Doomclaaw Posted May 1, 2020 Share Posted May 1, 2020 awesome! thanks for this! Can someone also please look at controllers being unable to blink in archwing on pc? Link to comment Share on other sites More sharing options...
Wandrecanada Posted May 1, 2020 Share Posted May 1, 2020 Update is nice QoL for Archwing missions. Melee is viable for me again and my weapons can actually kill enemies in Railjack. I did notice that you can no longer boost with a melee weapon equipped though. It's a major issue when in Railjack high level missions since slow flight = death by a billion missiles. This makes it difficult to transition from melee back to range weapon without a protracted animation all while being unable to boost. Please give us back boost with melee or at least allow ranged transition to be instant. Link to comment Share on other sites More sharing options...
FunYourself Posted May 1, 2020 Share Posted May 1, 2020 I lost some rare avionics after the upgrade. They were maxed, I still have them for sale at warframe.market. Now I have to remove them from there. I lost a lot of time to get them and earn some plats. Thanks DE ... Link to comment Share on other sites More sharing options...
Gravemind93 Posted May 1, 2020 Share Posted May 1, 2020 C O M M A N D I N T R I N S I C W H E N. Did you guys forget about it? You haven't even talked about it. Link to comment Share on other sites More sharing options...
Urlan Posted May 1, 2020 Share Posted May 1, 2020 Seems the launcher isn't working, constantly skipping to 99% and then saying it failed, which the Downloader Issues solved thread says is resolved. Could this be looked at again, as it is not working for a bunch of folk going through Steam or myself. Link to comment Share on other sites More sharing options...
Doomclaaw Posted May 1, 2020 Share Posted May 1, 2020 Just now, Gravemind93 said: C O M M A N D I N T R I N S I C W H E N. Did you guys forget about it? You haven't even talked about it. they literally said in the first few paragraphs that intrinsics were not being touched this patch, its in the ones to come. They talk about it just about every dev stream too so.... yeah Link to comment Share on other sites More sharing options...
Gravemind93 Posted May 1, 2020 Share Posted May 1, 2020 2 minutes ago, Doomclaaw said: they literally said in the first few paragraphs that intrinsics were not being touched this patch, its in the ones to come. They talk about it just about every dev stream too so.... yeah They were talking about existing ones. Command doesn't exist yet. So yeah. Link to comment Share on other sites More sharing options...
Mephane Posted May 1, 2020 Share Posted May 1, 2020 3 hours ago, DynHamid said: For Vazarin...most people understand (including me) that it was too strong prior to newest changes, but it's simply too weak right now. I can't explain why but you keep having a hard time giving us reasonable scalings for things we love. Vazarin is dead for objectives now. It needs to heal a percentage, and grant the 50% damage reduction instead of removing the invulnerability altogether. Link to comment Share on other sites More sharing options...
Doomclaaw Posted May 1, 2020 Share Posted May 1, 2020 Just now, Gravemind93 said: They were talking about existing ones. Command doesn't exist yet. So yeah. during dev streams they specifically mention command and they never said "intrinsics except command" earlier, so yeah... Link to comment Share on other sites More sharing options...
Doomclaaw Posted May 1, 2020 Share Posted May 1, 2020 3 minutes ago, Doomclaaw said: during dev streams they specifically mention command and they never said "intrinsics except command" earlier, so yeah... "Not included in this Revisit: Intrinsics, Missions, and other areas. These are bigger undertakings for later Parts, but expect more revisions to come (to Malfunctions too)! " as per the first update post Link to comment Share on other sites More sharing options...
zaturalma2 Posted May 1, 2020 Share Posted May 1, 2020 3 hours ago, [DE]Megan said: Grattler Changes: Removed self-damage when in space. The Grattler will apply the self-stagger mechanic now while in space. I might be wrong, but in my experience Kuva Ayanga also has self damage. Is that intentional? Could you please remove that as well? I killed myself 3 times today after the updates... Link to comment Share on other sites More sharing options...
Ingaaamer02 Posted May 1, 2020 Share Posted May 1, 2020 Hey, my Archwing Launcher Blueprint has been removed from my foundry (I have the Archwing launcher segment installed), what do I do? I’m not the only getting this issue by the way... Link to comment Share on other sites More sharing options...
SyBuhr Posted May 1, 2020 Share Posted May 1, 2020 3 hours ago, DynHamid said: Thanks for the quick fix and the RJ overhaul in general, it feels far better than before. For Vazarin...most people understand (including me) that it was too strong prior to newest changes, but it's simply too weak right now. I can't explain why but you keep having a hard time giving us reasonable scalings for things we love. Other than that, please consider looking into this: They are having a hard time because they didn't test it before throwing it at us. In addition to that, it seems like healing is now going the path Trinity went through (and continues to go through), which is to say it will be completely pointless to try and heal anything in about a month or so when they have beaten it to death. However, they'll come back in about 4-6 months, say that they worded things poorly, and tip-toe back to what it originally was. Also no refunds for those who spent focus in a now defunct focus school. Sorry, Digital Extremes values your time but not that much apparently. Link to comment Share on other sites More sharing options...
pastasempa_online Posted May 2, 2020 Share Posted May 2, 2020 the chains off harrow quest is broken when i kill rell's manifestation doesnt go away he just lays on the ground when i kill him. please fix this Link to comment Share on other sites More sharing options...
BiscuitDevil Posted May 2, 2020 Share Posted May 2, 2020 Ty Link to comment Share on other sites More sharing options...
WarriorSoundwave Posted May 2, 2020 Share Posted May 2, 2020 I still can not update game and play it. I don't know what is going on but I know it is not on my end. Link to comment Share on other sites More sharing options...
Leodeth Posted May 2, 2020 Share Posted May 2, 2020 Could you please work on the Railjack speed boost it feels alot slower than it used to be, lower the cost of speed boost and maneuvers. right now the Railjack feels alot weaker than before In term of maneuvering around the map. Link to comment Share on other sites More sharing options...
outseeker Posted May 2, 2020 Share Posted May 2, 2020 u broke the teleport to player intrinsic somehow lol it just puts out in the coldness of space :< Link to comment Share on other sites More sharing options...
enizer Posted May 2, 2020 Share Posted May 2, 2020 4 hours ago, [DE]Megan said: Grattler Changes: Removed self-damage when in space. The Grattler will apply the self-stagger mechanic now while in space. The Kuva Ayanga is doing self damage as well. Link to comment Share on other sites More sharing options...
-SR-Nellielsg Posted May 2, 2020 Share Posted May 2, 2020 changed. My vidar reactor is +100 each for cap and nrg. had a+100 cap, +12 nrg fuse with a +91cap, +93 nrg. Link to comment Share on other sites More sharing options...
FollowTheFaceless Posted May 2, 2020 Share Posted May 2, 2020 Still no fix for Venari ephemera color always being red and left emblem doubles itself inside it's body. Spoiler Link to comment Share on other sites More sharing options...
NoxenOrdo Posted May 2, 2020 Share Posted May 2, 2020 I know y'all prob know this already and if you don't (or it hasn't been mentioned before) Ayanga still has self damage in space, gotta hit some weird angle to proc the effect but that can and has happened at some pretty poor moments and led to me burning a revive when I normally wouldn't have needed it. Thanks so much for all these revisions and I can't wait to see what's next! Link to comment Share on other sites More sharing options...
Chubaza Posted May 2, 2020 Share Posted May 2, 2020 New updates, but old bugs. Hosting migration, and I don't have the option navigation in RailJack. ALT+F4 is best choice. Link to comment Share on other sites More sharing options...
TheNeonGod Posted May 2, 2020 Share Posted May 2, 2020 Can you fix the no collision box lasers in the dojo obstacle course and the shipkiller still active after the railjack mission is completed? Link to comment Share on other sites More sharing options...
Doomclaaw Posted May 2, 2020 Share Posted May 2, 2020 Might wanna look again at that revolite consumption increase, running out multiple times per misison isn't fun. And the frequency of damage has not been reduced at all. Yes we are getting only 1 type at a time but they are still stacked back to back and as soon as you repair one there's another waiting to fall on you. This doubled with increased revolite means at least 1 person spend the entire mission camping the forge to refill it all. That's no bueno Link to comment Share on other sites More sharing options...
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