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Working From Home: Devstreams


[DE]Rebecca

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look forward to it 🙂 with all the stuff going on (stay safe and healthy everyone), the heavy workload everyone at DE must already have.. might there be a chance we see any improvements to Frame Fighter? while fun, and a bit buggy for some frames, it holds soooooooo much potential!! my first time playing, that 2D feel.. took me back to my mortal kombat II days lol its a very nice way to break away from the grind and kill some time.

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Can you address concerns with the current state of the game that have been brought up by your partners: rahetalius, iflynn, sabuuchi, life of Rio, etc? 

Can you shed some light of the recent rumors about warframe going to mobile platforms? 

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Can't wait!! Some questions:

Regarding Weapons:

- Primary kitguns where said to come with The Deadlock Protocol. When can we expect that? If it's still a long time before we get the event, can we get the primary kitguns earlier?

- Explosive weapons: In particular, those that have "security systems" that won't arm the projectile until it reached a safe distance. Since there's no more self damage, can this "security systems" which are no longer needed be removed? Also, maybe consider buffing the explosion falloff damage or a slight buff to explosives in general?

- Melee 3.0: when? Will this only consist of the rage mode or will it have something else extra? Any news on more or less what will be this "rage mode"?

 

Regarding Pets 2.0:

- When?

- Will the command wheel that we get for them allow for "stances" like "keep close, free roam, be agressive or passive"?

 

Regarding Operators:

- Will we ever get melee for operators? or some melee amps? (2b operator requires this!)

- Only operator missions for nightwave when?. And regarding that... would it be possible to get some operator only missions? or be able to alter the end mission rewards if a mission is done only-operator? Maybe add a mechanic where the operator can transfer into things to infiltrate, like in the new war quest? (fun variant of the same idea: Could missions be done with only pets (kavats, kubrows or sentinels). Main idea being a fun variant but also, maybe missions made like that would lower the chance of getting warframe/weapon mods and up the chance to get pet mods)

 

Regarding Railjack: While i absolutely love railjack...

- Mission variety is a bit... well, non existant, and later missions (veil for example) take far to long to do due to the enormous amount of kills required to win that kinda doesn't correlate with the dmg output of the RJ (and i have full mk3 zekti guns on my RJ, plus the avionics to boost the dmg). In parallel, POI objectives are very short (which makes sense, a crack team of infiltrators gets in and does the job quick) but are quite few in number. Maybe you could up the number, and have some "optional objectives"? something like, there's 5 POI objectives and the kill-count, and you can choose a selection like, the whole kill-count and 1 POI, half the kill-count and 3 POIs or all 5 POIs, ignoring the kill count. IF or maybe also... could the enemies maybe be made squishier but hit harder? The idea behind being that them being squishier could speed up the kill count (and make combat feel more epic, a bit like  normal missions), but them hitting harder would mean that the pilot wouldn't just be able to stand there "in turret mode", he/she would be in constant need of evading incoming fire. Independent or in addition of the previous, more mission variety when? Things like, escort a ship from A to B, combat (somehow xD) against a moving and up-gunned grineer galleon or other captial ships, a RJ raid against a fomorian type ship, or a timed mission in a huge space facility, where the RJ has to run inside a "deathstar trench" style of thing (and maybe ground teams will have to do quick infiltration missoins to hack consoloes to open gates to allow the RJ to pass, idk, things like those xD)
 

- Ship (RJ) to ship (Crewship) combat: I get that the idea is teamplay, and that the fastets/most efficient way to deal with crewships should be infiltrate them and detonate the reactor from within, but weapon damage comparison is simply abyssal, the RJs guns and ordinances barely scratches the crewships (besides the main forward artillery), while the crewships, while they lack their own "anti RJ" guns... well their regular guns do quite a lot of dmg. Would it be possible to A) give the pilot control of the Main Forward Gun? Don't eliminate the gunner position, just make it that, if the pilot is going to fire, he has to "aim" with the whole ship, while if there's a dedicated gunner down there, he/she can aim the gun while the ship maneuvers (just like now). Also, for added epicness and pilot-awareness, maybe give the crewship their own anti-capital gun, something that would IDK, do like 5k total dmg to an RJ, but has like a lazer that can be seen while charging (Cy could also give a dramatic alert like "Enemy crewship is charging its main gun, take evasive action!" or something like that), giving the pilot the chance to maneuver out of the way. Also, those shield protected crewships?, maybe that shield could be brought down by concentratetd dakka from the RJ regular weapons, and/or supporting tennos in archwings with archguns, opening the oportunity for a main artillery strike. Maybe it could also be done in viceversa, an artillery hit  brings down the shield in a single hit, allowing you to pepper the crewship with  your regular guns/ordinance (useful if you had damaged the crewship but it brought its shields up again and you don't want to waist a shot an artillery shot on that or you just used your last round and your engineer isn't around or you don't have enough materials xD) B) besides of the previous (or maybe on top of it) buff  the RJ gun's damage against the crewships?

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Uh, will modular archwing be truly modular and perhaps the first step in other modular systems becoming "modular" too?

Is there any word on the Command Intrinsic and Railjack Crews? Will we be able to recruit Clem for our crew? Would we get any syndicate standing should we crew anyone from the syndicates for a mission?

About the only other questions I can think to ask would be if we'll see a new sniper rifle that's innately quiet and what if anything need to be done about the stealth kill bonus that favors one-shot kill weapons which consist of how many out of the total arsenal available to Tenno?

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Yeah hi, in vase you guys are taking questions, I have several:

Devstream questions

1) Excalibur's Surging Dash augment - can it be given combo duration as Ash's Rising Storm augment has, preferably sometime soon? This is an extremely easy change and this is the question I want a reply for the most. 

 

2) When are you reverting sprint affecting Cloud Walker, seeing as it falls into the pool of features deemed as bugs ala loot frame corpse stacking, Venari healing defense targets, and Radial Blind spam?

3) When is focus 3.0 coming out seeing as one of Vazarin's only redeeming qualities is supposedly getting nerfed into the ground?

4) If no ETA on #3 then when are you nerfing Zenurik since it's universally used more than Vazarin?

5) When can we see focus usage statistics so y'all can nerf Zenurik?

6) When is that ridiculous hitch on using transference as a client with mediocre to bad ping getting fixed?

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These are 2 things that I really mind most about Warframe right now. I apologize if it seems too rambly.

1) Can you guys address the whole Corpus's shield gate?

I thought shield gate was a way to make Corpus more in line with Grineer, but now that you guys have also reduced armor scaling, I think it's a bit overkill now. Corpus is generally a lot more annoying of a faction to deal with than the Grineer with a bunch of annoying enemies and now they take just as long to kill as Grineer. Shield gate makes the CORPUS a lot less vulnerable to pretty much all of the good dmg types and elementals. Grineer is so much more vulnerable to most elementals and damage types. it feels really bad to see Grineer, so much worse as an enemy faction. 

I'm not saying we should remove it. I think It'snot an entirely bad thing I suppose, but I think it'd be good to remove the constant shield healing aspect of it. Just it. That one aspect of Corpus shield gate kind of ruins an aspect of Warframe that I care probably the most about. 

I'd really want to do some Simulacrum mock battles fun again, the constant shield regen on Corpus just completely shuts it all down. 

 

2) Can you guys give BLAST back the knockback affects? 

The accuracy reducing thing does not do anything, to Tenno or to enemies. I'd really want Blast to have its old CC capabilities again and for enemies that deal BLAST able to knock players down with Blast procs, perhaps a bit controversial but it has become a bit stale fighting Grineer to me, without having anythign to worry about. 

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What's up with Ruk's amnesia?  It felt a bit weird the first time he said Tenno and Grineer would never ally as I stood there with my Gradivus:Loyalty badge on from that time I allied with him.  Any chance we might be able to remind him of this?  Maybe the beginning of a redemption arc for him?  Maybe see him repainted grey after joining Steel Meridian?

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I discovered that the Lank, the sharks from the sealab, are not in the codex despite being scannable. Could we have floof for them?

There is a lot of communication issues between the community and DE right now. Do you plan to do a more complete survey than Steve's one? While it was good to be consulted it was really focused on the new content and didn't let us Express ourselves on other topics we may have wanted to give you feedback on.

Rebecca if you read this, thank you very much for all you do.

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6 hours ago, --Q--FSK41 said:

I had no trouble dealing with a level 1000 armored enemy with the right builds,honestly I did never want them to change anything.Many people never wanted to it makes the game to trivial with the new enemies

 

Just because it's what YOU want doesn't mean it's what EVERYONE wants.

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8 hours ago, Zahnny said:

This is a comment for Scott if he's here for the Homestream.

I listened to your Interview on Shy's channel and while I haven't said anything negative about you I have had a slightly negative disposition towards you over the past few years and I would like to apologize. With that out of the way, how are you holding up Scott?

P.S. I also have to thank you for how open you were in that interview as well.

I think that video was great. Kudos to Scott, as well as the content creators who were on with him (Shy, DK, Brozime, Tater). I learned more about the current state of Warframe as well as about Scott. Getting his specific viewpoint on a lot of the issues the streamers brought up was extremely insightful and gave me a lot to mull over. Even when it came to things I might disagree on the direction of, he explained the viewpoint he had and potential limiting factors. He spoke politely yet honestly on many subjects and it made it easier to understand him and empathize with him. I really appreciated it.

One of my favorite moments was Scott discussing directly with Brozime about how hard it was to watch his harsher critique videos after all of the hard work put into those elements of the game. Instead of just seeing my own player-oriented gripes that Brozime usually champions/echoes, I clearly saw an expression of Scott's developer-oriented woes/struggles. I'm not blind to the fact that the devs put a lot of work into the game otherwise, but that isn't the experience I have on a daily basis. Hearing him discuss it reminds me of the other half of the equation.

I also love the traditional Devstreams, but they almost never get to such a matter-of-fact level of discussion. This isn't a bad thing. They're relatively fun and show off how fun the devs can be. Both communication methods still exhibit their dedication. Occasionally though, it would be nice to do a deep dive like this again with one person (Scott or anyone else willing to do it) in a similar format.

Note: Not sure if this kind of interaction is maybe exhibited by Steve on Twitter? But I don't use Twitter so I can't experience that in any meaningful way 😞

Hope everyone is staying safe!

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8 hours ago, xRufus7x said:

14. Can we get mod capacity removed while in the simulacrum so we can properly test builds before applying Forma?

Obviously no.  This would allow people to know in advance how crappy some weapons are, which would demotivate them from buying more forma with plat and thus minutely but measurably lower the incidence of purchasing plat in the first place. #ThinkLikeAForProfitBusiness

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People just keep complaining without knowing how's actually from DE's point of view like when the lead designer got interviewed on Shy's channel, and etc, etc, they're actually aware of those problems, and they keep trying their best to fix it. And you know work from home isn't an easy thing to do right?

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YAY DEVSTREAM!!! *does dance emote*
-ahem-
Two questions which are not deal-breakingly important but kinda would like seen addressed.
1) Pets 2.5.  Re; get rid of those [censored] DNA stablizers so I can have my pet(s) active when I want however long I want without having to jab them in the tail every 24 hours to keep them useful and perky?

2) "The mystery of the missing Lotus muzzle flash"  The Dex Furis are wonderful (though ammo hungry) twin pistols.  ONE selling feature of these anniversary weapons WAS their lotus-shaped muzzle flash when unloading into unsuspecting box-heads and g'neer.  They don't do that anymore.  Why is the pretty flashies NERFED away?  A cosmetic,   very NICE cosmetic effect on a celebratory item.  Gone.
Please do address this bork at earliest opportunity.  
 

Thank you, and welcome Welcome back Spacemom! 😁 

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Can you increase the number of available/purchasable loadout slots to match the number of released Warframes (vanilla, non Prime)

Can you at least give us a reply with reasons if it is not possible?

 

Can you give us a hint at what you're aiming to with the New Player Experience? Will you craft a story mode including old events that are fundamental to understand the whole storyline?

 

During those periods of development of new content, can you give us new weapons (Tenno Reinforcements) that are already in game? Like the Cadus, or the Corpus Flamethrower

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