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Open Call for Warframe Ability Ideas!


[DE]Helen

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I had some ability ideas for awhile. I tried to adapt them to the "Broken" Theme.

Passive
Open Circuit - Orbs also restore shield. Having your shield destroyed deals 300% weapon damage and an electric proc to enemies within 12m. Having your shield fully restored increases health to allies within 12m. 

Disintegration - Become invisible and silent at a cost of health drain. Maneuvers such as Aim Glide, Sliding, and Bullet Jumping reduce damage received by 100% but accelerate the health drain while active.

Overclock Malfunction - Create a spire that initially buffs allies in range for XX seconds. Increase attack speed, movement speed, and casting speed. Collecting the spire drops a health an energy orb. While overclocked, Disintegration does not apply invisibility, but all damage while maneuvering reduces energy instead of health. While overclocked, Void Salvage, can be channeled into a beam.

Rust Affliction - Dash to a nearby enemy and deal X corrosive damage to enemies in a wave in front of you. Using this ability from Disintegration reduces enemy armor by XX%, but deals shield damage. 

Void Salvage - A void empowered fragment projects from the core of the warframe, costing its shield and dealing void damage to enemies hit by it, and restoring energy to ally warframes hit. The orb hitting an enemy, ally or surface makes it ricochet numerous times. The orb hitting the caster restores its shield to full, but deals X% health damage.

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I've been stewing this idea since I saw the artwork and this open call, the void energy knitting the whole Warframe together is a cool concept! I'm just taking a little further with the idea of minions working under the same concept. Having void energy knitting together these "Golems" from various parts like the Warframe. 

The idea is to have you essentially grow your Golems through kills/corpses/resources (which ever you prefer) to be not only a strong ally, but also serving as your primary resource, to be consumed for other abilities and the passive, basically the more investment you put into your Golems, the more powerful your other powers will be for that cast. 

The Golems have a bit of a tier system to them as well which I'll explain a bit more in the ability for it, this idea was to give them more much use in tougher missions through a little bit of scaling. 

Hopefully with the overall concept explained I'll talk about the ability ideas. 

Passive: Reconstitution: Upon taking fatal damage the Warframe explodes in a AoE Shockwave, knocking down all nearby targets and stunning, the closer the target, the longer the stun. more importantly, the frame will reconstruct itself via the void energy, pulling all it's parts together again and recovering health with a small grace period.

This process however is slow and it's possible you can be killed again before reconstructing.  Holding the first ability key and looking at a Golem will draw it to you and Consume it drastically speeding up the reconstruction and granting more health depending on the tier of the Golem. 

This passive does have a number of charges to it and a long cool down, (The cool down should be reduced if a Golem is used, again depending on tier) 

First Ability:  Creation (I am bad with names)

Spoiler

 

(Warframe Name) rips a part off of itself and throws it onto the ground, this part will start spreading it's tendrils, stitching body parts and energy together to form a Golem, a hulking amalgamation of flesh/metal and void corruption that serves and defends the Warframe this power also remove a certain % of your warframes max health. Power like this comes at a high cost.

You can have up to 2 Golems active at a time. Their health and tiers should appear on the hud, like the Wuclone does.  

The ability key also has other uses, it allows you to target enemies for your Golems to attack (maybe for additional damage?) but also holding it down and looking at a Golem will consume your health (or energy) to restore the Golems health. 

(it might be ideal to also have their damage also depend on your melee weapons damage too? I'm not sure if that'd be too strong however) 

Golems themselves statwise are based off the frames stats, similar to the Wuclone, They have high starting stats especially in health/armor with the frames own stats adding on top of it. They also gain improved base stats as they gain tiers. 

They are not invincible however, even with grace periods they can die. I'd think it'd be fair to allow the 1 key to revive a Golem (before a time period goes up) for a higher cost and reducing some tier stacks. 

The Golems use a tier system, to not only boost the Warframes powers, but also boost their own stats and unlock additional abilities for themselves. 

There are 4 Tiers in total, The first 3 Tiers are gained as they reach certain kill milestones, 25 / 50 / 100 just to give a base idea, after 100 kills with that Golem active, they enter Tier 4 and gain improved stats again, but also gradual increases in stats and damage with diminishing returns the higher you go. 

The Tier bonuses go as follows: (these are just loose ideas for tiers, ideally you want the first tier to be strong on the defensive side to help them not only survive but to be useful. the rest improves their offensive powers

Tier 1: Golem gains additional armor and health, stronger threat generation and increased movement speed. the ability of a void shield, activating upon taking a certain number of damage, this serves as a grace period for your Golem and gives you ample time to help and heal your Golem.

Tier 2: Golem gains additional stats and improved damage (a flat increase at the end) also the ability to fire a void beam from the ripped broken part of the warframe at a single target chaining various others targets and proccing impact (or elec) , this attack deals massive damage to the single target (scaling like Vaubans Flechette orb maybe?)  but as the chain spreads the weaker the damage gets, due to the power of the attack, this attack does have a long cool down.

Tier 3:  Golem gains additional stats again and the power to generate a void shockwave, stunning nearby targets, these targets will become the focus of the Golems void beam attack if it's off cooldown, as they would take extra damage from it. This shockwave also has the ability to restore shields of nearby allies, however if the Golem has shields it can only restore them for itself at a reduced rate. 

The 4th Tier behaves a little differently, instead of granting new powers to the Golem it's more of a focus of it's damage and life stats, with small reductions to their cooldowns, As you gain more kills with active Golems at tier 4 their health and damage should improve! However the returns for this will slowly get less and less eventually just capping at a small number. Tier 3 is where the major power boosting stops. but Tier 4 is to allow you to focus on improving your Golems more as powerful minions, especially in tougher missions.

These are all just very rough ideas for the their own growth, ideally you'd want them to be high risk investments, you do have to protect them as they protect you, but if you can help them grow, they will be power houses. ideally. 

 

Second Ability: Re-Assimilation 

Spoiler

This ability consumes a Golem and energy for a defensive buff, I was originally thinking something like a spinning broken mass of parts but it was too similar to Garas Splinter Storm but instead void energy surrounds you in a sort of shield, this shield absorbs a % of damage negates it  and adds it to your current weapon being used allowing it to fire a highly amp-ed shot, this shield can be applied to your Golems and other allies. 

And well that's all I really got, typing it all out now I'm not exactly certain if this was a good idea or not, especally for this theme, still maybe it could be of use! 

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Too bad the name "Revenant" is already taken. This thing definitely fits it even better. I suppose I'll throw my hat in the ring.

 

>Passive: Flense

Dealing damage removes armor and shields from the target, the amount and calculation method thereof being up to the devs. Armor and shields removed in this way are left as shards on the ground for a while, which may be used by the warframe's abilities (specifically, its 2).
Note: Optionally, can also make use of shards left by a friendly Mag's Polarize ability and vice-versa with a friendly Mag's Magnetize. Probably more trouble than it's worth, though.

>Ability 1: Mutilate/Dismantle/Deconstruct/Other name as determined by devs

Lashes out with tendrils of void energy at enemies in a cone towards the cursor with moderate range, or alternately fires a scouring blast at them, dealing damage and either staggering or pulling/knocking enemies off their feet. Applies Flense to a greatly magnified degree, dropping more shards in scale.

>Ability 2: Suture

Tendrils of void energy grasp at nearby corpses and shards left by Flense, consuming them to grant a layer of ablative armor to the warframe. The warframe takes reduced damage to its health -or possibly in general, but it makes sense if it doesn't apply to shield damage- based on how much Sutured armor remains, up to a maximum of 90% or 95% damage reduction at some easily-attainable number to be determined by the dev team; the remaining damage is taken by the Sutured armor. Sutured armor may exceed the amount necessary for full damage reduction with no limit, but will not reduce damage by more then 90% or 95%. Recasting Suture while Sutured armor remains will simply add to the existing armor.

>Ability 3: Subsume

Consumes a portion of Sutured armor to heal the warframe. Sutured armor is consumed at a loss ratio, such as 3 or 4 points of Sutured armor per point of health restored. Always restores as much health as possible, up to the warframes max health, consuming only the appropriate amount of Sutured armor in the process rather than a set quantity. Optionally, may also have a base minimum cost to Sutured armor and grant a buff of some kind, in which case it can be cast even while at full health.

>Ability 4: Manifest

Calls upon the void spirits of those it has assimilated, be they warframes or victims, dealing damage over time to all enemies in range as a channeled ability. Deals most of its damage based on the amount of Sutured armor the warframe has at the time of activation, and may or may not slowly consume a small amount of Sutured armor while active if the devs think it's necessary. Damage dealt by Manifest does not apply Flense; it will not strip armor or extra shields, and will not drop shards for Suture.

 

Summary: An aggressive yet tanky warframe, it requires the player to deal damage if they want to retain their survivability and rewards the use of weapons that deal damage over a period of time, such as beam weapons or assault rifles. Depending on the implementation of Flense, may also to a lesser degree reward the use of pellet-based shotguns and multishot in general.
The player who has built up a lot of Sutured armor may be rewarded with powerful and intense periods of damage output from Manifest, but will need to watch that they don't overuse it or they will quickly find themselves not only out of energy, but bereft of the shards they need to maintain that very same armor. This should, theoretically, avoid the problem of "one-button warframes" that just hit 4 and stand around watching everything die. You can get away with it for a little while, but only a little while, and it's better used as a powerful bit of supplementary damage and/or an emergency "kill everything near me quickly the objective is about to die" button.

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Passive:Limb disruption 

When health is lowered to a certain point,limb disruption will be activated,resulting in a part of the warframe falling off,revealing the void energy beneath it.The warframe will then receive increased speed and damage output,but will also take increased damage.The fallen part can be recovered by returning to maximum health or reviving.

Ability 1:Detach

The warframe detaches it’s arm,using void energy to extend it forward to grab and enemy.When an enemy is successfully grabbed,it is then brought up and slammed down in quick succession,dealing blast damage to the grabbed enemy and surrounding enemies.

Ability 2:Fortify

The warframe squeezes its parts together,hiding the void energy within itself.Its armor increases and its movement speed is decreased.The ability consumes energy every second while active.Upon recasting the ability the warframe expands with a radial void blast that blinds surrounding enemies.

Ability 3:Slingshot

The warframe extends its arms towards the player’s crosshair a moderate distance.Upon grabbing a surface,the warframe then plants it’s arms on the surface,then proceeds to fling itself forwards.If the warframe comes in contact with an enemy after flinging itself forwards,the warframe will wrap itself around the enemy and stun it,continuously damaging the for a few seconds or until the enemy dies.

Ability 4:Blinding Rupture

The void energy holding the warframe together becomes empowered,causing the warframe to break off its arm parts and use the void energy as hand cannons.Every blow dealt by the hand cannons deal blast damage with a radial blind around them,blinding all enemies within range.The damage of the hand cannons is increased if limb disruption is active at the same time.

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11 hours ago, Dazzul said:


1. Copter: Rapidly spin and propel the warframe forward while cutting enemies along the path
2.Unstuck: Relocate nearby enemies to a chosen location

3.Power donation machine broke: Sacrifice warframe stats to improve nearby allies

4.Ability use prevented: Sends a wave of energy that disables all enemy special abilities, auras and weapons in the local area

Passive - Hotfix: Chance to cleanse debuffs and reverse damage when hit.

 

I love the passive ability, the name and the actual idea itself. Real nice.

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Passive: [Warframe] is assembled from the remnants of Warframes destroyed during the Old War and held together by Void energy. When receive fatal damage ( hp reach 0), [Warframe] will drop a limb randomly (4 limb in total) and turn invincible for 3 second. While missing a limb, [Warframe] is reduce from action (cannot bullet jump or dash if lost a leg, can only dodge if lost 2 legs, cannot use melee/dual weapon if lost an arm, cannot use gun if lost 2 arms), and reduce 10% maximum hp for each limb lost.

1st skill:  While active, consumed percentage of maximum energy to restore own shield/hp lost per second. (scale by strength, duration, efficiency)

2nd skill: Launch self at an enemy, dealing damage and steal a limb from them to restore own limb. If no limb is missing, dealt increase AOE damage and knockback enemy.

3rd skill: Upon activate, [Warframe] mark an huge AOE, enemy in the area receive increase damage from all source for N/A seconds. (scale by duration, efficiency, strength, range)

4th skill: While active, summon small drones in the void to fight within range, drones damage stat base on the weapon [Warframe] carried before summoned. If melee, drones use charge attack. If range, weapon drones will shoot laser beam, lose energy per second instead of having drone's hp. Weapon needed to be held in order to use this skill. (scale by range, duration, efficiency, number of drones does not scale by mod)

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Warframe name: Shiver

Ability 1 (Void Blast): Fires a blast of Void energy at the target, with a chance of applying a Radiation status.

Ability 2 (Slip): Teleport a short distance, dealing Void damage to enemies at the destination.

Ability 3 (Debris): By sacrificing Armor, create a whirlwind of Warframe parts around Shiver.

Ability 4 (Possession): Transfers the Operator's consciousness into target enemy, allowing the player to fight as that enemy for a time. (possible additional effect: while transfered into an enemy, other members of the same faction with not be alerted to their presence). 

Passive: Gain Armor by dealing Void damage to enemies (up to a max).

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Passive: Recycling

Killing enemies and being damaged under 50% of Broken Warframe's HP will drop 'Parts' only visible to Broken, picking up these parts will recover a % of Shield, HP, or Energy. Picking up extra parts at full HP/Shield will grant randomly overshielding/other benefits.

Possibly contain a meter for Parts collected to show the player how many they have and can correlate to the benefits Broken Warframe receives.

1st: Amalgamation

Cast upon an enemy to "take control" of them, allowing you to move and control as if you were them (wrapping parts / void roots around an enemy) using their HP/shield (and possibly gun?) and deal % extra damage. When under control and HP becomes 0, your target dies and you reassemble back as yourself. Recycling is still active while under Amalgamation and you will still be able to receive the benefits.

Casting this on enemies you cannot control (eidolon limbs, bosses, etc.) will reduce their armor instead by a % and grant you equal amount of HP/Armor until it dies.

2nd: Allocation

Damage a x% of your HP to offer a random buff to your allies around you granting them a random buff of x armor/damage/energy regen for x amount of time. Using this ability while being an Amalgamate will instead hurt/kill the target. Visual effect would be some makeshift looking warframe body parts around allies to let them know they have the buff besides the buff icon area.

3rd: Unravel

The cramped void roots keeping you together yearn for more Parts to fit in. You disassemble yourself as Void roots spread in an x meter radius around you, putting enemies under your control as they fight for you for as long as you are disassembled and they also take x amount of damage for every second they're under the effects of the void; you also take equal amount of damage per second. You cannot die using this ability, if this ability would bring you to 1 HP it will auto assemble you back as Broken Warframe. If any of the targets under the void root effects die, they are guaranteed to drop a Part. Casting again or reassembly will have the void roots collect any Part on the ground and deliver it to yourself.

If cast while under Amalgamation you instead take no damage per second but the ability lasts for x amount of time.

4th: Reanimation

Consume all amount of Parts collected (some amount of Part amount required before being able to cast) and disassemble to start the reanimation process. The void roots will start to rearrange themselves in their newfound parts for a time. You will be unable to move as this process takes an x amount of time, however, you will be able to move as your operator until the process is done. Your operator is granted buffs to HP due to void energy and is able collect Parts on the ground of enemies to speed up the reanimation.

After the reanimation is complete, Broken Warframe receives permanent buffs per reanimation. Each reanimation above the previous require a specific amount of Parts. Dying sets you back to zero, or sets you back one reanimation.

--

I wanted to create a unique warframe that can physically control enemies and play as the perspective of themselves. The Parts aspect helps merge and synergize his kit all together, while providing a little cool aspect by giving a bit more through his 4th ability by including your operator. (If newer players don't have their operator yet, they can have Broken Warframe as unable to move for some time but come back and reassemble as something stronger)

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Hi DE and fellow Tenno, I've come up with some ideas that may be a little bit promising or not? Either way I wanted the Broken Warframe to fulfill a synergy role as well as a DPS role.

I wanted his passive to be very appealing to both Tenno and DE as it fills a looting role as well as team role.

So for his passive: Passive - adds a random multiplier to loot as he passively gathers loot over the course of a mission. The multiplier could be any where from .001 to .025. However, negligible it is I wanted him to appeal to the looting area of warframe making him help with any mission in warframe. With that in mind, I wanted him to synergize with other players, so I wanted him to have another passive that would provide some sort of buff to operators through his void essence, but I'm unsure of what it could be.

Ability #1: I wanted him to have a damage ability, so naturally I saw how he was combined together by void energy and compiled of many different warframe pieces and have decided that he would grab an enemy (possibly bring them to him) and damage them, if they die from this ability it generates stacks absorbing them into him. With that I wanted these stacks to add buffs to the frame and alter the colors of the frame. There would be 5 buffs ranging from attack speed - fire, attack damage - impact, healing over time - viral, energy - electricity. How this would be arranged in the UI would be similar to a combination of Ivara and Nidus's with it collecting stacks matching which buff is equipped. I wanted this ability to synergize with Grendel I don't know how yet so I might adjust this post later on.

Ability #2:  Expend 5 stacks of a specific buff to shoot a void ray with a specific damage type based on the set of stacks you're consuming. So here's where the damage type comes in, I wanted this ability to be building off stacks and actually do some serious damage, but not last a long amount of time, like a mini wisp ult but with less damage and more choice of elemental damage types. Synergizes with Revenant as if the Broken Warframe is hit with Dance Macabre it will allow the Broken Warframe to use this ability without losing stacks once and then go on cooldown.

Ability #3: grab the ground and send a wave of void energy that life leeches and allows those killed on this ground to be absorbed into the Broken Warframe and turned into stacks. Synergizes with Oberon and Hallowed ground as it would also allow the Broken Warframe to mirror it's effect. 

Ability #4: So I had two ideas, exert stacks to create a radiating aura around the frame that slowly grows in damage and in size until it hits max range and detonates doing all 5 sets of elemental damage. The other idea was that consume stacks to radiate void tendrils outward marking enemies to be insta killed and consumed with the first ability. 

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Passive: everytime Warframe gain energy, the orokin plant thingy running through it glows, and increases ability strengths by X%

Ability 1: Select a body part to dispatch apply the following buff(s)                                                                                                                                                                                                                - Head: Increase crit chance and crit damage for guns for x seconds                                                                                                                                                                                              - Arm: Increase range, attack speed and elemental damage for melee for x seconds                                                                                                                                                                    - Leg: Slightly increase sprint speed, and stun enemies on bullet jumps or landing for x seconds                                                                                                                                                   * can stack different buffs if cast multiple times on different body part

Ability 2: Emit void energy in an x radius, knock enemies up on initial cast, over x seconds enemies within range of effect have their armor and shield drained over time, while Warframe gain X% energy and armor for the armor and shield drained from enemies, allies within range will also gain energy and armor

Ability 3: Create a void fissure, shocking and corrupting enemies in range, attacking affected enemies will charge void energy, allowing Warframe and nearby allies to deal true damage with their weapons and abilities, buff lasts for x seconds

Ability 4: Charge and impale surroundings with void energy and the orokin vine thingy, enemies within range will be striked by the vine, immobilizing them and have the health slowly drained, enemies killed will slowly form together a big entity ( like Atlas rockmen, but much bigger ) , running around and killing more enemies, enemies killed near the entity will be absorb, further increase the strength of the entity. Recast to blow up entity, dealing true damage in a radius and let out void spike ( like Excal's javelins ), impaling enemies on impact.

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Passive: Killed enemies have a doubled chance to drop health and energy pickups.  This Frame's ability to put itself back together is staggering.  For abilities that use one set of parts or the other, those body parts glow.

Ability 1: With the big red parts, performs a slam, releasing a shockwave of Void energy that knocks enemies down and lessens damage resistances and weaknesses.

Ability 2: Using the thinner, blue parts, overhauls the Frame's own speed, increasing move speed by 10% and attack speed for all weapons by 20% for 30 seconds.

Ability 3: The white parts release energy, with the left leg thing projecting a shield that reduces incoming damage from the left.  The right arm looks sort of like a cannon, so it boosts ranged damage by firing a thing that looks like a Void Beam to the center of the targeting reticle copies damage distribution of the equipped Primary.

Ability 4: A channeled ability that does damage in an area around the Frame, with a visual effect that is somewhat similar to Hallowed Ground, but it is wispy Void energy and instead of a single area, the Frame sort of paints it around the stage, with the trail disappearing about 5-10 seconds after the Frame passes.  Also, it has to touch the ground, any time in the air is time spent not "painting."  Essentially, the Frame starts dripping harmful Void stuff, with the blue energy parts glowing brighter.

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I'm just going to post without reading through. Keeps my mind fresh. I'd like to implement a mechanic of sorts as he is a broken warframe. This is probably my forst time ever posting. So here we go!

Passive
Gain void energy meter as you destroy objects. When there is enough meter, you can press and hold the ability to do a final amplified version. Amplified version does not cost more energy, but more Void energy.

Ability 1
Void Snare
Hit an enemy with a link of void energy. Gain void meter as the link continues to stay on the enemy. Cast again to unlink and blow up.

Amplified version:
Link multiple enemies together after hitting the first enemy. You collect the same amount of void energy, but the enemies are stuck together with void links.

Ability 2
Mark of the Void
Cast on self or ally, gain a void meter that drains over time, the drain also affects your main void meter. While the new meter is in effect, gain armor from the dead (aoe around unit). Recast to cancel meter.

Amplified version: 
Cast on self or ally, gain a void meter that drains quickly over time, the drain also affects your main void meter. While the new meter is in effect, you and or target gain energy from the dead (aoe around unit).

Ability 3
Void Transfiguration
Convert items around you into void energy, filling your void meter.

Amplified version: 
Use void energy to mark enemies around you. Killed enemies double void reward

Ability 4
Broken Howl
Cast to take all that is dead around you and summon them back filled with void energy. They lose their sanity and run to the enemy to detonate.

Amplified version:
Broken monsters summoned regain some sanity over time, allowing them to fight. Whether the timer goes out or the broken get killed, they detonate.

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Note: Percentages are estimated, damage/health scaling and altering is not my strong suit. 

 

Passive: Reconstruction
-When its shields are destroyed, chunks of the frame will break off when health is damaged. Each piece collected increases armor by 5%. Maximum percentage is 30% armor increase.

First ability: Semantic Whiplash
-When cast, a target who is struck by the void/broken whip will combust in a randomized element. Holding down this ability will make the target explode and send the energy outwards towards other targets.

Second ability: Fundere
-When cast on a target, the frame will slowly fuse the target into itself, regenerating health. If the target dies during Fundere, then the frame gets a shield boost.

Third ability: Mortal Coil
-When cast, void energy coils around the frame, removing its shields and granting a 50% damage boost and 70% health boost.

Fourth ability: Seek to Perfect
-When cast, the frame sprouts void energy and warframe parts around the area, tethering nearby or distant targets and allies. When the targets are tethered, the frame and allies receive a 25% boost in health and shields.

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Passive: Scavenger | [Name] can strip metal components from enemies he's killed, and use them to improve his Armor.

Ability 1: Shatter Armor | [Name] shatters the scrap metal he's collected, damaging and staggering enemies nearby. Damage increases with [Name]'s Armor gained from his passive.

Ability 2: Dislocation | (Toggle) [Name] disconnects the joints in his arms to improve the reach of his Melee weapon(s). Costs Health to toggle On and energy on each Melee attack.

Ability 3: Fractured Memory | (Changes effect with energy color) 
Red-Orange: Ember's Fireball
Blue-Purple: Volt's Shock
White-Cyan: Frost's Freeze
Green: Saryn's Spores

Ability 4: Void Leap | [Name] sends the void energy out of his body as a projectile, leaving his metal components behind, damaging enemies it passes through. Upon landing, his metal components are quickly pulled towards the raw void energy, dealing additional damage to enemies that they pass through, before finally being reconstructed.

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Sticking with the theme of a Warframe assembled from different parts, my take would be that there would be a sort of spirit that inhabits this collection of body parts, from the old war, a warrior left tied to this plane even without his body, so he found suitable parts, and strength himself so he could impart his very will into this parts of machinery. So first of all, this warframe, being a spirit that has body parts to call home, should be able to leave this home by will, and, seeing as the parts are held together by the spirit, they would fall apart when that is not present.

Having said this, these are my ideas for this frames 4 ability and passive.

Passive:

As the warframe is a DIY sort of warframe, he can copy the passive of all his allies, though much less powerful. When not in coop, the warframe can heal by picking up resource drops from containers and enemies. When the warframe is downed it disassembles into spare parts, and can move at a much faster pace in this state than a normal warframe when it is downed.

 

Ability 1:

Domination

The warframe leaves it carapace behind in favour for an opponent's body, dominating them and their will. The enemy can be controlled until it dies which returns the warframe to it's original body, or activate the ability on another opponent and jump to them. When controlling an enemy, others will turn against that enemy until it dies, regardless of whether or not it is controlled. Jumping out of an enemy will hurl them back. Activate again (not facing an enemy) to return to the warframe.

 

Ability 2:

Meat Shield

The warframe takes on a spirit form, and the body parts detach and become a circling shield around the warframe, blocking incoming and outgoing damage, but trading the warframes ability to use ranged weaponry.

 

Ability 3:

Mind Harvest

Harvest the minds of those around you. Drawing on the number of enemies around the warframe, buff reload speed, fire rate, health and shield.

 

Ability 4:

Towers of White

Activating the ability summons towers of pure light that last for a few seconds, deals damage to enemies around, and more to those within the light. Holding the ability holds the duration of the towers for as long as the energy pool allows, and moves all the light beams towards each other to create a much stronger and much more concentrated tower.

 

These are my ideas for this frame, which I think could be pretty good. Hope you enjoy entertaining these ideas as much as I love creating them. 🙂

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Passive: Broken uses operator’s void energy, (you can still do it, I hope, in connection with this, when the operator is transferred, it crumbles)

1 ability: Embrace the Dead (Timer)
Broken makes a jerk on the enemy, and imprisoned him in his armor, taking the enemy under personal control against his will.
When the ability level increases, the skills of the opponents become available (for example, Seeker Grinir calls for chains, or the Ancient Healer uses a harpoon and later heals allies and absorbs allied damage using the energy of the Void operator)

2 ability: Lust for life (streaming)
begins to absorb the life of the victim "Embrace the Dead"
increases operator void power consumption and restores Broken life

3 ability: Burst of the Void (streaming)
A powerful beam of energy bursts from Broken's body, taking Broken's health and operator’s Void energy
Deal Void Damage

4 ability: Devastator
Broken self-destructs in the Void explosion, and all the operator’s available energy is wasted (the broken one is poured into parts and you have to collect it again managing its parts)
Damage depends on energy used and health

P.S.
I hope I translated it more or less clearly 😅

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Passive ability: Void

-Attacks done by this frame has innate void damage

 

Ability 1: Enhance

- The frame grows bigger in size as enemy death count increases, scaling on ability strength. Increases damage done by this frame.

Ability 2: Restore

-Depending on the number of enemies killed, the frame uses the remains of enemies to reconstruct itself, restoring health. Can be toggled on and off.

Ability 3: Recreate

-Assembles a random Warframe onto the field, acting as a specter with current weapon loadout that the player is using.

Ability 4: Fragmented

-Turns into a bunker-like structure made of warframe parts, allowing the frame to attack in a 360 degree with void tendrils. In this state, the frame is unable to move but receives half of incoming damage.

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What if it , just disarmed enemies or like, butchers them, and uses their body parts as theirs, then it would get certain effects for that faction. Really isnt a community mad frame, if it wass, let the people vote on everything lmao, Or, what if it could steal warframes abilities, and that warframe would have a part of it in the broken frames body. Or you could just make it like the other guy said. Make the strength range or smth lower than 100% but, it has good effectson the frame. Like less range= more dmg

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1: destroys your shields to increase your damage for a short period 

2: a buff where when your attacked your body pieces extend out and do dmg to attacker so kind of like an auto attack mechanism but it’s not too strong or it would be broken 

3: charge up your pieces into a ball the ball gets larger the longer you charge it and when you throw it your pieces shatter on target dealing dmg to everything in a radius and collecting your leftover pieces replenish shields 

4: exalted fists weapon like Ivaras bow or mesas guns he summons two fists on his hands and with each strike they slowly break off with pieces shattering all around him damage slowly builds up the more they’re shattered 

passive: enemies hit by one of his pieces takes increased dmg for the next 5 seconds
 

 

i haven’t exactly though of names but i thought those would be pretty cool and how the frame has void tendrils you could make the tendrils attack out on the second skill and on the fourth skill the void tendrils would make the shape of his hands while the body pieces cover it and once it starts to break away you’d see more of the void hands of a sort 

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1st ability: Modify - modify allows the warframe to change the parts that it is made up of. Cycle trough three modifications that change the warframes stats.

.                              modification 1 ~ this modification increases the warframes ability stangth at the cost of decreased health.

.                              modification 2 ~ this modification will increase the warframes shields at the cost of decreased ability range.

.                              modification 3 ~ this modification increases the warframes energy pool at the cost of decreased armor.

2nd ability: Pulse - pulse is a discharge of void energy that knocksdown enemys and applies a bleed status lasting for a short deration.

3rd ability: Replenish. ~ replenish calls upon the power of the void to heal all allies and remove up to 2 status effects.

4th ability: Wrath ~ calling upon the void this warframe unleashes its wrath, fulling its self full of void energy till it erupts in a massive explosion.

Passive ability: Mend ~ mend allows the warframe to slowly heal while attacked. Mends healing is spead up when the warframe has not been attacked in a set amount of time.

 

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Skill 1: Empathy
Revenants link spirit to enemy units, making them unable to move and feel the pain of being nearly destroyed and dismembered, causing x points of void damage to them every second. If the target dies during the skill duration, the target will explode, and link to all other targets in the range where the target centered target spreads (only once)

Skill 2: three sides

Revenants are made up of three different kinds of battle armor. The three sides allow revenants to switch back and forth between the normal form and the other three battle forms.

Normal form: provides x points of shield recovery for teammates every second.

Burning form (red): continuously reduces the armor of nearby units by X points per second (not affected by skill strength)

Permanent movement form (blue): the local unit around the deceleration. The deceleration effect is not affected by the intensity.

Void form (white): increases the skill range of surrounding friendly forces by 10% + (skill intensity - 100%) * 0.1

skill 3: disaster day / long night / no echo in the sky

Revenants can use the powerful skills that their armor possessed before being destroyed after switching forms:

Fire form, disaster day: Revenant summons a self-centered fire resistance that can expel all enemy units. It causes 300 points of fire damage to each place that first touches the disaster day, and applies a buff to increase the damage tolerance. The duration is x seconds. The range size is not affected by the skill range.

Permafrost form, long night: Revenant changes the day and night state of the area within the skill range to night, and randomly applies permafrost state to the enemy units within the skill range, so that they are frozen for 4 seconds (not affected by the continuous effect of the skill) and cause 500 freezing damage, consuming blue x points per second.

Void form, empty and unresponsive: revenants place a permeable position in front of them. All team-mates' skills that pass through the position will be copied and released again. When released, revenants will consume 1.5 times the amount of blue consumed by team-mates when they release their skills. The number of positions can be placed is 2.

4 skills: Liberation
Revenant liberates the void energy in the body, becomes non attacking and increases the damage taken by 30%, and continues to provide 40% [40% + (skill strength - 100%) * 20%] of the void energy damage bonus to the weapons of nearby friendly units, consuming blue x points per second.

Sorry, my English is really bad, so the above translations are all relying on Google translation. I'm sorry。

I hope I can help you

以下是中文对照:

一技能:感同身受
Revenant将精神链接至敌方单位,使其无法行动并感受到濒临被摧毁肢解的痛苦,每秒对其造成X点虚空伤害,若目标在技能持续时间死去,则目标会发生爆炸,并链接到以目标为中心的目标扩散到范围内的所有其他目标上(仅可传递一次)

2技能:三面之身

Revenant是由三种不同的战甲组成而来,三面之身允许Revenant在平常形态和其他三种战斗形态中来回切换。

平常形态:每秒为队友提供X点的护盾回复。

燃烧形态(红):持续削弱附近地方单位的护甲,每秒X点(不受技能强度影响)

永动形态(蓝):减速周围的地方单位,减速效果不受强度影响。

虚空形态(白):提高周围友军的技能范围,提升数值为10%+(技能强度-100%)*0.1

3技能:祸日/长夜/空无回响
Revenant在切换形态后可使用其战甲在被破坏前拥有的强大技能:
燃烧形态,祸日:Revenant以自我为中心召唤出可以将所有敌方单位驱逐的抗拒火焰,对每一个第一次接触到祸日的地方造成300点火焰伤害,并对其施加一个增加伤害承受量的buff,持续时间X秒,范围大小不受技能范围影响。
永冻形态,长夜:Revenant改变技能范围内的地区的昼夜状态至黑夜,并对技能范围内的敌方单位随机施加永冻状态,使其被冰封4秒(不受技能持续效果影响)并造成500点冰冻伤害,每秒耗蓝X点。
虚空形态,空无回响:Revenant在前方放置一块可穿透的立场,所有穿过立场的队友技能都会被复制并再次释放,释放时Revenant会消耗等同于队友释放技能时消耗的蓝量的1.5倍的蓝量。立场可放置数量为2个。

4技能:解放
Revenant解放身体内的虚空能量,变为不可进行攻击且承受伤害增加30%的状态,并持续为周围的友方单位的武器提供40%【40%+(技能强度-100%)*20%】的虚空能量伤害加成,每秒耗蓝X点。

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1: Broken 

Use a piece of an ancient battle to whack your opponent.

2: Collapse

Shed your body and walk among the void

(Turn invisible)

3: Control

Use an ancient piece of Somatics to control an enemy

(A piece is jettisoned off the Warframe and takes control of an enemy in front)

4: Memories

Have your remnants fight alongside you.
(Pieces of the Warframe pop off and are reinserted to their place in a several spectral warframes that appear next to you for x amount of time)

Passive:

Fix your frames.

(At the beginning of a mission, jettison off a piece of the frame onto every Tenno ally. This will grant them one free revive upon death.)

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I was thinking since the warframe is made of pieces, it could be something similar to Khora, with a follower. However, I believe the follower should be made of half of the pieces of the warframe.

1. Spectral Twin: :name: divides its body, creating a spectral twin that uses the secondary weapon that is equipped. Cast again to transfer consciousness to its counterpart.

2. Twin Destruction: :name: and its spectral twin become saturated in their own void energy, imbuing their weapons with increased damage.

3. Spare Parts: :name: uses pieces from dead enemies to replenish the health of both the frame and its spectral twin. This drains energy over time.

4. Disconfigure: :name: released razorblades of void energy that dismembers enemies in front of them. When cast with spectral twin active, the ability increases in damage, becomes an AOE around the frame, and the spectral twin is consumed by the void blast.

Note: Spectral Twin has the same base stats as the warframe, however they are increased with mods that increase ability strength. I believe the twin should have ammo that can be replenished by picking up secondary ammo drops.

EDIT: Passive: :name: is imbued with void energy, and continually draws its energy from the void. 

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Broken Warframe:

Passive: Every 30 seconds, the warframe will receive quadruple positive or negative stats.

1st ability: Dismemberment - When pressed, the broken warframe will remove one of its friends or its own body parts and throw them at an enemy. Holding the button allows the warframe to cumulatively take more body parts off and throw them at an enemy. Effected allies and broken warframe will have a new fashion now. Phobos boss now got his wish.

2nd ability: Out of Bounds- When casted, Broken warframe will freely be able to go out of bounds. When Dismemberment is casted when out of bounds, the result will be (x) void tendrils that do pure void damage towards the nearest enemies. Void tendrils and strength are effected by strength percentage number.

3rd ability: Bad-WiFi- Causes enemy drones,robots,sentients, enemy intel (their comms are included as well),Kuva Liches,RJ enemies,enemies on foot and security cameras to not recognize or see the warframe and allies when in Broken Warframes' field of view.

4th ability: Void Nuclear Explosion- Broken Warframe insta-kills everything in a 500 mile radius. After the enemies are killed, creates a massive lingering AOE dependent on enemies killed, this AOE is also a 500 mile radius. Cast cost is 10 energy per enemy in the 500 mile radius. When used with Bad-WiFi, causes 50 more Void Nuclear Explosions all at random stats. Can be effected by strength mods to get up to a base maximum of over 9,000 Void Nuclear Explosions at a time.

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