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Open Call for Warframe Ability Ideas!


[DE]Helen

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23 hours ago, [DE]Helen said:

Community-Created-Warframe-Header-alt-blue.jpg

We’re calling upon the Warframe community to create the next Warframe! You can stay up-to-date on the design phases in the official Community-Designed Warframe thread.

Community artist, Eornheit has created the official Warframe concept art based on the Broken Warframe submitted by eaterofstorms!

We need four Abilities and a Passive to complete the community-designed Warframe. Share your ideas with us! The Warframe team will be using your ideas in-game.

Official Concept Art by Eornheit:

Broken_Warframe_Concept (1).png

The Dev Team has expounded eaterofstorms’s Broken Warframe theme. Use this description to inspire your Ability ideas!

Assembled from the remnants of Warframes destroyed during the Old War and held together by Void energy. 

How to submit:

In this thread, share a description of 1-4 Warframe Abilities and a Passive. Base your ideas on the Broken Warframe theme and Eornheit’s concept art!

You may include values with your Ability ideas, but please keep in mind that these values might be changed by the Dev Team later in the design phase.

Guidelines:

  • One submission per player. Be sure to include all of your Ability ideas in one post!
  • 1-4 Ability ideas and 1 Passive idea per player.
  • Ability ideas can’t be changed after they are submitted. You may edit your post to make small changes like fixing typos. "Reason for edit" will be reviewed.
  • If there are duplicate submissions, only the one that was first posted will be considered - we’ll be watching!
  • Ability ideas must be original. Your submission can be from a post you made elsewhere as long as it’s your own!
  • Abilities might be slightly altered by the Dev Team as needed to ensure consistency with Warframe’s overall design. 
  • Do not reserve spots in this thread.
  • Only post submissions in this thread.
  • Submissions that do not follow these guidelines will not be considered. 
  • Chosen Ability ideas become property of Digital Extremes.

We understand that we can’t avoid duplicate submissions, so please do your best to submit ideas that have yet to be presented, and we’ll do our best when sorting through to ensure there is a fair opportunity for all!

Selecting the Final Abilities:

Call for submissions will close on Thursday, April 30 at 1:00pm ET.

The Warframe Team will review all submissions to select the community-created Warframe’s Abilities! We may mix and match submissions from multiple players. Please keep in mind that we might make small changes to Abilities to ensure the community-created Warframe is consistent with Warframe’s overall design.

Passive: Enraged- As warframe takes damage he gains stacks Enraged increasing his abilities damage and percentage of buffs.

1st Ability: Breaking point- Frame grows tendrils on his back and lashes out at enemies in a fury of slashes.

2nd Ability: Anguish- Frame lets out a cry for help and gains a stack of Enraged while also providing one of 4 buffs the player chooses

1st Buff- Distant: Frame is awarded an 80% increase to attack speed/fire rate for 9 sec (Enraged stacks will increase the amount of time and slightly increase percentage) 

2nd Buff- Recharge: Frame gains Health regeneration of 3% per sec (buff use consumes energy over time) 

3rd Buff- Hammer Speed: Frame gains a 45% damage increase and a 20% increase to reload speed for 11 sec

4th Buff- Anger: Frame gains 80% damage reduction for 4.5 sec 

3rd Ability: Silence- The frame wishes to silence the noises in his head slamming his tendrils into the ground and creates an area of effect subduing enemies that walk in is its wake, lasts for 15 secs

4th Ability: Berserk- Frame breaks his limits and the screen turns red he charges his tendrils and uses them to slam and seer all enemies in his path with each tendril able to shoot void energy blasts while slashing (ability lasts as long as there’s energy energy consumption slightly increases overtime while also increasing ability damage) 

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For mine I'm going off the idea of void energy holding it together.

 

Passive: Void battery- When in transference out the frame releases a radial periodic pulse that restores amp and void energy(like a small energy plate's amount) every 5th pulse give 10 energy to the frame as well.

1st Ability: Void Strike- on use fires an AoE damaging knock down centered on itself affected by range for the radius and power for the damage

2nd Ability: Void Stalwart- A duration based and power strength damage mitigation ability   

3rd Ability: Void Boundary- Centered on the frame places a AoE circle on the ground surging with void energy, the frame and allies within receive a damage reduction from outside sources and a damage increase against enemies within the boundary 

4th Ability: Void Unleashed- Fires a chaining beam of void energy this is a channeled ability the cost and damage increases the longer its used

 

This frame uses pure void energy giving its abilities a cleansing affects against sentients

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Just looking at the image, those white tubes look like the stuff going into the Operator Chair and Finger in the Railjack

 

Passive

All for the Tenno

For every Sentient near the warframe, tenno powers (not warframe) are increased by 10%

 

Hijack

Sending out Void nerve strands, the broken warframe takes complete control of a Sentient. While leaving the Warframe at rest (As if the Tenno had emerged) you can completely control the Sentient as if it were a warframe. Bosses are unaffected.

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  1. Quick Scavenging: based on the strength stat of the frame, harvest parts from the fallen enemies that stack to a boost that will increase efficiency of the abilities #2 and #3. Discharged on cast of the 2nd or 3rd ability (the more strength - the faster buildup of the buff).
  2. Protocol Error: for a certain duration the warframe switches sides with the mobs and can attack their fellow frames. Mobs do not attack the frame for the duration of the ability. During the duration of the ability, the cumulative damage dealt turns into a buff for the party members (can boost crit. chance, or smth that would make sense). 
  3. In-Field Improvisation (must be casted on a fellow warframe): the warframe sacrifices 75% armor and 50% health for a one-time ability to use the 3rd or 4th ability of the chosen ally frame (can be decided which one by casting the ability on it). Regeneration delayed for 7 seconds after casting.
  4. Evoke the Creators: summon 3 sentients that fight alongside you in the battle.

 

Passive: “thorough scavenging” - drop chance of the rare items is slightly increased (+15%). This comes from the narrative that if the frame is broken, the operator would look for the parts to repair the frame more thoroughly, therefore this passive.

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1. Warframe chucks itself in disparate pieces to a location, and quickly reforms. functions like a quick teleport. On reforming, releases a knockback shockwave.

4. I think it would be cool to have an ability where the warframe either explodes, using its various parts as shrapnel, and tendrils of void energy reach out and draw its parts back together afterwards.

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Passive: enemies killed by your warframe drop scraps. When you die, if there are X or more scraps surrounding you, reconstruct your warframe out of scraps. If you reconstruct this way, some form of debuff is applied, due to being increasingly broken. These debuffs are not cumulative.

 

1 your arm flies to target location and explodes, dealing damage. The pieces come back and reconstruct your arm

 

2 consumes all nearby scrap, creating a whirlwind of scrap. The warframe disassembled and is part of this whirlwind. The warframe is immune for the duration of this ability.

3 the warframe falls apart, its individual parts attacking enemies. Recast to reassemble the warframe. Any parts destroyed are reformed out of scrap. If no scrap is available,  that part is not reconstructed until scrap is available, applying a debuff.(for example speed if it was a leg, ability efficiency if it was an arm, or damage if it was the head)

4 the warframe explodes, its parts recombineing with nearby scrap into many broken warframes. The number of warframes scales with the amount of nearby scrap. You control one of these warframes, the rest falling apart at the end of the ability duration

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Alright I'm not going to go into too much detail or anything just thought I'd put forth my idea for his/her second abilities and see what everyone thinks 🙂

Second ability: Shatter

Strips the armour back into broken pieces launching them in all directions around the Warframe, for every enemy hit gain back health and energy.

synergizes with the warframes fourth Ability using the fourth gains armour inorder to shatter it.

Fourth Ability: Assemble

Activates Exalted Weapon (ideas appreciated)

Rips parts from enemies which builds meter to become whole again also gaining armour and increased damage. Once whole unleashes Exalted Weapon.... Could be the parts they've ripped out which transform the arms into dual scythe's or armblades like tonfas built in but are held together with void energy.

 

That's just a couple ideas, appreciate any feedback guys thanks.

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Ability 1 - Spare Parts
Tendrils of grasping void energy emerge from the Warframe’s arm and sweep in a (x) meter arc in front of the Warframe. Each enemy hit by the tendrils contributes one Spare Part to the Warframe, takes (x) void damage, and is drawn (x) meters closer to the Warframe.

Ability 2 - Wrong Footed
The Warframe attempts a leaping somersault kick... and almost loses a foot. The disconnection of the limb results in a vertical arc of void energy flying out from the Warframe dealing (x) void damage to all enemies hit by the traveling arc. The Warframe is lightly staggered as they land and the foot quickly reattaches.

Ability 3 - Failure to Launch
The Warframe launches into a bullet jump... leaving an arm and all Spare Parts behind. The arm and Spare Parts are tethered to the Warframe by void energy.  When the Warframe lands on the ground they are lightly staggered as they regain their balance, and the arm and Spare Parts quickly fly towards the Warframe in a straight line as a ball of void energy. Each enemy hit by the ball of energy takes (x) void damage plus (x) void damage for each Spare Part.  The ball of energy can return to the Warframe early by activating this ability again before landing. If the Warframe reconnects their arm before landing they aren’t staggered. This ability consumes a portion of the Warframe’s Spare Parts to re-connect the arm.

Ability 4 - Patch Job
The Warframe uses their Spare Parts to patch their wounds... but can’t stop the patching process once it starts. The Warframe consumes one Spare Part and regains (x) health. All remaining Spare Parts grant itself and all allies within (x) meters a boost to armor and makes them invulnerable to new status procs for (x) seconds.

Passive
Void energy leaks from this broken Warframe. All Sentients within 2 meters of the Warframe take 5% more damage from all sources.

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1. Divert - infects Enemys with Void energy causing 5% Life Steal per Damage sources spreads if target is killed Has Duration only Heals Broken frame.

2. interdependence - Broken Frame Links To other Frames Sharing all Healing ,Buffs, and status Effects with each other . Link is broken if to far from Broken Frame

3.1 Convert - Broken Frame Converts 20% of Received Healing into Energy 

3.2 Dispersal - statuses on Frame or linked Frames is Removed and explode in a 10 m area around frames Hitting the enemys with the status effects statuses stack.

3.3 Alignment - Buff that Increases  status Chance 20% and status Duration 5% for self and Linked Frames for x amount of time .

 

4. paroxysm - Broken Frame Explodes  releasing Void tentacles  in a large radius Becomes Immune to all damage for x amount of time but is Targetable by all Ally Damage all enemys in the radius are connected and share damage that is done onto  Broken Frame  ,Broken Frame can Move full speed while in this form  moving radius with them .

 

Passive -  Fortify - All Applied Buffs are 5% stronger and last an additional 5 seconds works when linked stronger Buff Overrides others 

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Il y a 23 heures, [DE]Helen a dit :

Broken_Warframe_Concept (1).png

 

This design doesn't look "broken".
It looks like a WALKING CORPSE with FREAKING WORMS.
Which could be cool, if it was a Day of the Dead theme, or a Revenant Deluxe skin. >_<


To me, "broken" means dysfunctional and uncomplete. So :

"From the weakness of broken/lacking parts to the strength of versatility"


1 - STEAL WEAPON

The primary weapon slot is broken, and you can't equip one from the arsenal.
This power grabs the weapon from a mob, matching the level of the mission, and disarming it by the way.
You can change as many times as you want.
The weapon disappears when mission ends.

2 - BORROW POWER

Power slots 3 and 4 are empty.

Target a member of your team and copy one of his/her abilities into your first empty slot.

This implies that DE chooses ONE ability from each warframe that can be copied, to balance the thing.

The abilities STAY at the end of the mission, unless you erase them (by pressing the key for 4 seconds for example)

This allows to let the player decides if (s)he wants a offensive/defensive/support frame, and gives the possibility of testing and changing the "Powers build".

3 - EMPTY

4 - EMPTY 


PASSIVE :

When entering a mission, the head of the warframe takes off and flies on its own to become an exalted Sentinel.
This sentinel analyses the weakness of the enemy and grants the appropriate kind of damage to the primary weapon stolen with the first ability.


My two platinum cents.

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Passive:

-Scrap: When fighting mechanical/robotic enemies, they will drop scrap. This is attached to Eornheit and serves as additional armor, as well as fuels some of his ability, with every 10 of scrap serving as a stack. Taking damage will reduce this armor and deplete the scrap. Taking on scrap slows the warframe's sprint speed, but the speed is regained upon spending or losing the scrap stacks. The scrap is visible on the warframe as armor made up of irregular plates.

-Mechanical Knowledge: Eornheit does 5% additional damage from all attacks to any mechanical/robotic enemy which drops scrap. This includes Grineer arc mines, rampart turrets, rumblers and latchers, Corpus moas, ospreys, turrets and bursas, as well mutalist ospreys and ?ancients. All mechanical and robotic bosses, such as the raptors and grustag three's sentinel, and Sentients as well.

Active:

-Glitch: Cost 25 energy to shoot an arc of electricity at an enemy. The target enemy takes electric damage and randomly fires his/her/its weapon in all directions (can hit Eornhilt and allies). Any enemies hit will target the glitched enemy until the said target is destroyed, and the glitched enemy will fight back. Targeting mechanical and robotic enemies with this ability has a chance of causing them to self destruct with blast damage.

-Shrapnel: Spend 25 energy to fire scrap at enemies in a cone in front of Eornhilt, dealing blast damage with a chance of a bleed effect. This costs a stack of scrap in addition to the energy, though it may be fired with a partial stack of scrap, but it will deal less damage. The ability may be charged to use up an additional stack of scrap, which increases the damage and guarantees a bleed and stagger effect, as well as the extra damage being equally impact and slash types.

-Turret: Eornhilt spends 75 Mana and two full stacks of scrap to build a turret, which operates like a basic moa but immobile. Activating this ability with an active turret will cause said turret to explode dealing damage AOE like a fully charged Shrapnel. The turret has a set number of shots which can be seen above the ability icon. As the shots deplete, so does the damage of the explosion.

-Upgrade: Eornhilt absorbs all of the scrap he's collected into smooth looking armor. This removes all his stacks of scrap and sprint speed debuff, but keeps the armor and gains additional shields and overshields depending on how many stacks of scrap absorbed. This ability is channeled and drains energy steadily. Shrapnel and Turret abilities only cost energy while upgrade is active, they do a combination of electric and radiation damage (no longer applying impact, blast or slash damage and procs), and have a different appearance in keeping with the new Upgrade form. Eornhilt cannot gain additional energy while Upgrade is active, and reactivating it will end the effect early, shedding his Upgrade armor as retrievable scrap, the amount depends on how much remaining energy there is.

 

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Name: qashin

Passive: Stats with Slightly lower stats at start of mission, no shield generator, 

Scrap Collector: Broken War frame will collect parts/weapons from fallen enemies to reassemble itself, each pick up providing increased armor, and a unique effect based on enemy type/item type. Corpus providing shield generator, Grineer increased armor, Infested Increased health pool. Each scrap collected to rebuild the warframe interacts with weapon type bonus damage/abilities. 

1st:  Extended reach/Theft : Rip apart an enemy dealing damage and striping armor/shield down 20%,  Also steal their stats/gear and use them as a means to Scrap collect their beneficial stats. This ability can be used to pick up stolen weapons from allies until returned to teammate/ timed out.

2nd: Abandon and Reclaim: Abandon passive stacks/bonus or faction look. and  then reclaim a recently dead body** as a new home, claiming benefits and "faction*" look. Broken warframe can take on faction look after taking on the extra parts/gear from an enemy, from a distance enemies ignore you. If they get within 1m they grow suspicious/be alerted. 

*This wouldn't clone the enemy looks, just have faction colors and armor and look friendly from a far.

**Maybe ally interactions?

3rd: Junk Pile: If knocked down turn into a hazardous pile of junk damaging enemies. Activate ability to scatter parts outwards dealing more damage and recovering from status effects/knockdown. Lose some scrap on use.

4th: Exalted Junk: Upon activation held weapon/s Are empowered with scrap based on factions, adding damage type for self and allies, and making a exalted scrap weapon based on held weapon. Adding extra Multishot, and punch through to weapons as you fire Scrap at enemies. *Special interaction Reach/theft,and scrap collector.*

 

Excited to see this come to life soon!

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Any of the Stubbs The Zombie abilities. You're bound to pick a "launch x body part at enemies" move e.g. Launch hand that grabs an enemy, nearby enemies resort to attacking it with melee to pry it off, then manually detonate it with more dmg the more it got hit. Throw in an aug to navigate it.

One Of Us! - Something about using body parts to control enemies i guess.

Slick - Leak whatever futuristic fluids warframes use to reduce friction and leave a trail of flamable, toxic oil or switch to conductive coolant that can poison (toxic fumes) or slow (its coolant) and also be ignited/electrified. Meleeing enemies coats them in it and makes them more vulnerable to heat/toxin, cold/electric. Taking dmg increases the spread of the trail. This ability can be toggled between oil (heat/toxin dmg) and coolant (cold/electric dmg).

Not Even My Final Form! - Transform into a tangled mess of parts that pulls in enemies as you get close and siphons their health. More enemies in your twisted embrace increases melee dmg, dmg reduction and how quickly you siphon health. Fully drained enemies or already dead corpses you move over have a 50% chance to be converted into loot. Imagine khoras ensnare meets inaros' sandstorm.

As long as its well animated with electrical wires etc wriggling around like tendrils and not just a flicker of energy colour i'll be satisfied. Also a good passive would be "scrap scavenger" where the higher the body count the more extra armour you get, similar to Atlas' rubble. Could synchronise well with slash weapons = more body parts.

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ultimate could take damage when activated and makes him explode dealing dmg according to how much dmg he took when you press 4 again
another ability could be to summon a healing/damage orb from the parts of enemies on the ground that heals allies and damages enemies 
also with the parts of dead enemies he could make traps that stops whoever walks on them for a couple of seconds 

 

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Passive - Volatile construction- for every
3% of health lost, damage and critical chance increase by 1%. At death warframe explodes damaging nearby enemies

Ability 1 - Grasp of the void - Releases a hand connected by a void energy tendril. Target can be moved or thrown using this ability. Hitting objects will damage enemy.

Ability 2 - Void Step - drops all physical parts and moves with increased speed as a void construct. Frame is still targetable but not damageable. Enemies who target damhe frame during this period will be damaged by parts when they are recalled to body upon reactivation

Ability 3 - Shatter Trap - Parts burst from body and immobilize nearby enemies. Armor temporarily decreses with each restrained enemy. Enemies killed while restrained will give a slight energy and health boost.

Ability 4 - Rage of the Shattered - Releases large radial blast and takes on a void energy form. Hover over the ground and direct body parts as projectiles or to shoot down incoming projectiles.

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Passive: The more broken enemies you break (kill) he gains stockpiles of armor and power

 Skill 1: Broken causes an area explosion to lose its current body, becomes a pile of debris and needs to look for a new body

 Ability 2: Broken shatters into several parts, being immune to damage and status, and being able to join elsewhere (teleport)

 Skill 3: Broken releases seeds from the ground looking for hosts and controls their minds creating other broken (copy weapons from the current broken) maximum 3

 Skill 4: Broken becomes an uncontrolled beast and its roots come to life attacking anyone who comes close and absorbing it, gains an exalted (own weapon) of roots that steals life from everything it touches

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Broken Warframe

By Hapadbeep24 honorable mention: wtheune

 

Passive – Improvised Repair – Killed enemies now have a chance to drop spare parts only able to be picked up by (Broken Warframe). These parts provide (Broken Warframe) with a percentage of armor with a maximum of_____% affected by power strength to a maximum of___%. These drops are not affected by loot abilities (ex. Desecrate, pilfering swarm).

Ability 1 – Throw Armor – Activating this ability causes (Broken Warframe) to throw pieces of his armor picked up by Improvised Repair. This reduces his armor percentage per thrown part and has a chance to inflict a status effect based on (Broken Warframe)’s emission colors. This will alternate between the right and left arm, each having a chance to inflict the status effect of that arm’s emission color. Parts are destroyed upon hitting an enemy.

Ability 2 – Void Grip – In a cone in front of (Broken Warframe), the void tentacles that are holding him together reach out and grab all enemies in front of him. (Broken Warframe) then pulls the tentacles causing all enemies affected to fall forward in place, slamming them into the ground and dealing AOE damage around each enemy slammed. This also causes each enemy to drop one spare part or double spare parts if killed by Void Grip.

Ability 3 – Repurpose – (Broken Warframe) utilizes a portion of his armor and remakes it to fit his currently equipped weapon buffing it for a time at which point the armor breaks and the weapon buff is removed. This ability button can be held to apply this buff to all allies’ currently equipped weapons as well, at the cost of consuming more of (Broken Warframe)’s armor. Buff’s for each weapon type:

Rifles: increase fire rate and status chance

Sniper Rifles: increase damage and status damage

Shotguns: increase damage and range

Bows: increase fire rate and gives multishot

Pistols: Create a second copy of the pistol

Ak-pistols/Dual Wield Pistols: increase fire rate and magazine size

Throwing Knives: increase punch-through and status chance

Beam weapons: increase fire rate and status chance

Explosive Launchers: increase damage and status damage

Melee Weapons: increase range and status chance

 

Ability 4 – Void-Walker – (Broken Warframe) sheds all physical parts revealing his true void form and now floats above the ground. Upon activating this ability, all allies gain the armor collected and now shed by (Broken Warframe) divided equally among all allied players [ex. If he had 93% armor each of the 3 other players receive 31% armor]. In this state, (Broken Warframe) is invulnerable (or takes a significant amount less damage) and cannot use weapons. All abilities can be cast in this state. Casting ability 1 will instead grab an enemy and can be re-casted to throw that enemy which will explode with the combined status type assigned through the emission colors. Ability 2 will function normally. Ability 3 can be cast to buff allies’ weapons by removing a portion of the armor given to them instead of (Broken Warframe)’s. Recasting ability 4 will return (Broken Warframe) to his physical form with no bonus armor. Allies will keep armor given to them for a period of time.

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1 strangle: Using the tendrils on its body it uses them to strangle up to 3 enemies

2 snare: It burrows its tendrils into the ground and holds enemies there (up to 4)

3 orokin trick: It uses several tendrils to connect parts of itself to several enemies and causes the enemies to shoot eachother in their confusion

4 destroy: Envelops enemies and consumes them to restore health, energy, armor, shield, and adds damage, adds all in less amounts with orokin trick

Passive: Energy is added for each dead enemy he passes by by 0.1

 

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Passive:  Stockpile – Collects parts based on enemies killed, grants bonus armour based on number of parts collected

1. Assimilate – Toggle between 2 skills, Mend or Enhance.            

Mend- Consumes parts collected to mend itself and allies: Consumes X number of parts and heal yourself and nearby allies with heal over time. Prevents death once while buff is active.

Enhance – Consumes parts to provide a damage buff.

2. Synchronise – Broken Warframe parts are synchronised, providing speed buff. (EDIT: Also clears status effect and gives status immunity for the duration)

3. Disperse – Parts are separated into pieces, allowing Warframe to float and evade attacks, can bypass laser barriers. Passes through enemies to deal damage and collect parts, movement speed is increased in this form.

4. Final Form – Consumes X parts and transforms into the complete, ultimate form. Gains a secondary HP bar, reverts to original form when the secondary HP bar runs out.

Exalted Primary – AOE laser cannon, high damage beam.

Exalted Secondary – Missile Launcher, launches many small auto targeting missiles.

Exalted Melee – Extension blade, cleaving long range slices

 

Stockpile ability parts and skill consumption of parts to be balanced through play-testing.

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Because English is not good but I want to contribute, I use GOOGLE translation to submit 😄

Passive - Nearby allies provide 10% of their own strength (up to 30%)

1.Fragment protection - Take yourself as the center,help yourself and allies to protect them, their protection can reduce damage and cause minor damage to nearby enemy forces

2.Piecemeal flow - At the cost of a little energy, release energy waves centered on yourself to help yourself and allies recover energy (like skills 1 and 4 of HYDROID) (more energy will restore more energy)

3 Incomplete desire - Attached to allies, you can use weapons and skills and increase the strength of its allies, but because of its incomplete existence, it cannot be attached to allies for a long time (attached for a few seconds instead of consuming energy)

4 Broken and complete - Taking itself as the center, string your own energy underground and look for the enemy.After hurting the enemy, you will steal life and emit the energy of this life with the healing energy wave to restore the life of the friendly (the longer the energy and the higher the range, the higher the damage) (Like HYDROID's skill 4)

It took at least an hour to confirm the grammar while translating, I hope I have a chance to get it, it ’s really troublesome if the English is not good _(:3/ L)_

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Passive: Splat

bullet jump has a chance to just Splat your body into a pile of parts 

(makes next bullet jump deal impact dmg or something as parts lob through the air)

 

 

Passive/Active  (form 1 form 2 like equinox) 

Walking Disaster : chaos incarnate

 

(active form) when you are walking past items, they turn into aoe traps like mirage 

 

(passive form) things generally brake near you,

doors wig out and double doors might only open half way

 

(passive form)m.o.a.s trip over maybe ignore you  or

(active form) become allied to you 

 

(passive form) security lasers flicker don't trigger, 

or

(active form) turn into lethal lasers for you and enemies 

 

(passive form) cameras target the wrong things

(active form) cameras lasers inflict "Blind" effects by flashing at things

 

lockers might spill open by themselves with no interaction 

lockers might Lock and turn red

red lockers might turn green

 

 

Weapons like your guns could have random effects, 

like :

Sticky trigger: the gun doesn't stop firing in full auto after you let go. 

Slippy Mag: have to reload twice

Smudged Optics:when you try to aim down sights there is no crosshair and the gun auto tracks just spitting out bullets in the direction of the nearest thing

Cracked Chamber: When surrounded by X targets The guns mag might explode with a knockdown

 

 

Spare Parts: 

aoe team heal , at the cost of energy or health 

 

Rip and Tear: (good opportunity for a shout-out) 

explodes a target into spare parts

spare parts could be a resource pool 

that add armor or shatter shield or can be used to heal or something

just a moving pile of spare parts like a freaky zombie 

sorta like ennard from fnaf

<a href="https://imgur.com/W67uQis"><img src="https://i.imgur.com/W67uQis.jpg" title="source: imgur.com" /></a>

W67uQis.jpg 

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Not all Warframes are constructed alike Tenno, some remain Broken.

1. Refit - In an attempt to re-build itself, the Broken unleashes a lash of energy at a chosen target. The target is absorbed and fuses to the Broken. Depending on who is absorbed Tenno they gain different features. Grineer grant bonus base armor of the absorbed target. Corpus grant bonus base shields. Infested grant an aura of toxin in a short radius. Sentients grant resistances against status effects. Eximus enemies grant a higher bonus. (Maybe Grineer can grant the yellow bar armor if Grineer is absorbed)

2. Shrapnel Dive - Broken dashes and clips through enemies in a short range. This dash disassembles Broken and reassembles it at the end of the dash. Enemies beware, the disassembled pieces puncture through any targets that happen to be in Broken's way. These parts are granted evasion, but be wary of Blast Tenno, they can knock you out of the dash. This dash allows a stack up to 3 of Broken's passive. The damage type is puncture, but changes depending on the enemy that is re-fitted.

3. Reject - It's growing unstable Tenno. Broken unleashes a destructive force in an area around it. This blast radius releases the Re-fit and causes damage based on the enemy. If Broken has no re-fit the void will take them, and expand their broken body disassembling and reassembling their limbs in a violent wave of slash and radiation damage. This can be used during a Shrapnel Dive to cancel it and explode mid-dash. (Grineer = slash, Corpus = Magnetic, Infested = Toxin, Sentients = armor/resistance stripping with tau, void, or blast damage) 

4. Weaponize - The enemy is broken Tenno. Broken sacrifices their re-fit defenses in order to create a weapon. This exalted weapon, formed from Broken's re-fit takes the form and damage type based on the enemy absorbed. Heavy swings with this weapon allow it to strip for parts and Slam attacks unleash a toned down Reject, but costs energy. Beware Tenno, re-fitting while the weapon is out will only re-enforce it or change the weapon damage type. Should there be no re-fit on cast, the blade will re-assemble Broken's arm into the weapon  (causing slash and radiation) instead until a re-fit is cast. (Optional Secondary effect idea: If the cast is held down, the weaponized enemy will be granted to an ally instead to re-enforce their melee weapon (cannot be stacked on another exalted weapon) and grant it the re-fit damage type.)

Passive. Strip for Parts - Broken can run ("clip") through damaged enemies, absorbing a portion of their armor/body in the process gaining a small portion of their defenses. (I.E Cloned Flesh, Ferrite Armor, etc). This effect cannot stack unless using Shrapnel Dive or Weaponize. (This passive is meant to be weaker than re-fit as it does not increase a base value, but a % value, furthermore Strip for Parts cannot gain an increased bonus from Eximus enemies. Due to these being "parts" they could fall off when taking damage so you have to keep moving to maintain it) 
 

(This idea comes from that Broken probably does not have much armor, so it can increase it with Re-fit along with armor mods. I can see it go from tank to glass canon depending on build)
 

We will break the enemy Tenno. No matter how Broken we become.

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Passive :increse status duration

1 ability (soul grab) grab enemie with void tenticles (stun him + hp drain)

2 ability (void field) like oberon floor-firendly player is on the floor increse regen shield and fire rate.

                                                         enemy -energy tentacle grab him and stun him on place and keep him stunned (if enemy have shield flors draint this shield and boost firenly entity on field)

3 ability (Growing soul) active skill void tentacles growing on him and he makes damage per second on area where he are like 10meteres (ability range)

4 ability (Mimic) if he aiming firendly warframe he use void link like nidus and link him he can use firendly spell like if he attachet to rhino he can use iron skin but if he unlink he have some time (ability duration) the iron skin is active after this time iron skin disapear.

                         if player go solo he link some enemies and mimic him so enemies dont attack him like some stealth

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Passive: Environmental Adaptation: Gains boost of 50% Armor with Corpus enemy kills 50% Health with Grineer enemy kills, 50% Energy with Infestation kills and 50% Shield with Sentinel kills.

Ability 1: Repair: Repairs any limbs that get damaged or broken of from shots or melee strikes.

Augment: Recovery: Repairs limbs faster damaging enemies nearby upto 10 meters. Uses 25 percent of energy.

Ability 2: Dismantle: Breaks up into small parts to be unseen by enemies use again to reassemble when safe distance. Uses 25 percent of energy.

Augment: Distraction: After reassembling if enemies are near their blinded for 20s til killed.

Ability 3: Lock Down: Locks onto unaware enemy and can steal items it would drop normally on death as health drains (not affective on Assassination boss) than after detaching from enemy it’s body drops. Uses 50 percent of energy.

Augment: Hardwire: Locks on to multiple unaware enemies and steals possible mods they may drop on death (affective on Assassination boss but only after health is 25% or lower) loots rare mods if 6 enemies are locked onto.

Ability 4: Backfire: Blows up doing 50% damage to enemy shields and and 50% to health (doesn’t cause death) auto reassembles. Uses 75 percent of energy.

Augment: Recoil: After using Backfire upon auto reassembling gains 50% of shields and health from damage on enemy. (gains 50 extra if multiple enemies are in range) Gains 100% energy if used after Hardwire.

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1-strangle: uses the void tendrils to strangle up to 3 enemies around the warframe.

2-steal: steal the armour off of any dead bodies around the warframe and add it to the armour of you and your teammates.

3-zap: uses the void tendrils to zap health from up to three enemies and adds it to your warframe (doesn’t work on bosses)

4-tendril Release: the warframe jumps in the air and releases 4 void tendrils to seek out and kill 4 enemies immediately.

passive: boosts operator void energy regeneration if your operator is within 3 meters of the warframe.

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