DabSquadington Posted April 22, 2020 Share Posted April 22, 2020 41 minutes ago, Dr4gonThund3rB said: Why did you all have to touch the Basmu? It was balanced, you had to take damage to deal damage, and you could just make it to where it heals back a small percent of the damage dealt not the full damage. Now, those healing pulses are literally useless. They do a maximum of about say 40 damage. Also, sinister reach should be possible on the basmu due to its beam of electricity with its secondary fire. It should also increase the radius of the pulses. Please make the Basmu better. It was tons of fun and I was going to put several forma into it just for the sake of hey, this exists, this is special, I just want to have fun. I also thought of it more as a feature. It sounds silly, but the Basmu was becoming my new favorite primary, over the Shedu! It is just a somewhat regular gun. While I'd like to see the arcane avenger interaction more balanced/controllable, I also think it was good as it was. People were having a good time and it was not game breaking. It could not kill absolutely everything. Noxes didn't die to it. Arbitration drones took 0 damage whatsoever. Thank you for the update though. This MF said balanced 😂😂😂 The gun is underwhelming but FYI you don’t HAVE to red crit in the millions or nuke a room to play this game, you know that right?? Link to comment Share on other sites More sharing options...
FallenDisco Posted April 22, 2020 Share Posted April 22, 2020 23 minutes ago, SukiKitty said: Tbh if you put a blast radius build on it, it could clear the entire play area of ESO and 1hko all mobs. That was... kinda broken. On top of that, if you stacked it with a frame that could get damage buffs, like a chroma, then you could have this thing doing enough damage to literally overflow the datatype used for the damage and healing numbers, causing a rather spectacular crash. It was exciting discovering that on wave 16 of a condrix assault. That's just abuse of a bug. Simple fix would be to just prevent that mod from equipping it on that weapon. GG. Balanced. Link to comment Share on other sites More sharing options...
kuryux Posted April 22, 2020 Share Posted April 22, 2020 14 minutes ago, itsjustmedude said: please fix the broken archwing melee 😞 Its really weird that AW melee is in this state when titania that uses similar mechanics, works properly! Feels more like its an intended nerf than a bug unfortunately. Link to comment Share on other sites More sharing options...
Duality52 Posted April 22, 2020 Share Posted April 22, 2020 A bit late, but can the "Supporter" Nightwave challenge can be changed? Doing 10 Syndicate missions is rather draining, and rather than doing the mission, it can be changed to find a total of 8-12 Syndicate Medallions. Link to comment Share on other sites More sharing options...
Arkandah Posted April 22, 2020 Share Posted April 22, 2020 instead of fixing the basmu, you just killed the healing pulse. it was broken before but now it's completely useless. you should balance the healing pulse, not completely destroy it. Link to comment Share on other sites More sharing options...
Paymerich Posted April 22, 2020 Share Posted April 22, 2020 Anyone else noticing the Distilling or Titan extractors are never returning Orokin Cells now? I'm pretty religious about pulling and deploying to Ceres and Saturn. Go over a week I have yet to get a single Orokin cell return? Just me ? Bad RNG ? Bueller.. Link to comment Share on other sites More sharing options...
Schritzophrenic Posted April 22, 2020 Share Posted April 22, 2020 When people are invited to my dojo to trade for a riven, and they try to trade with me/i trade with them, itll say both players need to be MR8, despite both players being MR8+. This has been here already since railjack dropped, and you havent fixed it yet. Please fix Link to comment Share on other sites More sharing options...
room199 Posted April 22, 2020 Share Posted April 22, 2020 I’ve been wondering for a while now - what exactly is a ‘script error’, and what actually happens when it happens? Link to comment Share on other sites More sharing options...
Nobody_Important Posted April 22, 2020 Share Posted April 22, 2020 Ssssooo uhm. Does this mean still no fix for the matchmaking troubles? Seriously guys its one of the core features of the game it shouldn't be a dice throw if we can actually get a squad going. Link to comment Share on other sites More sharing options...
Mytk0s Posted April 22, 2020 Share Posted April 22, 2020 Hey there! I apreciate all that you guys doing but i have a problem,when the update droped i was in a Scarlet mission,the thing is i recived the emblem but not the credits .Can you take a look at that? Thanks ! (We had like 12 waves before extract sorry if i have no screen capture) Link to comment Share on other sites More sharing options...
room199 Posted April 22, 2020 Share Posted April 22, 2020 14 minutes ago, Paymerich said: Anyone else noticing the Distilling or Titan extractors are never returning Orokin Cells now? I'm pretty religious about pulling and deploying to Ceres and Saturn. Go over a week I have yet to get a single Orokin cell return? Just me ? Bad RNG ? Bueller.. My extractor gave me an Orokin Cell just last week. Took very many deployments to get there, but it does deliver, eventually. Link to comment Share on other sites More sharing options...
azrael2014 Posted April 22, 2020 Share Posted April 22, 2020 1 hour ago, [DE]Megan said: Fixed Penta/Secura Penta grenades becoming stuck when Napalm Grenades is equipped, thus rendering the Penta unusable. As reported here: https://forums.warframe.com/topic/1174244-penta-grenades-getting-stuck-causing-the-weapon-to-be-completely-useless/ Thank You DE. Thank You so much. Waiting for this thing for almost a month. Link to comment Share on other sites More sharing options...
Kiboune Posted April 22, 2020 Share Posted April 22, 2020 Is it too hard for you, DE, to fix Suprema skin? Impossible feat to turn one weapon? Link to comment Share on other sites More sharing options...
TheFoxing Posted April 22, 2020 Share Posted April 22, 2020 1 hour ago, [DE]Megan said: Fixed the Basmu's healing pulse receiving exponential copies of equipped Mods with each pulse when under the effect of some conditional buffs, which led to unintended amounts of damage. so can we get a basmu buff so it's not completely fricking useless again? Link to comment Share on other sites More sharing options...
Catomb Posted April 22, 2020 Share Posted April 22, 2020 Le 22/04/2020 à 20:18, FallenDisc a dit : I hate you now. Entire community looked at this weapon like an average thing, nothing fancy. This feature granted weapon some more nice usage. It's not like this weapon nuked rooms or something. This weapon was able to melt enemies in your melee range. Basically every melee can do this. So primary weapon can't do the same what melee do? Why not? I thought that's your attempt at making primaries scale damage, however no. You decided to nerf some of most fun features in game. ONCE AGAIN Lol... Link to comment Share on other sites More sharing options...
-AggRo_DeaTh- Posted April 22, 2020 Share Posted April 22, 2020 Please fix corpus fissure excavations next, thanks. It's kind of annoying when the fissure changes the power cell carriers, then the 4th excavation takes like 20 min to finish😐😐😐😐😐😐😐😐😐😐😐 Link to comment Share on other sites More sharing options...
Naujitii-Prime Posted April 22, 2020 Share Posted April 22, 2020 Keep nerfing stuff DE. My contributions will be nerfed as well. Link to comment Share on other sites More sharing options...
nslay Posted April 22, 2020 Share Posted April 22, 2020 36 minutes ago, Catomb said: Lol... So how does -Slash damage work? Does that heal enemies? Do they get overshields and overlife for such ridiculous negative quantities? Or is that an integer overflow? Link to comment Share on other sites More sharing options...
3rdpig Posted April 22, 2020 Share Posted April 22, 2020 Many Flotilla's in the SS event get to 70 or 80 Murexes in the first 60-90 minutes, then with no less players or teams, fail to reach 100 in the remaining time. I'm not sure if this is a bug, but it's extremely annoying and I've lost tens of thousands of credits because of it. Link to comment Share on other sites More sharing options...
Centbair Posted April 22, 2020 Share Posted April 22, 2020 6 minutes ago, nslay said: So how does -Slash damage work? Does that heal enemies? Do they get overshields and overlife for such ridiculous negative quantities? Or is that an integer overflow? It brings back any enemies that were killed with slash, that are related to the target. In Grineer, it is hard to say Link to comment Share on other sites More sharing options...
Colyeses Posted April 22, 2020 Share Posted April 22, 2020 2 hours ago, [DE]Megan said: Fixed the Basmu's healing pulse receiving exponential copies of equipped Mods with each pulse when under the effect of some conditional buffs, which led to unintended amounts of damage. While it's understandable that this couldn't go on in the state it was in, it is -hugely- disappointing that this very fun mechanism wasn't considered to be reduced, and kept as a feature, instead of just outright clipping it. This bug made the Basmu the most interesting and fun weapon in the game and it probably would've been balanced if it simply could not crit, as without crits, it still struggled to do good damage. It was fun while it lasted. Link to comment Share on other sites More sharing options...
--ZeRo-- Posted April 22, 2020 Share Posted April 22, 2020 2 hours ago, Aesthel said: W H E N ???? Please DE, we're begging at this point. Fix the mainline glitches. Link to comment Share on other sites More sharing options...
Zhiang Posted April 22, 2020 Share Posted April 22, 2020 Not sure if this belongs here, but since this update, whenever i try to get into my starchart on the lander, the game freezes about 0,3-0,5 seconds into the *swoosh* animation that precedes getting into the actual starchart. I tried switching frames and weapons but nothing worked so far. Edit: Fixed it with PC restart. Should have done that beforehand, sry. Link to comment Share on other sites More sharing options...
Mixnek Posted April 22, 2020 Share Posted April 22, 2020 The event ends in 6 days and you still didn't even fix everything with 16 patches. If the release quality doesn't improve with Glassmaker..... Link to comment Share on other sites More sharing options...
Prince_El-Ahrairah Posted April 22, 2020 Share Posted April 22, 2020 Rescue missions take longer than normal because, quite often, opening the cell the operative is in does not immediately trigger the 'take them to extraction' script; this isn't something I have encountered until the last couple hotfixes, which leads me to believe it's one of these scarlet spear updates to be causing it. I believe it has to do with checking cells too quickly, but I cannot confirm this 100%; it has happened to me so far only when checking the 2nd or 3rd cells; perhaps it has to do with quick-use Ciphers (Pressing 'y' on the keyboard to auto-cipher). Link to comment Share on other sites More sharing options...
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