Sharkgoblin Posted April 30, 2020 Share Posted April 30, 2020 Those mods are cool, but in all honesty they are bad. Would like to raise the chance to explode for thunderbold and entropy spike, entropy spike would be nice if could be equipped on akbolto series too And lastly would be nice to have some sort of damage scaling like being able to proc status aoe determined by the elements on the weapon. Link to comment Share on other sites More sharing options...
Yasha-7HS Posted April 30, 2020 Share Posted April 30, 2020 I'm quite certain they've been made to stay weak due to defense operatives. Link to comment Share on other sites More sharing options...
taiiat Posted April 30, 2020 Share Posted April 30, 2020 (edited) Entropy Spike especially, since it's an Augment and has always been worse than Thunderbolt or Concealed Explosives despite that. which seems just dumb. why doesn't atleast, atleast Entropy Spike take our Mods into account or something. 1 minute ago, ShichiseitenYasha said: I'm quite certain they've been made to stay weak due to defense operatives. but NPC's scale their stuff totally different from how we do. (RE: taking Mods + other modifiers that we don't have in the first place.) there's nothing stopping NPC's from scaling even more differently from our Gear than we do. Edited April 30, 2020 by taiiat Link to comment Share on other sites More sharing options...
Sharkgoblin Posted May 1, 2020 Author Share Posted May 1, 2020 buffing those mods could make the categories of weapons that can equip those mods more appealing. no one used bows, throwing daggers, and bolto Link to comment Share on other sites More sharing options...
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