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Open Call for Warframe Ability Ideas!


[DE]Helen

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Passive rewind time upon death time rewind to self repair with 10% of health drains all energy to revive

Ability 1void slow: slows down time based on power strength higher strength mean times cand be slowed 15%   

Ability 2 void rush: allows team and frame to increase fire rate movement speed reload speed shield recharge rate up to 80% 

Ability 3 void future: allows frame to increase the decay rate of enemy by fast forwarding the time resulting death up 90%

Ability 4 void stop: allows time to stop in a radius as long as the frame has energy to support it its a active ability like (ivara invisibility)

Reason being its held together by void energy and since he made up of part of other frames like chroma he transends time after countless battles it was lost in the void during the old war and time itself is broken 

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Hmm
I’m thinking about why not change abilities using syndicate mods from other warframes. It would be logical, since it is assembled from pieces of other warframes. And here is the void features, lets do some operator work...

Passive: nevermind - broken warframe

1st: Passive: can select a passive ability by scrolling from the possible ones (like Wisp or Titaniа). I can’t imagine which ones

2nd: Reconfiguration: Void roots envelop the current weapon, endowing it with void damage [streaming ability] (percentage depends on ability strength)

3rd: Void call: invoke void roots within a certain radius. It hit enemies by void damage, and their death regenerate energy of warframe ignoring the limits

4rh: Superposition: determines the state of the parts of a warframe to a certain state, collapsing its parts into one of existing warframe and applying its ability (triggering it by putting syndicate mod in the excilus or special slot)

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Passive: every enemy killed has a chance to drop between 15-30 "parts". These parts are used to either heal itself or be stored as extra armor. 

1: it throws a part of it's extra armor to stun and deal damage to enemies. 

2: it uses the extra parts to buff itself or give extra armor to allies. 

3: it dismantle an enemy to get more extra armor. If the enemy survives, it's armor will be reduced by 40%.

4: uses all extra armor to create an attacking sentinel (damage and health based on the extra parts that were used). 

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passive: absorption - absorb enemy body part it fil a gauge that increases it armor and is use too cast is power

1st ability: corpse harvest - destroy enemy copse in range and absorb then for is passive

2nd ability: hand canon - shot a projectile that explode on impact, damage and stunt all enemy in range. drain a little of the passive too use

3rd ability: tank mode - drain is passive to regenerate is healt and is shield

4th ability: armageddon mode - unleash is full rage too destroy is enemy (exalted mode)

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from start i want to say sorry because my English is bad.

 By concept this warframe handles destoryd warframe parts with void ''tentacles'' i think very good ability would be killing blow (repleaces standart one with melee) if you kill target that way it starts animation like your void ''tentacles'' go into an enemy and after killing steals theyr body parts and warframe gets an armor look ((more stacks better armor) like nidus deluxe would look amazing) and those parts will give different buffs depending on the enemy you kill. exilus enemys will give some type of aura that will burn,slow and do other debuffs to enemys, killing insfected enemys will give resistances and like options are ginat for this.

 one more good ability would be to consume this armor to heal self/team or both together instantly or slow heal like aura or something.

 for an ultimate ability i would think good synergy with this 2 abilities would be something like rage mode those void stuff grow bigger warframe gets look more like walking tree 😄 (walking with some bigger void root parts) and doing damage near and consuming more and more enemys but giving complitly different buffs like damage buff status chance crit chance or something like this. as well options are giant.. just need look of the professionals.

for the passive i would think good option would be something similar to an inaros passive. as an concept this warframe is kinda lot of parts of other frames and maybe heart inside which is the warframe core. i think passive would look like if you get downed you lose some part of body depending on how much damage you took, how much armor consumed from enemys and e.t.c and you can take your parts back while they are fallen near but you gotta move and do something for it and get revived (maybe it could be more balanced if it would take armor stacks or energy)
 again very sorry for my bad English i was trying make it understandable for everyone. ^_^

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Hi, I'm Icortherainwing-, a Ps4 player.

The chances are small this will be seen much less chosen but these are my general ideas of ablities!

 

Passive: This Warframe received a randomised passive at the beginning of the mission, this only applies to effects that can be universe. 

 

 

Say one of the starter Frames passive, Volt. The player when moving build up a charge that increases damage then dispersed. It adds the thought of something that may have been mixed in.

 

First Ablilty: R-Repair

By using it's first Ablilty near a corpse of a fallen enemy The Warframe will attempt to 'Repair' itself by removing any unneeded limbs from the corpse and forcing it over a part of itself.

The longer it's held the more it will attempt to take, also increasing initial energy cost.

If the entire body is taken, then most of the warframe is covered by flesh. This acts as a invisibility for same faction, unless any members are touched.

If a set amount of damage is taken, this case is involuntarily removed.

 

The secondary effect is based on the corpse taken.

 

Corpus: Weapons are granted a damage buff.

 

Grineer: Damage is reduce/ Armor buff.

Infested: Ignored until shots are fired.

Second Ability: Breakdown

Taking damage will cause Wires to become dislodged across the Warframe entire body, including on some limbs. 

There are four stages:

To prevent issues, stages are gained by the third ability. 

 

1: Minor Damage, One Arm is now dislodged partially. When this is used the Warframe will swing around a electrified limb that is attached by an extended wire In a circular motion. 

 

2: Medium Damage, the Other Arm is now in similar sharp. By tapping, players will gain a second strike of the first stage without energy cost but if held both arms are extended outwards and swung in a circle around them. Dealing damage and a minor stun from the discharge.

 

3: Heavy Damage, One leg is now showing sparks spewing across the ground as it walks. Having no effect on mobility but like the second stage this ability can be tapped for two swing the second free of cost. If held a buff is given, causing the next ability to use for each tier to have a one time damage increase.

 

4: Falling Apart

All limbs are barely holding on as the Warframe trundles forward somehow still functioning, in this state they gain the Meltdown status this buff when actived will increase damage dealt as the Warframe starts meltingdown before imploding. Sucking in nearby enemies, dealing a large AOE and for each hit gaining health back. Returning to base.

 

Ability 3: Broken 

This is the limiter, keeping this Warframe intact. When active the Warframe will start degrading upon taking damage. Allowing for the second abilities different stages to be accessed.

 

Ability 4: Override

The Warframe fires a wire into a nearby enemy, gaining control of them. They will follow the Broken warframe, based on damage stage certain prefixes are added.

1. The energy cost is reduced.

2. Enemies in close proximity will take Electric Damage 

3. Damage is increased for both Electrical and any Bullet damage.

4. If Meltdown is active they instead are primed like bombs and will run at the nearest enemy exploding ending this ability's control over them.

 

This can be connect to multiple enemies. If they are not aware of your prescence when this is used then they will become a sleeper like agent, only activating when alarms go off.

 

Maybe this is a little too self centered? Or to much to worry about? I hope not, the hold is suppose to give choices.

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Broken warframe 

Passive: when enemies get close to broken warframe they start to flinch randomly 

 

1st: throws and arm or leg at random (leg: aoe corrosive damage (stomping around or such), arm: (grabs onto an enemy)deals constant damage until energy runs out)

 

2nd: head is thrown and sent back dealing impact damage (while 3rd bounces around randomly) 

 

3rd: warframe blows up dealing blast damage and scattering parts(chest left arm and right leg stay together, only the chest takes damage) (as well as parts doing perspective abilities; chest is immobile) activates again to bring parts back dealing cold damage

 

4th: while parts are removed gain exalted parts to deal damage based on modding(exalted weapon) regaining mobility dealing (small) aoe damage for every kill you get (like nova) 

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Resoning of idear

Because the warframe is made out of 4 enteties i thought that it should get 4 diffrent effects on each ability to show how each of them trying to take control and ill write red, white, blue and void for each ability to show what each side does for each ability and because they fight for control there is 1/4 chance for any of the effects to happen

Red: i see it as something like a mix of rhino and ember

White: i see this like a flying warframe killing everything with its icy fire power below it

Blue: female radiation nuker with long animations to for the big amounts of damage it does

Void: the void making things move some what unatural

 

Passive 

name: -R3gr35510n-

The warframe is made out of 3 warframes and the void that each try to take control so at each ability is random

 

1st Ability

Name : 4rm5

Red Ability: Does a Rocket Punch that does a small explosion on impact (wich does impact on the one hit and fire damage on aoe)

White Ability: Shots a Freeze Laser from its shoulder that is hold for a small duration(does cold damage)

Blue Ability: Points with the blue arm and an explosion of radiation will happen at point aimed (pointing animation should take some time to so the high damage of the attack is okay)

Void Ability: Makes a T-pose and elongates its arms and does a rotation and hitting enemies with its arms

2nd Ability

Name: L3g5

Red Ability: Will rhino charge while engulfed in flames enemies hit will other then damaged also start burning

White Ability: You start hovering like hildryn for a small duration and a area of ice damage around you

Blue Ability: You do a girly twirl and kick down with the blue leg, makes a radiation pulse going out

Void Ability: Void tentacles pull enemies near you 

3rd Ability

Name: H3ad

Red Ability: Does a scream and burning enemies near does a small fire explosion

White Ability: Summon Some Flying icicles that fly over and explodes on the nearest enemies

Blue Ability: you will blow a kiss and a slow projectile will fly over where you aimed and explode

Void Ability: Your face opens up and charges up energy and then shoots a Void beam

4th Ability

 

Name:C0ntr0l

Red Ability: You start burning and enemies near you also starts burning, all burning emeies heal you some of their damage taken (for the duration you can only cast red ability's)

White Ability: You gain an armor of ice and fire small icicles in the direction your looking can only move via the hover ability (for the duration you can only cast white ability's)

Blue Ability: You hold the red arm over your head and makes a mirage ball thats stuck over your head but because you have to hold your arm there you can not use weapons and is forced to walk but can still do other ability's (for the duration you can only cast blue ability's)

Void Ability: you summon 2 small eidolon lasers, one over each shoulder, that will shot at enemies near you (for the duration you can only cast void ability's)

 

If you gotten this far thx for reading

extra's all duration ability's should not be able to cancel, because the warframe is broken and forcing people to use only 1 type when using the 4th ability

extra extra the passive could also give a buff based on what the type the last ability cast was (as in red, white, blue or void)

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When i look at the Broken Warframe, since its based after the Old War and has Void Energy, which also being Void Damage based. I see more of the frame having Railjack like abilities such as:

- Broken Warframes 1 could be a Void shoulder pad mounted Mini gun.

- Broken Warframes 2 could be where little Void missiles fire out of the frames red forearm.

- Broken Warframes 3 could be where the blue hand fires a Void like beam.

- Broken Warframes 4 could fire Void like nukes out of its back, locking onto wherever your pointing at.

 

For the passive, i was thinking something the long the lines or Niduses Mutation stacks, but it being Void stacks. How'd you get them is by absorbing bullets and such converting it into Void stacks, to use abilities.  

 

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Passive: Glitch - Every ability cast increases the warframe's chance to enter a glitched state for 10 seconds by +10%. Once the warframe enters the glitched state, abilities have inverted effects on opposite targets (for example healing abilities damage enemies and damage abilities heal allies). The chance to re-enter the glitched state is 0% for the next ability cast after being in the glitched state.

Ability 1: Evade/Immobilize - teleport a short distance in the direction that the warframe is facing and gain 3 seconds of invulnerability. While glitched, this ability prevents enemies from moving (but still allows them to turn and attack) and increase the damage they receive.

Ability 2: Cloak/Reveal - the warframe turns itself and nearby allies invisible for a duration. While glitched, enemies in range (on cast) are revealed through walls allowing line of sight to be made to them.

Ability 3: Repair/Disassemble - regenerate health and shields the warframe and nearby allies by a percentage over a duration. While glitched, enemies in range (on cast) will have their shields and armor reduced by a percentage over a duration.

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Winding spear- an ability where he can stretches out his tentacles parts and sharpen them into a spear that impales an enemy cause slash and puncture damage 

lach- since he’s built on different warframe parts and the tentacles are keeping him together this ability would let his is some way like get on an enemy and control them like him wrapped around there body on there back like a backpack and any damage taken is redirected onto the enemy and also heals him over time 

junkyard- and ability where he steals or rips off body parts form enemy’s around him to heal himself and regen energy and maybe add buffs to ally’s like if he gets parts of grineer he gives extra armor or corpus he gives extra shields and maybe can add there resistances n maybe even weaknesses as a balance 

Reassemble- takes parts from enemy’s around him and build a weapon cannon in thinking maybe something like the shedu like all on his arm and maybe with that multiple things he could build that you can toggle through like on Titania and the build would be like a wall, the cannon or traps etc that give buffs 

passive-scatter if he takes to much damage he’ll fall apart instead of dying and takes 20% less damage 

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If its warframe made from parts of other warframes,maybe you can create a warframe which can use abilities of any other warframes?

What about skills,if it's 1 skill,it must be 1 skill of other warframe,if second-second,3-3,4-4,and passive ability from any warframe

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Passive : This Warframe can't wear weapons.Note: it depends on the warframe duration the higher the harder to max the meter and the more time you can be on the meter mode,the lower leads to the meter to refill faster but ends faster.

First ability : It Gives "Name" a melee weapon which stacks up by killing enemies,and when the meter reaches the limit like slashes like excalibur comes out every 4th attack which can deal elemental damage based on the kind of mods you put in . Note:Switching the skill leads to the meter to reset.

Second ability : It Gives "Name" 2 SMGs which they stacks up by killing enemies,and when the meter is full the 2 SMGs merge in 1 which doubles the fire rate and Every 6th shoot shoots a laser that Deals elemental damage based on the kind of mods you put in . Note: Switching the skill leads to the meter to reset.

Third ability  :  It Gives " Name " A small sword and a Shield which stacks up by killing enemies,when the meter is full the sword increase in range and damage increase,and the Shield right click can push enemies back every 3 seconds the push depends on the warframe strength,and the increased range of the sword depends on the warframe range and weapon range  . Note: Switching the skill leads to the meter to reset. 

fourth ability : "CoolDown 10 seconds" Depends on the  the last ability you were using "Name"energize that weapon which leads to 

                          First ability : "Name" makes a huge slash that have very high damage and more radius The damage depends on the warframe strength and the radius on the range which refill the meter back to that weapon.Note : if the slash did not hit an enemy the meter won't refill.

 

                         Second ability : "Name" Charges up a laser for 2 seconds that deals massive damage depends on the ability range the lower it gets the more concentrated the laser will be and more damage it will do  which refill the meter.Note : If the ability didn't hit any enemy The meter will not refill.

 

                         Third ability : "Name" Will Smash down the ground with the sword and shield Which can knockdown the enemies and the range of the smash depends on the warframe range which refills the meter .Note if the ability did not hit any enemy the meter will not refill

                         Note You can not use the fourth ability while the meter is maxed out 

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  • Passive ability - adapt to elemental attacks when health is below 40 (or here could be another number percent)
  • First ability is Void rays - rays that come from the chest of warframe and cause damage to all enemies in a certain radius.
  • Last ability - Lender - uses the selected ability of any team member enhanced by 25 percent, while the broken warframe (or how i call him - Partibus) uses its, those warframe receives invulnerability for 10 sec or the ability to reflect all incoming damage
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THE BROKEN Warframe

 

THE BROKEN WARFRAME has 700 energy at lvl 30.

 

Warframe has Exalted Plating Which has 2 mod Slots That cannot be Formed & a max Mod Compacity of 20

 

 

Passive = Void Core = The Warframe Regenertes Energy 3x faster than a normal Warframe (Does not effect while its 1st & 4th Abilities are in use )

 

 

Ability 1 = Tendril Leech = The warframe Extends its arms into the Ground Creating a Glowing AoE enemies that Step into this area are Grabbed By Tendrils & Draind of Shields = energy for allies / Hp = Health for itself & allies ( if the Ability is Held the Warframe Remains in Place & will Drain both Enemy Shields & HP at the same Time Giving itself & Allies DMG buffs instead of energy & HP)  ((Holding Ability Drains 5 energy Per sec & an extra 5 energy Per Enemy Held)

 

 

Ability 2 = Essene Prison = the Warframe Releases a Large forward Triangular AoE of Void energy that places a White Crown above enemies that wer hit, enemies who are marked will take VOid dmg over time enemies killed with the mark become Crystallized Shards each Crystallized enemy  buffs the casting Warframes Dmg towards that Specific Enemy Faction the Crystals float in a circle Behind the casting Warframe (Like a holy Halo)  (((Max 5 Crystals Per Faction each Crystal giving 20 dmg buff)))  ( green Crystals = Grineer / Blue Crystals = Corpus / Orange Crystals = infested / Yellow Crystals = Corrupted / White Crystals = Sentients )  (((( When the ability is Reactivated WHILE the Warframe has Crystals Floating behind it the Crystals will Launch towards there own Faction Green Crystals Target Grineer etc.) (Taking 50 DMG while Crystals are present will Cause 1 of the Crystals to shatter taking the dmg in the warframes place) (If all Crystals are Shattered the ability Cannot be used for a specific Duration which can be shortend with Efficiency)

 

 

Ability 3 = Sacrifice = Consume Crystals to Replenish 15% HP / 10% shields (Team8's within 10m Will Recieve this buff x2 while the casting warframe will only gain its base effects) (using this ability Causes 2 Crystals to Shatter)

 

 

Ability 4 = Voids Fury = The Warframe Fragments Iittering the warframes body move to cover the Warframes Arms the Warframes Arms Become Reinforced Tendrils Holding the (Aim Button) brings up a Sniper Scope allowing the Warframe to Aim then Launch Tendril Fragments by pressing the (Fire button)  Dealing (Void & Impact DMG) / By Pressing (Melee Button)  the Warframe swings its arms in a Left to Right Motion Holding the (Melee Button)  Causes the Warframe to Spin in a Circle Swinging its arms as it Rotates Dealing (Void & Slash DMG) if you wer to Hold the  (Aim Button)  Then Press the  (Melee button) the warframe will Launch its arm Forward picking up the enemy & boosting the Warframes DMG further for each enemy attached to its arms while also extending the Tendrils Range Dealiing (Void & puncture DMG)  (Base tendril Range 15m Extending Range depending on WF's ability range MAX 45m)      (All Crystals are shattered when 4th is activated Warframe gains x2 of every Crystals Dmg Buff But as a Collective Dmg buff not focused Towards specific Factions)   (( this Ability Drains 5 energy over time & uses 10 energy per sec while Spinning stack on top of the 5 then increasing energy drain Further for every enemy attached to the Tendrils by 2 = 5Eps + 10Eps While Spinning + 2Eps for each Held Enemy )) 

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13 hours ago, StainlessPot said:

Passive: Unstable Undying Core - Upon receiving fatal damage the warframe breaks apart, detonating in a massive void energy blast, before the core then attempts to pull the parts of the frame back together, pulling in resources such as ammo, energy orbs, health orbs etc to recharge the core and revive the frame.

 

1st Ability: Malfunction - The warframe sends a void wave forward, damaging enemies and causing their equipment to malfunction accordingly to what they wield.

 

2nd Ability: Jury-rigged Defense - The warframe attempts to repair itself by pulling in parts from slain enemies to repair and heal itself, receiving a specific bonus from the faction of enemy it is stealing parts from. (Adds Armor from Grineer, Shields from Corpus, Steals biomass (Health) from Infested and Adaption Armor Parts from Sentients.

 

3rd Ability: Unstable Construction - Pieces of the frame break off and start orbiting the frame, damaging and stripping defenses from those that get too close while the pieces store the stripped armor and parts, tap the ability again to blast the pieces in an AOE damage scaling depends on how much you stripped off an enemy or hold to send the parts in a focused forward blast for increased damage but less of an area of effect. Alternatively you can use your 2 to pull the pieces back onto you and add the armor and parts to the frame.

 

4th Ability: Core Vent - Opening the chest of the frame reveal the core, emitting a void radiation aura damaging all enemies in its AOE, receiving damage in this state causes the core to get unstable increasing the output of radiation but all draining the frames shields and then health, if frame is downed while this ability is active the passives strength and range is increased.

Your idea is really good for a broken warframe in mine opinion hopefully you win it gets out with your ability 

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Passive: when disassembled cannot attack but can draw gunfire to other enemies 

Ability 1: can use a small amount of health to disassemble, slowly recharging energy

Ability 2: removes an arm to seek an enemy to hack remotely consuming energy in the process

Ability 3: is able to sever its self in half losing half of its shield and health but can apply those to allies

Ability 4: while disassembled can wrap it’s parts around an enemy and adds the health, shield, and damage to the Warframe, consumes energy over time

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Taking into account the original idea of making bugs/glitches a feature and also the in-universe background DE have decided to give this frame --

Warframe visually can seperate into different forms. One is the combined, broken weaved together form, and another is the shell of the broken pieces (the second skin) and another is the void energy itself.

Passive: Reassembly - Picking up any loot heals Broken Warframe for a small amount.

1st Ability: Error Copy (toggle) - Drain energy per second. While toggled on, the actions of the second skin form will perform certain opposite actions of the main energy form (which you control) (visually looks like the energy and the broken shell forms might be clipping into each other when performing the actions). The second skin will move exactly at the same speed and direction as the main form, but will perform certain actions differently. When shooting, it will melee, and vice versa. When jumping, it will slide, and vice versa. (and you all know how to combine those actions anyway).

This ability is meant to be pretty iconic in terms of visually looking bugged, but still being gameplay friendly. Players might be able to create some pretty interesting combos with the opposite actions.

2nd Ability: Assimilation (cast) - Target a single enemy to strangle it with tendrils, dealing damage and causing it to draw aggro. If the enemy is killed (either upon initial damage or while it is immobillized), an indicator will tell you and you can recast the ability to warp their armor/skin/limbs (whatever it is) to where you are and approximate their form. In Assimilated form, gain bonus resistances based on the enemy unit's innate resistance bonuses from its type (i.e. assimilating as a Robotic enemy woud give you resistance to stuff like Toxin) **This would cause the warframe to slightly change appearance as it kills units based on their victim's appearances (a bit like Nidus)

This ability has more affinity in DE's background on the frame being broken and built of different pieces.

3rd Ability: Defected Possessions (cast) - Unleash a burst of energy (visualised a bit like tendrils spiking each enemy) that causes reality defects in their weapons. A percentage of enemies struck will be disarmed and have their weapons disappear and glitch into a random drop of basic loot (ammo or a small amount of fairly common materials based on what the enemy normally drops) at their feet. Enemies who are not disarmed will instead be inflicted with a random status effect.

Intended to work with the passive and to capitalise on the "glitched" aspect of the character

4th Ability: The Second Skin (cast) - Lets go of its physical attachments to become mostly energy, leaving behind a second skin effigy (that looks like the Warframe) that continually repeats the most recent action taken before this ability was cast (i.e. if your last action was a slide attack, the effigy will keep repeating the slide attack from that position). The second skin will draw aggro as enemies will think it is you, while in your energy form you can continue to attack and move as normal with significantly decreased resitances. Upon dying in this form or recasting the ability, warp back to your effigy's location and deal damage in an explosion around you. Only Defected Possessions can be cast while in energy form and radiates from the second skin.

The idea behind this ability is to take the concept of rubberbanding and turn it into something the player might actually be able to use. In working with the passive, the idealised usage of the ability would be to have your effigy kill a bunch of enemies so by the time you return, you are healed up with the plethora of loot the effigy has caused to drop.

 

In hindsight it might sound a bit technically challenging for DE to code, but I'm sure there's some tech lying around that might make some mechanics work.

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Passive - UNBOUND : As the power from the Void keeping it whole fades as it takes damage, the different parts comprising it gain mobility. Increases movement and melee speed based on how low its health is.

Ability 1 - UNGAP : Extends its arm for grappling an enemy in. Similar to Valkyr's Rip Line.

Ability 2 - UNPART : Temporarily integrates defeated enemy corpses to boost its own defenses. Increases armor based on the number of enemy body parts laying in proximity.

Ability 3 - UNSTABLE : Temporarily uses the Void energy running through its parts to convert status ailments to radiating electricity. Removes all ongoing and newly proc'ed status effects for the duration of the ability, converting each of them to electricity leakage, dealing electricity to close range enemies for a few seconds (similarly to an Electricity proc).

Ability 4 - UNLEASH : The Void energy keeping its body whole supercharges, providing constant health regeneration and speed increase. Consumes energy over time for replenishing health, passive bonus does not diminish when healed while the ability is active (speed bonus increases with health damage up to a limit).

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Passive: Bits and Pieces: Killing enemies drops parts that the frame collects, stacking armor and health (10 cap 20 health and armor each). 

1. Trojan Horse: The frame latches pieces of itself to enemies draining health and heals teamates and frame (weakens the frame by 20 armor and health if no passive parts are used [Frame has 10 parts by default])

2. Consuming Darkness: The frame creates a singularity of void energy that absorbs enemies affected by Trojan Horse and if killed in void enemy is dismembered and used for parts. 

3. Lingering Will: The frame drops all pieces off of itself revealing pure void energy thatwith 4 tendrils, lashes out at targets gaining more parts (timed ability reabsorbs base parts after cast is over) than default cap which fall off over time (10 more than base 10 cap)

4. Critical Mass: The frame collapses in on itself using all passive parts into a void of darkness enemies absorbed by the void take "massive" tick damage for around 4 seconds then the frame explodes into a flash of light expelling all enemies trapped and reforms. (passive parts scale the damage up)

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I am running with the Broken Warframe theme and thus something should be missing to show that he is broken. 

Broken warframe will have no Shields and no Energy pool. He is broken and cannot sustain it, all he has is the very void energies keeping him alive, he must fill his own energy needs. (so energizing dash will not work on him for example, nor will energy balls that you pick up).

Survival is also a central theme here, akin to Frankenstein i guess. Since Broken Warframe has no Energy pool, he instead has a void pool. This void pool begins with 0, however zero is simply an indicator of the bare minimum void energy Broken Warframe requires to live and keep himself together, all void energy gained is seen as extra and so usable energy. The idea here is that Players could Roleplay Broken Warframe as totally broken and having no abilities bar his third ability, rage, to survive and only the use of weapons. No shields and no energy. Ideal for anyone looking for a challenge. Or play him with his abilities as any other frame... all be it a broken and slightly random one.


PASSIVE: Sustenance
Being crafted from the gathered pieces of shattered warframes, the void energies that hold Broken Warframe together have a passive healing effect, as they battle to repair any damage he sustains. [rejuvination] mod card is in effect and can thus be doubled for Broken Warframe if the mod is used in the aura slot along with his identical passive.

ABILITY 1: Tendril
A void Tendril can be shot out at any single enemy to temporarily bind them for short duration of time. Each enemy killed while under Tendril will fill Broken Warfames void pool. With strength the amount of void pool gathered per tendril victim is raised.

ABILTY 2: Void Rounds
One of Broken warframes arms is from an Unknown, long lost warframe that possessed an inbuilt weapon, the void tedrils have managed to repair this weapon, Broken Warframe thus converts his very own energy into condensed ammunition leaving radiation in their wake for a short time. The weapon must be aimed by the user, (think oberons 1st abilty) and should have scaling damage in order to remain effective since it is not an exulted weapon and will only have strength to go off of. The damage type is up to DE devs discretion as it could be from any unknown lost warframe of the past and thus does not need to match anything. Perhaps rockets, homing missile or something as a point of difference and strangeness to any other warframe.


ABILITY 3: Will to Live

There is a hint of memory within Broken Warframe, a strange and sorrowful patchwork of emotions, of countless wars and battles, of victories and ultimately death and failure that still lingers within each piece used to complete Broken Warframes whole. When Broken warframe reaches a health of 30% and below, his third ability will become available, it is the purified will to survive from each former piece becoming in sync and fighting to live. The void keeping Broken warframe together will glow brightly as it fights to sustain him, and Broken warframe bursts into a rage, attack speed, reload speed, movement speed, armor and passive healing rate are doubled. Any Ability 1: tendril, used during Rage phase will life steal instead of filling his void pool.

 

ABILITY 4: Remembrance

When Broken Warframe fills his Void Ammunition to the required level he is gifted with the total understanding and power of one of his limbs. Each limb has a different ability, corresponding to the former warframe it belong to. It can either scroll randomly over Broken Warframe, visually, which would look pretty cool, with each arm and each leg signifying an element, the glowing limbs will rotate randomly and the Broken Warframe user will learn which limb does what and thus be able to choose with patience which power they wish to unleash. (or it could be luck of the drawn for more Broken feel, not knowing what you'll get when you hit 4) 25% chance for each limb to trigger.

Right Arm: Flame Bloom, Broken Warframes right arm explodes in a wave of flames, emanating out from him, engulfing all around him in flame and melting flesh and armor.
Left Arm: Ice Bloom, Broken Warframes Left arm sends waves of cold out freezing all who dare approach in their tracks
Left leg: Chaos Bloom, Broken warframes Left Leg becomes radioactive and pollutes the very air about him with massive radiation damage, sending all combatants at each other.
Right Leg: Razor Bloom, Broken Warframes Right Leg sprouts razor sharp spines which shoot out all around sending razor sharp slash damage everywhere, enemies are stunned as the sheer number of spines is overwhelming. 


This was fun, thanks for encouraging us have a moment to be children again and let the imagination run wild 😉




 

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Passive - Held by energy :
The Warframes health bar is shared with his energy bar. Hitting enemies with abilities will drain their life force (based on damage done), converting it into energy for this Warframe.

1. Ability - Pure energy :
Release untamed energy on every enemy in front of you, dealing radiation damage. Short activation will result into a burst, knocking enemies back (or even launch them depending on ability strength) while held activation will result in energy tendrils holding every enemy in range in place while damaging and draining energy over time but also increasing the tendrils damage output.

2. Ability - Dimension step :
Tear open a gate in space, stepping into a different dimension, becoming unaffected by enemies for that while. Being inside this ability will regenerate energy rapidly for a while and emmit a small blast (with a blast proc)when exitting it but starts to drain energy the longer you are in it also turning the blast into a growing area around you being a pull (with a magnetic proc).


3. Ability - Scream of the broken :
Start to scream, debuffing every enemy with damage over time while this damage is turned into energy to surrounding allies. Hold the activation to increase the area of effect.

4. Ability - Reforged touch :
Target an allies warframe to mimic their fourth ability. If you do not target an ally, you release energy formed mimics of yourself which hunt down enemies for a medium long duration. Hold the activation to enforce it : Allied mimic earning increased strength and range / Forming more mimics of yourself.

Edit : changed description from the 2. ability, the ability stayed the same.

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Passive.- Strong Bonds: ripped enemies increases damage and hability strength for a limited time(stacks duration ,not bonus)

1st.- Tearing: (needs to be charged for the total damage) impales and enemy with a giant needle leaving them stunned (enemies can recieve damage) and get teared apart when they die (can be recast for more damage, and recast itself if the enemy dies),(can be hold)

2th.- Stitched puppet: sew a killed enemy to become allied for a short time , killed puppets will heal the warframe and nearby allies (puppets die if they leave the hability range),(affinity range).

3rd.- Flexible: channels void energy absorbing incoming damage and status effects and realeasing it as pulses proportional to the damage recieved

4nd.- Reconstruct: (channeled) the warframe jumps onto an enemy using the body as his own dealing increased damage, the damage recieved its instead dealt to the body (can use other habilities but uses the enemy mobility)

Exclusive weapon (as Garuda talons, these are the needles used in habilities).- Neddle rapier: deals primarily slash and puncture damage can be modded and deals said damage on habilities)

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Just have a 2 passives.

Passive #1 All XP earned regardless if earned by warframe ability or weapon spreads to all equipped items evenly.

Passive 2: Energy colors determine abilities. First energy color could be any other warframe's first ability. Second energy color determines second ability and so on.

You then would have to forma the warframe to get the other 2 energy colors before you can use third and 4th abilities.

 

 

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