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WARFRAME: LIMITLESS - Ranked Endgame Star Chart & Gear Prestige


Fractyr
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WARFRAME: LIMITLESS - Ranked Endgame Star Chart & Gear Prestige

(Warframe: Limitless splash art concept)

Concept art and videos will be added soon since they cannot be produced without a gaming PC, which broke during the quarantine.

INTRODUCTION

Warframe: Limitless is the update that ignites the competitive spirit in hardcore veteran players and gives new players a power fantasy to progress towards. From a limitless difficulty slider to lucrative leaderboard rewards, the biggest content revision yet presents itself as the fabled endgame.

 

CONTENTS:

CHAPTER 1: Ranked Endgame Star Chart
1A: Difficulty Slider and Level Scaling

1B: Regular Game Modes Changes

1C: Ranked Endurance Mode (REM)

1D: REM Score Calculation

1E: REM Rewards

 

CHAPTER 2: Gear Prestige and Infinite Scaling Power

2A: Argon Helix and Overcharger

2B: Base Stats and Mod Strength Upgrade

2C: Void Capacitor and Unlimited Power

 

CHAPTER 3: Miscellaneous

3A: Additional Changes

--------------------------------------------------------------------------------------

CHAPTER 1: Ranked Endgame Star Chart

 

1A: Difficulty Slider and Level Scaling

Players can now visit a separate Elite Star Chart where enemy levels at the lowest difficulty are 100-1000 instead of 1-50 in the normal star chart (Earth to Sedna).

Every difficulty level of the Elite Star Chart will grant mastery rank points.

(Visiting new star chart concept video)

(Difficulty Slider Concept video)

 

Each difficulty level after 1 increases:

  • Enemy level by 100%

  • Resource, XP and credit gain by 20%

For example:

At Level 1 (Lowest Difficulty):

Enemy Level (Earth to Sedna): 100-1000

Resource, XP, Credits: +0%

 

At Level 4:

Enemy Level (Earth to Sedna): 400-4000

Resource, XP, Credits: +60%

 

Completing ALL nodes on a specific difficulty unlocks Ranked Endurance Mode for the respective difficulty and enables the next difficulty level.

(Ranked Endurance Mode Nodes Concept Art)

 

For example: 

Completed All Nodes on Level 2 Elite Star Chart:
Unlock:

  • Level 2 Ranked Endurance Mode

  • Level 3 Elite Star Chart (Starts on Earth)

 

1B: Regular Game Modes Changes

These changes only apply to the Elite Star Chart

Survival:

  • Enemy Spawn Rate x2

  • Enemy Speed x2

  • Life Support Drain x2

 

Defence: 

  • Enemy Spawn Rate x2

  • Enemy Speed x1.5

 

Mobile Defence: 

  • Mobile Defence is now ENDLESS

  • Players can extract after defending the first 3 terminals

  • Enemy Spawn Rate x1.5

  • Enemy Speed x2

 

Disruption: 

  • No Change

 

Capture: 

  • Capture target has pinpoint accuracy

  • Capture target always has a ranged attack

  • Capture target will fight you (on first sight) instead of running away

  • Capture target can summon x4 random eximus at a time

  • Capture target has x4 Speed

  • Capture target has x4 Damage

  • Capture target has x10 health

 

Excavation:

  • Enemy speed x3

 

Exterminate:

  • All enemies are alerted and alarms are always on

  • Every enemy is an eximus

  • Enemies have pinpoint accuracy

 

Hijack: 

  • Shield Drain x4

  • Enemy Spawn Rate x2

  • Enemy Speed x1.5

  • Cart Nullifier Bubble Radius x3

  • Cart Speed x2

  • Cart Health Decay x1.5

 

Spy:

  • 9 vaults instead of 3

  • Tripping any alarm in spy vault will instantly fail the entire mission

  • Enemy spawn rate x4 in spy vault

 

Assault:

  • Enemy Spawn Rate x2

  • Kuva Guardian (Fat Guy) Spawn Rate x4

 

Sabotage:

  • Enemy Speed x2 

  • Enemy Spawn Rate x2

  • Enemy Damage x2

  • All enemies are alerted and alarms are always on

  • There is now 2 of the same boss on the other side of the portal e.g fighting 2 Lynx at the same time

 

Assassination:

  • Boss health x4

  • Boss damage x2

 

Interception:

  • Enemy Speed x3

  • Enemies will split up and try to capture multiple points at once

  • Enemies will prioritize capturing points instead of engaging players

 

Arena (Index/ Rathuum):

  • Credits/ Endo x Difficulty Level x 2

For example:

500000 credits earned from index at Elite Star Chart Level 3:

500000 x 3 x 2 = 3000000 credits

 

Orb Vallis/ Plains of Eidolon:

  • Bounty rewards/points x Difficulty Level x 2

For example:

Completed 1000 point bounty at Elite Star Chart Level 3:

1000 x 3 x 2 = 6000 points

and

6x rewards from bounty

  • Mining rewards x Difficulty Level x 2

For example:

Obtained 10 Auron from mining at Elite Star Chart level 5:

10 x 5 x 2 = 100 Auron

  • Enemy spawn rate x2 (includes Dargyns and Dropships)

 

Orb Hunts and Eidolon Hunts:

  • Disabled (Vomvalysts and small spiders will spawn as normal)

 

Defection:

  • Grineer defectors speed x3

  • Enemy Damage x2

  • Enemy speed x2

 

Sanctuary Onslaught:

  • Disabled

 

Railjack: 

  • Disabled

 

Quests:

  • Disabled

 

Syndicate Missions:

  • Syndicate Points x Difficulty Level x 2

For example:

2000 point Syndicate Mission completed at Elite Star Chart Level 2:
2000 x 2 x 2 = 8000 Syndicate Points

 

Archwing Missions (Rush/ Pursuit):

  • Disabled

 

Rescue:

  • Enemy Speed x2

  • Enemy Spawn Rate x2

  • Enemies will prioritize killing the rescue target over engaging players

 

Infested Salvage:

  • No Change

 

Nightmare Missions:

  • No Change

 

Invasions: 

  • Invasion Rewards x Difficulty Level x 2

For example:

3x Fieldron earned from invasion at Elite Star Chart Level 6:

3 x 6 x 2 = 36x Fieldron

 

Sorties:

  • Disabled

 

Void Fissures:

  • Disabled

 

Arbitrations:

  • Disabled

 

Kuva Missions (Kuva Survival Included):

  • Kuva x Difficulty level x 2

For example:

10000 Kuva earned at Elite Star Chart Level 1:

10000 x 1 x 2 = 20000 Kuva

 

Kuva Lich Spawn:

  • Disabled

 

Assassin Spawn (Stalker/ Zanuka/ G3):

  • Disabled

 

Alerts:

  • Disabled

 

Simaris scan target Spawn:

  • No Change

 

Syndicate kill squad Spawn:

  • No Change

 

1C: Ranked Endurance Mode (REM)

After clearing all nodes at a specific difficulty level, 5 different nodes will appear next to Sedna with the following Ranked Endurance Modes:

  • Excavation

  • Survival

  • Defence

  • Mobile Defence Endless (See 1B)

  • Interception

 

Unlocking REM for one difficulty does not do so for other difficulties. If a player wishes to compete in REM of a higher level than the current Elite Star Chart, all nodes of the respective difficulty must be completed.

Special Mission Properties:

  1. These REM missions cannot be failed, are completed when specified conditions are met and require all teammates to EXTRACT TOGETHER (see completion criteria below).

  2. Enemy level scaling is unique to this gamemode.

  • Enemy level upon entering a mission is the minimum for the respective difficulty level.

For example:

Starting enemy level upon entering:

REM Level 1 survival = 100

REM Level 3 survival = 300

  • Enemy level scaling rate x2

  1. Mission will always start in Grineer Galleon tileset 

(except Excavation, which will start and only switch tilesets to other excavation tilesets e.g Pluto, Earth etc.)

  1. IMPORTANT: Every 3rd Rotation, mission time and all timers (abilities, life support, combo counter etc.) will pause for a brief moment as all players are teleported to a random tileset where the mission will continue (e.g every 15 minutes survival, every 3 mobile defence terminals etc.)

  • Teleportation process will feel similar to entering a portal in Sanctuary Onslaught

  • Enemy types will change according to tileset

  • All abilities and their effects will remain active and retain their stacks (e.g Saryn stacks, Harrow crit/ invulnerability, Ivara invisibility etc.)

  • Terrain bound abilities such as Frost’s globe, Nidus’s Ravenous or Ember’s Ring of Fire will remain in the previous tileset

  • Enemies will not spawn until all players have teleported in, preventing getting spawn killed

  • Players will receive 30 seconds invulnerability and crowd control immunity upon teleporting to a new tileset

  • Excavation Teleport: All players will teleport beside an existing excavator in the next tileset (excavation tilesets only). Mission time, all timers and excavator power drain will resume 5 seconds after all players teleport in.

  • Survival Teleport: All players will teleport beside an existing life support capsule in the next tileset. Mission time, all timers and life support decay will resume 5 seconds after all players teleport in.

  • Defence Teleport: All players will teleport beside an existing defence target in the next tileset. Mission time, all timers and waves will resume 5 seconds after all players teleport in.

  • Mobile Defence Teleport: All players will teleport to a regular spawn point in a mobile defense tileset with the datamass in front of them. Mission time and all timers will resume 1 seconds after all players teleport in.

  • Interception Teleport: All players will teleport to point D in the next tileset. Mission time, all timers, and capture enable 1 second after all players teleport in.

REM COMPLETION CRITERIA:

REM Excavation Completion Criteria:

  • Player extraction

OR

  • Excavator Destroyed

OR

  • No More Revives on all players

 

REM Survival Completion Criteria:

  • Player extraction

OR

  • Life Support Depletion

OR

  • No More Revives on all players

 

REM Defence Completion Criteria:

  • Player extraction

OR

  • Defence target destroyed

OR

  • No More Revives on all players

 

REM Mobile Defence Endless Completion Criteria:

  • Player extraction

OR

  • Terminal Destroyed

OR

  • No more Revives on all players

 

REM Interception Completion Criteria:

  • Player extraction

OR

  • Failed to intercept transmission (enemy 100%)

OR

  • No more revives on all players

 

1D: REM Score Calculation

 

  1. Each of the 5 REM Gamemodes have their own respective leaderboards. 

  2. Displayed score is the number shown on the leaderboard. Calculations for tie breaker and other purposes are done internally.

  3. Leaderboards are global, disregarding the region set by the player. 

  4. Score and current division (see 1E for divisions) are displayed in real time on the player HUD during a REM mission.

(HUD Display concept art)

 

Mechanics for score calculation, tie breakers and squad scores are mentioned below.

 

Survival:

  • Displayed score: 

(Survival time in milliseconds x Difficulty)

For example:

117 minutes, 42 seconds and 673 milliseconds survival at Elite Star Chart Level 3:

7062673 x 3 = 21188019 score

 

  • Tie breaker: 

Highest total damage dealt

IF UNSUCCESSFUL:

Random placement of affected players and squads

 

  • Squad score:

Squads who complete the mission together will occupy the same rank on the leaderboard (e.g 4 players can be rank 1 simultaneously)

 

Excavation:

  • Displayed score: 

((Excavations completed x Difficulty x Total Kills x 1,000,000,000) / Mission time in milliseconds) rounded to the nearest whole number.

For example:

13 excavations completed at Elite Star Chart Level 5 with 616 kills in 83 minutes 55 seconds and 789 milliseconds:

((13 x 5 x 616 x 1,000,000,000) / 5035789) = 7951088 score

 

  • Tie breaker:

Highest total damage dealt

IF UNSUCCESSFUL:

Random placement of affected players and squads

 

  • Squad score:

Squads who complete the mission together will occupy the same rank on the leaderboard (e.g 4 players can be rank 1 simultaneously)

 

Defence:

  • Displayed Score: 

((Waves completed x 100,000,000,000 x Difficulty) / mission time in milliseconds) rounded to the nearest whole number.

For example:

42 waves completed at Elite Star Chart Level 1 in 69 minutes:

(42 x 100,000,000,000 x 1) / 4140000 = 1014493 score

 

  • Tie breaker:

Up to 10 decimal places taken into account.

IF UNSUCCESSFUL:

Highest total damage dealt

IF UNSUCCESSFUL:

Random placement of affected players and squads

 

  • Squad score:

Squads who complete the mission together will occupy the same rank on the leaderboard (e.g 4 players can be rank 1 simultaneously)

 

Mobile Defence Endless: 

  • Displayed score:

((Terminals defended x Difficulty x Total kills x 10,000,000) / Mission time in milliseconds) rounded to the nearest whole number.

For Example:

43 terminals defended at Elite Star Chart Level 5 with 4789 kills in 1 hour 3 seconds and 504 milliseconds:

(43 x 5 x 4789 x 10,000,000) / 3603504 = 2857316 score

 

  • Tie breaker:

Highest total damage dealt

IF UNSUCCESSFUL:

Random placement of affected players and squads.

 

  • Squad score:

Squads who complete the mission together will occupy the same rank on the leaderboard (e.g 4 players can be rank 1 simultaneously)

 

Interception:

  • Displayed score:

((Rounds played x Difficulty x Total Kills x 1,000,000,000) / (Total points recaptured by enemy +1) x Mission time in milliseconds) rounded to the nearest whole number.

For example:

30 rounds played at Elite Star Chart Level 3 with 5138 kills and 16 total points recaptured by enemy in 69 minutes 6 seconds and 420 milliseconds:

(30 x 3 x 5138 x 1,000,000,000) / (17 x 4146420) = 6560160 score

 

  • Tie breaker:

Highest total damage dealt

IF UNSUCCESSFUL:

Random placement of affected players and squads.

 

  • Squad score:

Squads who complete the mission together will occupy the same rank on the leaderboard (e.g 4 players can be rank 1 simultaneously)

 

1E: REM Rewards

Every season of REM lasts 60 days and rewards are given to the following players/ squads in each leaderboard of 5 game modes (Excavation, Survival, Defence, Mobile Defence, Interception) therefore it is possible for a player or squad to obtain 2 or more REM rewards.

 

(Leaderboards concept art)

 

Rank 1: 

  1. 1000 platinum

  2. Transcendent Armour set (Tradeable)

  3. Transcendent Syandana (Tradeable)

  4. Rank 1 Season # Profile Badge

  5. Rank 1 Season # Decoration Trophy (Tradeable)

  6. Current Tier 3 Prime Access Pack

  7. Animated Rank 1 Season # Sigil (Tradeable)

  8. Animated Rank 1 Season # Glyph (Tradeable)

  9. Animated Rank 1 Season # Sekhara (Tradeable)

  10. REM Sigil (Sellable)

  11. 500,000 Kuva

 

Rank 2:

  1. 750 platinum

  2. Eternal Armour set (Tradeable)

  3. Eternal Syandana (Tradeable)

  4. Rank 2 Season # Decoration Trophy (Tradeable)

  5. Current Tier 2 Prime Access Pack

  6. Animated Rank 2 Season # Sigil (Tradeable)

  7. Animated Rank 2 Season # Glyph (Tradeable)

  8. Animated Rank 2 Season # Sekhara (Tradeable)

  9. REM Sigil (Sellable)

  10. 450,000 Kuva

 

Rank 3:

  1. 500 platinum

  2. Unstoppable Armour set (Tradeable)

  3. Unstoppable Syandana (Tradeable)

  4. Rank 3 Season # Decoration Trophy (Tradeable)

  5. Current Tier 1 Prime Access Pack

  6. Animated Rank 3 Season # Sigil (Tradeable)

  7. Animated Rank 3 Season # Glyph (Tradeable)

  8. Animated Rank 3 Season # Sekhara (Tradeable)

  9. REM Sigil (Sellable)

  10. 400,000 Kuva

 

Zodian League (Top 10):

  1. 1000 platinum

  2. 30,000,000 credits

  3. Season # Zodian Decoration Trophy (Tradeable)

  4. Animated Season # Zodian Sigil (Tradeable)

  5. Animated Season # Zodian Glyph (Tradeable)

  6. Animated Season # Zodian Sekhara (Tradeable)

  7. REM Sigil (Sellable)

  8. 300,000 Kuva

 

Thyst League (Top 50):

  1. 750 platinum

  2. 20,000,000 credits

  3. Season # Thyst Decoration Trophy (Tradeable)

  4. Animated Season # Thyst Sigil (Tradeable)

  5. Animated Season # Thyst Glyph (Tradeable)

  6. Animated Season # Thyst Sekhara (Tradeable)

  7. REM Sigil (Sellable)

  8. 275,000 Kuva

 

Amarast League (Top 100):

  1. 500 platinum

  2. 17,500,000 credits

  3. Season # Amarast Decoration Trophy (Tradeable)

  4. Animated Season # Amarast Sigil (Tradeable)

  5. Animated Season # Amarast Glyph (Tradeable)

  6. Animated Season # Amarast Sekhara (Tradeable)

  7. REM Sigil (Sellable)

  8. 250,000 Kuva

 

Nyth League (Top 500):

  1. 250 platinum

  2. 15,000,000 credits

  3. Season # Nyth Decoration Trophy (Tradeable)

  4. Animated Season # Nyth Sigil (Tradeable)

  5. Animated Season # Nyth Glyph (Tradeable)

  6. Animated Season # Nyth Sekhara (Tradeable)

  7. REM Sigil (Sellable)

  8. 225,000 Kuva

 

Sentirum League (Top 1000):

  1. 150 platinum

  2. 12,500,000 credits

  3. Season # Sentirum Decoration Trophy (Tradeable)

  4. Animated Season # Sentirum Sigil (Tradeable)

  5. Animated Season # Sentirum Glyph (Tradeable)

  6. Animated Season # Sentirum Sekhara (Tradeable)

  7. REM Sigil (Sellable)

  8. 200,000 Kuva

 

Goblite League (Top 10%):

  1. 75 Platinum

  2. 10,000,000 credits

  3. Season # Goblite Decoration Trophy (Tradeable)

  4. Animated Season # Goblite Glyph (Tradeable)

  5. Animated Season # Goblite Sekhara (Tradeable)

  6. REM Sigil (Sellable)

  7. 100,000 Kuva

 

Crimzian League (Top 30%):

  1. 50 Platinum

  2. 6,000,000 credits

  3. Season # Sentirum Crimzian Trophy (Tradeable)

  4. Animated Season # Crimzian Sekhara (Tradeable)

  5. REM Sigil (Sellable)

  6. 75,000 Kuva

 

Veridos League (Top 50%):

  1. 35 Platinum

  2. 2,000,000 credits

  3. Season # Veridos Decoration Trophy (Tradeable)

  4. REM Sigil (Sellable)

  5. 50,000 Kuva

 

Phasmin League (Top 75%):

  1. 20 Platinum

  2. 1,000,000 credits

  3. REM Sigil (Sellable)

  4. 25,000 Kuva

 

Azurite League (Top 100%):

  1. 10 Platinum

  2. 500,000 credits

  3. REM Sigil (Sellable)

 

REWARD DETAILS:

Armour sets and Syandana:

Following the design philosophy of the Riv armour sets from Conclave, the armour sets and syandana from rank 1 to 3 will be a visual upgrade of the one before (e.g Riv Elite > Riv Mid > Riv Min).

(Riv Armour Sets Pictures)

  1. Transcendent Armour Set + Syandana (Eternal Set Visual Upgrade)

  2. Eternal Armour Set + Syandana (Unstoppable Set Visual Upgrade)

  3. Unstoppable Armour Set + Syandana

(armour sets and syandana concept art)

 

Profile Badge and Decoration Trophy:

The Profile Badge for Rank 1 includes the number of the season written in Arabic numerals.

The Decoration Trophies are reminiscent of/ based on the gems they are named after and include the number of the season written in Arabic numerals. Rank 1, 2 and 3 trophies follow the same design system as the armour set.

(Badge and Deco Concept Art)

 

Animated Sigil, Glyph and Sekhara:

The Animated Sigils, Glyphs and Sekharas are reminiscent of/ based on the gems they are named after and include the number of the season written in Arabic numerals which periodically morphs into Orokin numerals. Rank 1, 2 and 3 animated sigils, glyphs and sekharas follow the same design system as the armour set.

(Animated Sigil, Glyph and Sekhara Concept art)

 

REM Sigil:

Standard Non animated sigil with no numbers.

(REM Sigil concept art)

----------------------------------------------------------------------------------------------------------------------

CHAPTER 2: Gear Prestige and Infinite Scaling Power

2A: Argon Helix and Overcharger

Argon Helix:

  • Replaces Argon Crystals in the Elite Void.

  • Decays twice as fast

  • Used to socket into Overcharger

(Argon Helix concept art)

 

Overcharger: 

  • Drops from Rotation C in Elite Sedna endurance missions

Endurance missions include:

Survival

Defence

Mobile Defence Endless

Disruption

Interception

  • Tradeable

  • Used for Gear Prestige

  • Overcharger can be upgraded from Level 1 to 5 by socketing Argon Helix the respective number of times. 

For example:

Level 4 Overcharger needs 4 Argon Helix socketed

  • Overchargers without socketed Argon Helix are completely useless.

  • Argon Helix can be socketed and unsocketed freely unlike Ayatan sculpture star socketing mechanics.

(Overcharger concept art)

 

2B: Base Stats and Mod Strength Upgrade

Gear Prestige:

  • Increases base stats of gear and amplifies mod strength by 10%.

  • Main objective of Gear Prestige is to give new players a goal to work towards and help veterans power though the difficulty levels

  • Gear Prestige resets the gear level, similar to Forma.

  • Affinity requirement after Gear Prestige increases by 100% each time.

  • Gear Prestige Level for respective gear will display in the Profile and Arsenal screen in the same area as Forma Level, Focus Lens.

(Prestige Level display concept art)

  • Can be repeated up to 5 times, resulting in 50% extra base stats and mod strength.

For example:

A Prestige Level 3 Melee Weapon with 1.00 attack speed and Fury + Quickening equipped (+70%):

((1.00 x 1.3) x (1.7 x 1.3)) = 2.873 attack speed

 

A Prestige Level 5 Warframe with 1.25 sprint speed and Speed Drift, Rush, Armored Agility equipped (+57%):

((1.25 x 1.5) x (1.57 x 1.5)) = 4.42 sprint speed

 

  • Overchargers can be used on gear DURING A MISSION, potentially allowing Gear to advance from Prestige level 0 to 5 given enough Affinity.

(Gear wheel overcharger selection concept art)

 

  • Overchargers of Different Levels can be equipped in the gear wheel and upon selection will open a screen where equipped gear eligible for Prestige is shown.

(Mission prestige screen concept art)

 

  • Confirmation will be needed twice before performing.

(confirmation screen concept art)

 

  • Upon performing Gear Prestige during a mission, mods will be unequipped to accommodate mod capacity. (similar to applying Forma)

 

  • IMPORTANT: If a player has mods unequipped during in-mission Prestige, a “re-equip mods” option will be available in the escape menu where the Mod Configurations of Prestiged gear can be viewed and unequipped mods will appear in the mod selection area below, allowing re-equipping of un-equipped mods as the respective gear gains mod capacity during ranking up from affinity gain.

 

(re-equip mods concept video)

 

  • Mission will pause during Prestige Screen when in solo mode.


 

Overcharger Upgrades

Overcharger Level

Argon Helix Socketed

0

0

1

1

2

2

3

3

4

4

5

5

 

Gear Prestige Requirements

Gear Prestige Level

1x Level 1 Overcharger

2x Level 2 Overcharger

3x Level 3 Overcharger

4x Level 4 Overcharger

5x Level 5 Overcharger

Total Argon Helix

Total Overchargers

0

         

0

0

1

       

1

1

2

 

     

5

3

3

   

   

14

6

4

     

 

30

10

5

       

55

15

 

Gear Affinity Requirement

Gear Prestige Level

Rank Up Affinity

Total Rank Up Affinity

0

100%

100%

1

200%

300%

2

300%

600%

3

400%

1000%

4

500%

1500%

5

600%

2100%

 

2C: Void Capacitor and Unlimited Power

Void Capacitor:

  • Consumed in an upgrade point system to provide unlimited permanent stats boosts only active in Elite Star Chart. 

  • Main objective of Void Capacitor Upgrades is to eliminate the power ceiling only in the Elite Star Chart, giving players an incentive to return, grow stronger and break their high score.

(Upgrade Screen concept video) (Void Capacitor Concept art)

 

  • Upgrade costs increase by 1 with every upgrade.

For example:

Upgrading Warframe Health 69 times:

Void Capacitors Needed for 69th upgrade: 69

Total Void Capacitors Needed for 69 upgrades: 2415

  • Capacitor Upgrades can be reset and reallocated at no cost at any time outside of a mission.

  • Void Capacitor Acquisition Mechanics:

  • Every hour, a random planet is selected where Void Capacitors can be earned 

  • Excluded:

REM, Derelict

  • Every mission or rotation will drop (1 x Difficulty Level) Void Capacitor

For example:

Completed 20 minutes survival at Elite Star Chart Level 2:

4 x 2 = 8 Void Capacitors

 

Defended 7 Mobile Defence Terminals at Elite Star Chart Level 3:

7 x 3 = 21 Void Capacitors

  • Available Upgrades

 

Total = Multiplies stats

Flat = Adds stats

 

  • Warframe Upgrade Tree

Total +1% Health

Total +1% Shield

Total +1% Armour

Flat +10 Energy

Flat +1% Sprint Speed

Flat +1% Power Strength

Flat +1% Power Duration

Flat +1% Power Range

Flat +0.1 Energy Regen Per Second

Flat +0.1 Health Regen Per Second

Flat +1% Cast Speed

Flat +10% Knockdown Recovery

Flat +1% Shield Recharge

Flat +1% Bullet Jump

Flat +1% Aim Glide

Flat +1% Wall Latch

Flat +1% Slide

Flat -1% Friction

 

  • Primary and Secondary Weapon Upgrade Tree

Total +1% Fire Rate

Flat +1% Multishot

Flat +1% Accuracy

Flat +1% Crit Chance

Flat +0.1m Range

Flat +1% Crit Damage

Flat +1% Status Chance

Flat +1% Status Duration

Flat +0.1m Punch Through

Flat +1m/s Projectile Flight Speed

Flat +1% Reload Speed

Flat +1% Magazine Capacity

Flat +1% Total Ammunition

Flat -1% Recoil

Total +1% Slash Damage

Total +1% Puncture Damage

Total +1% Impact Damage

Total +1% Toxin Damage

Total +1% Cold Damage

Total +1% Heat Damage

Total +1% Electric Damage

Total +1% Corrosive Damage

Total +1% Magnetic Damage

Total +1% Radiation Damage

Total +1% Viral Damage

Total +1% Gas Damage

Total +1% Blast Damage

 

  • Melee Weapon Upgrade Tree

Total +1% Attack Speed

Flat +1% Crit Chance

Flat +0.1m Range

Flat +0.1 Slam Attack Radius

Flat +0.1s Combo Duration

Flat +1% Crit Damage

Flat +1% Status Chance

Flat +1% Status Duration

Flat +1% Heavy Attack Wind Up Speed

Flat +1% Heavy Attack Damage

Flat +1% Finisher Damage

Total +1% Slash Damage

Total +1% Puncture Damage

Total +1% Impact Damage

Total +1% Toxin Damage

Total +1% Cold Damage

Total +1% Heat Damage

Total +1% Electric Damage

Total +1% Corrosive Damage

Total +1% Magnetic Damage

Total +1% Radiation Damage

Total +1% Viral Damage

Total +1% Gas Damage

Total +1% Blast Damage

Flat +1% Combo Efficiency

Flat +1% For Extra Combo On Hit

 

  • Operator Upgrade Tree

Total +1% Health

Total +1% Armour

Flat +0.1 Health Regen Per Second

Flat +1% Movement Speed

Flat +1% Operator Energy Regen 

Flat +1% Operator Energy

 

  • Amp Upgrade Tree

Total +1% Damage

Flat +1% Amp Energy

Flat +1% Amp Energy Regen

 

  • Companion Upgrade Tree

Total +1% Damage

Total +1% Health

Total +1% Shield

Flat +1% Shield Recharge

Total +1% Armour

 

---------------------------------------------------------------------------------------------------

CHAPTER 3: Miscellaneous

3A: Additional Changes

  • Credits and Endo are removed from the Elite Star Chart Mission and Rotation Drop Tables and are replaced with Universal Medallions and Small amounts of Kuva respectively.

  • Platinum discounts change:

On the first day of every month all platinum purchases in the next 24 hours will have a random discount (25%, 50%, 75%).

  • Every weekend, resources, affinity and credits will be boosted by 50% while the respective boosters go on sale for 50% off.

Edited by Fractyr
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2 hours ago, A.R.X.A said:

Ranked Endgame Star Chart & Gear Prestige

I stopped reading after this, due to the fact that SKYFORGE HAS IT and its a system that's more detrimental than beneficial...

"How do you know?" you might ask... Simple... I've played Skyforge for the past 5 YEARS and gave it up in favor of Warframe.

 

I kindly ask that you, and this is coming from someone that underwent such a system for 5 years, keep it away from Warframe. Thanks in advance.

Edited by Uhkretor
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Nope, just nope.

Prestige for stats will later end up with to big gaps between new players and those who play longer already.

It can be bad already with certain equipment.

Best i can see as prestige is a +5 on low resources, +1 on rare ones or so.

But not stat wise, i see it like in GW2 where you can raise your luck and get a gold and xp bonus as account login after like every 30 days i think it was. But it is nothing high.

Stats should never be a thing you can raise to much, causes to much imbalance as we already have on certain things.

Also, way to long text overall, i only seen the prestige thing now, this is a forum, not your autobiography release.

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15 hours ago, Uhkretor said:

I stopped reading after this, due to the fact that SKYFORGE HAS IT and its a system that's more detrimental than beneficial...

"How do you know?" you might ask... Simple... I've played Skyforge for the past 5 YEARS and gave it up in favor of Warframe.

 

I kindly ask that you, and this is coming from someone that underwent such a system for 5 years, keep it away from Warframe. Thanks in advance.

why don't you like it

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15 hours ago, Marine027 said:

Nope, just nope.

Prestige for stats will later end up with to big gaps between new players and those who play longer already.

It can be bad already with certain equipment.

Best i can see as prestige is a +5 on low resources, +1 on rare ones or so.

But not stat wise, i see it like in GW2 where you can raise your luck and get a gold and xp bonus as account login after like every 30 days i think it was. But it is nothing high.

Stats should never be a thing you can raise to much, causes to much imbalance as we already have on certain things.

Also, way to long text overall, i only seen the prestige thing now, this is a forum, not your autobiography release.

gives new players a goal to work towards and helps veterans to push further and further through the difficulty levels

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16 hours ago, Magicfingers said:

you know, i started reading this...then i saw how long it was. even though i'm in self imposed quarantine, i don't have 6 months to spend reading it, so i gave up.....sorry

the advice was given to go big or go home with endgame ideas. sorry you couldn't read all of it

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TL;DR

Instead of trying to contain the "Power Creep" - we might as well embrace it and make it a core game mechanic.

It works well in roughly similar games. Trying to contain it never seems to work out anyway.

Edited by Thelamaking
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6 hours ago, A.R.X.A said:

why don't you like it

Dude, if I want a bad system like the one you presented, I'll install Skyforge and play it.

 

Maybe you should do the same thing, and test it out yourself for years too and see how it works out for you. If you end up liking it, stay there. Warframe's perfect as it is, implementing this... thing... isn't going to solve anything.

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38 minutes ago, Uhkretor said:

Maybe you should do the same thing, and test it out yourself for years too and see how it works out for you. If you end up liking it, stay there. Warframe's perfect as it is, implementing this... thing... isn't going to solve anything.

Damn, Skyforge must've done something to you in the past half-decade that's got you this shook. /s

@OP, yeah I tried reading this, but... I just don't know where to start. I'm sorry.

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1 hour ago, Uhkretor said:

Dude, if I want a bad system like the one you presented, I'll install Skyforge and play it.

 

Maybe you should do the same thing, and test it out yourself for years too and see how it works out for you. If you end up liking it, stay there. Warframe's perfect as it is, implementing this... thing... isn't going to solve anything.

Maybe you could just state why you don't like this since installing and playing Skyforge just to change a few sentences on a forum post seems a little excessive.
In my opinion, ranked star chart creates a competitive atmosphere in the game which pushes veterans to the limit and gives them "endgame" but maybe your view is different.

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2 hours ago, Uhkretor said:

Dude, if I want a bad system like the one you presented, I'll install Skyforge and play it.

 

Maybe you should do the same thing, and test it out yourself for years too and see how it works out for you. If you end up liking it, stay there. Warframe's perfect as it is, implementing this... thing... isn't going to solve anything.

So I just took a look at a few Skyforge reviews and there are some major differences

1. You cannot pay to win. Resources for Gear Prestige and infinite skill tree only drop from designated missions in Elite Star Chart.
2. Infinite skill tree effects are only active in the Elite star chart. The rest of the game is played without them.
3. There is actually a reason to get stronger to get rewards on the REM leaderboard, unlike skyforge where there is a feedback loop between gaining power and unlocking content which enables even more power gain.

4. I think its fair to say that the power upgrades/ skill tree UI for Skyforge looks like a mess. Presentation and organisation in Warframe will be much cleaner.

Edited by A.R.X.A
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2 hours ago, OsmOne said:

well yes some of his ideas might not work or be healthy for new player etc... but this post is a big good bag of ideas and DE should take a look!

New players are not part of the equation since this update is specifically tailored to engage hardcore veteran players.

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Defenetly something there ! I read all of it unlike some.. DE should take a look and get some ideas. The only problem that i have with a leaderboard tied to a reward system is that the same 4-5 squad will dominate the leaderboard every time and they will get the tier 1 rewards AKA : the big plat , kuva , armor set etc , this is only a problem because they take away the oporunity from other squads who are not that experienced in playing together to achive something. The already experienced squads who are domination the leaderboards rn will dominate it in this gamemode too they will have expensive armor set selling for plat , plat , kuva to roll and sell for plat . So they will kick out the lower tier squads ( not a lot lower just a tiny bit lower ) becuase they played the game much longer = have more experience w eachoter than the lower tier squads . Other than this a few minor things are not in place like : if you reach X point on the 5th day of the 60 day cycle someone looks up the biggest number before reset at day 59 and than he will just have to beat that , nobody will have time to beat the record before reset. 

 

The rewards should be tied to a point trashold so everybody has a chance to get it who are that good in the game and has that kind of setup instad of 1 team kicking the other in the face becuase they are more used to eachother .

Edited by potiisbest
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8 hours ago, potiisbest said:

Defenetly something there ! I read all of it unlike some.. DE should take a look and get some ideas. The only problem that i have with a leaderboard tied to a reward system is that the same 4-5 squad will dominate the leaderboard every time and they will get the tier 1 rewards AKA : the big plat , kuva , armor set etc , this is only a problem because they take away the oporunity from other squads who are not that experienced in playing together to achive something. The already experienced squads who are domination the leaderboards rn will dominate it in this gamemode too they will have expensive armor set selling for plat , plat , kuva to roll and sell for plat . So they will kick out the lower tier squads ( not a lot lower just a tiny bit lower ) becuase they played the game much longer = have more experience w eachoter than the lower tier squads . Other than this a few minor things are not in place like : if you reach X point on the 5th day of the 60 day cycle someone looks up the biggest number before reset at day 59 and than he will just have to beat that , nobody will have time to beat the record before reset. 

 

The rewards should be tied to a point trashold so everybody has a chance to get it who are that good in the game and has that kind of setup instad of 1 team kicking the other in the face becuase they are more used to eachother .

you're right about that. I'll figure something out.

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