5m 10m 15m 20m

 

Ability 2 Empower: Buffs allies and self by giving puncture damage to all weaponry. (Exalted weaponry included) Decrease enemy offense with AOE puncture proc. 


 

Ability 1 Flail: Turns one of his arms as a flail and swings it forward like a flail repeated uses of the ability costs less to cast. Doubles damaged capping at 8x on each cast adds to combos 


 

Empower give flail 3m AOE puncture procs on impact for each attack

Empower gives retrieve a giving an extra 35% bonus to the armor retrieved

Empower gives Shrapnel double damage 

Hitting shrapnel with flail double shrapnel’s explosion radius


 

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Hey everyone, this is my opinion as to what the possible abilities could be for the broken warframe

Passive= Improvise, Adapt, Overcome  (yes, i made this joke, the name can be changed).

This passive allows he/she to have a chance of absorbing an enemy. Absorbing an enemy will give them bonuses depending on what sort of unit they were, such as if you were to absorb any grineer it would give you their damage bonuses and resistances to their weaknesses. this ability can be expanded on in development as like i said, it is only an idea. You would also be invincible in this state and other allies on your team cant interfere with the process. However, it would only be for a second or two, but this can obviously be changed.(Also the player would be able to decide what they can absorb, with a cool killing cinematic similar to how the kuva lich murmurs work when you execute them. This would also be performed by using the tubes all over the warframes body to stick them into the enemy.)

Ability 1= Disassemble

the first ability is a target ability, which sends a small tube into the enemy. If it kills the first target it spreads uncontrollably, sending the small tubes around to all targets in the vicinity, disassembling them all into little bits and pieces (similar to saryns one which spreads but has a different purpose) when the targets are disassembled they will give a chance to drop extra loot from their parts, whether it be ammo, energy orbs, health orbs, etc. But, the longer the ability is active the higher the chances are for more rarer resources, even orokin cells, neurodes, etc. (the resources are planet based obviously, and will work similar to nekros's desecrate but doesn't last forever and has to be recasted more often as if there are no enemies left then the ability will stop) this ability will mainly have to scale off of range and strength mods to make it better. 

Ability 2= 6th sense

This second ability is bit different from the rest but i'll explain:  6th sense allows the player to completely see through walls, giving a predator sort of feel for a specific duration of time. (max time with duration mods would have to be at least 10 seconds) During this time the broken warframe can either it scout out enemies or you can cast your any of your abilities in this mode at a half energy cost and power strength is doubled for allies for a specific amount of time and castable through walls. However, once an ability is used the user will be taken out of the 6th sense ability meaning you would have to recast it again. You can also give allies the buffs you get from 6th sense by targeting them specifically while in the mode. This allows for a ridiculous amount of cooperation with other players warframes. (such as Gauss, who could press 1 while 6th sense is active and just keep running through walls till the duration runs out).

Ability 3= restraints.

The third ability is a hold down ability, which constricts the warframes inside, slowly decreasing your energy at around 3 energy per second. While also leeching at other enemies at 2 energy per person you leech off of. (can be changed for balancing, just used this as an example, but wouldn't want anything too drastic) The restraints while decreasing energy it will increase armour at a similar rate of 50 armour per second, capping at about 1500 to 2000 armour, similar to wukong.

Ability 4= Help Us 

The final ability allows the warframe to finally release all of its negative emotions of the other warframes within it, such as anger, grief, regret , hatred, etc. The warframe charges their inner energy over a duration of 4 seconds to finally emit a wave of void energy which turns all enemies in a 25 metre range into ash. The ability continues to remain active as it decays over time. This would basically be a instant kill ability which also scales off of your three, restraints, which all of the armour you saved up scales into power strength and ability range, which can end up being an instant map genocide similar to equinox. 

 

All of the abilities would have to scale off of Ability strength and range, as well as making sure you have enough energy to be able to use those abilities. The specific energy costs would be out of my own league as its not something that i want to hurt my head about but gave a basic idea of how this warframe may work. I have looked through a lot of the other warframe ideas and god damn, i am so hype for this warframe. I tried to rather than think of reassemble and disassemble, i thought more so of an emotional warframe, as it continues to suffer over and over, trying to sustain itself and the other broken warframes inside itself.   

Good luck to whoever gets there abilities chosen 🙂

 

 

 

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Why not do a shifter style frame

2 sets of abilities in both the 4th ability changes the form of the warframe into something my ideas a spider becouse 

1st ability is a webbing that enhances other ability damage and slows

2nd ability is taunt to enemies 

3rd ability a grapple of some sort ie shoots something then pull yourself to that location

Then 4th is the shift swapping abilitys and stuff

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Just to make things easier, I’ll be referring to this Warframe as Broke and as ‘he’.

1: Readjustment - Broke thrusts one of his arms out, quickly stabbing through it’s target. Depending on the target it hits, Broke will receive overshields, health or a small amount armor when the ability ends. If this ability kills the target, the energy used to cast it is refunded by 50%. 

2: Divergence - Broke’s body splits apart into a loose form made up of wires, circuits and small, broken clusters of his former armor. In this form Broke has a 30% chance to avoid any instance of damage and heals for 6% of his max health, but can’t use any weapons. While in this state, it constantly depletes his energy. Holding down the ability button will double the healing but triple the energy drain.

3: Transition - Broke performs a sort of dash in the direction he is looking. This dash however quickly deconstructs Broke into a thick line of wires and armor pieces and then reconstructs him a few meters in the direction he is looking. If you pass through an enemy, it deals puncture damage to them. If this kills any enemies, the energy used to cast it is refunded by 50%.

4: Restoration - Broke selects an enemy to... combine with. Akin to a mercy kill, when Broke selects a target, a miniature cutscene will occur. During this cutscene, you can watch as Broke shreds into and merges with his target. After the merge is complete, the bits of broke which are normally bare will be replaced with the respective pieces from the enemy he merged with (for example, his left shoulder will be replaced with the enemy’s left shoulder). Upon merging, his health is fully restored.
During this time, Broke will have increased shields, health or armor depending on what he merged with, and will also keep any Eximus abilities or other passive abilities and apply them to his own team. While this ability is active, it depletes his energy every second. Holding down the ability button will increase the energy drain, but also amplify any newly acquired passive abilities. Additionally, Broke will still be able to use his other abilities during this time. Upon fully depleting his energy or deactivating the ability, Broke steps out of the target, instantly killing it and leaving behind it’s mangled remains.

Passive: Beyond repair - any healing received from allies or health orbs will replenish Broke’s energy instead. If his energy is full, it gives him overshields up to a maximum of 350.

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Passive: You are provided with a void gauge, melee attacks increase .50% void energy for every successful attack. The Warframe’s abilities become more powerful when the gauge is full.

Pulverize: Launch a wave of energy that damages enemies from a mid-range distance. When the void gauge is full, the attack turns enemies into vaporized particles.

Lunge: Jump from a long distance and slam down to the ground, damaging and tumbling nearby enemies. When the void gauge is full, the landing attack can become a powerful ground shaker.

Spare Parts: Any leftover drops on the ground are instead granted HP and shields, each and every drop counts.

Transformation: Target an ally on your team and become that Warframe, copying an ally increases your movement and attack speed by half. Copying an ally will also copy their abilities, weapon loadout, and mods. When the void gauge is full, the duration of the transformation is increased greatly.

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