Kamoenix Posted May 2, 2020 Share Posted May 2, 2020 11 hours ago, Revanx said: Also regular machete is still only obtainable by daily logins 🙃 I just want to level it pls This SOOOOO much. 1200 odd days and no drop 😢 Link to comment Share on other sites More sharing options...
Naujitii-Prime Posted May 2, 2020 Share Posted May 2, 2020 Thanks for the update DE. Enjoying Railjack. Link to comment Share on other sites More sharing options...
voidbirds Posted May 2, 2020 Share Posted May 2, 2020 (edited) So, it seems to be that among all of these very welcome fixes, the category tabs for the pages in the "Universe" section of the codex were deleted in the process. I think they're trying to pop up when I exit the menus, but obviously to no effect.Images of this bug. Probably not the greatest Edit: Changed the submenu screenshot, because just-woke-up me forgot the one for Warframes didn't have any. The bug is still there though, and it appears to only occur after exiting a submenu, and then going back into it. The category tabs don't reload after that first time, in other words. Edited May 2, 2020 by Arbie2 Me big dumb Link to comment Share on other sites More sharing options...
Kingmana Posted May 2, 2020 Share Posted May 2, 2020 Cheers! Amazing changes! Link to comment Share on other sites More sharing options...
Talinthis Posted May 2, 2020 Share Posted May 2, 2020 Titania can no longer play the Shawzin while in Razorwing due to it resulting in a very broken flying state. GIVE THIS BACK TO ME YOU EVIL DEMONS!~~!~~!~!~!~!~!~!~!~!~!!~!~!~ 1 Link to comment Share on other sites More sharing options...
YpsitheFlintsider Posted May 2, 2020 Share Posted May 2, 2020 Rumbled does like negative damage right now. Pls fix Link to comment Share on other sites More sharing options...
Alucard291 Posted May 2, 2020 Share Posted May 2, 2020 4 hours ago, Egonieser said: It's lovely that you took all this time to change and improve on Railjack, but you literally didn't have to make it so easy. I'm aware some people find it challenging and some changes were welcome, but why squish the difficulty of enemies so much? I mean RJ is supposed to be semi-endgame content. Now it's going to feel like a meatgrinder (and not towards us) in the same footsteps as the rest of the game. I must be the odd one out, but I actually enjoyed the artificial difficulty increase in RJ missions, the tougher enemies and the decent grind requires to make it all work. It was on the fine line of being decent without being too much (as opposed to grinding for stuff that has like 0.5% drop rate). Can't it be tiered? Classic MMO dungeon style where you can select a difficulty tier before starting a mission. I know there probably aren't that many who would want to use it, but it wouldn't really require much effort from your behalf apart from just changing the multipliers for mobs and ships, keep the loot the same maybe just nominal increases in resources/drops, just give us something challenging to do without having to literally run hours long endurance runs with Braton, that's just taking it too far as i'd like to see a challenge with all the gear and equipment i've put years of my life obtaining be put to the test not purposely using a bad setup just because there's no more challenging content left. DE succumbs yet again to those who can't get their desired outcome within a day it seems. It's understandable you want to please as much as your playerbase as possible - that's your bread and butter, but why can't you give those of us who don't want everything be turned to a meat factory or build rome in a day something to do? Just simple difficulty tiers, and maybe just for Veil Proxima, the most difficult missions and leave earth and saturn as it is for those who just want a casual experience without the hassle. I don't judge. I'm more of a lover of difficult content (not artificially lowering my builds and setups to make easy content difficult, that defeats the purpose of the game where getting your ideal setup right is the entirety of the content), i look forward to mastering difficult situations and perfect a routine, tactics and the more you can throw my way to overcome the happier I would be, surely I can't be the only person who dislikes content that's deliberately made more easy? Apart from that - great job on fixing many of the issues and bugs, it was long overdue. Keep up the good work! Thank you for listening to my rant... Yep they turned it into a glorified shooting gallery... It was tense, it was involved and I loved it. Now? I just solo'd some nodes in the veil and wasn't threatened at any point... Another mode where once you've cleared all the nodes you'll never touch again. A shame really but hey we had our fun as short as it was. 2 Link to comment Share on other sites More sharing options...
MrFrog9 Posted May 2, 2020 Share Posted May 2, 2020 Cool Simulor changes. I liked my Synoid before and I like it even more now that it doesn't hit like a fish slap and feel like herding water balloons. Link to comment Share on other sites More sharing options...
wizardeiges Posted May 2, 2020 Share Posted May 2, 2020 Reducing speed of railjacks absolutely sucks and I hate that decision since it completely slows down progressing through railjack so much BUT all these other changes are very good and I look forward to playing more railjack whenever command is finished since I'm not allowed to earn intrinsics if i've played it to the point i've maxed the current trees. Lots of great fixes and QOL changes. Good stuff! 2 Link to comment Share on other sites More sharing options...
Alucard291 Posted May 2, 2020 Share Posted May 2, 2020 1 minute ago, wizardeiges said: Reducing speed of railjacks absolutely sucks and I hate that decision since it completely slows down progressing through railjack so much BUT all these other changes are very good and I look forward to playing more railjack whenever command is finished since I'm not allowed to earn intrinsics if i've played it to the point i've maxed the current trees. Lots of great fixes and QOL changes. Good stuff! Erm they doubled the speed of railjacks? The boost doesn't boost so hard anymore that's true but the base speed is 2x. Link to comment Share on other sites More sharing options...
rodzzila Posted May 2, 2020 Share Posted May 2, 2020 12 hours ago, [DE]Megan said: Fixed the decoy created by the “Ruse” Kuva Lich ability having a red HUD marker. To avoid confusion of who the real Kuva Lich is, this additional marker will no longer appear wasn't that kind of the point tho? 🤨 🤣 3 Link to comment Share on other sites More sharing options...
Hailridge Posted May 2, 2020 Share Posted May 2, 2020 Saw the PvP to PvE mods and I got excited but the lack of Thundermiter makes me sad Link to comment Share on other sites More sharing options...
Heavy_Calibre Posted May 2, 2020 Share Posted May 2, 2020 Not going to lie, I'm going to miss all of the integrated Zekti avionics that I had fully upgraded and spent hours farming. I remember spending at least 8hrs over the course of multiple days trying to get a Zekti Bulkhead alone, for it to just be completely removed from my inventory. Not to mention all of the other upgrade mods that just disappered into the void. Now, I am left with a load of basic level Zekti avionics, while being graced with improved Railjack base stats - the change has been good, but seemingly at the cost of all the hours I played believing that it was time spent on something worthy? Doesn't fill me with confidence when I spend so much time playing to then have it negated 6 months down the line by a single line in a list of updates. Was it my own fault for taking part in new content that wasn't in any real state to be played, or DE's for leaving players to grind themelves into a hole? 3 Link to comment Share on other sites More sharing options...
mchotdog33 Posted May 2, 2020 Share Posted May 2, 2020 so... exodia contagion working through rift has been in since at the very least nov 19 2017 but suddenly its now a bug? If you want to nerf limbo at least say you are nerfing him, instead of calling it a "bug fix" 5 Link to comment Share on other sites More sharing options...
lexandritte Posted May 2, 2020 Share Posted May 2, 2020 11 hours ago, Her_Lovely_Tentacles said: keep your cursor inside of the the diamond-shaped outline around enemies - there are four small triangles around it. once those triangles align, they make a spinning motion once and a small audio-blip is heard. that's when your missile has completed lock-on. Literally never noticed this. Thanks, I'll keep my eye out for it. Link to comment Share on other sites More sharing options...
Chicken-Biryani Posted May 2, 2020 Share Posted May 2, 2020 Update failed for 59th time! 2 Link to comment Share on other sites More sharing options...
Somnia Posted May 2, 2020 Share Posted May 2, 2020 (edited) The vacuum increases are all well and good, but I fail to see why manual pick-up is needed at all on Railjack missions, when you can just *bloop* loot drops directly into the player's inventory. It'd be forgiven and convenient for the type of gameplay it facilitates. Kill something, you get the notice on your HUD that you got something for it; simple. Edited May 2, 2020 by Scorn 5 Link to comment Share on other sites More sharing options...
ArelMCII Posted May 2, 2020 Share Posted May 2, 2020 (edited) I love how DE's revisiting content that's four months old, and can't even be bothered to do it all at once. And there was a hotfix to said part one before I even saw these notes. Classic DE. 14 hours ago, [DE]Megan said: This allowed for Limbo to attack from a position of invulnerability, where normally damage cannot cross the Rift unless it’s a Warframe ability of some kind, if it's one of a long list of enemy attacks or abilities, if it's from an enemy introduced in the past year, or if a patch broke something. We intentionally did not fix this until after the Scarlet Spear event, but it is a bug. Fixed. Edited May 2, 2020 by ArelMCII Link to comment Share on other sites More sharing options...
nooneyouknow13 Posted May 2, 2020 Share Posted May 2, 2020 Components still need to add to the base stat value, not the total value. Link to comment Share on other sites More sharing options...
nooneyouknow13 Posted May 2, 2020 Share Posted May 2, 2020 3 hours ago, Kamoenix said: This SOOOOO much. 1200 odd days and no drop 😢 Buy and master every blueprint available from the market, including frames. Then next time you hit blueprint as a day reward, it's the only thing the game can give you. 4 Link to comment Share on other sites More sharing options...
Chicken-Biryani Posted May 2, 2020 Share Posted May 2, 2020 2 hours ago, Nehra96 said: Update failed for 59th time! Still not working... I have tried everything in suggestions on the other thread about this topic. Link to comment Share on other sites More sharing options...
Chicken-Biryani Posted May 2, 2020 Share Posted May 2, 2020 1 hour ago, nooneyouknow13 said: Buy and master every blueprint available from the market, including frames. Then next time you hit blueprint as a day reward, it's the only thing the game can give you. Oh! Is this for real? Link to comment Share on other sites More sharing options...
FenrisHowls Posted May 2, 2020 Share Posted May 2, 2020 (edited) Nevermind Edited May 2, 2020 by FenrisHowls Yikes Link to comment Share on other sites More sharing options...
GhostRyderz Posted May 2, 2020 Share Posted May 2, 2020 Please revisit that Vazarin Change and increase the amount of HP/s or change something for help in healing arbitration targets 6 Link to comment Share on other sites More sharing options...
Fufuran Posted May 2, 2020 Share Posted May 2, 2020 Thanks!! I really like the changes and some of the new UI details and the market filters 💙 Link to comment Share on other sites More sharing options...
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