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Open Call for Warframe Ability Ideas!


[DE]Helen

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Пассив: не имеет энергии, но может за раз иметь ~10 использований умений(использует части себя), если использовать все части, то теряет часть здоровья

1 скилл: жертвует 1 часть на порабощение врага(можно до 5 для усиления юнита, при повторном нажатии дает больше частей себя)

2 скилл: ставит часть себя на землю как турель(до 3) при зажатии возвращает ВСЕ части себя

3 скилл: липнет на врага и разрывает его на свои части (до 5 одноразовые)

4 скилл: вселяется, жертвует все части(можно во врага или warframe) если во врага, то берет над ним контроль. Если в warframe, то действует как поддержка и берет часть урона на себя, и усиливает способности(выглядит как шикарная броня *-*)

Знаю что не очень но я прада бы хотел увидеть фрейма броню с диким контролем

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Shield 317 (Initial charge)

Health 531 (Initial charge)

Armor 180(Initial charge, 80 minimum)

Energy 193 (Max charge)

Passive: Entropy.

Incoming damage now goes directly to health, shields increase when health damage is taken, taking up to 1% damage as shield, damage mitigation is applied to health just like armor. When you have less than 5% health, the shields will work normally and will not recharge with the damage until you have more than 5% health.

1)Transparency

Throw an enemy and others nearby off the map, they will freeze for a specified time and take damage per second, at the end of time survivors and corpses reappear at a random location in the scene the player is in. 

  • Cost 25 Energy
  • Duration 27s [Ability Duration]
  • Damage / Second 193 (Penetration, Impact, Slash) [Ability Strength]
  • Range 29m [Ability Range]
  • Radius 11m [Ability Range]

While in "Cheated" effect, Errors work as damage multiplier.

 

2)Cheated

The warframe freezes, but the camera continues as if it is still moving normally, what the camera sees as warframe is a senseless, distorted holographic copy that can pierce enemies, enemies will fire the distorted copy and everything will work normally, however the longer it lasts In this state, more errors will accumulate. Reactivating the ability will return us to the original position, recovering a percentage of health, shield and armor according to the state we were in before activating the ability the first time. The amount of accumulated errors is converted to energy when the ability is reactivated.

  • Cost 50 Energy
  • Duration 31s [Ability Duration]
  • 43% Recovery [Ability Strength]
  • 0.77 Error / Second [Ability Strength]

 

3)Atone

Create a crack on the target surface, nearby enemies are attracted to the crack causing them to fall on it, you can create a new crack on another surface, the warframe and allies can use them to teleport from one to the other, the Enemies will simply stay inside it until the skill's time is up, when that happens (or when the ability is activated a third time) the crack will explode, expelling all the enemies through the initial hole causing great damage to all who were inside. 

  • Cost 25 Energy
  • Duration 39s [Ability Duration]
  • Damage / Second 159 (Penetration, Impact, Slash) [Ability Strength]
  • Explosion Damage 897 (Penetration, Impact, Slash) [Ability Strength]
  • Crack Radius 5m [Ability Range]
  • Attraction Radius 14m [Ability Range]

Enemies affected by Transparency are also affected by the blast taking even more damage from it.

  • Damage Multiplier x2 [Ability Strength]

 

4)Distortion variant

The warframe look down and with its own hands breaks and stretches a distorted piece of the surface of the floor to create a distorting altar, can be switched between different effects for the altar. Altars attract enemy fire and possess their own health. Altars simulate some abilities from some other warframes. It can be placed up to a maximum of 3 alters, the altars will be connected by yellow lines that when having the 3 deployed will create a perimeter in which the enemies that enter will be paralyzed and that heals allies.

  • 5 Energy / Second / Altar [Ability Duration]
  • Health / Second 50
  • Connection range 15m

1)The first altar invokes the slicing waves of excalibur's exalted sword, shooting the waves at nearby enemies.

  • Damage 125 (Penetration, Impact, Slash)  [Ability Strength]
  • Wave / Second 2
  • Range 20m [Ability Range]
  • Health 5000 [Ability Strength, Health Mods]

 

2)Summons the Banshee Earthquake

  • Damage 100 (Explosion)  [Ability Strength]
  • Range 20m [Ability Range]
  • Health 5000 [Ability Strength, Health Mods]

 

3)Summons Nova's Molecular Impregnation to slow nearby enemies and explode them with their antimatter.

  • Explosion Damage 400 [Ability Strength]
  • Explosion Radius 7m
  • Summons 1 every 5 seconds
  • Slowness 15%
  • Range 20m [Ability Range]
  • Health 5000 [Ability Strength, Health Mods]
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6 hours ago, [DE]Helen said:
  • One submission per player. Be sure to include all of your Ability ideas in one post!
  • 1-4 Ability ideas and 1 Passive idea per player.
  • Ability ideas can’t be changed after they are submitted. You may edit your post to make small changes like fixing typos. "Reason for edit" will be reviewed.
  • If there are duplicate submissions, only the one that was first posted will be considered - we’ll be watching!
  • Ability ideas must be original. Your submission can be from a post you made elsewhere as long as it’s your own!
  • Abilities might be slightly altered by the Dev Team as needed to ensure consistency with Warframe’s overall design. 
  • Do not reserve spots in this thread.
  • Only post submissions in this thread.
  • Submissions that do not follow these guidelines will not be considered. 
  • Chosen Ability ideas become property of Digital Extremes.

'Cause I don't have a name for it, I'm just gonna call em Warframe as a [PH] 😛

Passive - Pieces of Warframe's legs or Void tendrils from Warframe are left behind after a bullet jump, returning after a short duration, The returning piece acts as an unstoppable projectile, knocking down enemies in its way to its owner. Movement is not changed while the bits are missing, however an animation (similar to a limp but functionally identical to standard movement) would be neat.

1 - What Once Was - Cycle through 3 (de)Buffs, drawing power from those that came together to build Warframe. Tap 1 to cycle, hold 1 to use the selected buff (like Ivara). Icon designs are based on the aesthetic of the 3 types of bits which compose Warframe. Duration is dependent on, well, duration stat. 25 energy used on cast. Each buff has a special casting noise, similar to those the progenitors may have made.

  1.  (Red icon, armor) - +100% Armor, -50% Movement Speed (similar to a Hobbled dragon key)
  2.  (Tannish icon, health) - +100% Health, -50% Armor
  3.  (Blue icon, shields) - +100% Shields, -50% Health

2 - Separated from Self - The Tendrils within Warframe loosen and relax - dropping all pieces of the body to the ground. The Mass of Tendrils holding Warframe together is unleashed, acting as its own entity, while still being controlled by the player.

Ablilties and weapons are unusable in the Mass. In their places, the Mass can use its tendrils similar to a spear (like Gara's 1, but longer range), allowing pinpoint accurate hits on a single target (eg, taking out a single corpus camera with one shot). Additionally, the Mass can flail around at the press of the [Melee] key, hitting targets within (Range stat * 2 for example) meters. The Mass has a slime-esque movement, and is much less detectable than Warframe itself (but not invisible). While in the Mass, movement speed is increased, but armor and health are sharply decreased. Shields are removed in the Mass. Dying in the Mass begins Reconstruction, with a penalty to Warframe, similar to the Transference Static. 

Hitting 2 again begins Reconstruction - a laborous task. The Mass takes time to regather and rebuild Warframe, like a few seconds or something. While Reconstructing, movement, abilities, and weapons are unusable, however Warframe is immune to damage while in Reconstruction. Pretty decent energy drain while in the Mass, but not in Reconstruction.

3 - Break their Minds - Casting on an enemy sends a small Tendril out, where a short animation plays, and the Tendril burrows into the enemy. This enemy then behaves similar to a Revenant Thrall or a Mind Controlled enemy, shooting its previous allies for (Duration). However, at the end of the duration, the enemy will realize what its done, and focus-target Warframe specifically for a short time, similar to if Warframe gained literally the highest threat level possible. 75 energy used on a cast.

4 - Limits Broken - The Tendrils encompassing Warframe are relaxed, yet not severed. The Warframe flails, throws, strikes, and jabs with its pieces. Similar to an Exaulted melee, but with a chaotic, nearly nonsensical combo set. Arms are thrown like a glaive, legs are used as hammers, fingers as spears, tendrils as whips, etc. etc. Basically an amalgamation of multiple Melee types, all at once. Drain while using.

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Passive- Reassemble: When downed you body will fall apart, you are able to crawl and reattach you body to revive yourself. As counter balance your bleed out timer is faster.

1- Leech: Your tubing forms a tether with a target. If that target is a enemy then you will drain energy from them as long as you stay connected. If that target is an ally the two of you are allowed to share each others energy.

2- Graft: You rush forwards and tear into a enemy, if they die you will replace one of your limbs with one of theirs. depending on enemy type each limb(max 4) will give bonus Armor/Shields/Health but will lower your max energy.

3- Feint: you will collapse into a pile on parts on the floor, enemies targeting you will lose focus. Recasting this will reform you. If an enemy is near you when reforming you will attempt to steal a limb from them.

4- Overwhelmed: Your core can handle no more, you temporarily collapse sending bolts of energy everywhere. The attack radius is massive, but target selection in this radius is random. This will continue until you cancel or your energy runs out.

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7 hours ago, [DE]Helen said:

Community-Created-Warframe-Header-alt-blue.jpg

We’re calling upon the Warframe community to create the next Warframe! You can stay up-to-date on the design phases in the official Community-Designed Warframe thread.

Community artist, Eornheit has created the official Warframe concept art based on the Broken Warframe submitted by eaterofstorms!

We need four Abilities and a Passive to complete the community-designed Warframe. Share your ideas with us! The Warframe team will be using your ideas in-game.

Official Concept Art by Eornheit:

Broken_Warframe_Concept (1).png

The Dev Team has expounded eaterofstorms’s Broken Warframe theme. Use this description to inspire your Ability ideas!

Assembled from the remnants of Warframes destroyed during the Old War and held together by Void energy. 

How to submit:

In this thread, share a description of 1-4 Warframe Abilities and a Passive. Base your ideas on the Broken Warframe theme and Eornheit’s concept art!

You may include values with your Ability ideas, but please keep in mind that these values might be changed by the Dev Team later in the design phase.

Guidelines:

  • One submission per player. Be sure to include all of your Ability ideas in one post!
  • 1-4 Ability ideas and 1 Passive idea per player.
  • Ability ideas can’t be changed after they are submitted. You may edit your post to make small changes like fixing typos. "Reason for edit" will be reviewed.
  • If there are duplicate submissions, only the one that was first posted will be considered - we’ll be watching!
  • Ability ideas must be original. Your submission can be from a post you made elsewhere as long as it’s your own!
  • Abilities might be slightly altered by the Dev Team as needed to ensure consistency with Warframe’s overall design. 
  • Do not reserve spots in this thread.
  • Only post submissions in this thread.
  • Submissions that do not follow these guidelines will not be considered. 
  • Chosen Ability ideas become property of Digital Extremes.

We understand that we can’t avoid duplicate submissions, so please do your best to submit ideas that have yet to be presented, and we’ll do our best when sorting through to ensure there is a fair opportunity for all!

Selecting the Final Abilities:

Call for submissions will close on Thursday, April 30 at 1:00pm ET.

The Warframe Team will review all submissions to select the community-created Warframe’s Abilities! We may mix and match submissions from multiple players. Please keep in mind that we might make small changes to Abilities to ensure the community-created Warframe is consistent with Warframe’s overall design.

 

7 hours ago, [DE]Helen said:

Community-Created-Warframe-Header-alt-blue.jpg

We’re calling upon the Warframe community to create the next Warframe! You can stay up-to-date on the design phases in the official Community-Designed Warframe thread.

Community artist, Eornheit has created the official Warframe concept art based on the Broken Warframe submitted by eaterofstorms!

We need four Abilities and a Passive to complete the community-designed Warframe. Share your ideas with us! The Warframe team will be using your ideas in-game.

Official Concept Art by Eornheit:

Broken_Warframe_Concept (1).png

The Dev Team has expounded eaterofstorms’s Broken Warframe theme. Use this description to inspire your Ability ideas!

Assembled from the remnants of Warframes destroyed during the Old War and held together by Void energy. 

How to submit:

In this thread, share a description of 1-4 Warframe Abilities and a Passive. Base your ideas on the Broken Warframe theme and Eornheit’s concept art!

You may include values with your Ability ideas, but please keep in mind that these values might be changed by the Dev Team later in the design phase.

Guidelines:

  • One submission per player. Be sure to include all of your Ability ideas in one post!
  • 1-4 Ability ideas and 1 Passive idea per player.
  • Ability ideas can’t be changed after they are submitted. You may edit your post to make small changes like fixing typos. "Reason for edit" will be reviewed.
  • If there are duplicate submissions, only the one that was first posted will be considered - we’ll be watching!
  • Ability ideas must be original. Your submission can be from a post you made elsewhere as long as it’s your own!
  • Abilities might be slightly altered by the Dev Team as needed to ensure consistency with Warframe’s overall design. 
  • Do not reserve spots in this thread.
  • Only post submissions in this thread.
  • Submissions that do not follow these guidelines will not be considered. 
  • Chosen Ability ideas become property of Digital Extremes.

We understand that we can’t avoid duplicate submissions, so please do your best to submit ideas that have yet to be presented, and we’ll do our best when sorting through to ensure there is a fair opportunity for all!

Selecting the Final Abilities:

Call for submissions will close on Thursday, April 30 at 1:00pm ET.

The Warframe Team will review all submissions to select the community-created Warframe’s Abilities! We may mix and match submissions from multiple players. Please keep in mind that we might make small changes to Abilities to ensure the community-created Warframe is consistent with Warframe’s overall design.

1st ability (draining touch) uses void energy to drain health from enemies and restores shields and energy for 10 sec. (like inaros sarcophagus)

2nd ability (salvaged armor) uses enemy bullets to increase its armor the more bullets the higher your armor

3rd ability (voids chosen) attach a piece of yourself to enemies that will cause them to fight for you when a chosen dies you gain energy and buffs your damage

4th ability (void unleashed) (become one with the void) abandon your broken shell and become pure void energy fire a beam of void energy, become invisible to enemies,and any enemies you dash by become chosen last until energy runs out

passive: first time you die you reassemble with halve your health and shields

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My thinking is that the different parts of various warframes would mean that the abilities would be a mish-mash of those from other frames. Here's my ideas (apologies if similar has already been posted, I haven't looked through yet!)

 

Passive: Loosely Assembled Shrapnel

A small portion of damage to Broken Warframe's health (and that of its blade twin) is reflected back to the attacker, as bits of it fly apart.

Scrap Attack

Ember Fireball / Frost Freeze / Oberon Smite / Volt Shock / maybe Hydroid Tempest Barrage and similar
Fires a random bolt, similar to the 1 abilities of the above frames

Blade Twin

Excalibur Exalted blade / Wukong Celestial Twin.

Equip a toned down exalted blade for a set duration, whilst splitting off half of the warframe into a celestial twin that will shoot the primary weapon. Set duration rather than energy drain, to make it different from exalted blade, and doesn't have the versatility of Celestial twin as locked to primary. Maybe have the warframe split in half, the extra half has a void energy aesthetic?

Shattered Globe

Frost Snow Globe / Gara Mass Vitrify

Like a Frost bubble, but holes get punched through it like Mass Vitrify. Maybe warframe gunfire  damages the bubble for extra damage or something? Not entirely worked out the details here, just like the aesthetic idea.


Part Storm

Revenant Dance Macabre / Nyx Absorb

Broken Warframe releases its physical parts, its form becoming purely the void energy and taking reduced damage from all sources. The parts fly round the warframe, dealing physical damage to all enemies. When the ability is ended, the parts reform, and a void energy pulse is released, dealing damage to enemies relating to the damage that was reduced. This damage type modifies to target select defences.

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I'm impressed and, in spite of myself, excited. 

I have not read any of the previous posts. Here goes.

PASSIVE

Stasis: The Broken Warframe's life force is Void energy itself. Therefore, he doesn't have health, energy or shields. Therefore, he cannot truly die. Upon "death", the Broken Warframe is stasis-locked and auto-ejects the Tenno. The Tenno can then feed life force back into the Broken Warframe by hitting him with Void blasts. (This needs a limiting mechanic, but I'll leave that to DE.)

 

ABILITY ONE

Void Synergy: The Broken Warframe gains a unique first ability based on whichever Focus school is chosen by his Tenno. I'll let DE decide what each of those abilities should be, but this allows for tactical options and pre-planning to meet different factions and odds in a variety of ways.


 
ABILITY TWO

Grappler: Connected via a line of Void sinew, the Broken Warframe launches his entire arm at a single target (rocket-punch). His fist punches through and out of the target's body and explodes out the other side, attaching itself to the target's back. A secondary explosion splinters the fist into secondary sharpnel-like hooks (in a cone to any surrounding enemies around the first target).

The Broken Warframe retracts his fist dragging all enemies back toward itself. Enemies are stunned allowing Broken Warframe to wreck the mob with melee.

Grappler has a secondary function: it gathers resources for the 3rd and 4th abilities. That's because when the Broken Warframe fires the Grappler, it also collects the genetic material of whatever target it hits. This is stored in a meter or wheel.

 

ABILITY THREE


Forge/Construct: Once the Broken Warframe has stored enough genetic material, he forges a clone of the enemy faction made of the genetic material/body parts of its enemies and filled with Void life energy. This clone can be controlled and resets enemy alertness levels. Broken Warframe becomes Void energy/is unseen for the duration of this ability.

The clone is duration based and offers a viable stealth option or a powerful distraction and ally against an opposing faction. It depends on the faction chosen upon cast.

Tap to swap between factions, hold to cast and forge the chosen Void-Flesh construct.

Example 1: On a Grineer tile, you'd forge a Grineer cosntruct and use it to complete a spy or rescue mission in stealth. 

Example 2: In a Corpus mission, you'd spawn any opposing faction and the clone will fight alongside you.

P.S. Forge/Construct is based on an old ability I created for a warframe theme. It is explained here for reference.

 

ABILITY FOUR

Monster: What's one more break for a Broken Warframe? With his back against the wall, the Broken Warframe draws upon all the pain of his severed parts, all the crushing defeats of the Old War, all his rage and loss, and charges his Void life energy until he explodes in all directions. The initial blast does decent to massive AOE damage to all around.

They say what doesn't' kill you only makes you stronger. What happens to a warrior who can't die?

The Broken Warframe's Void energy reforms, drags itself back together, and takes with it all the new genetic material of its victims. The Broken Warframe forms a massive organic exo-suit of armor around itself. This new form is boosted by the enemy factions health, armor, and shield values, and any faction specific attributes. 

The new organic exo-suit is powered by Void energy and has two fire modes. With it's left fist, it can smash and pound enemies flat with massive strikes (short range melee). With its right fist, it fires a massive beam of Void energy that incinerates everything in its path (long range primary).

 

I really was quite disappointed during theme selection and voting, but this artwork and the blurb gives me a little hope and hype. It inspired the set of abilities above. I didn't plan on submitting any ability ideas.

Thanks for the contest and good luck to everyone.

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1st ability: (Wrecking Ball) Scrap from enemies can be launched at a target

2nd ability: (Yoink) Strips armor from enemies adding to your armor value

3rd ability: (Devastation) Scrap from downed enemies collect on target area causing massive damage

4th ability: (Scrap Army) Collected Scrap makes smaller versions of frame to attack enemies 

Passive: Fallen enemies drop Scrap that is used as a resource and heals frame over time

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Passive: This Warframe always starts with it's two energy colors unlocked (only one for cosmetic abilities). When the Warframe uses their one and fourth abilities, the areas that are currently red on the base areas glow red as it channels the power of the first Warframe whose parts it has consumed and grants them increased health and bonus health regeneration for him and allies for the next x seconds. When they use their second and third abilities, the Warframe's blue areas glow with their secondary energy color and provides overshields and increased shield Regen to both them and their allies for x seconds.

Ability 1: Void Break - the Warframe causes enemies in a 10 meter cone to float in the air the air while taking the increased damage effect of void damage. When an enemy dies, their body shatters and fragments strike other enemies, dealing viral/gas damage if the target was infested,  corrosive damage if Grineer, or magnetic damage if corpus. The currently red parts of the Warframe's design glow with the Warframe's primary energy color and trigger the first part of his passive.

Ability 2: Soul Draw - the Warframe collects the life energy of recently deceased enemies and uses them to recharge their shields, providing overshields to him and allies in addition to his passive. If enemies were killed under the effect of or by Void Break recently, this ability provides energy from those targets instead. This ability makes the currently blue parts of his body glow the color of his secondary energy color and provide the corresponding second part of his passive.

Ability 3: Purgatory Link - The Warframe creates void tethers to enemies nearby, leeching their life to heal the Warframe while having them take a 10% of the damage the Warframe would take for x duration each. The Warframe can have up to 9 tethers and the amount of life leeched increases with power strength. If targets are inflicted with void break and die, they release aoe pulses that reduce damage for the Warframe, allies, and objectives by 5% (up to 45%) for the remaining duration of the ability and heals them for x amount of their life depending on power strength.  This ability makes the currently blue parts of his body glow the color of his secondary energy color and provide the corresponding second part of his passive.

Ability 4: Becoming  the Void - The Warframe overflows it's body with void energy,  transforming into an invincible pillar of void energy that draws enemy aggro to attack it. At the same time, the Warframe surrenders it's voncious to the void and creates a void Spectre that the player controls and can attack enemies with an exalted amp that uses pistol mods and is invisible and unable to interact with anything. When the ult's duration ends, the Warframe's concious returns and emits an AoE burst that damages enemies by a scaling percentage of the damage the Warframe taken by enemies and healing allies for half the amount. The currently red parts of the Warframe's design glow with the Warframe's primary energy color and trigger the first part of his passive.

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I do not mean this as a condemnation as I have recently suggested something similar in fan concepts, but what about a play on words where the "Broken Warframe" can pick whatever abilities you want from other frames, and the parts of those frames are stitched together in corresponding locations on the resulting "Frankenframe"? That being said, I would NOT want to just give the Old War themed warframe proto-powers of existing abilities since the point of the community suggested frame is to introduce some cool new features. Right?

My alternative idea is that I see three distinct warframes in the art and each one having characteristics show through is what I would want. To still be fighting after the Old War and together I imagine these three frames were a squad all so dedicated that even after their defeat what was left of them carries on their mission to destroy the sentients.

  • Blue was slender, the pointed fingers and the feather-like swoop on the helmet make me think of either a fast and agile melee fighting frame or a supporting frame with a speed or movement based buff
  • The red parts gave me the impression of a high tech armor, my wife suggested cavalry archer, so I imagine that red has a ranged attack that against sentients the damage type changes to avoid adaptation, then charging up the attack could release an AoE that could interrupt the deadly Battalyst spinning laser or Conculyst whirlwind attack
  • The white dense rounded armor and the spring shape being used for a foot seems like they were could have been from a deflection based warframe. Using the defensive ability fills a meter than can be used for bonus damage in the red attacks
  • The void roots and their previous defeat would make me want to have a mechanism for self heal and/or effectiveness against the sentients. Maybe having the void root shoot out of a limb and drain a foe for restoration, increased effectiveness on sentients could be larger restoration or knocking off their limbs (revenge?)
  • Since the frame doesn't quit then a passive that involves movement, following a momentum or resilience theme, maybe inspiration for allies. While moving health regen and aoe to moving allies?

This does step on the themes of Revenant and Harrow a bit but it was what came to mind with "Broken Warframe"

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A broken warframe built from the remnants of destroyed warframes should really take on the abilities of the frames that were used to assemble this "Broken Warframe". This is the perfect opportunity to make a modular warframe. I want to be Frankenstein and create monsters out of the discarded remnants of my fallen comrades. This would add so much replay value to this game. 

Passive - The passive of the frame of your choosing. Or like a built in adaptation and cheat death something. You know the thing that just wouldn't die and kept coming back to life.

1st ability - The first ability of the frame of your choosing

2nd ability - The second ability of the frame of your choosing

3rd ability - The third ability of the frame of your choosing

4th ability - The fourth ability of the frame of your choosing

We would have the ability to come up with some really broken builds and really keep with the theme of "The Broken Warframe".

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Passive: "A thousand voices"

This warframe gains a new passive dependent on which personality of the many warframes its composed of is currently in control. 

Defender: all allies gain 100 armor and regenerate 3 health a second.

Berserker: all allies gain a 20% movment speed and melee attack speed buff.

Caster: all alies gain 10% power strength and regenerate 1 energy a second.

 

1st ability: "stance switch"

Similar to ivara quiver, tap to cycle to desired stance, hold to cast.

Energy cost: 10

This ability allows you to cycle between your three states. "Defender", "Caster", and "Berserker" representive of the many parts of which it is constructed. Changing stance affects the passive, as well as second and third ability. 4th ability is unaffected by your current stance.

 

2nd ability: "Core memory" 

Defender: ability channel; "iron wall" void energy constantly pulses from the frames location. Every pulse that hits an ally heals them 20 health. When pulses hit enemies it taunts them to attack the broken frame rather then its allies. Gains 1 energy every time he/she/they (the broken frame) takes damage. Costs 8 energy a second. 15 meter radius

Berserker: ability channel; "enrage" the broken frame gains a 30% movment and attack speed increase, and makes it so blocking with a melee weapon blocks 100% of incoming damage. Costs 8 energy a second.

Caster: ability channel; "elemental surge" void energy begins to swirl around the frame. Dealing damage over time to nearby enemies.

20 heat damage, 20 cold damage, 20 toxin damage, 20 electricity damage.

2 damage tics per second. 75% status chance. 15 meter radius. Costs 4 health a second. 

 

3rd ability: "final acts"

Defender: "glorious light" initial cast plus duration buff; the broken frame screamed out for its falling comrades. Unleashing a burst of light to blind enemies for 8 seconds in a 10 meter radius, and giving each allied player 25% of his own currently remaining health. The frame begins to glow with void energy, gaining 90% damage reduction and occasionally blinding nearby enemies, similar to gara's passive for 25 seconds. Costs 20 energy.

 

Berserker: "for the fallen" duration buff; the broken frames bloodlust grew as it watched its comrades die. Gains a 25% life steal buff, and infuses its melee weapons with void energy, giving them a 90% damage boost. Killing enemies gives 5 energy.

Caster: "despret act" inital cast; as the last of its comrades fell, the caster felt it knew what to do. Unleshes a void explosion around the broken frame. Dealing 20,000 radiation damage, in a 30 meter radius, with a 100% chance to proc radiation and heat. Afflicts the broken frame with heat, cold, electricity, toxin, bleed, and magnetic procs.

Costs 100 health and 100 energy.

 

4th ability: "memories of thier final stand" exalted weapon;

all three minds remember together thier final battle, the ways they tried to save each other, and each failed against the endless hordes. Three minds now as one remember cutting through the hordes with their own weapon, now allso as one.

The broken frame forms the duel swords of the berserker out of void energy. As he progresses through his combo they transform into the sword and shield of the defender, finishing combos with elemental slams of the casters war hammer.

300 slash, 100 impact, 300 heat.

Attacks with duel swords have 50% chance to bleed,

Attacks with sword and shield heal 30 health per hit.

Slam attacks of the hammer have 100% chance to proc heat, cold, and electricity.

Costs 13 energy and 1 health a second to have active. 

4th ability is the only ability that can be active in all stances.

 

 

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Theme here is unpredictability and versatility

Passive: Ability costs are paid from one of energy/shields/health, chosen at random. If you would become downed by paying health for your cast; you are instead reduced to 1 health with a 2 second invulnerability, and cannot cast additional abilities during this period.

Ability 1: Performs one of the following at random: Basic elemental attack, Self buff, movement ability.

  • Basic elemental attack: deals damage of a random element in a small area at the target
  • Self buff: gives the Warframe one minor buff, at random. Examples: Health regen, damage output boost, incoming damage reduction, attack speed boost
  • Movement ability will move the Warframe towards a target either with a dash or a teleport; the dash is stopped by objects and triggers traps, the teleport does not.

Ability 2: (Costs nothing) Cycles your current shields health and energy: Energy become Shields, Shields becomes Health, and Health becomes Energy.  Energy and Health over your cap is turned into a regen over a short period, and excess shields become overshields.

Ability 3: Performs an Area of Effect ability centered on the player; the ability will have TWO of the following effects, chosen at random:

  • Elemental damage (of random type) with associated status: hurts every enemy in range
  • Physical damage (of random type) with associated status: hurts every enemy in range
  • Defensive buff : Gives temporary armor, max shield increase, and minor health regen to player and allies in range
  • Offensive buff : Increases damage and attack speed of player and allies in range
  • Stealth buff : Gives invisibility, silence, and movement speed to player and allies in range

Ability 4: Opens a rift to the void, bathing an area in void energy temporarily: this gives ALL the following effects (yes, its not random this time)

  • Gives enemies a random status effect
  • Gives allies a random buff (use the same buff pool when cracking a void relic)
  • Summons some allied corrupted enemies that fight for the player; these allies despawn if they step off the area affected by void energy (which happens when the ability duration is up) or are killed through other means.
  • Clears resistances of any sentient enemies
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Watching the Broken Warframe, I felt that he is made or "tied up" by the roots of the void trees, for that reason I thougt these habilities: 

Passive:
Regrowth: 
when bleeding out, the frame leaves for on the floor its body parts for to access a full spiritual form that can move around its warframe´s body, and catches the enemies attention, absorving the damage recieved. After 4 secs. the spirit will try to return to the body and the DMG it recieved is converted into health, reanimating the body. The frame regrowths with the Hp the spirit gave to it. This passive has a cooldown of 120secs. So one can only regrowth every 120secs.

Ability 1: Roots: target 1 enemy and stuck it on it`s place with void roots, for a brief time, the enemies around it will get rooted too (Max.10 roots at Rank 30 )

Ability 2:  Broken Spirit: The spirit, briefely leaves the body, throwing itself forward until it comes back to the body`s place. Every enemy that is touched by the spirit gets confussed and every 5 enemies touched, gives to the warframe 1 stack for the 3rd ability.

Ability 3:  Broken body; (Needs stacks from the 2nd abillity) The spirit has consumed energy with the 2nd ability and overcharge the body parts. Then the body explotes doing damage to the enemies in the area, before the body parts return to the void roots esqueleton. (Every stack could represent 1k of DMG) 

Ability 4: Tree of life: Broken summons a void tree that creates an area where the ally DMG is buffed by 20%. This tree has 3 modes that are reached by killing enemies. 1st: Sprout: This is the DMG buff ability, 2nd, Growth: when 10 enemies are killed  inside the abilitie´s range the sprout, grows and giving a little recovering for the allies, and 3rd, Blossom, when 20 enemies died the tree blossoms and gives a buff of 20%+DMG.

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Passive: After taking a set amount of damage will lose a piece of itself (head, arms, legs). When a piece is picked up it will heal health and restore shields (50 health,100 shields). If moved too far from the piece it will return to you automatically. (Maybe they will chase after you on there own or after reaching a max distance a void tendril will grab it?)

Ability 1: Nuisance - Grab up to 3 enemies in a frontal cone with void tendrils holding them in place. Using the directional keys (W, A, S, D) throws enemies rag dolling them and turning them into projectiles. Pressing A, S, D will throw enemies left, right or forward damaging and knocking down any enemies hit. Pressing D will slam enemies to the ground creating a small shock wave off of each enemy grabbed damaging and knocking down nearby enemies.

Ability 2: Share - Attach pieces of yourself to an ally and granting increased max health and overshield. When ally receives enough damage piece will fall off activating passive effect. A max of 4 pieces can be given to allies (arms, legs).

Ability 3: Breakdown - Send a void pulse jamming weapons and disabling equipment (jet packs, turrets, security cameras, etc) maybe nullifiers?). May also cause ranged weapons to explode dealing damage.

Ability 4: Integrate - Take pieces and parts for killed enemies giving buffs and resistances based on enemy type. On activation, any kill will take a part from enemy draining energy per part taken (max 6 parts). Parts taken will gain a portion of listed buffs and positive resistances of incorporated enemies based on the number of parts added to warframe (head, arms, legs, chest). 1 enemy equals 1 part. Taking a certain amount of damage will remove an added part reducing buffs and resistances based on the number of parts lost.

Grineer - increased armor and weapon damage.

Corpus - increased shields and shield regen.

Infested - increased health and health regen.

Tau - increased Tau resistance and a % of adaptation.

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Broken Warframe

Name: Scrap

Passive:

Scrap assimilates ammo into his body. Excess ammo adds bonus armor 

25/pistol ammo pickup

50/rifle ammo pickup

75/shotgun ammo pickup

100/sniper ammo pickup

to a cap of 1000 bonus armor

Reloading when ammo is empty reduces bonus armor by the same amount.

Entering operator mode makes warframe fall apart, releasing the void energy holding it together, inflicting void status proc to enemies within 15m (without damage) and removing sentient resistances.

 

Exalted weapon: 

Exalted disassembler: Body parts of Scrap  are propelled into the enemies with a range of 20m, similarly to deconstructor for Helios, ricocheting twice before returning to original position. Can be modified with thrown melee mods. Base damage (1200) equally distributed between slash, impact and puncture.

 

1st ability: „detach“

Scrap propels a body part into the enemy closest to the crosshair, with the range of exalted disassembler (can be increased with ability range mods) causing damage of exalted disassembler, with a multiplier of 2 (can be increased with ability strength mods). Holding ability key doubles range and increases base damage by an amount equal to the acquired bonus armor from passive, which is reset to 0 when body part returns.

 

2nd ability: „rusty hail“

Scrap bursts apart in a nova of scrap metal and projectiles, dealing physical damage to all enemies within 30 m (can be increased by ability range), inflicting slash, impact and puncture damage to all enemies, with 100% status chance for all three damage types. Cannot pass obstacles. Reassembles after 3 sec (can be reduced by increasing ability duration and mods such as natural talent)

 

3rd ability (channeled): „disassemble“

Scrap propels random body parts and scrap metal at enemies within the range of exalted disassembler (can be increased with ability range) in every direction, causing damage of exalted disassembler with a multiplier of 3 (can be increased with ability strength). Energy drain can be reduced by efficiency and duration. If energy is empty or ability is deactivated, ability stops and body parts return to original position.

 

4th ability (channeled): „disintegrate“

Scrap falls apart, releasing the void energy holding him together and leaving body parts and scrap metal behind. Void energy can be freely navigated (similarly to wukongs cloud) as a sphere and deals massive void damage to all enemies within the sphere. Fire key reduces size of sphere and increases speed and damage, as well as damage taken. aim key increases size of sphere and decreases speed and damage as well as damage taken. 100% void status chance and removal of sentient resistances. Damage can be increased by ability strength, size of sphere can be increased by ability range. Energy drain can be reduced by efficiency and duration. If energy is empty or ability is deactivated, scrap reassembles within 5 sec, attracting the pile of scrap left behind (assembly time can be reduced by increasing ability duration and natural talent). Sphere of void energy can be damaged and destroyed, killing Scrap. Reviving has to be performed on pile of scrap left behind.

 

4th Ability can be combined with 3rd ability. In this case, body and scrap metal are not left behind but float around in void sphere and are propelled into enemies with a multiplier of 5 (instead of 3). Energy drain of both abilities is added.

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Makes me think of a Kabbalah Golem of sorts. So lets work off that!

Passive: Scrap Body. Surplus ammo is picked up and converted into health. (Procs after any sort of ammo mutation)

Ability 1:Void Tendril. Sweep the area with long tendrils born from the back. These tendrils deal damage, increasing in damage and add elements depending on what it "picks up". (Example: Hitting Armor = puncture damage. Shielding = magnetic. etc)

Ability 2: Lock/Unlock. Puts Warframe into a "heavy armor" mode with increased shielding and armor at the cost of speed. Unlocking gives a momentary boost of Health and shield regen.

Ability 3: Fluid Form. Momentarily transforms into a liquid state, dashing about and damaging anything caught in the way. Doing so absorbs some of the stacked Items absorbed and converts it into damage resistance for those elements. If activated while in Locked form, a shockwave is released from the starting point, damage is increased, and the unlock buffs start.

Ability 4: Keter. Summons power from the deepest roots of the Void, surrounding the Warframe with mini-portals and augmenting weapons. Primary weapons are coupled with Artemis bow arrows fired in volleys. Secondary fire is met with aid from Mesa's Peacemakers. Melee attacks send out multiple small waves from Excalibur's Exalted Blade.

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Passive: Sentient Reconstruction- Learning the abilities from its old enemy from its time in the void, the Broken Warframe can adapt its body to fit its needs and surrounding. After being affected by a status proc (such as the damage energy draining of Magnetic or the DoT of heat), you become more temporarily resistant to having the same status proc affect you again.

1: Void Tendrils- Upon casting, the void energy that holds you together lashes out from your arm. The enemy the tendrils hit are ensnared, dealing a small amount of initial damage Void and CC-ing it. After grabbing it, if the ability was tap casted, the Broken Warframe drags the enemy to it, dealing impact damage [and possibly opening it up to a finisher? that could be an augment perhaps]. However, if the ability is held upon cast, the Broken Warframe drags itself to the enemy, also dealing impact damage upon reaching the enemy. Regardless of whether the enemy or yourself is dragged, the body has travel time. The range of the tendrils scales with range, the damage with power strength

2: Corrupted Coating- Applying the energy of corruption to oneself, the Broken Warframe gains a temporary boost in max HP and armor, similar to the boost in power enemy units undergo when becoming corrupted. Enemies that hit the Broken Warframe with melee attacks are zapped by this energy, dealing void damage and CC-ing it and other enemies around it. The amount of health and armor gained scales with power strength, the range of the void damage scales with range, the length of the buff scales with duration. Casting this ability does not interrupt actions such as reloading

3: Void Infusion- Siphoning Energy into your Armaments, the Broken Warframe sacrifices shields in favor of bestowing Void Damage to its weapons. The Void Damage scales with Power Strength, the duration of the buff scales with Duration.

4: Void Rush- Upon activation, the Broken Warframe taps into the void in order to quickly traverse areas, blinking in-between the void and reality. Upon activation, the ability begins draining energy, and lasts until the ability is either deactivated or the Broken Warframe runs out of energy. The Broken Warframe gains the following buffs: a small increase in sprint speed, increased bullet jump speed and distance, decreased friction, and aim glide duration. The Broken Warframe also gains void blink. The buffs scale with power strength, Efficiency and Duration affect the energy cost, and power range affects the distance traveled by Void Blink.

Void Blink- during Void Rush, the Broken Warframe's roll is replaced with Void Blink. It is a short range teleport that travels the distance of a normal roll at Void Rush level 1 and 100% power range, but grows longer with level and Power Range. The speed of the Void Blink is akin to travelling through Nova's Wormhole. Each time Void Blink is used, a small amount of the Broken Warframe's energy is used up.

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Ability 4

 

Piece-keeper (Channeled)

 

(Description) The broken warframes body lashes out in a torrent of white tendrils that grab onto materials, enemies and robotics and add it to their own body. Transforming them into a monstrous amalgam 

 

(Mechanics) The broken frame becomes stationary and writhes as the white tendrils on their body extend and grab onto enemies and materials in a large area and add them onto their body. When the channeling stage ends, depending on what has been added, the broken warframe gains increase in health and a stat increase and an increase in size, making him draw more fire from enemies. The broken warframe also absorbs his weaponry and fuses the power to his hands, making his left hand a powerful melee weapon, and his right hand a devastating arm cannon 


 

Certain things added to their mass changes the stat buffs they get:

 

Any materials (includes credits)- increase in armor, weapon damage 

grineer- bigger increase to armor, weaponry damage

corpus- increase to shields, increased elemental damage

Robotics- increase in armor and shields

Infested- bigger increase to health, health regeneration


 

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Frosty terrain 

creates a field similar to oberons hollowed ground but has the effects of frost 

 

flame lash causes the frame to be engulfed in flames an increased weapon reload speed an melee attack while setting ablaze any melee attackers so like a volt ember 

 

shatter  sends out his tendrils I am a cone to reduce enemy amour 

catosteophic void : sends up a aoe field that nullifies abilities lol 

 

an his passive his unique to where he adapts a passive similar to another frame 
 

my whole idea is that since he’s built from other frames from back then then he should have similar abilities to the Original  warframes like ember frost volt an something unique to himself 

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4 minutes ago, (XB1)shattermaster10 said:

 

1st ability (draining touch) uses void energy to drain health from enemies and restores shields and energy for 10 sec. (like inaros sarcophagus)

2nd ability (salvaged armor) uses enemy bullets to increase its armor the more bullets the higher your armor

3rd ability (voids chosen) attach a piece of yourself to enemies that will cause them to fight for you when a chosen dies you gain energy and buffs your damage

4th ability (void unleashed) (become one with the void) abandon your broken shell and become pure void energy fire a beam of void energy, become invisible to enemies,and any enemies you dash by become chosen last until energy runs out

passive: first time you die you reassemble with halve your health and shields

its name is zulther

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Passive - Ballas's Monster: Cannot bullet jump and stays in the air half the time as other frames, instead when damaged gain passive X% adaptation resistance to the (basic) elements up to Y% and IPS to Z%

  • The goal behind this passive is to form a different type of play-style from the get-go. Bringing something old (prior parkour 2.0) back from the grave in a warframe while also letting it survive in the horde environment of gameplay could help set it apart in a "Why would I play this frame when X frame exists?" scenario. The frame can still double-jump and glide but for half the time (extended by mods) and wall-climb/run for normal duration.

1st Ability - Void Flail: Tap to shoot out tendrils in a linear line forward that removes an amount X of enemy resistances. Hold to sweep the tendrils across instead that knockdowns enemies for Y seconds. Tap does Z amount of damage while hold does half that.

  • Something basic yet something useful for a 1st ability. The reason for the half damage on hold is to try and discourage players from spamming "hold 1" and using the ability when determining engagements. Have a tanky enemy in-front of you? Tap 1 to remove those resistances before going for the kill. A horde around you? Swing that flail to knock them all down for some breathing room. Combo that bombard with a tap-then-hold to show them who's boss.
  • Idea: Use a re-attached hand from the frame to use as the flail head connected by the void energy.

2nd Ability - Fired-Up: Move faster by X while also increasing melee damage by Y. This lasts Z seconds.

  • Since the ability to perform more agile feats is limited, this ability is suppose to help alleviate the sitting-duck feeling. Increased melee damage is to help reinforce the "juggernaut" archtype when designing this kit.

3rd Ability - Backlash Shield: Sacrifice your resistances from your passive for a unique overshield that scales X with power strength + shield amount from mods. When the shield is destroyed, deal Y damage in Z radius. While Backlash Shield is active, you regain your passive resistances from Ballas's Monster. Can recast the ability to detonate early for slightly less damage than had the shield been destroyed.

  • An idea of trading some comfort for some damage while not leaving the warframe completely vulnerable. It does keep within the juggernaut idea of close-quarters and unrelenting. Ideally the player would cast this at low-health to get some breathing room while finding a way to heal themselves in the meantime. Having it scale with power strength and shield mods is to offer players a choice when building the frame.

4th Ability - Fractured Charge: Charge forward in a direction with little turning speed while also carrying enemies ran-into with the warframe. Upon colliding with a wall or recast of 4, slam down in an area dealing X damage in a short Y radius around and extra damage to enemies carried. Damage is further increased by having Fired-Up active. Having Backlash Shield active will detonate it at the end of the charge.

  • What's a juggernaut to do without a charge? Brought to you by American football quarterbacks and various characters from other games. I feel as though having synergy for the 4th ability is important to help solidify the kit as a whole when it comes to character kits. One can tap 1 on a target(s) in-front of them before holding 1 for the knockdown. Having 2 and 3 active then casting 4 moves the broken frame forward, carrying their targets with them for the ride. Upon slamming into an object or recasting of 4, tons of damage is dealt to the targets this all started on. I did think about the idea of dealing more damage the longer the charge goes on for, but with so many tight corners and wanting to not completely strip the frame from the fast-action I opted to not include that.

Final Thoughts: Upon seeing the broken frame's concept art and idea, I got inspired by Mary Shelly's Frankenstein. A warframe made from remnants of old warframes previously destroyed, Ballas wouldn't just have his monster, but also his Orokin Prometheus. I tried to keep this idea of a juggernaut who is merely a shamble of things, but also a formidable force to be unleashed. I also feel warframe could use a true-juggernaut, and by taking away some of that agile traits but giving some survival tools, this frame with this style of kit could find a spot to shine somewhere among the player base.

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I didn't read any reply on this post, so this is currently whats on my mind. I'll also add my ideas on augments so I could explain my ideas behind abilities.
So, here it goes
:

Ability 1 "Smashing Progression": 

-Smashes 1 targeted enemy crushing it with tentacles expanding from his right arm (1/2/2/3 by rank) gaining a "Progressive Stack" per enemy smashed (Ability 3 and 4 benefit from it);

Augment 1 "Progression Process":

-"Progressive Stack(s)" gives him Health and Armor percentage increase (it would depend on Ability Strength and Dev team needs to determine it's multiplier after they themselves determine this Frames base stats);

Ability 2 "Corruption Leer":

-Adds a taunt aggro on targeted enemy by procking it with Radiation (by rank this ability has it's strength of proc increase and the number of radiation procs per cast on same enemy, stacking faster on higher rank) which pulls attention of all nearby enemies to attack your target (by rank this ability taunts enemies from 10m,15m,20m,25m);

Augment 2 "Progression Data":

-After targeted enemy(es) get destroyed, gains "Progressive Stack(s)" by the last number of Radiation Procs that were on the dying target(s);

Ability 3 "Emulated Metamorphosis":

-Nearby enemies (1/2/3/4 by rank) get turned into exact copy of this Frame (in his current concept art state) gaining same strength and stats as original (25%/50%/75%/100% gained strength and stats by rank) which spends (aside of Energy) "Progressive Stack" to create them, which depend on rank (I give this for Devs to decide);

Augment 3 "MetArmor":

-Enemies turned by "Emulated Metamorphosis" can be picked up by Allies through "use" function which would mantle Allies with Armor that resembles this Frame and give Allies Health and Armor increase (Devs decide the increasing power).

Ability 4 "Prime Being":

-This frame turns into complete being (which would need a different concept art in which that white parts of armor, in his broken state, would cover his whole body making him complete being like he was before "accident") and gets increase in his stats. It rebuilds its self from "Progressive Stack(s)" accumulated through progression (the "Progressive Stack(s)" cost for this Ability is up to Devs);

Augment 4 "Prime Oracle":

- It gets propulsion system as Energy Wings on his back so he has greater maneuverability. Has a Sword & Shield as his temporary Melee Exalted Weapons (which scale with "Prime Being" duration) made out of energy from his Backhands->(important). Also has temporary Primary Exalted Weapon (which also scales with "Prime Being" duration) that acts as energy spheres that are shot from his palms alternately, but, if holding shoot button for a extended period of time, he would bring closer his palms, starting to create one sphere, continuing by rising his arms and the sphere in them above his head while it starts to get larger till certain point and then shoots it down the designated path of mouse cursor with huge explosion impact (if air gliding or high above the ground, this would freeze him in place while charging).

Passive:

-Immune to Radiation, and also Allies (this is my favorite, but it's on Devs to decide);

 

I overdone it alittle, sry! We'll be in touch.
Bye!

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