Fractyr Posted April 22, 2020 Share Posted April 22, 2020 (edited) WARFRAME: LIMITLESS - Ranked Endgame Star Chart & Gear Prestige (Warframe: Limitless splash art concept) Concept art and videos will be added soon since they cannot be produced without a gaming PC, which broke during the quarantine. INTRODUCTION Warframe: Limitless is the update that ignites the competitive spirit in hardcore veteran players and gives new players a power fantasy to progress towards. From a limitless difficulty slider to lucrative leaderboard rewards, the biggest content revision yet presents itself as the fabled endgame. CONTENTS: CHAPTER 1: Ranked Endgame Star Chart 1A: Difficulty Slider and Level Scaling 1B: Regular Game Modes Changes 1C: Ranked Endurance Mode (REM) 1D: REM Score Calculation 1E: REM Rewards CHAPTER 2: Gear Prestige and Infinite Scaling Power 2A: Argon Helix and Overcharger 2B: Base Stats and Mod Strength Upgrade 2C: Void Capacitor and Unlimited Power CHAPTER 3: Miscellaneous 3A: Additional Changes -------------------------------------------------------------------------------------- CHAPTER 1: Ranked Endgame Star Chart 1A: Difficulty Slider and Level Scaling Players can now visit a separate Elite Star Chart where enemy levels at the lowest difficulty are 100-1000 instead of 1-50 in the normal star chart (Earth to Sedna). Every difficulty level of the Elite Star Chart will grant mastery rank points. (Visiting new star chart concept video) (Difficulty Slider Concept video) Each difficulty level after 1 increases: Enemy level by 100% Resource, XP and credit gain by 20% For example: At Level 1 (Lowest Difficulty): Enemy Level (Earth to Sedna): 100-1000 Resource, XP, Credits: +0% At Level 4: Enemy Level (Earth to Sedna): 400-4000 Resource, XP, Credits: +60% Completing ALL nodes on a specific difficulty unlocks Ranked Endurance Mode for the respective difficulty and enables the next difficulty level. (Ranked Endurance Mode Nodes Concept Art) For example: Completed All Nodes on Level 2 Elite Star Chart: Unlock: Level 2 Ranked Endurance Mode Level 3 Elite Star Chart (Starts on Earth) 1B: Regular Game Modes Changes These changes only apply to the Elite Star Chart Survival: Enemy Spawn Rate x2 Enemy Speed x2 Life Support Drain x2 Defence: Enemy Spawn Rate x2 Enemy Speed x1.5 Mobile Defence: Mobile Defence is now ENDLESS Players can extract after defending the first 3 terminals Enemy Spawn Rate x1.5 Enemy Speed x2 Disruption: No Change Capture: Capture target has pinpoint accuracy Capture target always has a ranged attack Capture target will fight you (on first sight) instead of running away Capture target can summon x4 random eximus at a time Capture target has x4 Speed Capture target has x4 Damage Capture target has x10 health Excavation: Enemy speed x3 Exterminate: All enemies are alerted and alarms are always on Every enemy is an eximus Enemies have pinpoint accuracy Hijack: Shield Drain x4 Enemy Spawn Rate x2 Enemy Speed x1.5 Cart Nullifier Bubble Radius x3 Cart Speed x2 Cart Health Decay x1.5 Spy: 9 vaults instead of 3 Tripping any alarm in spy vault will instantly fail the entire mission Enemy spawn rate x4 in spy vault Assault: Enemy Spawn Rate x2 Kuva Guardian (Fat Guy) Spawn Rate x4 Sabotage: Enemy Speed x2 Enemy Spawn Rate x2 Enemy Damage x2 All enemies are alerted and alarms are always on There is now 2 of the same boss on the other side of the portal e.g fighting 2 Lynx at the same time Assassination: Boss health x4 Boss damage x2 Interception: Enemy Speed x3 Enemies will split up and try to capture multiple points at once Enemies will prioritize capturing points instead of engaging players Arena (Index/ Rathuum): Credits/ Endo x Difficulty Level x 2 For example: 500000 credits earned from index at Elite Star Chart Level 3: 500000 x 3 x 2 = 3000000 credits Orb Vallis/ Plains of Eidolon: Bounty rewards/points x Difficulty Level x 2 For example: Completed 1000 point bounty at Elite Star Chart Level 3: 1000 x 3 x 2 = 6000 points and 6x rewards from bounty Mining rewards x Difficulty Level x 2 For example: Obtained 10 Auron from mining at Elite Star Chart level 5: 10 x 5 x 2 = 100 Auron Enemy spawn rate x2 (includes Dargyns and Dropships) Orb Hunts and Eidolon Hunts: Disabled (Vomvalysts and small spiders will spawn as normal) Defection: Grineer defectors speed x3 Enemy Damage x2 Enemy speed x2 Sanctuary Onslaught: Disabled Railjack: Disabled Quests: Disabled Syndicate Missions: Syndicate Points x Difficulty Level x 2 For example: 2000 point Syndicate Mission completed at Elite Star Chart Level 2: 2000 x 2 x 2 = 8000 Syndicate Points Archwing Missions (Rush/ Pursuit): Disabled Rescue: Enemy Speed x2 Enemy Spawn Rate x2 Enemies will prioritize killing the rescue target over engaging players Infested Salvage: No Change Nightmare Missions: No Change Invasions: Invasion Rewards x Difficulty Level x 2 For example: 3x Fieldron earned from invasion at Elite Star Chart Level 6: 3 x 6 x 2 = 36x Fieldron Sorties: Disabled Void Fissures: Disabled Arbitrations: Disabled Kuva Missions (Kuva Survival Included): Kuva x Difficulty level x 2 For example: 10000 Kuva earned at Elite Star Chart Level 1: 10000 x 1 x 2 = 20000 Kuva Kuva Lich Spawn: Disabled Assassin Spawn (Stalker/ Zanuka/ G3): Disabled Alerts: Disabled Simaris scan target Spawn: No Change Syndicate kill squad Spawn: No Change 1C: Ranked Endurance Mode (REM) After clearing all nodes at a specific difficulty level, 5 different nodes will appear next to Sedna with the following Ranked Endurance Modes: Excavation Survival Defence Mobile Defence Endless (See 1B) Interception Unlocking REM for one difficulty does not do so for other difficulties. If a player wishes to compete in REM of a higher level than the current Elite Star Chart, all nodes of the respective difficulty must be completed. Special Mission Properties: These REM missions cannot be failed, are completed when specified conditions are met and require all teammates to EXTRACT TOGETHER (see completion criteria below). Enemy level scaling is unique to this gamemode. Enemy level upon entering a mission is the minimum for the respective difficulty level. For example: Starting enemy level upon entering: REM Level 1 survival = 100 REM Level 3 survival = 300 Enemy level scaling rate x2 Mission will always start in Grineer Galleon tileset (except Excavation, which will start and only switch tilesets to other excavation tilesets e.g Pluto, Earth etc.) IMPORTANT: Every 3rd Rotation, mission time and all timers (abilities, life support, combo counter etc.) will pause for a brief moment as all players are teleported to a random tileset where the mission will continue (e.g every 15 minutes survival, every 3 mobile defence terminals etc.) Teleportation process will feel similar to entering a portal in Sanctuary Onslaught Enemy types will change according to tileset All abilities and their effects will remain active and retain their stacks (e.g Saryn stacks, Harrow crit/ invulnerability, Ivara invisibility etc.) Terrain bound abilities such as Frost’s globe, Nidus’s Ravenous or Ember’s Ring of Fire will remain in the previous tileset Enemies will not spawn until all players have teleported in, preventing getting spawn killed Players will receive 30 seconds invulnerability and crowd control immunity upon teleporting to a new tileset Excavation Teleport: All players will teleport beside an existing excavator in the next tileset (excavation tilesets only). Mission time, all timers and excavator power drain will resume 5 seconds after all players teleport in. Survival Teleport: All players will teleport beside an existing life support capsule in the next tileset. Mission time, all timers and life support decay will resume 5 seconds after all players teleport in. Defence Teleport: All players will teleport beside an existing defence target in the next tileset. Mission time, all timers and waves will resume 5 seconds after all players teleport in. Mobile Defence Teleport: All players will teleport to a regular spawn point in a mobile defense tileset with the datamass in front of them. Mission time and all timers will resume 1 seconds after all players teleport in. Interception Teleport: All players will teleport to point D in the next tileset. Mission time, all timers, and capture enable 1 second after all players teleport in. REM COMPLETION CRITERIA: REM Excavation Completion Criteria: Player extraction OR Excavator Destroyed OR No More Revives on all players REM Survival Completion Criteria: Player extraction OR Life Support Depletion OR No More Revives on all players REM Defence Completion Criteria: Player extraction OR Defence target destroyed OR No More Revives on all players REM Mobile Defence Endless Completion Criteria: Player extraction OR Terminal Destroyed OR No more Revives on all players REM Interception Completion Criteria: Player extraction OR Failed to intercept transmission (enemy 100%) OR No more revives on all players 1D: REM Score Calculation Each of the 5 REM Gamemodes have their own respective leaderboards. Displayed score is the number shown on the leaderboard. Calculations for tie breaker and other purposes are done internally. Leaderboards are global, disregarding the region set by the player. Score and current division (see 1E for divisions) are displayed in real time on the player HUD during a REM mission. (HUD Display concept art) Mechanics for score calculation, tie breakers and squad scores are mentioned below. Survival: Displayed score: (Survival time in milliseconds x Difficulty) For example: 117 minutes, 42 seconds and 673 milliseconds survival at Elite Star Chart Level 3: 7062673 x 3 = 21188019 score Tie breaker: Highest total damage dealt IF UNSUCCESSFUL: Random placement of affected players and squads Squad score: Squads who complete the mission together will occupy the same rank on the leaderboard (e.g 4 players can be rank 1 simultaneously) Excavation: Displayed score: ((Excavations completed x Difficulty x Total Kills x 1,000,000,000) / Mission time in milliseconds) rounded to the nearest whole number. For example: 13 excavations completed at Elite Star Chart Level 5 with 616 kills in 83 minutes 55 seconds and 789 milliseconds: ((13 x 5 x 616 x 1,000,000,000) / 5035789) = 7951088 score Tie breaker: Highest total damage dealt IF UNSUCCESSFUL: Random placement of affected players and squads Squad score: Squads who complete the mission together will occupy the same rank on the leaderboard (e.g 4 players can be rank 1 simultaneously) Defence: Displayed Score: ((Waves completed x 100,000,000,000 x Difficulty) / mission time in milliseconds) rounded to the nearest whole number. For example: 42 waves completed at Elite Star Chart Level 1 in 69 minutes: (42 x 100,000,000,000 x 1) / 4140000 = 1014493 score Tie breaker: Up to 10 decimal places taken into account. IF UNSUCCESSFUL: Highest total damage dealt IF UNSUCCESSFUL: Random placement of affected players and squads Squad score: Squads who complete the mission together will occupy the same rank on the leaderboard (e.g 4 players can be rank 1 simultaneously) Mobile Defence Endless: Displayed score: ((Terminals defended x Difficulty x Total kills x 10,000,000) / Mission time in milliseconds) rounded to the nearest whole number. For Example: 43 terminals defended at Elite Star Chart Level 5 with 4789 kills in 1 hour 3 seconds and 504 milliseconds: (43 x 5 x 4789 x 10,000,000) / 3603504 = 2857316 score Tie breaker: Highest total damage dealt IF UNSUCCESSFUL: Random placement of affected players and squads. Squad score: Squads who complete the mission together will occupy the same rank on the leaderboard (e.g 4 players can be rank 1 simultaneously) Interception: Displayed score: ((Rounds played x Difficulty x Total Kills x 1,000,000,000) / (Total points recaptured by enemy +1) x Mission time in milliseconds) rounded to the nearest whole number. For example: 30 rounds played at Elite Star Chart Level 3 with 5138 kills and 16 total points recaptured by enemy in 69 minutes 6 seconds and 420 milliseconds: (30 x 3 x 5138 x 1,000,000,000) / (17 x 4146420) = 6560160 score Tie breaker: Highest total damage dealt IF UNSUCCESSFUL: Random placement of affected players and squads. Squad score: Squads who complete the mission together will occupy the same rank on the leaderboard (e.g 4 players can be rank 1 simultaneously) 1E: REM Rewards Every season of REM lasts 60 days and rewards are given to the following players/ squads in each leaderboard of 5 game modes (Excavation, Survival, Defence, Mobile Defence, Interception) therefore it is possible for a player or squad to obtain 2 or more REM rewards. (Leaderboards concept art) Rank 1: 1000 platinum Transcendent Armour set (Tradeable) Transcendent Syandana (Tradeable) Rank 1 Season # Profile Badge Rank 1 Season # Decoration Trophy (Tradeable) Current Tier 3 Prime Access Pack Animated Rank 1 Season # Sigil (Tradeable) Animated Rank 1 Season # Glyph (Tradeable) Animated Rank 1 Season # Sekhara (Tradeable) REM Sigil (Sellable) 500,000 Kuva Rank 2: 750 platinum Eternal Armour set (Tradeable) Eternal Syandana (Tradeable) Rank 2 Season # Decoration Trophy (Tradeable) Current Tier 2 Prime Access Pack Animated Rank 2 Season # Sigil (Tradeable) Animated Rank 2 Season # Glyph (Tradeable) Animated Rank 2 Season # Sekhara (Tradeable) REM Sigil (Sellable) 450,000 Kuva Rank 3: 500 platinum Unstoppable Armour set (Tradeable) Unstoppable Syandana (Tradeable) Rank 3 Season # Decoration Trophy (Tradeable) Current Tier 1 Prime Access Pack Animated Rank 3 Season # Sigil (Tradeable) Animated Rank 3 Season # Glyph (Tradeable) Animated Rank 3 Season # Sekhara (Tradeable) REM Sigil (Sellable) 400,000 Kuva Zodian League (Top 10): 1000 platinum 30,000,000 credits Season # Zodian Decoration Trophy (Tradeable) Animated Season # Zodian Sigil (Tradeable) Animated Season # Zodian Glyph (Tradeable) Animated Season # Zodian Sekhara (Tradeable) REM Sigil (Sellable) 300,000 Kuva Thyst League (Top 50): 750 platinum 20,000,000 credits Season # Thyst Decoration Trophy (Tradeable) Animated Season # Thyst Sigil (Tradeable) Animated Season # Thyst Glyph (Tradeable) Animated Season # Thyst Sekhara (Tradeable) REM Sigil (Sellable) 275,000 Kuva Amarast League (Top 100): 500 platinum 17,500,000 credits Season # Amarast Decoration Trophy (Tradeable) Animated Season # Amarast Sigil (Tradeable) Animated Season # Amarast Glyph (Tradeable) Animated Season # Amarast Sekhara (Tradeable) REM Sigil (Sellable) 250,000 Kuva Nyth League (Top 500): 250 platinum 15,000,000 credits Season # Nyth Decoration Trophy (Tradeable) Animated Season # Nyth Sigil (Tradeable) Animated Season # Nyth Glyph (Tradeable) Animated Season # Nyth Sekhara (Tradeable) REM Sigil (Sellable) 225,000 Kuva Sentirum League (Top 1000): 150 platinum 12,500,000 credits Season # Sentirum Decoration Trophy (Tradeable) Animated Season # Sentirum Sigil (Tradeable) Animated Season # Sentirum Glyph (Tradeable) Animated Season # Sentirum Sekhara (Tradeable) REM Sigil (Sellable) 200,000 Kuva Goblite League (Top 10%): 75 Platinum 10,000,000 credits Season # Goblite Decoration Trophy (Tradeable) Animated Season # Goblite Glyph (Tradeable) Animated Season # Goblite Sekhara (Tradeable) REM Sigil (Sellable) 100,000 Kuva Crimzian League (Top 30%): 50 Platinum 6,000,000 credits Season # Sentirum Crimzian Trophy (Tradeable) Animated Season # Crimzian Sekhara (Tradeable) REM Sigil (Sellable) 75,000 Kuva Veridos League (Top 50%): 35 Platinum 2,000,000 credits Season # Veridos Decoration Trophy (Tradeable) REM Sigil (Sellable) 50,000 Kuva Phasmin League (Top 75%): 20 Platinum 1,000,000 credits REM Sigil (Sellable) 25,000 Kuva Azurite League (Top 100%): 10 Platinum 500,000 credits REM Sigil (Sellable) REWARD DETAILS: Armour sets and Syandana: Following the design philosophy of the Riv armour sets from Conclave, the armour sets and syandana from rank 1 to 3 will be a visual upgrade of the one before (e.g Riv Elite > Riv Mid > Riv Min). (Riv Armour Sets Pictures) Transcendent Armour Set + Syandana (Eternal Set Visual Upgrade) Eternal Armour Set + Syandana (Unstoppable Set Visual Upgrade) Unstoppable Armour Set + Syandana (armour sets and syandana concept art) Profile Badge and Decoration Trophy: The Profile Badge for Rank 1 includes the number of the season written in Arabic numerals. The Decoration Trophies are reminiscent of/ based on the gems they are named after and include the number of the season written in Arabic numerals. Rank 1, 2 and 3 trophies follow the same design system as the armour set. (Badge and Deco Concept Art) Animated Sigil, Glyph and Sekhara: The Animated Sigils, Glyphs and Sekharas are reminiscent of/ based on the gems they are named after and include the number of the season written in Arabic numerals which periodically morphs into Orokin numerals. Rank 1, 2 and 3 animated sigils, glyphs and sekharas follow the same design system as the armour set. (Animated Sigil, Glyph and Sekhara Concept art) REM Sigil: Standard Non animated sigil with no numbers. (REM Sigil concept art) ---------------------------------------------------------------------------------------------------------------------- CHAPTER 2: Gear Prestige and Infinite Scaling Power 2A: Argon Helix and Overcharger Argon Helix: Replaces Argon Crystals in the Elite Void. Decays twice as fast Used to socket into Overcharger (Argon Helix concept art) Overcharger: Drops from Rotation C in Elite Sedna endurance missions Endurance missions include: Survival Defence Mobile Defence Endless Disruption Interception Tradeable Used for Gear Prestige Overcharger can be upgraded from Level 1 to 5 by socketing Argon Helix the respective number of times. For example: Level 4 Overcharger needs 4 Argon Helix socketed Overchargers without socketed Argon Helix are completely useless. Argon Helix can be socketed and unsocketed freely unlike Ayatan sculpture star socketing mechanics. (Overcharger concept art) 2B: Base Stats and Mod Strength Upgrade Gear Prestige: Increases base stats of gear and amplifies mod strength by 10%. Main objective of Gear Prestige is to give new players a goal to work towards and help veterans power though the difficulty levels Gear Prestige resets the gear level, similar to Forma. Affinity requirement after Gear Prestige increases by 100% each time. Gear Prestige Level for respective gear will display in the Profile and Arsenal screen in the same area as Forma Level, Focus Lens. (Prestige Level display concept art) Can be repeated up to 5 times, resulting in 50% extra base stats and mod strength. For example: A Prestige Level 3 Melee Weapon with 1.00 attack speed and Fury + Quickening equipped (+70%): ((1.00 x 1.3) x (1.7 x 1.3)) = 2.873 attack speed A Prestige Level 5 Warframe with 1.25 sprint speed and Speed Drift, Rush, Armored Agility equipped (+57%): ((1.25 x 1.5) x (1.57 x 1.5)) = 4.42 sprint speed Overchargers can be used on gear DURING A MISSION, potentially allowing Gear to advance from Prestige level 0 to 5 given enough Affinity. (Gear wheel overcharger selection concept art) Overchargers of Different Levels can be equipped in the gear wheel and upon selection will open a screen where equipped gear eligible for Prestige is shown. (Mission prestige screen concept art) Confirmation will be needed twice before performing. (confirmation screen concept art) Upon performing Gear Prestige during a mission, mods will be unequipped to accommodate mod capacity. (similar to applying Forma) IMPORTANT: If a player has mods unequipped during in-mission Prestige, a “re-equip mods” option will be available in the escape menu where the Mod Configurations of Prestiged gear can be viewed and unequipped mods will appear in the mod selection area below, allowing re-equipping of un-equipped mods as the respective gear gains mod capacity during ranking up from affinity gain. (re-equip mods concept video) Mission will pause during Prestige Screen when in solo mode. Overcharger Upgrades Overcharger Level Argon Helix Socketed 0 0 1 1 2 2 3 3 4 4 5 5 Gear Prestige Requirements Gear Prestige Level 1x Level 1 Overcharger 2x Level 2 Overcharger 3x Level 3 Overcharger 4x Level 4 Overcharger 5x Level 5 Overcharger Total Argon Helix Total Overchargers 0 0 0 1 ✓ 1 1 2 ✓ 5 3 3 ✓ 14 6 4 ✓ 30 10 5 ✓ 55 15 Gear Affinity Requirement Gear Prestige Level Rank Up Affinity Total Rank Up Affinity 0 100% 100% 1 200% 300% 2 300% 600% 3 400% 1000% 4 500% 1500% 5 600% 2100% 2C: Void Capacitor and Unlimited Power Void Capacitor: Consumed in an upgrade point system to provide unlimited permanent stats boosts only active in Elite Star Chart. Main objective of Void Capacitor Upgrades is to eliminate the power ceiling only in the Elite Star Chart, giving players an incentive to return, grow stronger and break their high score. (Upgrade Screen concept video) (Void Capacitor Concept art) Upgrade costs increase by 1 with every upgrade. For example: Upgrading Warframe Health 69 times: Void Capacitors Needed for 69th upgrade: 69 Total Void Capacitors Needed for 69 upgrades: 2415 Capacitor Upgrades can be reset and reallocated at no cost at any time outside of a mission. Void Capacitor Acquisition Mechanics: Every hour, a random planet is selected where Void Capacitors can be earned Excluded: REM, Derelict Every mission or rotation will drop (1 x Difficulty Level) Void Capacitor For example: Completed 20 minutes survival at Elite Star Chart Level 2: 4 x 2 = 8 Void Capacitors Defended 7 Mobile Defence Terminals at Elite Star Chart Level 3: 7 x 3 = 21 Void Capacitors Available Upgrades Total = Multiplies stats Flat = Adds stats Warframe Upgrade Tree Total +1% Health Total +1% Shield Total +1% Armour Flat +10 Energy Flat +1% Sprint Speed Flat +1% Power Strength Flat +1% Power Duration Flat +1% Power Range Flat +0.1 Energy Regen Per Second Flat +0.1 Health Regen Per Second Flat +1% Cast Speed Flat +10% Knockdown Recovery Flat +1% Shield Recharge Flat +1% Bullet Jump Flat +1% Aim Glide Flat +1% Wall Latch Flat +1% Slide Flat -1% Friction Primary and Secondary Weapon Upgrade Tree Total +1% Fire Rate Flat +1% Multishot Flat +1% Accuracy Flat +1% Crit Chance Flat +0.1m Range Flat +1% Crit Damage Flat +1% Status Chance Flat +1% Status Duration Flat +0.1m Punch Through Flat +1m/s Projectile Flight Speed Flat +1% Reload Speed Flat +1% Magazine Capacity Flat +1% Total Ammunition Flat -1% Recoil Total +1% Slash Damage Total +1% Puncture Damage Total +1% Impact Damage Total +1% Toxin Damage Total +1% Cold Damage Total +1% Heat Damage Total +1% Electric Damage Total +1% Corrosive Damage Total +1% Magnetic Damage Total +1% Radiation Damage Total +1% Viral Damage Total +1% Gas Damage Total +1% Blast Damage Melee Weapon Upgrade Tree Total +1% Attack Speed Flat +1% Crit Chance Flat +0.1m Range Flat +0.1 Slam Attack Radius Flat +0.1s Combo Duration Flat +1% Crit Damage Flat +1% Status Chance Flat +1% Status Duration Flat +1% Heavy Attack Wind Up Speed Flat +1% Heavy Attack Damage Flat +1% Finisher Damage Total +1% Slash Damage Total +1% Puncture Damage Total +1% Impact Damage Total +1% Toxin Damage Total +1% Cold Damage Total +1% Heat Damage Total +1% Electric Damage Total +1% Corrosive Damage Total +1% Magnetic Damage Total +1% Radiation Damage Total +1% Viral Damage Total +1% Gas Damage Total +1% Blast Damage Flat +1% Combo Efficiency Flat +1% For Extra Combo On Hit Operator Upgrade Tree Total +1% Health Total +1% Armour Flat +0.1 Health Regen Per Second Flat +1% Movement Speed Flat +1% Operator Energy Regen Flat +1% Operator Energy Amp Upgrade Tree Total +1% Damage Flat +1% Amp Energy Flat +1% Amp Energy Regen Companion Upgrade Tree Total +1% Damage Total +1% Health Total +1% Shield Flat +1% Shield Recharge Total +1% Armour --------------------------------------------------------------------------------------------------- CHAPTER 3: Miscellaneous 3A: Additional Changes Credits and Endo are removed from the Elite Star Chart Mission and Rotation Drop Tables and are replaced with Universal Medallions and Small amounts of Kuva respectively. Platinum discounts change: On the first day of every month all platinum purchases in the next 24 hours will have a random discount (25%, 50%, 75%). Every weekend, resources, affinity and credits will be boosted by 50% while the respective boosters go on sale for 50% off. Edited January 4, 2023 by Fractyr 1 4 Link to comment Share on other sites More sharing options...
Magicfingers Posted April 22, 2020 Share Posted April 22, 2020 you know, i started reading this...then i saw how long it was. even though i'm in self imposed quarantine, i don't have 6 months to spend reading it, so i gave up.....sorry Link to comment Share on other sites More sharing options...
Uhkretor Posted April 23, 2020 Share Posted April 23, 2020 (edited) 2 hours ago, A.R.X.A said: Ranked Endgame Star Chart & Gear Prestige I stopped reading after this, due to the fact that SKYFORGE HAS IT and its a system that's more detrimental than beneficial... "How do you know?" you might ask... Simple... I've played Skyforge for the past 5 YEARS and gave it up in favor of Warframe. I kindly ask that you, and this is coming from someone that underwent such a system for 5 years, keep it away from Warframe. Thanks in advance. Edited April 23, 2020 by Uhkretor 4 Link to comment Share on other sites More sharing options...
Marine027 Posted April 23, 2020 Share Posted April 23, 2020 Nope, just nope. Prestige for stats will later end up with to big gaps between new players and those who play longer already. It can be bad already with certain equipment. Best i can see as prestige is a +5 on low resources, +1 on rare ones or so. But not stat wise, i see it like in GW2 where you can raise your luck and get a gold and xp bonus as account login after like every 30 days i think it was. But it is nothing high. Stats should never be a thing you can raise to much, causes to much imbalance as we already have on certain things. Also, way to long text overall, i only seen the prestige thing now, this is a forum, not your autobiography release. Link to comment Share on other sites More sharing options...
Fractyr Posted April 23, 2020 Author Share Posted April 23, 2020 15 hours ago, Uhkretor said: I stopped reading after this, due to the fact that SKYFORGE HAS IT and its a system that's more detrimental than beneficial... "How do you know?" you might ask... Simple... I've played Skyforge for the past 5 YEARS and gave it up in favor of Warframe. I kindly ask that you, and this is coming from someone that underwent such a system for 5 years, keep it away from Warframe. Thanks in advance. why don't you like it Link to comment Share on other sites More sharing options...
Fractyr Posted April 23, 2020 Author Share Posted April 23, 2020 15 hours ago, Marine027 said: Nope, just nope. Prestige for stats will later end up with to big gaps between new players and those who play longer already. It can be bad already with certain equipment. Best i can see as prestige is a +5 on low resources, +1 on rare ones or so. But not stat wise, i see it like in GW2 where you can raise your luck and get a gold and xp bonus as account login after like every 30 days i think it was. But it is nothing high. Stats should never be a thing you can raise to much, causes to much imbalance as we already have on certain things. Also, way to long text overall, i only seen the prestige thing now, this is a forum, not your autobiography release. gives new players a goal to work towards and helps veterans to push further and further through the difficulty levels Link to comment Share on other sites More sharing options...
Fractyr Posted April 23, 2020 Author Share Posted April 23, 2020 16 hours ago, Magicfingers said: you know, i started reading this...then i saw how long it was. even though i'm in self imposed quarantine, i don't have 6 months to spend reading it, so i gave up.....sorry the advice was given to go big or go home with endgame ideas. sorry you couldn't read all of it Link to comment Share on other sites More sharing options...
Magicfingers Posted April 23, 2020 Share Posted April 23, 2020 1 hour ago, A.R.X.A said: the advice was given to go big or go home with endgame ideas. sorry you couldn't read all of it no need to apologize. it's all on me. i have a very short attention.....OH LOOK!!! A SQUIRREL!!!!! 3 Link to comment Share on other sites More sharing options...
Thelamaking Posted April 23, 2020 Share Posted April 23, 2020 (edited) TL;DR Instead of trying to contain the "Power Creep" - we might as well embrace it and make it a core game mechanic. It works well in roughly similar games. Trying to contain it never seems to work out anyway. Edited April 23, 2020 by Thelamaking 1 Link to comment Share on other sites More sharing options...
OsmOne Posted April 23, 2020 Share Posted April 23, 2020 well yes some of his ideas might not work or be healthy for new player etc... but this post is a big good bag of ideas and DE should take a look! 1 Link to comment Share on other sites More sharing options...
Uhkretor Posted April 23, 2020 Share Posted April 23, 2020 6 hours ago, A.R.X.A said: why don't you like it Dude, if I want a bad system like the one you presented, I'll install Skyforge and play it. Maybe you should do the same thing, and test it out yourself for years too and see how it works out for you. If you end up liking it, stay there. Warframe's perfect as it is, implementing this... thing... isn't going to solve anything. Link to comment Share on other sites More sharing options...
(PSN)LeBlingKing Posted April 23, 2020 Share Posted April 23, 2020 38 minutes ago, Uhkretor said: Maybe you should do the same thing, and test it out yourself for years too and see how it works out for you. If you end up liking it, stay there. Warframe's perfect as it is, implementing this... thing... isn't going to solve anything. Damn, Skyforge must've done something to you in the past half-decade that's got you this shook. /s @OP, yeah I tried reading this, but... I just don't know where to start. I'm sorry. Link to comment Share on other sites More sharing options...
Fractyr Posted April 23, 2020 Author Share Posted April 23, 2020 1 hour ago, Uhkretor said: Dude, if I want a bad system like the one you presented, I'll install Skyforge and play it. Maybe you should do the same thing, and test it out yourself for years too and see how it works out for you. If you end up liking it, stay there. Warframe's perfect as it is, implementing this... thing... isn't going to solve anything. Maybe you could just state why you don't like this since installing and playing Skyforge just to change a few sentences on a forum post seems a little excessive. In my opinion, ranked star chart creates a competitive atmosphere in the game which pushes veterans to the limit and gives them "endgame" but maybe your view is different. Link to comment Share on other sites More sharing options...
Fractyr Posted April 23, 2020 Author Share Posted April 23, 2020 (edited) 2 hours ago, Uhkretor said: Dude, if I want a bad system like the one you presented, I'll install Skyforge and play it. Maybe you should do the same thing, and test it out yourself for years too and see how it works out for you. If you end up liking it, stay there. Warframe's perfect as it is, implementing this... thing... isn't going to solve anything. So I just took a look at a few Skyforge reviews and there are some major differences 1. You cannot pay to win. Resources for Gear Prestige and infinite skill tree only drop from designated missions in Elite Star Chart. 2. Infinite skill tree effects are only active in the Elite star chart. The rest of the game is played without them. 3. There is actually a reason to get stronger to get rewards on the REM leaderboard, unlike skyforge where there is a feedback loop between gaining power and unlocking content which enables even more power gain. 4. I think its fair to say that the power upgrades/ skill tree UI for Skyforge looks like a mess. Presentation and organisation in Warframe will be much cleaner. Edited April 23, 2020 by A.R.X.A Link to comment Share on other sites More sharing options...
Fractyr Posted April 23, 2020 Author Share Posted April 23, 2020 2 hours ago, OsmOne said: well yes some of his ideas might not work or be healthy for new player etc... but this post is a big good bag of ideas and DE should take a look! New players are not part of the equation since this update is specifically tailored to engage hardcore veteran players. Link to comment Share on other sites More sharing options...
RamonLLLL Posted April 24, 2020 Share Posted April 24, 2020 (edited) I-, you really want this injected into Warframe's veins huh Edited April 24, 2020 by RamonLeeYJ Link to comment Share on other sites More sharing options...
potiisbest Posted April 24, 2020 Share Posted April 24, 2020 (edited) Defenetly something there ! I read all of it unlike some.. DE should take a look and get some ideas. The only problem that i have with a leaderboard tied to a reward system is that the same 4-5 squad will dominate the leaderboard every time and they will get the tier 1 rewards AKA : the big plat , kuva , armor set etc , this is only a problem because they take away the oporunity from other squads who are not that experienced in playing together to achive something. The already experienced squads who are domination the leaderboards rn will dominate it in this gamemode too they will have expensive armor set selling for plat , plat , kuva to roll and sell for plat . So they will kick out the lower tier squads ( not a lot lower just a tiny bit lower ) becuase they played the game much longer = have more experience w eachoter than the lower tier squads . Other than this a few minor things are not in place like : if you reach X point on the 5th day of the 60 day cycle someone looks up the biggest number before reset at day 59 and than he will just have to beat that , nobody will have time to beat the record before reset. The rewards should be tied to a point trashold so everybody has a chance to get it who are that good in the game and has that kind of setup instad of 1 team kicking the other in the face becuase they are more used to eachother . Edited April 24, 2020 by potiisbest 1 Link to comment Share on other sites More sharing options...
Fractyr Posted April 24, 2020 Author Share Posted April 24, 2020 8 hours ago, potiisbest said: Defenetly something there ! I read all of it unlike some.. DE should take a look and get some ideas. The only problem that i have with a leaderboard tied to a reward system is that the same 4-5 squad will dominate the leaderboard every time and they will get the tier 1 rewards AKA : the big plat , kuva , armor set etc , this is only a problem because they take away the oporunity from other squads who are not that experienced in playing together to achive something. The already experienced squads who are domination the leaderboards rn will dominate it in this gamemode too they will have expensive armor set selling for plat , plat , kuva to roll and sell for plat . So they will kick out the lower tier squads ( not a lot lower just a tiny bit lower ) becuase they played the game much longer = have more experience w eachoter than the lower tier squads . Other than this a few minor things are not in place like : if you reach X point on the 5th day of the 60 day cycle someone looks up the biggest number before reset at day 59 and than he will just have to beat that , nobody will have time to beat the record before reset. The rewards should be tied to a point trashold so everybody has a chance to get it who are that good in the game and has that kind of setup instad of 1 team kicking the other in the face becuase they are more used to eachother . you're right about that. I'll figure something out. 1 Link to comment Share on other sites More sharing options...
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