(XBOX)Fluffball471 Posted April 18, 2020 Share Posted April 18, 2020 passive: can blind enemies for a short time when attacked ability 1: take on the form of your target and stop getting attacked by enemies ability 2: tendrils come off of the warframe and enter the heads of the enemies, dealing damage over time and enemies stop attacking ability 3: warframe shoots the tendrils like spears dealing high damage ability 4: warframe mimicks another teammate's ability and buffs the teamates damage for some time Link to comment Share on other sites More sharing options...
Tastypeeper Posted April 18, 2020 Share Posted April 18, 2020 I would think of like a bayonneta styled abilities, summoning/creating gigantic limbs to do stuff with Link to comment Share on other sites More sharing options...
unreal52 Posted April 18, 2020 Share Posted April 18, 2020 Warframe: Broken Frame “This Warframe’s build is based on only having health and Armor.” Visual attribute: Loses parts when damaged exposing the Void energy that tie’s the frame together. Additional Trait: Essence Bar that grows from use of certain abilities. (Eg. Like Nidus bar for his abilities.) Abilities 1st: Overhaul (Team Base) This Warframe has endured much as such it can send void tendrils out in front of the Warframe, to consumes the first enemy in sight stealing it's essence, this then buffs the team. (Only one active buff all buffs have a random chance.) Increase Status, Critical chance, Critical Damage, Status duration. 2nd: Calibrate (Damage) Having many parts can be a burden to solve this the Warframe sends forth a pulsed wave of void energy to steal components to repair and calibrate the Warframe. Steals health and enemy essence while damaging the affect enemy with periodic damage over time due to the exposure to the void. (Visual " repairs lost parts caused by damage") 3rd Kernel panic (Solo Buff) Internal fatal error detected, safety measure taken, essence stored within the Warframe is consumed to provide a Void base exo armoured Warframe that aims to assist operator survive the encounter Increase movement speed, reload speed, attack speed, holster speed. 4th: Error 404 (Crowd control) Warning Error 404 Warframe unable to sync to operator it begins to sacrifices health while dragging energy into its radius as a self-defence measure then it releases an explosive pulse of void energy that grants Armor based on the number of enemies hit. Passive: Fracture (Solo Buff) When the Warframe is damaged Armor fractures off, increasing the Warframes base speed Link to comment Share on other sites More sharing options...
Destructo_mrs Posted April 18, 2020 Share Posted April 18, 2020 Passive : (Repair) Has 1 extra revive per mission & Regenerates Hp over time (Like Nidus but Slower) 1st Ability : (New Configuration) Change the body-parts to switch between: Speed mode (Shooting Speed Reload Speed & Movement speed incrases by 30% but Armor and Damage are reduced by 35%) : Tank mode : Increases armor by 30% but reduces Damage by 25% and Speed by 35% : Assault Mode Increase Damage by 25% .Reduces armor by 10% reduce speed by 15% :Normal Mode Warframe base stats (Activated by reseting the power) 2nd Ability: (New Frame) Cast it looking at an ennemy and put your soul into their bodies allowing you to control them for 5seconds (duration can be incresed with mods) 3rd Ability: (New Components or New Parts) Cast it looking at another Warframe & copy their 3rd power till death (or reset it pushing de 3rd ability button for 3seconds) 4th Abilithy: (Void Tendril) Tentacles/Tendrils of Void appear around the Warframe tearing her enemies appart .Creating a zone of void energy that resets Sentient Resistence Also sorry for the quality of my English . Link to comment Share on other sites More sharing options...
DSD_XIII Posted April 18, 2020 Share Posted April 18, 2020 30 rank HP:250 Shields:250 Armor:200 Energy:250 (Since the warframe is connected to the abyss, it has an additional 20% energy efficiency, just like Nidus has 15% power) Passive: give you a 33% chance to deflect an attack back into the enemy and stun them for 3 seconds The warframe will have its own weapon(see the 4th skill). 1st-skill(Edge of memory): when receiving damage with a certain chance, it gives itself and teammates a buff or debuff with a duration of 60 seconds within the radius 20m. The duration and radius can be increased by mods. Buffs will run throughout the entire timer and do not require a third-party activator. Appears something like Mesmer scales with 3 charges, the number of charges = the number of buffs that can be simultaneously. By clamping the ability, you can reset all buffs in order to recast the ability. Buffs are the same as hoaxers, but with increased power: 10% regeneration, instant weapon reload; +100% ability strength, etc. Debuffs: -40% to the speed of movement of enemies; -35% of armor and shields; -50% accuracy, etc. (I called the skill the edge of memory because it is completely impossible to restore the ability. This is the edge of what you can get from this warframe.) 2nd-skill(Evolution): Adaptation. It works for 120 seconds, and then resets all resists. It can be recast, but it is a stack loss. The maximum resist is 95%, because he have low HP and he is buffer. [Augment makes it possible to pass a resist to teammates within a radius of 10m, but the duration of the skill is reduced by 50%.](The mod adaptation doesn't work on this warframe) 3rd-skill(Last Light): deals 50% void damage to the weapon. Can buff teammates within the radius 10m. The percentage can be increased by mods for the strength of abilities. Works the same way as the Rhino buff. [Augment allows you to change the elements of the buff by another colour of energy.](this is necessary because only 2-3 warframes can normally kill high level sentients alone) 4th-skill(Abyss Watchers): Summons two ghosts of the abyss (like those that fly on Lua) for 30 seconds. They are immortal and the damage they receive is converted to additional damage (absorbed damage is not limited). They also distract the attention of opponents to themselves. Since this warframe is created from the other two, it is their ghosts that it will summon. Their weapons (the new weapon and u can change it) are always from the main slot. Weapons like Garuda. It's a mix of a sniper rifle and a shotgun. Two shooting modes, automatic(slow fire rate, but very accuracy) and shotgun(work like a Corinth). One Ghost holds a rifle with automatic mode (externally without a barrel), and the other a shotgun,it looks like they have two completely different weapons. Damage depends on the mods inserted in the weapon. They work as buffs of the warframe itself and third-party ones. [Augment allows you to sacrifice one of the ghosts at the death of the warframe and continue the fight.] P.S.: sorry for my english Link to comment Share on other sites More sharing options...
kinoko_takenoko Posted April 18, 2020 Share Posted April 18, 2020 It was created using a translation site.I'm sorry if my intentions are difficult to convey. Passive When the health reaches 0, it consumes a certain amount of energy and replaces the health with energy. When replacing health and energy, it goes down when the energy is 0. Tethering with VOID energy Ability 1. It is activated by consuming health. Recovers energy according to the amount of damage dealt to the enemy. Unleash an ejection that generates some kind of damage. The damage type changes with each use. The nature of the ejector changes with each use (instant impact, short range range attack, low velocity explosive, etc.) Unstable VOID energy turns into a strange bullet. (I imagine VOID energy and the instability of relics.) Ability 2. It is activated by consuming health and ammunition. Some items are spawned (similar to enemy drops). Extracting Items from Yourself (All Warframes have the ability to extract items from enemies. This frame will apply it to itself as well) Ability 3. Infection damage is dealt to a certain area in front. Your health will be restored according to the amount of damage you inflict on your enemies. The less health you have, the more damage you take. Use enemy material to make up for Warframe's deficiencies (Exhibits its nature as a type of controlled infectious body) Ability 4. Time-limited toggle type Invincible and sustainably supplied with energy Tumble the enemy when activated. Health continues to decrease while activated. The amount of energy recovered and the amount of health reduced increases according to the strength. Even if health goes to zero, the decline does not stop, it becomes negative. Energy is consumed according to the negative health value at the end of the game. If you run out of energy, you go down. Drive the system out of control and drive the Warframe to its limits (The ability that Warframe has at the beginning of Vor's Prize or as a "resurrection" during normal play, use it) Translated with www.DeepL.com/Translator (free version) Link to comment Share on other sites More sharing options...
Varnas Posted April 18, 2020 Share Posted April 18, 2020 So looking at the image and the description i really get a sort of "general infantry" vibe, like these frames were mass produced in the thousands and were just strewn across the battlefield in pieces when the sentients attacked. maybe by chance one of the orokin vines managed to touch enough pieces to combine a whole frame in to a working shell and as such we have our broken frame. Excellent work on the art, really inspiring! As for abilities, id really like to go with the general, basic theme but still try and make it useful and relate to the different parts of the frame, so red, blue, white with red being the more bulky parts, blue the more agile femenine style and white sort of a neutral generic frame, leaving the orokin vines as the glue holding it together. So with that said.... Passive: Due to the broken and spare part nature of the frame, picking up ammo when damaged converts some of the ammo in to health as it recycles the raw material from the rounds to repair itself. Ability 1: Shoulder launcher (white part on right shoulder looks kinda weapon like): fire a small explosive missile which can stun or knockback enemies. Handy in a pinch for low damage or if you need to create some space. Ability 2: Combat barrier (red parts on arms and leg look chunky and tanky): the right arm contains a shield emitter that absorbs incoming damage, and as linked to the same arm, boosts the damage of the shoulder launcher based in the incoming damage. Provides a reason to stand there and take the shots, and combines 2 of the aspects of the broken frame working in harmony to be better than the sum of its parts. You could make it more fun by allowing only pistol use when the barrier is active. Ability 3: Agility booster (the blue parts have a sleek agile look, and the part on the back could be a sort of engine vent): Provides a short burst of parkour agility allowing you to jump further and faster, also provides a small damage reduction as you are harder to hit. Figure it could be a handy get out of trouble ability to hit 3, bullet jump out of a tight spot and get some distance to use the 4th ability..... Ability 4: Somatic storm: The vines holding the frame together unleash a burst of somatic energy which breaks (broken frame after all!) the armour and shields of enemies caught in the blast, stripping their defences and leaving them staggered for a second from the psychic trauma. Downside of the blast is that this is the glue that holds your frame together, so as well as the energy cost, theres a health price to pay for using the ability. Use it too much, your a pile of parts on the floor, but the ability to shatter the shields and armour of your enemies could be worth the trade off. Link to comment Share on other sites More sharing options...
(PSN)alexandrade_16 Posted April 18, 2020 Share Posted April 18, 2020 1st ability- "broken", consist in breaking the body of the enemys, making then vulnerable to damage and destroing armors and shields, breaking the soul, make them vulnerable to stats effect and healer, stealing helth from the enemys. 2nd ability- "reform", reform (broken) enemys making them allies. 3rd ability- "gifted", buffs allies health and armor depending on the nr of "Broken" (1st ability) 4th ability- "cry of pain"- Releases a cry damaging the nearby enemys, it gets stronger or weeker depending on the nr of broken Link to comment Share on other sites More sharing options...
Lumoneko Posted April 18, 2020 Share Posted April 18, 2020 An ability set centered around utilizing spare Warframe parts the player has lying around. (We all have warehouses full of Harrow and Oberon parts). It's also designed to require no added variable to the roster (it only considers each Warframe's machine identifiable and quantifiable variables), and will retroactively work with future frames. Passive: Spare Parts, when in a mission, every time a teammate receives a certain amount of damage (50 damage seems like a decent amount, not too little to rain spare parts, not too much to be too infrequent), a spare part drops that Broken Frame can pick up to repair itself. If Broke Frame is at full health or if the spare part is dropped from Broken Frame itself, it is stored to use for his 4th ability. Before a mission, Broken Frame be equipped with up to 3 spare warframe parts (the part must be built) that can augment his abilities. Ability 1: Fast Learner, Corresponding Warframe part: Neuroptics. Broken Frame uses the memory imprints in the parts that he collected to learn new skills. Broken Frame gets to use one of three abilities depending on the donor frame. Sub ability 1: Shift, Broken Frame can teleport to a point a fixed amount of distance away, has a cooldown. Sub ability 2: Fan of knives, Broken Frame summons 24 void energy projectiles and shoots them in a circle around itself. Enemies not killed by the projectiles will receive additional damage per second, the more enemies nearby with the debuff the higher the damage. Sub Ability 3: Mindjack, after a short casting time, Broken Frame influences the minds of nearby enemies, making them actively ignore his presence, and if the veil is broken, enemies have a hard time focusing on Broken Frame, leading to decreased accuracy when attacking Broken Frame. The ability is determined by the donor frame's default polarities. If no Warframe part is equipped, the ability defaults to Fan of knives, and only deals a small amount damage without the debuff. Ability 2: Aegis, Corresponding Warframe part: Chassis. Broken Frame is protected by the donor frame's imprints. He creates a barrier to protect himself for a few seconds, absorbing all incoming damage, then dishes a multiplied amount of the damage in an AOE or a single target. The damage multiplier is determined by the donor frame's base armor, scales with Broken Frame's level. The damage form (AOE or single target) is determined by the donor frame's aura polarity. If no Warframe part is equipped, the ability only absorbs a certain percentage of damage, and does not deal damage Ability 3: Voidborne, Corresponding Warframe part: Systems. Broken Frame uses the extra systems to summon a drone that attaches to either itself or an ally. The drone gives out a passive buff when attached to an ally, and depletes energy whenever it is attached. When activated again, the drone sends out a healing pulse that costs energy. Enemies caught near the pulse receive one of three effects. Can be activated 3 times before it expires. Teammate buffs are either higher fire rate, given invisibility or a given free revive when dying with an attached drone. The invisibility buff is constantly applied every few seconds, so invisibility with be reapplied shortly after breaking it. The free revive destroys the drone, and the buff cannot be triggered again in a mission even if reapplying the drone. Enemies can either be stunned, fear (enemies stop attacking and cower away or retreat), or receive increased damage from all sources. Enemy effect type is determined by the donor frame's base polarities. Buff and debuff combinations are fixed and as follows: A higher fire rate buff comes with the stun effect. A free revive comes with the fear effect. The invisibility buff comes with the increased received damage effect. If no Warframe part is equipped, the drone has no passive effect, and the healing pulse has no effect on enemies. Ability 4: Reconfigure, Broken Frame reattaches its void tendrils and parts, tightening loose connections, improving energy transfer and optimizing parts usage. Broken Frame receives an increased max health, increased energy efficiency and increased speed. The ability can be stacked up to a fixed amount. The increased max health is determined by the base health of the Chassis donor. The increased energy efficiency is determined by the base energy of the Neuroptics donor. The increased speed and fire rate is determined by the base sprint speed of the Systems donor. If no Warframe parts are equipped, no added bonuses are received aside from the base numbers. While the ability set may seem like a jack of all trades, it's hopefully offset by not being able to use all abilities and all their functions in the same mission, encouraging different configurations beyond the mod system when playing different missions. Link to comment Share on other sites More sharing options...
(PSN)Eiznek47 Posted April 18, 2020 Share Posted April 18, 2020 Passive: When the Warframe bullet jumps, he unassembles into sharp pieces that grants invulnerability as they surge forward before reassembing, causing Slash damage on enemies that the pieces passes through. After use, it is on a short cooldown similar to Blink on Archwing Ability One: Shatter - an ability when pressed cause the Warframe to discharge a short range pulse in front him that knocks down enemies while “shattering” them. Shattered enemies will have reduced armor and shields with a percentage chance of breaking their firearms. Ability Two: Break or Bend - a dual duration ability that can be swap from a offensive buff into a defensive buff or vice versa by press the ability once. The ability is toggled by holding the ability and the Warframe can still swap between the two buffs during the duration by pressing the ability buff again. Break - a buff that increases fire rate and multishot for the Warframe and nearby squad members while granting the Warframe an exclusive chance that enemies killed by him will explode into shrapnel and hit surrounding enemies with Puncture damage. Bend - a buff that increases armor and restores health overtime to the Warframe and nearby squad members while granting the Warframe an exclusive chance that enemy projectiles will pass through him like Baruuk’s Elude. Abilty Three: Sunder - an ability were the Warframe stomps the ground where he stands, cause a fissure to begin to slowly grow; similar to a smaller reverse version of Limbo’s Cataclysm (starts small and grows big.) Enemies inside the Sunder will receive Impact damage over time while suffering from reduced accuracy and small chance to jam their firearm. Squad members inside the Sunder will gain a damage buff while also gaining the exclusive buff from Break or Bend that the Warframe gains if the ability is active during Sunder’s duration. At the end of duration, Sunder will collapse, causing massive Impact damage to enemies inside while causing a radial Shatter to all enemies just outside the Sunder’s border. The Warframe can press the ability again to prematurely collapse the Sunder at a reduced strength reflected by the remaining duration of the Sunder when activated. Abilty Four: Whole Once More - an ability that grants the Warframe its true whole form while draining energy over time. The Warframe lifts off of the ground as it breaks gravity around him, greatly increasing his movement speed and causing most enemies to become lifted if they get too close. The Warframe also alters the effects of his first three abilities while reducing their total energy cost by half. Shatter changes from a short range pulse to a long range surge similar the Harrow’s Condemn with a larger size and longer range while also increasing the damage. Break or Bend gain increased duration while granting access to both buffs simultaneously regardless of what buff is supposed to be active. Sunder gains extended range and the ability to grow to its max range once it is cast without having to to wait. Link to comment Share on other sites More sharing options...
HonestOrangeAppleHorse Posted April 18, 2020 Share Posted April 18, 2020 I just have one idea for an Ability/Passive. If it's an Ability, it'll be on cooldown/drain and will be shared by nearby team . If passive, it'll have a % chance to proc and only be received by Broken Warframe. Ability: Inverter - when being afflicted by a status proc, there is a chance that it will be converted into its opposite effect (or logical approximation depending on if there is an easily understandable inverse). For example: Impact: Increased parkour velocity. Puncture: Damage Increase. Slash: Health/Shield restore. Toxin: Healing. Cold: Movement speed increase. Electric: Reload/Fire-rate speed increase. Heat: Added heat damage? (not really any other logical buff I can think of that makes sense that other damage types don't already cover) Blast: Increased knockdown recovery/immunity. Corrosive: Armour increase. Magnetic: Shield increase. Radiation: Increase accuracy/spread reduction Gas: Added toxin damage? (again, same problem as heat, not much to go off of there) Viral: Health increase. All buffs, due to it not being likely to stack multiple status effects in sequence, should be received fully once one is afflicted, either while during the ability's activation or when it successfully triggers the % chance for the passive to proc. It may perhaps not be quite in fitting with the theme, but maybe I like to think of the broken frame as having the ability to "break" status effects owing to its malfunctioning systems. In any case, I think one day it would be cool to have an ability/mod (maybe similar to Adaptation) that achieves the ability of reversing status afflictions based on cooldown or a passive. Thoughts appreciated, especially on more appropriate buffs for Heat and Gas damage. Link to comment Share on other sites More sharing options...
WaitingForMyStalin Posted April 18, 2020 Share Posted April 18, 2020 1. Mind Contagion: short range aoe that causes enemies to disarm themselves and "act normal" like sitting down, standing and just looking slouching (child like idle animations?) And a slow healing trickle in range of the idled and a background chanting from inside the walls when near them. 2. Drink: Shadow spills from the affected enemies towards warframes and restores energy. The enemies will now be sitting or fall over twitching and dissolve into the floor. 3. Corrupt: you feed part of your health to the idled enemies and they lock eye contact with you, black around eyes. they will now appear throughout the level completely still following you with their eyes with a much greater range and rate of healing at the cost of energy, standing in corners. 4. Deep knowledge: You sacrifice the idled like drink, but this time to get a short period of enemy awareness while deafening and severely limiting the enemies ability to detect you. While the buff is active chanting is heard from walls and ceiling at all times and eyes matching energy colour form in reflective surfaces following warframes and enemies in the room. Passive: Protected by the ritual: small chance of melee attackers to kill themselves after attacking you. Link to comment Share on other sites More sharing options...
ZeRaFiX-XD Posted April 18, 2020 Share Posted April 18, 2020 1st ability: Adaptive Revenge: Build up resistance to damage types.(body starts to unravel/ parts start to float a bit and void roots start to glow more intensively) then release the resistance with a roar that imbues your weapons with the built up damage. 2nd ability: Revenge hunt: create a aura that slows down enemies within range of the player and increase the damage done to them but you take increased damage. 3rd ability: Inner-self: turn into a monster (like a zanuka/ sentient creature) with increased movement speed, jump distance (like a pounce)and melee attack damage boost, with unlimited wall and ceiling hugging/running ability. 4th ability: Void Split: Release the restraints of your form turning into a floating void specter and make the warframe turn into monstrous creature (similar to sentient styled Zanuka) that is attached to you by a tether. Which then attacks enemies with melee void energy (true damage) while your specter form attacks with a void beam (similar to your operators ability when you first get them) while absorbing the enemies life force (health, armour and shield) when ability is reactivated/ released. You combine together again with the increased stats buff for a duration. Passive ability: Last breath: On fatal damage release a raging scream (sentient style sound would be nice) then transform into your specter form allowing you to damage enemies with your beam attack for a short duration or release your suffering quickly by holding x (default button), after the duration is up you will send out a pulse that will give your teammates a buff to their damage and health re gen and then resurrect instantly with 50% health returned, doesn't count as a death. Reusable after a time limit. Link to comment Share on other sites More sharing options...
(NSW)NSPBgaming Posted April 18, 2020 Share Posted April 18, 2020 Passive-Warframe's ''Armor''(similar to Inaros' Scarab Armor) reconstructs over time, giving more power to its abilities. Damage from enemies reduces the armor by 1%. 1-Burst-Waframe unleashes an unstable blast from its body repelling and knocking down enemies in a 20m radius in its unstable state. The radius is widened when its ''armor'' is at 25%. Also consumes 25% ''armor'' and 25 energy 2-Forcefield-Warframe makes a small shield around it that decreases damage to the warframe and nullifies damage to its ''armor'', it also consumes 50% armor and 1 energy per second. 3-Void Splash-Warframe channels its void energy into a cone shaped area with a 10m circumfrence while draining 75% armor and 75 energy. 4-Rebirth(Exalted Form)-At 100% armor, Warframe returns to its former self and to its former potential which then doubles his ablities' power instead of merely increasing it. Void Splash is then augmented into ''Hierophant's barrier'' which creates a 20m radius area around warframe in which all enemies are barraged with void energy if they ever enter it.Armor decreses by the second hence giving it 100 seconds to stay in the form. Energy is not drained in the process. DE devs may change the math related to the abilities but I am merely presenting my idea. Link to comment Share on other sites More sharing options...
(PSN)ZombieMan92598 Posted April 18, 2020 Share Posted April 18, 2020 Passive: when the broken warframe goes down our operator is forced out of the warframe to fix it. If we are unable to do so and die in the process we are considered dead and must be revived in some other way. Abilities: Since the warframe is being held together by void energy I would like to see it be tied to the operator a little more like the warframe does not know how to function without the operator inside. Maybe instead of abilities that are able to be used we can have more of a sentient like mind on the broken frame. Something along the lines of when the operator and the broken frame are one they have a ton of physical power as in health and shields. When broken apart the broken frame becomes enraged enough to remember abilities from the old war and use them on his own. It's more of a concept but it would give more of a feeling of dependency like the warframe needs us to carry out it's revenge from the old war. Link to comment Share on other sites More sharing options...
Blackranger555 Posted April 18, 2020 Share Posted April 18, 2020 Passive - Reconstruct : When you are killed in a mission you will reconstruct at 50% health. Can only happen once per mission. Ability 1 - Tendril burst : Single cast ability that extends the void tendrils holding the warframe together dealing damage in a area around the player. Ability 2 - Deconstruct : Single cast ability that shoots a body part to a target enemy causing either slash or impact damage depending on the body part. ability 3 - Repair : Drain ability that makes you take 50% reduced damage. once you reach 10% health you become invincible collecting your broken off body parts regaining 50% of your health back. once you have recovered your health you can move and you become vunarable. Ability 4 - Disperse : You blast your body apart splitting into your respective parts moving in a mass of parts taking 50% reduced damage and it makes it harder for the enemys to hit you. While in this state you deal damage to all enemys you move into. Link to comment Share on other sites More sharing options...
Sc4rab Posted April 18, 2020 Share Posted April 18, 2020 Passive ability: When an enemy is eliminated by an ability of this warframe the Broken warframe gains armor equal to a percentage of the damage dealt. This warframe does not have the necessary working components to have shields. Ability 1. Engulf: The Warframe's body spreads out and elongates. The first enemy it contacts it wraps around and drains health, adding to it's own. The Warframe is not invincible during this time but instead is able to raise it's maximum health up to 1.5x. Ability 2. Reconfigure: This ability can switch between 3 active settings (To mimic the 3 different bodies comprising it). All attacks made by allies in the area deal increased Fire/ Electric/ Cold based on power strength. This ability is not based on duration but instead drains energy. Ability 3. Cast Off: The Warframe temporarily sheds it's body parts and becomes a being of pure void energy, not too dissimilar to a nervous system. For the duration the Warframe has increased movement speed and agility but half health. The health from Engulf does carry over through this ability. The pieces shed off in this way still emit the effect of the second ability. Ability 4. Assimilate: The body of the Warframe becomes ethereal and latches on to the target. If targeting an enemy, the enemy gains increased damage based on power strength and will attack nearby enemies. If targeting an ally Warframe the Broken Warframe piggy backs and is able to melee attack freely while the host Warframe gains the armor from the passive ability and the overflow health from Engulf. If targeting a defense objective, the Ethereal Warframe becomes a defensive turret. Giving armor and health regen to the objective while being able to use all weapons currently equipped. This ability drains energy and if used at the same time as Reconfigure will triple the amount of energy drained (This is partially to avoid allowing players to AFK while attached to a teammate or defense objective) Link to comment Share on other sites More sharing options...
JohnKable Posted April 18, 2020 Share Posted April 18, 2020 PASSIVE - DIVIDE BY ZERO: Casting the same ability repeatedly in a short window of time increases the effect at each subsequent use, but each cast after the first has a chance to fail (does not interrupt the cast, but disables the power for a short duration).5 uses of the same ability in a row will always result in a fail ! Possibly with visual effect of some part breaking and then being recalled to the warframe when the cooldown expires. 1th- Slashing Swipe: the warframe uses his "good" leg to inflict a swiping kick powered by concentrated oroking energy. Its a very fast attack, that unleashes an horizontal wave that damages and staggers enemies. Affected by range and strenght 2th- Void Siphon: orokin tendrils burst out of his body targeting an enemy withing range, dealing 200 finisher damage/second over 3 seconds and healing the warframe for the same amount. Affected by range, strenght and duration 3th- Junk armor: his tendrils scour the neary enemy corpses for viable components, and retrieve them attaching those on top of his body providing additional armor/ protection. Stacks up to five times, enemy fine can deplete his junk armor up to one stack every 3 seconds 4th- Supercharge: The warframe goes in supercharged state, gathering the full power from the void tentacles keeping him together and modfying its body parts disposition in a more menacing stance. Its a continuous ability that enhances everything! Gains +50% on speed and weapon damage. Affected by power strenght. All abilities are enhanced significantly in power, range and duration. The longer the ability is kept active the higher chance of some of its parts failing, losing over time parts and so access to powers and/or weapon use. It deactivates manually by pressing 4 or when all systems failed, recalls all its body parts and puts them back together in a blast! -text editing for better clarity, no content change Link to comment Share on other sites More sharing options...
legendaryrobot64 Posted April 18, 2020 Share Posted April 18, 2020 When I see the broken frame I imagine it being unique in the way that it breaks into the game itself, and was destroyed because this power is too dangerous. Here is my concept for the abilities. Passive -- It only makes me stronger On exiting the game with the frame equipped, permanently increases a random stat of the frame by 1%. 1st ability: Rant When activated, the audio from a random clip of a warframe partner’s rant video is played, drawing all enemies’ attention in a certain area and resetting their alert status. Energy cost: 50 (efficiency scales with matchmaking ping limit, up to 180% at 400 ping) Base effect radius: 12m (scales with in-game volume) 2nd ability: The God’s Wrath When activated, deals void damage to all enemies in a certain radius, the damage is equivalent to a percentage of all enemies’ health in the area. The asset of any enemy with 25% health or below is deleted but they only reward half the xp and loot. On casting, the audio of the scream of a random DE staff is played. Energy cost: 75 (efficiency scales with matchmaking ping limit) Base void damage dealt: 5% of all enemies’ health in effect radius (scales with bloom intensity, brightness and contrast in display settings) Base effect radius: 25m (scales with in-game volume) 3rd ability: Hacker When activated, a window pops up for a short duration, allowing you to modify any base stats of you and your allies’ warframe, weapon or companion and equipped mods. The ability can be refreshed at half energy cost before effect ends, but does not allow re-modifying of stats if refreshed. Energy cost: 120 (efficiency scales with matchmaking ping limit) Window duration: 6s (capped) Base effect duration: 15s (scales with effect intensity in display settings) 4th ability: Nerfed Summons an exalted hammer. Hammer does not deal damage but every hit reduces targets’ current level by 50%. Striking a level 1 enemy removes the enemy type from the mission for a period of time. Energy drain: 7 energy/s (efficiency scales with matchmaking ping limit) Enemy type removal duration: 2035s (capped) Link to comment Share on other sites More sharing options...
(PSN)FROSTER-xiii Posted April 18, 2020 Share Posted April 18, 2020 Passive : Enemies that die in "broken frame's" vision empowers it. Increasing armor and granting health regeneration stacks. Stacks slowly after a while. Skill 1 : Sends forth spectral tendrils to pull foes towards "broken frame". (skill would be a one-handed cast to allow frame to still attack while pulling in enemies) Skill 2 : Send out tendrils to grab the corpses of slain foes and merges it with "broken frame" to a layer of armor. Skill can be used again to violently scatter the armor to damage foes around "broken frame" (Armor will have its own health pool based on ability strength and the amount of corpses used. It can slowly break away as it takes damage) Skill 3 : Summons a spectral totem that uses the souls of fallen foes to heal your allies while slowing any foes withing range Skill 4 : Covers itself in a spectral image of one of the warframes it is made of and adopts one of their attributes. "broken frame" also creates a spectral copy of the weapon it is holding (this will mimic the equipped weapon basically meaning you will have two of a weapon equipped shooting or meleeing at the same time) Attribute 1 : Flight Attribute 2 : Movement speed + fire rate/attack speed Attribute 3 : Weapon damage increase + ability strength Link to comment Share on other sites More sharing options...
(XBOX)Wardy135 Posted April 18, 2020 Share Posted April 18, 2020 Passive: Broken Warrior, as your Fragmented Return scale fill up you gain a buff to ability strength, speed and armour. As the scale increases and you aquire more fragments the warframe becomes more complete and begins to take on its original form. Fragmented Return: You fire out energy tendrils in a cone in front of you grabbing hold of enemies and ripping armour off of them (higher the ability strength, higher chance to rip armour/shields off) and add it to your own body increasing the "fragmented return or FR" scale. Doing this staggers enemies and potentially diarming them to. Autonomous Defence: You spend a percentage of the "FR" to build slapdashed shields of the armour spent which are held about the warframe by its tendrils, the shields automatically parry melee/projectile attacks where it can depending on the percentage spent (hold to keep increasing, tap to use a pre set amount). The shields have their own health (depending on the amount of FR used), duration increases the initial health the shields have. Broken Onslaught: The Warframe fires off its amassed armour fragments in all direction as broken shards damaging the enemies within line of sight using this ability resets the FR scale, the higher the FR scale is the more damage it does. If Autonomous Defence is active when using this ability the shields are also flung away adding to the damage and giving the ability punch through hitting enemies out of line of sight (but dealing less damage) and giving enemies that are within line of sight an additional slash proc. Fleeting Culmination: Once the FR scale is at 100% this ability can be activated, You recieve a further speed, and ability buff, a overshield (depending on the ability strength) and a boost to damage with weapon, but the FR scale begins to decrease over time (duration slows this). Enemies near the warframe while this ability is active take ticking radiation and magnetic damage (range increases the effect). Using the other abilities while this Fleeting Culmination is active, gives them addtional effects and doesnt drain or use the FR scale as cost, but increases the speed of which the FR scale is drained. Fragmented Return Buff: Fires out in all directions stripping armour and disarming enemies and slowing the drain of the FR scale Autonomous Defence: Additonal Shields that increase the chance of parrying melee and block projectiles Broken Onslaught buff: The shrapnel doesnt fire off in all directions, instead swirls around the warframe in a flurry of sharp damaging enemies within range. If Automonous Defence is active the damage is increased but the shields begin to degrade and dissapear as theyre ground up as well in the swirling shrapnel. i hope you give this your consideration Wardy135+ Link to comment Share on other sites More sharing options...
(XBOX)majisty o dark Posted April 18, 2020 Share Posted April 18, 2020 Ability 1: fractured assault, Warframe unleashes a Volley of shattered parts of itself that pierces enemies and shreds defenses drain: 10 drain/second:4 ability 2: amalgam layer,Warframe uses its excess shattered parts and energy to increase ally armor and heal them periodically drain: 50 armor increase: 300 health/second: 35 duration :15 seconds abilty 3: chimera leash, Warframe parts separate with a mind if their own holding enemies in place near warframe ability 4: coalesce, the warframe summons the apparitions of its previous selves and their weapons drain: 25 drain/second: 6 for this last ability I thought it’d be nice to see the former frames or some ghostly aura like a color change to indicate a change a spirit. they wield their previous bounded weapons a scythe named manticora and a grenadine launcher named dragons breath passive: as the warframe takes health damage it shatters accumulation power and strengthens it’s abilities Link to comment Share on other sites More sharing options...
(PSN)Tactless_Ninja Posted April 18, 2020 Share Posted April 18, 2020 Treeman looks veiny. Alright, some abilities? He's broken but pulled himself together. Inspiring! But not without some baggage. I see him as a mobile sort, maybe support. Traumatic Pulse: Treeman blasts out an expanding wave that gains more power the more damage it absorbs. AoE mine after set time. Upon second activation he gets sucked into the center and launched like a bullet whichever direction the ability was first activated towards. Planning! Procs explosive damage. Superfluous Twin: Treeman can teleport to any friend or foe. Allies he can simply look at their name and he branches out and floats alongside them like a second sentinel indefinitely. Especially useful on fallen allies where he can appear instantly to help them. Co-op! Their pace is yours. Enemies he must tag them first. If they die, it can create a warp point for more flexible teleporting. Downward spiral: Enemies spiked with this affliction create a miasma in their wake. The more enemies attracted to the center, the more poisonous it becomes. When used in conjunction with Superfluous Twin it becomes an explosive bolt. Pinning the live target to a surface before detonating. Recursive Vacuum: Treeman breaks physics. Two points are assigned and then the surfaces becomes portals to one another both pulling and pushing enemies away. The closer the two points are, the stronger the results are. Along with any associating ragdoll physics. One can't work without the other though. If enemies are spiked into an opening using Downward spiral it creates a shockwave. Passive. Focus tree passives are yours too. Some rough ideas but there you go. Link to comment Share on other sites More sharing options...
(PSN)Ibenadar Posted April 18, 2020 Share Posted April 18, 2020 Broken Warframe can rearrange itself to express one or more aspects of the frames it is comprised of to change it to the situation at hand. It's broken nature leaves it without shields, but the constant pain from it's patchwork nature makes it hard to impart hurt. Passive: Every time you mutate form you restore health and gain a temporary armour boost 1st - MADden - Bring forth a system configuration which benefits movent, attacking, or defending. Selectable, single active form overrides previous form. 2nd - All for One - BW targets an enemy and rearranges it's parts to mimic the enemy for a moderate duration. Can be refreshed, but alarming the enemy breaks disguise. AUGMENT Biometrics: Allows BW to infiltrate as per Ivara. 3rd - One for All - BW targets a squad mate and brings forth their form for a time. It switches 1st, 2nd, and 3rd to those of the targeted WF for a moderate duration. 4th - Beast Within - BW relaxes it's control in a monsterous pain fuelled rage switching between a melee and ranged forms as necessary. Expressing claws it rends and absorbs parts torn from it's enemy to heal itself. Alternately it spits and hurls parts of itself to impale and poison foes greatly at the cost of it's health. Link to comment Share on other sites More sharing options...
(PSN)So_funny69 Posted April 18, 2020 Share Posted April 18, 2020 A ability were she rips off her limbs And replaces them It's stronger Supernatural limbs Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.