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Warframe Revised: Railjack Revisited (Part 1): Hotfix 27.4.1


[DE]Megan

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Warframe Revised: Railjack Revisited (Part 1): Hotfix 27.4.1

We are working on some urgent fixes here and will be reading feedback and playing Railjack for next steps to greatness! Thanks for your patience, all! 

Railjack Fixes:

  • Quadrupled the XP gain from removing Railjack Hazards:
    • Fire Hazard: From 600 to 2400
    • Electricity Hazard: From 600 to 2400
    • Ice Hazard: From 600 to 2400
    • Hull Breach: From 600 to 2400
    • Hull Rupture: From 1000 to 4000
  • Changed confirmation text when Valence Fusing Railjack components to be clearer.
    • It now reads ‘Choose a stat’ instead of ‘Choose which stat to fuse’.
  • Fixed Railjack Fire Hazards not causing correct damage to the Railjack. You should feel Fire Hazards (max 1 at a time) hitting a lot harder to your Railjack now as intended.
  • Fixed Cruising Speed Avionic stacking its effect if you equip/unequip it repeatedly in the Loadout screen.
  • Fixed sometimes crashing when casting the Void Hole Battle Avionic.
  • Fixed a script error when using Valence Fusion in the Railjack Configure panel.
  • Fixed a script error when initiating a Railjack mission right when someone else is Contributing in the Dojo.
  • Fixed a script error when Upgrading Avionics.

Grattler Changes:

  • Removed self-damage when in space. The Grattler will apply the self-stagger mechanic now while in space.

Changes:

  • The Archwing Launcher Blueprint will now be consumed upon Craft as you only need 1 Archwing Launcher in your Gear.
    • We’re looking at adding the Archwing Launcher Blueprint to Cephalon Simaris’ Offerings for those that need it post Archwing Quest (i.e. accidentally sold it), as well as some other related issues we’ve found.
  • Added Oberon’s Ability videos to his Arsenal - we’re all caught up now! 
  • Returned Simulor vortex lifetime to 5 second duration in Conclave.
  • Removed an unreleased UI Theme - check back in Deadlock Protocol!

Fixes:

  • Fixed the Mutalist Cernos and Pox Damage over Time applying self-damage.
  • Fixed the Atlas Rumbled Augment Damage absorption not blocking all Damage to Shields/Health and Pressure Point style Damage Mods not affecting Damage.
  • Fixed Larkspur not showing Lead Indicator when it is in Alt-Fire Mode.
  • Fixed Primary Kitgun Grips being visible for preview at Rude Zuud's shop.
  • These are rescheduled for the Deadlock Protocol Update.
  • Fixed every Chat Linked Relic displaying a Lith S8 Relic.
  • Fixes towards Vallis/Plains NPCs that sometimes end up in navigation-less areas becoming completely stationary when there is no way for them to get to proper land, instead of at least fighting back.
  • Fixed some missing Pause Menu text.
  • Fixed some explosion FX being absent.
  • Fixed some Market items displaying singular Platinum/Credit prices.
  • Fixed a script error that could break the Excavation HUD.
  • Fixed a server script error when changing Arcanes.
  • Fixed a script error when casting Atlas’ Petrify ability.
  • Fixed a script error when dying in Rathuum or The Index.
  • Fixed a script error when selecting a new color in a Color Palette.
  • Fixed a script error when Fishing that resulted in inability to use Dye, Fish not moving, etc.
     
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Quote

Fixed Cruising Speed Avionic stacking its effect if you equip/unequip it repeatedly in the Loadout screen.

RIP

3V6HGYK.png

How about fixing bug which has been around for months?

I can't believe this still is not fixed. DE, wtf? If broken chat cursor is first thing returning player notices and points out to me when asking about the state of the game then he might remember why he left in the first place.

 

Login fixed now

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Thank you for the hotfix.

Please increase the cap on Intrinsics to 5115. It feels bad that not only did players who farmed Railjack before burn their time investment for pacing deductions "adjustments" like every other launched update, they get no benefits from the Intrinsic changes as well.

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Thanks for the quick fix and the RJ overhaul in general, it feels far better than before.

For Vazarin...most people understand (including me) that it was too strong prior to newest changes, but it's simply too weak right now. I can't explain why but you keep having a hard time giving us reasonable scalings for things we love.

Other than that, please consider looking into this:

 

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AW Melee magnetism constantly teleports you back and forth enemies, most of the time not hitting them (somewhat fixed by using Extend but still) and making your AW hit floors and walls so meleeing is not worth it (aside from Centaur being the only Arch Melee weapon barely worth using but that's neither here nor there of course)

Also most enemies at Salacia are really slow now so you can just start the objective and leave, they'll never get there unless they spawn on top of it, like AI is not working or something? Haven't tested this in any other nodes besides Salacia though but I've seen it on quite a couple runs since the previous hotfix.

TBH I ended up not even bothering with SS before it ended, still need to max out a couple arcanes but there's only one I was interested in. Hopefully when it comes back it'll be in a lot better state.

Also yeah, as Buldozer said, can't login because of that msg saying there's a new update. EDIT: FIXED! THANKS!!!!

That aside, imma paste the usual:

Will Baro have a Right Prisma Latron shoulder piece, pretty please? I tend to avoid all assymetric attachments. That one looks too good to not use it, but having to use any other thing on the right piece is kind of a bummer.

Thanks a lot for these hotfixes. Stay safe y'all.

 

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thx
unknown.png

 

Edit1:
Looks like this hotfix broke the login:
unknown.png

you always get this login error

 

Edit2:
They are working on it:

Edit3:
Looks like it got fixed:

vor 1 Minute schrieb [DE]Megan:

Traffic is returning to normal as we see Launcher/Login issues resolving.

Please attempt to download/login at your convenience!

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Thanks!

Simulor feels a lot better now, but having greater than 3 multishot makes impossible to create vortexes.

Also, Mag's 1 extra energy mechanic only works on magnetized enemies. In high level content, is pratically impossible to take advantage from it.. I would be very gratefull for some changes in that particular mechanic and hopefully some other tweaks in magnetize, as now, sometimes, it won't pull enemies a bit outside of the radius after some seconds.

As for railjack, I'm very happy to see the RJ Revisited working as I expected and feeling alot more hyped to play it now with friends! Keep up the good work 🙂

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vor 3 Minuten schrieb [DE]Megan:

 

  • The Archwing Launcher Blueprint will now be consumed upon Craft as you only need 1 Archwing Launcher in your Gear.
    • We’re looking at adding the Archwing Launcher Blueprint to Cephalon Simaris’ Offerings for those that need it post Archwing Quest (i.e. accidentally sold it), as well as some other related issues we’ve found.

 

Why so complicated, just make it non-sellable 😉

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atlas been my favorite warframe since i played this game and he still is this warframe is the most is criminaly ignored by DE never give him any love all his auguments are useless his new pve augument are even more useless then his old auguments never thought that would be possible please he needs a rework not a buff not new augument he need complete rework cause at current state of the game why would i play atlas when i can baruuk who can do the same thing but way better i rally happy for your patchs and fixs for the game but my frame really need some love and thank you

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