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[DE]Megan

Warframe Revised: Railjack Revisited (Part 1): Update 27.4

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todays issues so far... 

- archwing launcher blueprint dissappeared from foundry... no way to get another one

- login is non functional... game does not work dude...

- do not start a mission while watching a cutscene... do not

other small bugs, disconnects and general bullS#&$

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so the update is great and all...but at least we could`ve been told how long we will not be able to log in or play the game at all....

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Just now, empyreano said:

so the update is great and all...but at least we could`ve been told how long we will not be able to log in or play the game at all....

the hotfix was deployed. I had to stay ingame for the deployment but the damn thing just completely broke the game

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broke.jpg

last patch is broke after launcher showing up to date login say its not

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Just now, BigPurpleC said:

the hotfix was deployed. I had to stay ingame for the deployment but the damn thing just completely broke the game

I was kicked out of the game, after the message about "you will be logged out automatically in 15 minutes" appeared. Launched it again - tells me to download the update (even though it already is) ... hopeless.

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They just pushed out a 700k hotfix. refresh your launchers

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4 hours ago, Opyt said:

And yet they'd rather gut one or two nodes that ARE being used in a tree completely over fixing the focus system.  Reminds me of how little I wanted to play during the launch of liches.  I guess I'll go back to not playing Warframe for a bit until this particular pain in my ass subsides too.  Or maybe I'll do what I did with the Lich system and get drunk enough to stop caring.  Would much rather they kept it at a percentage (call it 10%), and left the invulnerability in.  Good luck keeping a 4-can thermia fracture alive in casual gameplay.

Yea, I did the that by leaving the game for 4 months approx.

Played some Beat Saber, AC Odyssey, and so on.

 

You will come back and see another layer of buggy messes which ain't fixed since its introduction (like not opening gates ... railjack, 20 minute runs ... losing everything is a f pain in the a).

 

About thermia fracture: Max range octavia with mallet was my choice of setup. Solo wrecking by doing literally nothing.

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After reading this update I kind feel respected by DE... thank you, it's been a while ❤️

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Now, THAT'S a quality update!

Two things I'll miss though:
1) As a Volt main, I'll miss the Contagion + Shield interaction though. Although you lost the explosion damage and AoE, you gained a strong damage-over-time effect if you managed to hit an enemy with it.
Used it mostly to put questionmarks above people's heads, was fun.
Could even be used as multiple waypoints.
2) Tough enemies.

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Something is very wrong! I have a full upgraded railjack! I have played solo in the veil a lot! With no problems! Now: no speed, 1st rupture, died in 30 seconds! Noice!

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THIS is what we need. No more rushing, just refine the already existing overloaded with potential content. Much love, hope this continues ❤️ 

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Posted (edited)

It's lovely that you took all this time to change and improve on Railjack, but you literally didn't have to make it so easy. I'm aware some people find it challenging and some changes were welcome, but why squish the difficulty of enemies so much? I mean RJ is supposed to be semi-endgame content. Now it's going to feel like a meatgrinder (and not towards us) in the same footsteps as the rest of the game.

I must be the odd one out, but I actually enjoyed the artificial difficulty increase in RJ missions, the tougher enemies and the decent grind requires to make it all work. It was on the fine line of being decent without being too much (as opposed to grinding for stuff that has like 0.5% drop rate).

Can't it be tiered? Classic MMO dungeon style where you can select a difficulty tier before starting a mission. I know there probably aren't that many who would want to use it, but it wouldn't really require much effort from your behalf apart from just changing the multipliers for mobs and ships, keep the loot the same maybe just nominal increases in resources/drops, just give us something challenging to do without having to literally run hours long endurance runs with Braton, that's just taking it too far as i'd like to see a challenge with all the gear and equipment i've put years of my life obtaining be put to the test not purposely using a bad setup just because there's no more challenging content left.

DE succumbs yet again to those who can't get their desired outcome within a day it seems. It's understandable you want to please as much as your playerbase as possible - that's your bread and butter, but why can't you give those of us who don't want everything be turned to a meat factory or build rome in a day something to do? Just simple difficulty tiers, and maybe just for Veil Proxima, the most difficult missions and leave earth and saturn as it is for those who just want a casual experience without the hassle. I don't judge.

I'm more of a lover of difficult content (not artificially lowering my builds and setups to make easy content difficult, that defeats the purpose of the game where getting your ideal setup right is the entirety of the content), i look forward to mastering difficult situations and perfect a routine, tactics and the more you can throw my way to overcome the happier I would be, surely I can't be the only person who dislikes content that's deliberately made more easy?

 

Apart from that - great job on fixing many of the issues and bugs, it was long overdue. Keep up the good work!

 

Thank you for listening to my rant...

Edited by Egonieser
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4 hours ago, Havilliard said:

Are you serious? We had enough of resources on Railjack missions. The only thing people needed to do was just to pick up the loot.. Why are you listen to those who are crying that everything is hard? You did so well and now everything becomes less interesting just because all of those casuals who couldn't think more that just how to "pew-pew"

2 hours ago, .durandle. said:

now veil content feels like lvl 30-40 content in this game typically does they will kill you if you let them but they can't do anything to you otherwise

Totally agreed. With all these changes top-level Veil Proxima Railjack missions suddenly feel like a cakewalk. Good old "Intense gameplay & challenge ---> Farm & craft", "Minority --> Majority". RIP, interestingly-difficult RJ...

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Well so many sweet and unexpected changes. Seems like a much awaited public cluster has been helping. Damn, hold G to remove a way-point?? Better late than never!

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Thanks for the update, take care

 

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Archwing launcher recipe in the foundry is still missing.....

Yes, i got the upgrade. just finished the segment yesterday.

Yes i had the recipe for the launcher yesterday.
 

So disheartening to build something for days that you actually NEED then it just dissapears because reasons.

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Just now, Azhrael77 said:

Archwing launcher recipe in the foundry is still missing.....

Yes, i got the upgrade. just finished the segment yesterday.

Yes i had the recipe for the launcher yesterday.
 

So disheartening to build something for days that you actually NEED then it just dissapears because reasons.

Exact same....

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Also all my RJ avionics are gone they not in my avionic collection the avionics that i had before the update 😞

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After the update my railjack name no longer fits in the HUD anymore, despite fitting on the railjack itself.

Spoiler

QhpB5zh.jpg

 

Please fix this.  How will people get my hilarious movie reference? 😢

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Posted (edited)

plase, add a "hide unobtained items" button at the arsenal, please

Edited by GStarPrime

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Shouldn't we also not have combined elemental damage types for space weapons now or at least a way to prevent them from becoming damage types that own't apply a status?

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Thank you, now this is the warframe that i know, onslaught the enemy in RJ mission felt really good

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Please consider not making Vazarin completely useless trash.

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