Bloop Posted April 25, 2020 Share Posted April 25, 2020 I know this is assumption and (excessive) anticipation, but I'm guessing that by using Antimatter Mine, you cannot use Antimatter Absorb. My request is allowing us to use both, as there's only synergy between these two augments, and a great change in playstyle. You could drop antimatter mine to create a timed protective field, this would be much more practical than having to aim antimatter absorb alone. As a balancing purpose, since as-is it would be "broken", I'd limit the amount of AMDs you can cast when you have both equipped, to say 2 (or even 1) maximum at the same time in the field 1 Link to comment Share on other sites More sharing options...
Madway7 Posted April 25, 2020 Share Posted April 25, 2020 3 hours ago, Bloop said: As a balancing purpose, since as-is it would be "broken", I'd limit the amount of AMDs you can cast when you have both equipped, to say 2 (or even 1) maximum at the same time in the field I would say it should be limited to 3 or 4 in such a case, because 1. It would also mess with your projectiles without offering a CC field like Mags bubble 2. Relatively small range 3. Takes 2 slots 4. Does not stop melee units Link to comment Share on other sites More sharing options...
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