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Wisp Vitality Mote Not Healing Excavation Target

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When placed under the excavation target the Vitality Mote neither heals nor increasing the health of the excavator.

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Visually there are no motes on the excavator, so it looks like they don't apply to the excavator at all.

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Posted (edited)

Reservoir/Vitality Mote (Wisp) Mote currently does not work on the following:

  • Excavators

Warding Halo/Safeguard (Nezha) & Desolate Hands (Baruuk) can't be casted on:

  • Excavators
  • Mobile Defense Terminals
  • Defense Cryopods
  • Kuva Harvesters

     Placing a Vitality mote on an excavator will not provide any health and regen buffs to the excavator 100% of the time. Wisp's motes work on every other static objective except for Excavators. Both Nezha and Baruuk cannot even target any of the objectives with their support abilities despite the patch notes from the healing changes stating that their protective abilities would be able to be used on static defensive objectives 

Edit: 27.5.4

  • As of 27.5.4 Warding Halo and Desolate hands can now be used on any static defense objective it seems, however Wisp's Motes still do not work on excavator, it does not apply the health boost and health regen. A lot of people were looking forward to bringing Wisp for healing Excavators as seen on Reddit. 
Spoiler

 

  • Video of Reservoir not functioning on Excavators
Spoiler

 

Edit: 27.5.5

                       Reservoir is working on Excavators now, thank you, DE. 

Edited by -Vert
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Posted (edited)

Still an issue as of update 27.5.2.

Edited by -Vert

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3 minutes ago, (XB1)L33T FIREFLY said:

It's not meant to?

 

It's supposed to as stated by DE.

 

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 27.5.4 Fixed Warding Halo and Desolate Hands not applying to any defense objective, thank you. Wisp's Reservoir still does not work on Excavators, can this please be looked into? 

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Sorry about that, we'll try to get that addressed for the next update.

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5 minutes ago, [DE]Momaw said:

Sorry about that, we'll try to get that addressed for the next update.

Thank you 🙂

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8 hours ago, [DE]Momaw said:

Sorry about that, we'll try to get that addressed for the next update.

There are a even bigger bug out there with infinite damage! Please check that out!

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