Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Open Call for Warframe Ability Ideas!


[DE]Helen

Recommended Posts

Hmmm.  I only have one real idea that I think would be interesting to throw in somewhere. 

 

Not specific at all,  so it has some flexibility for creative artistry.  

 

We've seen exalted weapons added,  and abilities that add interesting variants,  such as flying,  shooting,  ect. 

 

How about an ability that transforms the frame you're using,  and possibly even the abilities that are being used by the Warframe? Like a full transformation? Like perhaps it transforms the frame into a vehicle,  or creature of some kind even? Food for thought. 

Link to comment
Share on other sites

Passive :     can sense any nearby enemies with it void mind and self health regeneration.                                                                                                                                                                                                                                           Ability 1: void control.: a ability that can transmit void energy to a partners warframe wich gives him more health and gives more damage too teams weapon 

Ability 2:void travel. An ability that you cause to travel faster when your teams need help you do is press the button and you there with your teammates.

Ability 3: crest. A ability that can make the frame fly with its void power  and can shoot void rockets while flying.

Ability 4:durendal. A void blade that he can out out his chest and the blade throws void phatoms.

Hope you like my ideas really hope one of these can be on the and yeah.:)

Link to comment
Share on other sites

Passive: Energy cost slightly decreases withthe more enemies you kill.   (150 enemies cap) (10 energy discount)

(Ability 1) Snatch: Strands of the void that hold it together pull enemies towards the warframe that stuns the enemies affected and damage delt by melee weapons is increased by 50% for 5 seconds and isnt shared with other players.

 (Ability 2) Tremble: Summons energy from the void that disperses around the warframe pulling enimies towards the ground dealing decent damage that can be scaled  up with the more enemies affected and also replenishes 25% of the sheilds maximum health.

(Ability 3) Outlive: An orb of void energy forms around all allies making them immune for 5 seconds and the damage delt to each individual orb is added to the next melee attack made. (players will be able to move around but at a slightly reduced speed)

(Ability 4) Surge: The frame covers the floor with sharp spikes of void energy impaling enemies making them drop their weapons and forced to their knees allowing the warframe to behead or kill enemies in any way.

The names may not be the best but i hope you think well of the warframes abilities.

Link to comment
Share on other sites

Im sad that this won over the bastion concept but i figure even a scrap frame has a base much like valkyr became the frame it is rather then being made that way. So some of my idea pays homage to the bastion concept by CursedPhoenix or Adam Burn. (hope i credited the right person)

Passive : Enemies drop shield components and armor fragments when killed. Frame collects these components to use in its abilities. Other players can also pick them up to add to damaged shields and armor/health. component inventory is lost when downed

Ability 1 Bastion's gate: take stance with An exalted sword and shield with a twist both are broken. Blade snaped at the hilt and shield cracked and shattered. Takes no enrgy to cast or maintain 

Ability 2 field fortification: Usiing parts colected from fallen enemies he reinforces himself and his equipment with optional upgrades

use sheild components to make a energy paladin shield with a powerful shield bash  that drains his shields and scales with shield mods, an energy blade for the sword that does additional heat and electricity damage or build sholder mounted generator pauldrons that double your sheild and provides overshields to nearby allies. (If shields deplete all shield upgrades are lost)

with  armor fragments construct a iron hoplit shield that loses durabilty as it takes damage and can be thrown like a glave. If thrown near its breaking point it shatters sending fragments out that strips enemy armor. Use armor to craft a blade that stripes armor at the cost of its own durability and does increasing slash damage. Near its braking point use an optional finsher that stabs an enemy before breaking the blade off in the enemy. the broken blade causes its host to bleed and slow till death. And has added tox damage for every enemy killed prior to breaking . Armor can also be added directly to the frame or fashioned into plates that allies can pick up (all armor crafts have durability)

Ability 4 Aquisition/Relinquish: If you don't have components equipped use tentacles to quickly strip living enemies for components or detonate yourself stripping your upgrades to create an explosion that strips armor and or shields depending on the combination of upgrades equipped at the time. If you are downed with enough energy to activate this ability activates automatically emptying your component inventory and outputing damage based on how much you have.

Ability 3 : Trojan : Create an explosive device disguisedas an high ranking enemy, enemies tha rally around the trojan recive damage buffs when detonated all enemies near  it and all enemies who rceived a buff die instantly and detonate aswell regardless of level. (leaders, bosses and other large or "non fodder" enemies are unaffected by trojan effects but take damage from resulting explosions, nullifiers detonate buffed enemies ) 

 

Side notes/ideas. A deluxe skin could be made later down the line i homage to Adams visual concept 

Augment mods could "unbreak the frame" like a mod that gives him unbroken exalted weapons with more damage but cant be buffed by his 2 

Link to comment
Share on other sites

The weird Warframe:

(I speak spanish, sorry if I have an error)

-Passive: The warframe has a 25% to make a void electro hit when he is attacked.
This percentage increases to 50% if your life is low. (It's a white lightning bolt that comes out of your body and hits an enemy)

 

-1º skill: The warframe takes a piece of its body and charges it with explosive damage energy to launch it like a grenade. The skill has cooldown to get the thrown part back to its place.

 

-2º skill What makes us :

Have 3 rotations:

speed cannon: The warframe launches with great forward speed, collapsing against the first object to hit.

super jump: Old Excalibur reference. He make a GREAT jump.

rest: The warframe falls to its knees exposing great weakness but allowing the void to heal its wounds.

 

-3º skill Exsalted VOID :The warframe tries to summon an exalted weapon but it gets out of control and generates a large blast wave that stuns enemies causing radiation

 

-4º skill Assimilation : The warframe generates a harmonious zone where enemies are confused before the trails and white lights of the void.
Tentacles in turn emerge from the warframe grabbing certain enemies to merge them with it.
This generates an increase in life, shields, and overall damage.

 

I enjoyed contributing ideas ( ^ ^)

Link to comment
Share on other sites

Passive: Shatter Shield - Envelops Broken Frame in a barrier of energy, reflecting back incoming bullet damage.

1st ability: Spores - Inflict a target with a pox of Corrosive spores. Spread spores to nearby enemies by destroying them or killing their host. The longer the Spore spreads, its damage will increase.

2nd ability: Reservoirs - Choose and summon a Reservoir filled with Motes that attach to and aid Broken Frame and his allies. Haste Mote grants increased movement and attack speed. Vitality Mote increases maximum health and heals over time. Shock Mote stuns nearby enemies.

3rd ability: Vex Armor - When Shields are hit, Broken Frame and nearby allies' Armor grows stronger, when Health takes a hit, Weapon Damage increases. Active for a limited time, maximum increases corresponding to rank

4th ability: Peacemaker - With intense focus, Broken Frame draws his Regulator pistols, shooting down his foes in rapid succession.


Recast Energy Discount: 50%

Link to comment
Share on other sites

Passive: Upon killing an enemy, strips some of the enemies armor to add to his own for a very short period.

Disclaimer: Following abilities are not necessarily in order, they're just all the best 4 i could think of.

Ability idea 1: (no name ideas sorry) Strange whispers distract enemies and direct their attention towards wherever you aim when casting.
Augment idea: drains energy per second, causes whispers to instill fear in enemies within a (growing?) radius around player (or maybe around the place you aimed) and attack whatever they see. moving cancels fear effect.

Ability idea 2: (also no name ideas) Void tendrils lash out from broken warframe's body at a number of enemies within a set radius, draining energy to refill his own, but quickly kills them in the process and you cannot move while ability is in effect (as there would be little holding him together). maybe more tendrils as he ranks up?
Augment idea: you can move, but rolling or bullet jumping will cancel ability, and ability radius and/or number of tendrils is reduced.

Ability idea 3:  (Void fissure) Broken warframe explodes with a short burst of void energy (or perhaps aim to cast?), making allies within range invincible for 3 seconds and granting a buff of your choosing: ability duration, ability range, ability efficiency, or increased melee, holster and reload speed. Cannot recast to stack buffs or multiple buffs. Also knocks down all enemies within a set radius.
Augment idea: Broken warframe can recast to stack buffs or multiple buffs, but costs exponentially more energy per cast (gonna leave values blank) and drains health after energy.

Ability idea 4: Broken warframe rearranges his parts into a very fast and agile animal-like form. cannot use weapons while ability is active but has powerful teeth and claws
Augment idea: moves a little slower, but kills slightly refill his energy.

Link to comment
Share on other sites

I have only one ability idea.

Shatter :-  All the body parts of Broken breaks apart and target nearby enemies. Sorta like heat-seeking rockets. Increasing strength can either increase the number of body parts becoming rockets OR Number of consecutive attacks those parts would do. When this ability is active, Broken will exist in Ghost (like vomlyst) form completely immune to damage.

Link to comment
Share on other sites

1st most we never did finish each Faction with a Quest Frame:

Red Veil: Rell - Chains Of Harrow (Harrow)

Cephalon Suda: Octavia's Anthen (Octavia)

Perrin Sequence: Glast Gambit (Nidus)

New Loka: The Silver Grove (Titania)

even Cephalon Simaris: New Strange (Chroma)

Ostron has Mask of the Revenant (Revenant) & Saya's Vigil (Gara)

Baro Kiteer: Sands of Inaros (Inaros)

 

Fortuna/Vox Solaris/Vent Kids/Solaris United: Might seem odd unless they pull a had this in hidden story going on like with Perrin Sequence

Steel Meridian: Might be great for a Grinder/Lich/Kuva themed Quest in the future (Thought we would have gotten Grendel Quest)

Arbiters of Hexis: could make for a decent themed Quest

Conclave Tenshin: Would work great for a Themed Quest utilizing fragments from either the Old War or from when Tenshin was oblinging the Twin Queens ... leading to another quest renew ways of old

Syndicate Quest request out of the way...

 

 

Broken Warframe:

The Concept Art of the Broken Warframe reminds me of Naked Jehuty.

Passive: Void Evolution Gate

Armor Stat is 0 and instead Warframe has built-in Sentient Damage Adaptation Gate 

First gate: 25% of Total Health Lost
Second gate: 45% of Total Health lost
Third gate: 65% of Total Health lost
Fourth gate: 80% of Total Health lost

25% at full Shield+health
20% between 75% & 55% of Max HP
20% between 55% & 35% of MaxHP
15% between 35% & 20%, after which there is no limit for Health gating.

Adaptation of damage type resets after 15 secs unaffected by mods.

Base Shields of 75, base health of 50

 

1st Ability: Disperse -  Release Void Energy in a 360° knockback in 10m radius (Like when Paralysis used to be a 360° variant of Banshee's Sonic Boom)

Knockback strength and pushback velocity scale from damage mods; Ragdoll Environment damage like from days of old.

 

2nd Ability: Retool - Weapons are converted into a Lunaro and Arm forms into an Arcata (Void tendrils becoming the scoop) Stats of attacks are services from which ever weapon is equipped Arch (Heavy) Gun, Primary, Secondary, Melee. Uses Lunaro stance; if Void Ball is lost alt-fire regenerates a new Ball via ammo conversion.

(Works even if Melee, Sniper, Secondary, Rifle, Shotgun only)*

3rd Ability: DeGauss empowerment - 25m AoE Status Cleanse conversion. Number of Status effects cleansed from self and allies/companions converts to 15% status chance per status type removed applied to allies that were cleansed. Even if they are now out of the 25m cleanse wave. Status chance percentage scales with Powerstrength.

 

4th Ability: NM Admonishment - When cast there is a 5 sec delay of Aura effects 

A random NN effect is applied to allies in 10m range, Aura effects warning Showing Symbol for NM status effect debuff

No Shields, Vampire Health Drain, Vampire Energy Drain, Low Gravity, Enemy death detonation

Allies in Aura range receive 300% Damage buff.

Channelled ability drain with ramp-up similar to Valkyr Hysteria

Link to comment
Share on other sites

Not my personal preference, I wanted an Asura/Beastmaster frame instead of a derp/meme frame but whatever. 

For a passive : Energy Tendrils latch onto enemies to leech life and energy/Bits of frame/tendrils swarm the frame as a shield while launching automatically at nearby enemies to damage and cause random debuffs which depletes the swarm visually until you reset with one of it's abilities.

1. Lariat> An energized large tendril/arm extends into a devastating frontal sweep with energy steal/swipes with an an energy sword with a wave of damaging void energies. 

2. Gungnir> The arms/tendrils become spear-like and launches you into a hurricane of spinning death while the body morphs into serrated edges, useful for clearing distances and shields/tough armor.

3. Chaos Control> The channeled void energies in the tendrils all over it's body light up and cycles an aoe set of debuffs that jump to a new enemy every time an affected one is killed up to 10x.

4. Void Overture> 4 Cannon-like arms morph from the tendrils making him a fortress, his melee become Exalted energy blades with 2 extra tendril arms and his Primary becomes an exalted beam cannon as his 4 cannons bombard with aoe blasts and passively with covering fire when using melee.

Link to comment
Share on other sites

Passive - 
- The % of the damage received from gunfire is absorbed as shrapnel and has a % bar that fills up
- The more % you have the more defensive you are ( idea )
- Damage will consume % (shrapnel bar) 
Or - The % of the damage received from gunfire is deflected back at the target ( can be 5% to 15% ) 

 

1st Ability - Knock out knee                                                                                                                                                                                                                                                     The user short dashes forward bashing the enemy with a fierce knee jab! 
(Can damage enemy armor and adds shrapnel to the % bar of it's passive ) 
 

2nd Ability - Frag out                                                                                                                                                                                                                                                                The user blasts all the shrapnel around it away damaging enemies caught its range and disorients them for x Seconds ( depending on the %l of shrapnel used )
(Can proc bleeding depending on the % of the shrapnel when used ) 

3rd Ability - Roundframe Kick
The user spins frantically knocking and damaging enemies in it's path
(Can be used to move around quickly or crowd controlling )


4th Ability - Frame Sentry
The user enters into his most powerful form becoming the protective weapon used in the old war by the orokin
deploying a canon from it's back and can fire shots with explosive outcomes
( While in this form the user is immune to damage and knockdowns but cannot move )


My thoughts on this warframe idea

So i had this 1 or 2 ideas merged together into this soldier kickboxer Warframe.
a ancient build used way back during the old war and tweaked a lot during battle to fit the needs for victory.. the old user of this old warframe saw carnage and death during that dark period and was eventually put to rest and now it's time for it to be restored into fighting conditions.. like and old tank vet giving his life for the cause yet again. haha

Hope you all like this little idea <3 Love you all DE 
P.s. give banshee some sick ghostly screams!! >:D haha
 



 

Link to comment
Share on other sites

Passive: status chance for all attacks increased by 30% for the player and all allies 

1: Additional assimbily required- when activated at an object or dead enemy, the Warframe graples the object with it's void tendrals and adds that object to it's body for a set duration. Depending on the object, different buffs are applied. Standard enemies: armor buff, explosive or freezing barrels: cold or blast aoe, mod pickup or dropped loot: random stat buff, item locker: additional loot drop chance. Can hold up to 5 buffs. (Does not work on live enemies)

2: connection error: enemy accuracy dropped to near zero for set duration

3: rewire: when casted on an Allie, the Warframe rewires the other warfrme, removing all negative status effects, and any additional status effects gained within a set duration will be positive instead of negative. Hold to cast on yourself

4: extra parts: the Warframe splits its parts into 3 groups with 2 being ai and the player controlling the 3rd. Each copy will have either your primary, secondary, or melee. Swapping weapons instead swaps which copy the player is in control of. The 2 ai copies are capable of using all previous abilities with 50% of their original power. Hold while pointing at a location to have the 2 copys move to that location or if aimed at an enemy, attack that enemy. 

Link to comment
Share on other sites

Passive- Broken Heart: When enemies are being kill, broken warframe would absorb body parts and gain extra health stacks up to 5 stacks with each increasing 250 Health

1st ability- Broken Arm: Warframe gets the ability to change their arm into a type of weapon, from melee, rifles, and Cannon 

2nd ability- Broken Roar: Warframe Roar in an Aoe range which Stuns close enemy while disarming the rest further away costing 1 stack of broken heart 

3rd ability- Broken Soul: consuming 1 stack of broken heart to empower broken arm abilities, melee get a huge slash, rifle attack damage and speed increase, Cannon get a strong blast 

4th ability- Broken Body: Consuming all the stacks of broken heart and create a explosion that does damage to large radius of enemies and stun the ones that survived the blast

Link to comment
Share on other sites

Armor-50                      

Energy-175                   

Health-100           

Shield-100                      

Sprint speed-1.00         

Passive-Energy leakage- The Warframe leak energy to itself and its allies depending on how low its Hp is (100% Hp = 0.5 energy per second in a 10m radius, 50% Hp = 1 energy per second in a 25m radius, 25% Hp = 2 energy per second in a 50m radius)

 (know this is a bit of a stretch and a lot of work but hear me out)

1st ability-Reconstruct-The Warframe will have three different forms. Red will be Assault mode. Blue will be a Tanker mode. White will be Life mode. (Colors as based on concept will change if you change them) You can tap the ability to rotate through them in, Assault->Tanker->Life then back to Assault. Holding the ability will rotate the opposite direction allowing to switch from one form to either of the other two

Drain-25 energy

2nd ability-Name pending-This ability is targeted AOE that’s has three different affects them. In Assault mode it deconstructs enemies. For armored enemy’s it will reduce armor by 50%. Shielded enemies will have shields reduced by 50%. Those with neither will have Hp reduced by 50%. In Tanker mode it builds up ally defense. This will also do scaling damage based on enemy level Will give allies hit by the blast a 50% damage reduction. In Life Mode given regenerative property’s regening 15% of hp per second. The ability can be held for a large blasted centered on the player.

Drain 50 energy

Range 30m

Radius 8m

Charged radius 12m

Debuff duration 25s

Buff duration 18s

All buffs and debuffs scale with strength

Armor and shield debuff cap at 100%

Health debuff caps at 75%

Damage resistance caps at 80%

Health regen caps at 50%

3rd ability - Name Pending-This is a toggle ability. In assault mode while active your sprint speed is increased +0.20 and you and allies gain 25% damage, fire rate, and melee attack speed boost. In Tanker mode you gain 200 more armor and you and allies gain adaptation (works like the mod does at max level and can stack with the mod) In life mode you gain 100 extra shield and Hp and you and allies gain 3%

Drain- 25

Drain per second 2 (0.5 extra drain per ally, only players things such as pets and specters are not affected though the life steal will heal companions of a player)

Buff radius-12m

Buff duration 6s (allies that leave the buff radius will keep the buff for a short while unless the ability is toggled off)

Stats boost and buff increase with power strength

Power strength makes it so adaptation gains more per hit Ex. If base is 10% then 200% strength makes so a hit gains 20% reduction

 

4th ability -Ultimate Being-This is a toggle ability that does not drain energy. While in this mode you will look like the concept art does now.  While in this form you get the benefits of all three modes when you cast your 2nd and 3rd ability but they cost three times the energy to cast

Drain-75 energy

 

 

Link to comment
Share on other sites

Passive - Biologic integrity

Health, armor, and shields scale from the amount of assimilation counters you have (capped at some point for balance)

1st ability- Deconstruction (free of energy cost): The Warframe disassembles into it's deconstructed form, becoming invincible for the duration of the ability. Being in your deconstructed form will allow you to activate your 2nd and 3rd ability, as well as allow you to trigger your 4th's deconstructed variant of the ability. While in you deconstructed form, you are unable to use any part of your arsenal (weapons, gear, archgun, etc.) or go into your operator form. Turning into your deconstructed form removes one counter from your Assimilation counter. When the ability expires, you return returned to your Warframe form (you do not gain the benefits of your 3rd ability if you let this ability expire)

2nd ability - Assimilation (free of energy cost): while in your deconstructed state, you can target an enemy and absorb them by latching onto them with your tendrils.  When they get pulled into your core, they get deconstructed and added into your bioenergy, adding one unit to your Assimilation counter as well as giving you energy. When they are connected to your tendrils, they struggle to get out and will not fire their weapons. 

3rd ability - Reconstruction:  While in your deconstructed form, activating this ability will rebuild your Warframe, restoring your health and shields to full as well as give you a temporary speed, melee dmg and health regen buff (make this scale based off your Assimilation counter)

4th ability - Mass Conversion:  the Warframe latches on to multiple enemies in an area around it.  If Mass Conversion is cast while deconstructed, it pulls all latched enemies to the player and assimilates all of them (behaves like the 2nd ability but at a larger scale). If it is cast in Warframe form, all latched enemies will have a surge of energy sent to them, causing them to erupt into 1-3 energy orbs each. This ability consumes either no energy when cast while deconstructed, or all of your energy and Assimilation stacks if in your Warframe form. 

Link to comment
Share on other sites

1 Void Seep: opens x area around him to void influence, enemies influenced by the void can be stunned, take damage, or occasionally transform into a lesser corrupted unit of the same faction. Ex: Shockwave moa --> Corrupted Moa. All are "marked" by the void. Holding the ability drains more energy, while growing the corruption. NOTE: This void corruption would persist for a significant amount of time, making it useful for defense, interception, etc,  but only affect units who enter them for the first time.

2 : Void Spawn: Spawns x amount of friendly Fallen warframe Specters per x amount of energy chosen to be expended. These units are significantly stronger in void Corruption. These units explode upon death, seeping the void into the units around them, with the same effects being applied as ability one.

3: Void Sacrifice: Immediately explode all friendly Tenno Spectre units- much like in ability two, giving yourself and other teammates in the void corruption extra armor and health for each enemy marked by the void in this way.

4: Void Sanctification: The broken warframe calls upon the spirits of the Tenno who once utilized the warframes he is built from to enact their revenge, causing every friendly Tenno spectre unit, as well as every "marked" enemy unit to explode in a blinding blast of light, enemies around these explosions burn, and are disoriented. All enemies within the void influence are blasted out of it's radius, taking burning damage, and if killed, drop energy orbs.

Passive: Shared Essence: The bolstering abilites (Volt's speed ability, Valkyr's Warcry, etc.) of other warframes are x% more effective on the broken warframe, due to his many diverse parts being able to connect uniquely with each of his teammates warframes.

=============================================================================================================================================

The idea here is that the Broken war frame would grow the corruption as fast as possible, marking as many units as possible, and then sanctify them for more energy to do it all again. If things go south, Void Sacrifice can be used as a last ditch effort to save from being downed. The broken warframe and his team having to manage where the corruption is to reap it's rewards adds another layer to the chaos of battle, and would synergize well with many other frames. thanks for your time :)

Link to comment
Share on other sites

passive-dislocated each time hit by the enemy it armor stipes the enemy 

1st abilty(GliTch) phases through all enemy attacks for a short period of time and able to teleport 5m

2nd ablity(Loop) all enemies who dare to touch him will get blinded and half of hp will be taken

3th abilty(ChEat) uses void energy to give him and his allies 90% crit dmg 85% health or 100% armor

4th abilty(DELETE) creates a aura that slowly decay the enemy body gives extra dmg per enemy 

 

Link to comment
Share on other sites

Theme: "broken" as in "glitch between Warframe and sentient"

 

Passive: Unfinished Design

Broken Warframe becomes more unstable as he uses his abilities. He has a meter at the bottom right, that fills up with energy used. When at at least 100% meter, the next gunshot, melee strike or held down ability 1 fires an overload-burst fast projectile at the aiming recticle, that explodes on impact for X amount of Void damage in a X meter radius. The meter can be charged up to 300% with every 100% granting one projectile. A projectile fired from 300% charge deals double damage and has 50% increased radius.

Ability 1: Joint Barrage

Broken Warframe releases a barrage of X amount of Void missiles from the links between his body parts, that autotarget  enemies.

On tap: selects random enemies in a radius of X meters.

On button hold: instead shoots all projectiles at the nearest target to the aiming recticle, amplifying the damage by X% (plus the passive projectile, if at at least 100% charge)

The passive projectile has autotargeting as well, if fired this way.

Ability 2: internal Anomaly

For the duration of X seconds, Broken Warframe artificially overloads himself, charging up the passive meter at a rate of X% per second with increasing speed. The connections between his body parts are also strengthend, granting him X% damage resistance and X health regen per second.

Synergy with Void glitch: while Void glitch is active, the passive charge rate is doubled.

Ability 3: Sentient Plated Armor

Every different body piece of Broken Warframe is covered with a sentient alloy, that negates the damage of the next incoming attack to that body part. The plating of that part then brakes, granting X% passive charge. Reactivate to refresh all armor.

Ability 4: Void glitch

Toggle Ability. Broken Warframe temporarily glitches over to his sentient side, converting all damage he deals with weapons into Void damage and amplifies it by X%. Additionally, he has reduced gravity, allowing further jumps, longer air time, and faster airborne movement. The energy drained by this ability fills the passive meter.

Link to comment
Share on other sites

When i think of a broken warframe of this calibur I think of a warframe variation of Zaws and Kitguns. And that hed use a certain warframe parts when building and rebuilding him that would justify whose abilities and what specific abilities hed get to use. I.E a saryn neuroptic get her first ability, nova chassis get second abilitie, rhino system get 3rd ability, and his ult would be something crazy but balanced like hed give everyone on the team a temporary exalted weapon to use that utilizes the essence of the warframe parts his body consists. In terms of cosmetic functions of having other body parts hed have a base form and his body would change slightly with the last warframe power he used. Its just an idea. Not really even a good submission just pitching that idea out is all.

Link to comment
Share on other sites

Passive - Has a pet sentinel that flies around and shoots void lasers

1. Creates placable turrets that shoot void lasers
   Rank 0 - 2 turrets

   Rank 7 - 3 turrets

   Rank 14 - 4 turrets

   Rank 18 - 5 turrets

2. Creates an aura that boosts the damage of your and ally’s sentinels and moas. (Revives moas or sentinals if dead)

3. Creates wave of energy that clears positive status effects on enemies, and clears negative status effects on allies

4. Overclock - boosts attack/reload speed and damage of all ally sentinels, moas, and turrets. Also boosts attack/reload speed and damage of your primary and secondary

Link to comment
Share on other sites

1st: He Pulls a Buff from a enemy, removing from such enemie ( example, steals armor from grineer, or shield from Corpus)

The affected enemie will have his spirit broken and stay still and unable to fight for a little time

 

2nd: He opens his body showing his true self, braking the will of the enemies in a radius around the warframe. He then leaves a copy of his true self in the position where he activated the abilitie. This copy will stay still, and break the will of any enemie that enters the copy radius, for some time

 

3rd: While active, enemies killed near the warframe will have their body parts broken and pulled into the warframes body, covering part of it. The more body parts it has, the more damage reduction it will have, but its speed will decrease as well. This abilitie drains energy over time

 

4th: The warframe blows himself up in a radius. All enemies in the radius will suffer direct life loss, ignoring shields and armor. As the warframe reassembles himself, the damage dealt to enemies within the radius, will convert into health for the warframe. All affected enemies will have their wills broken.

 

Passive: Enemies whose wills where broken, will take extra damage from all sources, and have higher chance of dropping life or energy orbs

Link to comment
Share on other sites

Ok Hopefully my ideas get picked for Design or even if one is useful I'm happy I contributed here they are 

(1. Cell Shift: Using the Parts on the "Broken Frames" Arm on one hand The parts morph into a Melee Weapon and on the other arm It morphs into a Primary Weapon you would need to Use a Ability Swap Wheel like the one used on Vauban and Grendel To shift between Weapons)

(2. Void Burst: Using the Void energy in the the "Broken Frames Body" it summons Void energy and imbues the CELL SHIFT Abilities with Void energy Like An Opperator Amp or If CELL SHIFT isn't activated it Uses a Powerful Void Beam That Latches onto enemies and Drains There health And Transfuses into Energy for the Frame)

(3. Lost Divide: small Parts Disassemblefrom the "Broken Frames" Body and enlarge into 3 Clones of the Frame like mirage but they are Sentient Like Excalibur Umbra or Wukong and they provide support with Each weapon you are holding or they Use CELL SHIFT to manifest weapons)

(4. Perfection: The "Broken Frame" Becomes Whole For 1 Minute OR 1 Minute 30 seconds and all Stats Health Shields Armor act and Abilities are at Full Power And A 25% Buff of all Stats apply to All Teamates in range BUT if "Perfection" isn't Activated All abilities and Stats are at Half Power seeing as hes not a Full Whole Frame he's Broken)

Passive: Opperator Gets a 20% Boost to Health on Transference and a 10% Damage boost Seeing as The "Broken Frame" is made of Void energy

I hope DE Takes a few of my Ideas into Consideration 

 

Link to comment
Share on other sites

Passive   he has a broken power gauge meter the more he uses his powers the more unstable its untill it brakes and when it does energy costs more but your power is increased by 50% for 60 sec

Ability 1 he can rip his arm off and throw it at people and stun them

Ability 2 he can glitch and teleport back to were he was 30sec ago and get all his health back

Ability 3 create a power surge that stuns all enemies and increase attack speed and fire rate for him and friends for 30sec 

Ability 4 falls apart and create a massive explosion

Link to comment
Share on other sites

Passive (Void Born) : (Frame) has no shields. As (frame) receives damage, up to 5 parts (Left boot, right glove, right shoulder piece, left leg piece, helmet) will detach for each 20% of health lost (relative to original modded max health), unlocking upgrades to (frame)'s abilities and reducing (frame)'s maximum health and armor by 20% per piece (multiplicative after all other mods or adjustments). After 2 seconds, parts may be manually recovered, fully restoring that portion of health and restoring maximum health and armor but downgrading abilities. (frame) may use abilities while downed, but not in a nullifier bubble.

 

1 (Puncture) (25 health, energy if downed) : (Frame) lets loose a spread of (2/3/4/5) void energy beams (5° random spread), dealing (75/150/225/300) Puncture damage over (10m/10m/15m/15m) with a (20%/30%/40%/50%) Status chance (Status Duration affected by Duration %) per beam. For each part lost, gain (75/150/225/300) 1+: Corrosive, 2+: Radiation, 3+: Magnetic, 4+: Viral, 5: Void damage.

2 (Impact) (50 health, energy if downed) : After charging (5s/4s/3s/2s, less charge time with lower duration and natural talent) (Frame) fiercely punches in a direction with such a violent force that it deals damage to himself in the process, creating a 0.5m (not moddable) ray of void energy and dealing 50 void damage with a 100% status chance along with the punch itself dealing (400/500/600/750) impact damage. The attack will also destroy the protection of enemies, removing (10%/15%/20%/25%/30%/35%/40%/45%/90%) (Based on level and passive upgrades) of the enemy's armor and absorbing (10%/20%/30%/40%) of damage done to enemy's shields as energy to himself (and allies, if downed).

3 (Slash) (50 energy) : (Frame) detonates all detached parts of himself, dealing 20% (affected by ability strength) of his original modded max health as slash damage to all enemies within (3m/6m/9m/12m) of each detached part with a (40%/60%/80%/100%, not moddable or 10/25/40/65%, moddable) status chance. All parts then regenerate after (10/8/6/4, +2 per part) seconds but do not heal and while not existing do not provide passive upgrades.

4 (Return to Form) (100 energy) : (Frame) dispatches all his extra energy from his energy pool, restoring allied energy pools with (20%/30%/40%/50%/60%/70%/80%/90%/100%) efficiency and dealing 10% of each enemy's health plus (20%/40%/60%/80%/100%, based off parts missing, based on efficiency) of the energy spent as (33%/34%/33% IPS, 100% True if downed) damage to all enemies in range, all of this within affinity range. Damage dealt while downed is returned in full as health and revives (frame) automatically if health received is 1000% his original modded max health.

Link to comment
Share on other sites

Hi, this is my proposal for the broken warframes abilities, and as of making and posting this I havent read this forum so if any idea in here resembles that of another post is merely coincidence and not trying to copy anyones ideas, and also if you wish to expand on these ideas feel free to do so!
Also if some of this abilities seem to similar to existing ones on other frames, its no out of context of a broken frame made of other frame parts to have similar ways of using its abilities or have similar outcomes (at least thats what I think) Also the abilities I have think come from the context of a broken frame made of surplus parts from other frames seeking to be complete again, evolve and turn this into advantage on the battlefield, Because this frame has no name (yet) I be refering to him as "Broken" through this post, tho if I had to choose a name it would be "Pars" for "Partial" in latin. Also (3rd time geez) any numbers in this post may be suject of change.

Pasive:
Broken Jelousy: "Broken" gets 25% more damage on the first shot/hit on a enemy with full health

Ability #1: Asemble
"Broken" can cycle through 3 options of armor (as titanias tribute or ivaras quiver) and will consume energy to frabicate de armor (just as inaros scarab swarm). Also hold the ability key after completion of the armor at any point to shred it automaticly if desired. These armors will tear and get damaged but not from enemy attacks but as "Broken" uses its other 3 abilities, as it uses "armor bits" as aditional cost, however their full effect is retained until the armor is completely used up
The armor types are:
• Defense: hardened armor buffing the frame with: 800 armor, 100% knockdown resistance, 25% power duration
• Agility: light armor buffing the frame with: 200 armor, 20% increase in parkour, sprint sprint speed and slide, 25% power range
• Offense: medium armor buffing the frame with: 500 armor, 25% (additive) increase in critical and status chance, 25% power strenght
Power strength and efficiency affects this ability, power strenght in modifying the numers of the buffs (except of course the ones that affect power atributtes) and the numer of uses the armor gets to expend on abilities (max of 20 "for now"), and efficiency affects how much energy is consumed when constructing the armor.

Now with the types of armor out of the way we can talk about how each armor affects the other 3 abilities

Ability #2: Finishing touch
By using 50 energy at base and at the cost of 3 armor bits, "Broken" will lash out some of the bonds that hold him together to an enemy and steal its very essense, the enemy is proc with radiation and 50% of its defenses stripped, leaving confused and broken.
This is a another self buff ability, however its effects will differ on what armor you are using and what faction you are targeting (why faction? This is mean to always give you an upper hand to the faction you are currently fighting)
Also while active any armor bits costs are reduced by 2. This ability is recastable. If armor is depleted while this buff is active it will remain while unarmored or while making the same type of armor, but making a new armor will end it prematurly.
Duration at base 25 seconds
Armor buffs:
• Defense: modable damage reduction with 40% at base with max at 90%
• Agility: modable ability casting speed with 20% at base with max at 50%
• Offense: modable damage increase with 50% at base with max at 150%
Enemy specific buffs
• Grineer: all weapons can proc corrosive with their respective status chance
• Corpus: all weapons can proc magnetic with their respective status chance
• Infested: all weapons can proc viral with their respective status chance
• Corrupted: all weapons have a 60% chance to gain aditional status procs
• Sentient: all weapons do 25% more damage to enemy units
This ability is affected by power strength by affecting the % increase of the armor buffs, duration affects the time the ability is active and efficiency how much energy the ability uses for its cast.

Ability #3: Construct
By using 75 energy at base and 5 armor bits as cost, "Broken" can make a tower which makes a localize area of its #2 ability for allies to use in an area of 15 meters at base, however they only get the benefits while inside the area of effect. This tower does not poses duration but rather a health bar (which is 75% of "Broken" modded health and armor). It is possible to make up to 3 of this towers and its posible to have each type of armor tower at the same time. "Broken" can heal its towers completely by aproaching them and sacrificing 4 armor bits. Healing a tower made from a different armor from the one you have currently will transform the tower into the one of the current armor (Example: healing a offensive tower with defensive armor will transform the offensive tower into a defensive one)

This ability is affected by power range by affecting the range of the effect area and power efficiency affects how much energy is used casting it.

Ability #4: Weaponize
By using 100 energy at base and 10 armor bits, "Broken" can weaponize himself and its armor and make its exalted arm cannon "Debellatio" using his energy reserves as ammo, only consuming it while firing (acting as Ivara's artemise bow). Fully modable, this arm cannon changes stats depending in which armor it was summoned:
Base damage type: radiation
• Defense: avarage damage (350 at base), high critical (50% at base) low status (10% at base) charge type (like the larkspur secondary fire) with a high explotion radious.
• Agility: low damage (150 at base), low critical (10% at base) high status (50% at base), high fire rate type (like basmu primary fire)
• Offense: high damage (500 at base), average critical and status (25% at base) 3 meters of punch through, semi auto type with average fire rate (just like a sniper/railgun)
This ability is affected by power strenght, affecting base damage and power efficiency, affecting how many energy per shot is used.

I wish I was an artist to provide decent images on how I depic each ability, sorry about that

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
×
×
  • Create New...