(PSN)LoneWolf_001 Posted April 22, 2020 Share Posted April 22, 2020 (edited) Kitsune This is a Stamina based stealthy group synergy warframe with a focus on movement and action on target to regenerate stamina. This stamina prevents damage as long as it is present but decreases incrementally as you prevent this damage. Abilities also drain stamina. Has an optional Warframe-bound Sniper Rifle (Similar to Garuda's Claws). Passive: Stamina Bar, Silent kills grant 3 seconds of Audio-disruption (stacking) within 15 meters opening them up to finishers, Finishers/Executes grant 5 seconds of Invisibility (stacking) Ability 1-S1M-0N Drone: (Toolkit) Drones cast a reactive field that covers a set range and a 30 degree cone. A. Drone targets an enemy and significantly slows it and all other enemies within the 30 degree cone. B. Drone targets an enemy and makes hostiles within the cone more suseptable to crits and status effects +15%. C. Drone targets and Freezes enemies within the cone, opening them up to finishers. D. Drone targets allies granting Invisibility, Silent weapon attacks, +25% movement speed, and Stamina Regen. Ability 2-Tac-Light: Enemies you damage are Blinded and are open to finishers/executes, +300% finisher damage. A. Hold to "Flashbang" for an AOE Blind. Ability 3-Team Orientation: (Aura) Drains Stamina while active, Finishers grant invisibility to that individual group member for 8 seconds, Headshots prevent alarms for 4 seconds, 2 consecutive Headshots cancel alarms outright! Ina addition to this Aim Glide and Wall Latch are infinite for the duration of the Aura/toggled off. Ability 4-Command Presence: (Aura) Drains Stamina while active, Headshots increase crit damage for the group, Finishers increase movement speed +50% for the group, Melee Kills grant 3 HP regen for the group and stamina regen, Heavy attacks teleport you to the target (like Rift Strike), and the group gains a 25% bonus to Rate of Fire. Edited April 23, 2020 by (PS4)LoneWolf_001 Spelling correction. Adding info. 2 Link to comment Share on other sites More sharing options...
(PSN)LoneWolf_001 Posted April 22, 2020 Author Share Posted April 22, 2020 Operative Command Warframe's Sniper Rifle Statistics while Aimed-------Auto/Hipfire Accuracy 100 20 Critical Chance 50% 30% Critical Damage 3.0X 3.0X Falloff 400-600 Fire Rate 2.50 10.0 Magazine 1 Fires from Ammo Pool (200) Multishot 1 1 Noise Silent Silent Punch Through 1.0 1.0 Reload 0.8 None Status 50% 30% Damage Puncture 75 11 Slash 75 11 Viral 75 11 Toxin 75 11 Total 300 44 Alt Fire on Zoom 2x Explosive Rounds 3 meter, -1.0 Punch Through 3x Chaining Damage (5 enemies), -1.0 Rate of Fire 4x Charged Shot, Infinite Punch Through, 1 second charge, +25% damage, Highlights enemies through walls. 2 Link to comment Share on other sites More sharing options...
(PSN)XxjeremyxX2010 Posted April 22, 2020 Share Posted April 22, 2020 This concept will receive my seal of approval. 2 Link to comment Share on other sites More sharing options...
(PSN)MrNishi Posted April 22, 2020 Share Posted April 22, 2020 Where you say: 2 hours ago, (PS4)LoneWolf_001 said: Aim Glide and Wall Latch are infinite for the duration of the Aura/toggled off. Infinite until Stamina bar is depleted correct? 2 Link to comment Share on other sites More sharing options...
(PSN)LoneWolf_001 Posted April 23, 2020 Author Share Posted April 23, 2020 1 hour ago, (PS4)MrNishi said: Where you say: Infinite until Stamina bar is depleted correct? Yes, until the bar is depleted or the player opts to turn off that ability. The Sniper Rifle should operate like Garuda's Claws, for this warframe only but still optional. 1 Link to comment Share on other sites More sharing options...
(PSN)MrNishi Posted April 23, 2020 Share Posted April 23, 2020 2 hours ago, (PS4)LoneWolf_001 said: Yes, until the bar is depleted or the player opts to turn off that ability. The Sniper Rifle should operate like Garuda's Claws, for this warframe only but still optional. Thanks for the clarification. Really like the concept and especially the Sniper Rifle The only thing I am not linking is the Invisibility parts from the passive: 6 hours ago, (PS4)LoneWolf_001 said: Silent kills grant 3 seconds of Invisibility (stacking), Finishers/Executes grant 5 seconds of Invisibility (stacking) I would prefer if Silent Kills set off a Blind/Stun grenade in X area Likewise for Finishers/Executions/Mercy Kills Just my bias towards Stealth having to be Invisible and thus not being as to see the frame; when I prefer Banshee as equating Stealth. 2 Link to comment Share on other sites More sharing options...
(PSN)LoneWolf_001 Posted April 23, 2020 Author Share Posted April 23, 2020 (edited) 8 hours ago, (PS4)MrNishi said: Thanks for the clarification. Really like the concept and especially the Sniper Rifle The only thing I am not linking is the Invisibility parts from the passive: I would prefer if Silent Kills set off a Blind/Stun grenade in X area Likewise for Finishers/Executions/Mercy Kills Just my bias towards Stealth having to be Invisible and thus not being as to see the frame; when I prefer Banshee as equating Stealth. I actually agree with that. And with the abilities already having a group aura that does the same, it would be redundant. However I'm also a big fan of the Skiajati-execute playstyle. Having a two part effect, silent kills opening up finishers via a Banshee like effect and in turn those finishers providing a short stackable invisibility option, could mean a more rounded experience. A compromise I think...editing. Also, thank you for your input. Edited April 23, 2020 by (PS4)LoneWolf_001 Clairity. 2 Link to comment Share on other sites More sharing options...
(PSN)RaizZeePro1 Posted April 23, 2020 Share Posted April 23, 2020 Looking good, hopefully we get to see it ingame. 2 Link to comment Share on other sites More sharing options...
(PSN)Tosch26 Posted April 23, 2020 Share Posted April 23, 2020 Looking good, hopefully we get to see it ingame. Good luck 2 Link to comment Share on other sites More sharing options...
(PSN)PureSkiII Posted April 23, 2020 Share Posted April 23, 2020 This is a awesome concept that would definitely spice up hack and slash mechanics through the use of this frame! It would also be cool to have a new stealth frame especially to see the use of a sniper exalted weapon. Thumbs up! 2 Link to comment Share on other sites More sharing options...
(PSN)OwnedByMasuzu Posted April 25, 2020 Share Posted April 25, 2020 On 2020-04-22 at 2:37 PM, (PS4)LoneWolf_001 said: Kitsune This is a Stamina based stealthy group synergy warframe with a focus on movement and action on target to regenerate stamina. This stamina prevents damage as long as it is present but decreases incrementally as you prevent this damage. Abilities also drain stamina. Has an optional Warframe-bound Sniper Rifle (Similar to Garuda's Claws). Passive: Stamina Bar, Silent kills grant 3 seconds of Audio-disruption (stacking) within 15 meters opening them up to finishers, Finishers/Executes grant 5 seconds of Invisibility (stacking) Ability 1-S1M-0N Drone: (Toolkit) Drones cast a reactive field that covers a set range and a 30 degree cone. A. Drone targets an enemy and significantly slows it and all other enemies within the 30 degree cone. B. Drone targets an enemy and makes hostiles within the cone more suseptable to crits and status effects +15%. C. Drone targets and Freezes enemies within the cone, opening them up to finishers. D. Drone targets allies granting Invisibility, Silent weapon attacks, +25% movement speed, and Stamina Regen. Ability 2-Tac-Light: Enemies you damage are Blinded and are open to finishers/executes, +300% finisher damage. A. Hold to "Flashbang" for an AOE Blind. Ability 3-Team Orientation: (Aura) Drains Stamina while active, Finishers grant invisibility to that individual group member for 8 seconds, Headshots prevent alarms for 4 seconds, 2 consecutive Headshots cancel alarms outright! Ina addition to this Aim Glide and Wall Latch are infinite for the duration of the Aura/toggled off. Ability 4-Command Presence: (Aura) Drains Stamina while active, Headshots increase crit damage for the group, Finishers increase movement speed +50% for the group, Melee Kills grant 3 HP regen for the group and stamina regen, Heavy attacks teleport you to the target (like Rift Strike), and the group gains a 25% bonus to Rate of Fire. It works out pretty well 2 Link to comment Share on other sites More sharing options...
(PSN)XxDEADLY13xX Posted April 25, 2020 Share Posted April 25, 2020 I'd like to see the build ingame it looks like fun to uses ingame 2 Link to comment Share on other sites More sharing options...
(PSN)itz-Xtrpro-- Posted April 25, 2020 Share Posted April 25, 2020 I like the idea because it is so different and i approve it the stamina idea was good for me thanks. 2 Link to comment Share on other sites More sharing options...
(PSN)drewsThedevil Posted April 28, 2020 Share Posted April 28, 2020 Dude this would be much better than the broken warframe, #dontsmokecrack 2 Link to comment Share on other sites More sharing options...
(PSN)XxjeremyxX2010 Posted April 28, 2020 Share Posted April 28, 2020 I would love see an exalted sniper with homing rounds if possible. 1 Link to comment Share on other sites More sharing options...
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