Ropcord Posted May 6, 2020 Share Posted May 6, 2020 Edit: Railjack Revisited Plenty of new ones, most customization related. The sigil one in particular is nasty fixed This is a short list of standout animation issues I've noticed playing as the Operator. I've included recordings for clarity, but may have missed something. For the most part these look like bugs, but some could be intended behavior. I will keep updating this thing until somebody notices. Headtracking When you interact with the somatic link as your Warframe, you enter the Operator menu and head and eye tracking seem to work as intended: https://i.imgur.com/TLpP12n.mp4 When interacting with the link as the Operator, neither work the same way. Your head tracks the cursor in the first menu, but not when editing your appearance. Headtracking does not apply to the Operator in missions or relays. This may be intentional, but if the functionality is there in the menu it could also be a bug: https://i.imgur.com/1Gm8dfT.mp4 Not Operator specific but it does affect them, since Old Blood introduced the Parazon both Warframes and Operators have, during missions, started looking upwards permanently after hacking a console: https://i.imgur.com/fl5n5S3.png This appears related to headtracking, which suggests that it is meant to apply to the Operator in-mission as well. The only fix seems to be entering the pilot’s seat of a Railjack. Idle Animations The default Operator idle appears different in the animation set menu. The Operator stands with their shoulders squared and turned slightly to one side, while ingame they stand straight with their arms at their sides. https://i.imgur.com/FeRoY5B.mp4 This default animation plays when the Operator has either no amp equipped or is using a scanner in missions: https://i.imgur.com/epts1ob.mp4 (Scanner): https://i.imgur.com/1lVoanB.mp4 But not in: Captura: https://i.imgur.com/ziYWtGn.mp4 (Scanner): https://i.imgur.com/MnH3Q8C.mp4 Relays: https://i.imgur.com/Vl63Is8.mp4 Dojos: https://i.imgur.com/Fpjvatb.mp4 The Orbiter: https://i.imgur.com/wGgntHB.mp4 ...Where idles seem to work as intended. Firing a void beam with no amp equipped results in a sudden transition back to your selected idle: https://i.imgur.com/aEVNZge.mp4 ...But only in Captura. In a mission, since your selected idle doesn't play, it smoothly transitions back to the default idle: https://i.imgur.com/KWfq9uR.mp4 ...Unless the fire button is tapped rapidly. The result is decidedly less smooth: https://i.imgur.com/dITMsy0.mp4 Exiting void mode after a jump results in a rough transition to the idle stance: https://i.imgur.com/yOZhZBz.mp4 A recent mainline update adjusted Operator amp idles, but the above bugs remain: https://imgur.com/qIW1zOe These bugs are consistent across animation sets, not limited to Vazarin. The exception is None, which does not have a unique animation associated with it outside of the menu. When holding a datamass as the Operator, left arm animations work properly while walking or sprinting with an amp equipped but not while idle, aiming, or firing: https://imgur.com/ESjZj3H , https://imgur.com/mggnHCy The Zenurik school idle results in notable clipping with the hand behind the Operator's back: https://i.imgur.com/HqMQKFK.mp4 This only applies to Operators with the male body type, as the animation seems designed for female Operators: https://i.imgur.com/LFHtz3U.mp4 Not necessarily a bug, but the selected idle does not affect the Operator at all with an amp equipped, either in Captura or in missions. This seems inconsistent with the way weapons usually work; one would expect amps to have a different idle for each stance, the way primary and secondary weapons do with Warframe animation sets. Something like this, excuse the extremely rough sketches and bad handwriting: https://i.imgur.com/6OfQdEh.png The result of this alongside idles not playing in missions even without the amp equipped means significant customization is lost when playing the Operator as intended. Much of the personality these animation sets add vanishes while the player is in a mission. This, alongside every Operator sharing the same set of abilities with only slight changes per school, results in them all feeling essentially the same. This is at odds with the amount of customization present in every other area of the game, and, ironically, affects the player’s direct avatar and the main protagonist of the game’s story. Customization The Tenebrous Ephemera, whether working correctly or not, does not conform well to Operators: https://i.imgur.com/SlGl7O3.mp4 Additionally, once equipped the smoke effects from the ephemera linger until transference is used to transition to the Warframe and back. Operator somatic implant textures are inconsistent across selections. The width of the thin black outline, itself likely unintended, changes across instances of the same somatic patterns: https://i.imgur.com/Zt72kIn.mp4 One possible solution would be to separate somatic implant patterns from void scars entirely, offering more detailed customization, removing redundant pattern instances and possibly opening the gate for more options in the future. Hair part toggle does nothing on newer styles: https://i.imgur.com/6GYNSbS.mp4 This is less of a bug and more of an oversight, likely a result of the physics used on newer styles making them harder to flip. Still, worth mentioning- recommend hiding the redundant toggle when equipped or adding flipped meshes. One short hairstyle does not fit the Operator's head properly at all. It is an oddly shaped nightmare of unconnected polygons in desperate need of another pass: https://i.imgur.com/DcHP612.mp4 The divide between old and new hairstyles is obvious and at times distracting. All of the older ones could use an update to bring them in line, quality and art style wise, with the much more visually and technically impressive newer ones. One hairstyle shown on a devstream many years ago has not been mentioned since. This was shown alongside another set that was eventually properly implemented: https://i.imgur.com/l88fIqF.jpg Okay that's not a bug, fair. It still looks good. Previewing apparel on a male Operator displays the item with default colors: https://i.imgur.com/a0cSQAX.jpg Previewing as a female Operator displays it with your selected colors: https://i.imgur.com/M37zV5R.jpg This does not appear to work with waistband apparel: https://i.imgur.com/kRRbicS.mp4 Cogna Earpiece is incompatible with eyelashes and older hairstyles due to texture alpha issues: https://i.imgur.com/HvKKYrL.mp4 This extends to the rest of the Cogna set along with the Garasu and Aures Tennogen Earpieces and the Garasu and Jotunheim Oculus. Essentially, anything with transparency. The player's selected Operator idle stance used to play in the profile screen: https://i.imgur.com/nf5XGrE.jpg This is no longer the case: https://i.imgur.com/G8Xh2ny.mp4 Also this isn't an Operator thing but I don't know what's going on with the Kuva Tireg chestplate there. It does it in Captura, too. The Saita Prime suit has mismatched metallic textures, specifically on the arms: https://i.imgur.com/GJZmmH5.mp4 The male Bishamo pauldrons clip through their own sleeves during the armed Amp idle: https://i.imgur.com/GnlgAvb.mp4 In fact, several idle animations result in clipping.https://i.imgur.com/CtbiYzX.mp4 The male pauldrons also do not appear to be aligned properly with the cuirass: https://i.imgur.com/WtyxqM7.png The Operator Harrier Suit is rife with clipping issues, most involving the large vest the Operator wears. While clipping is inevitable and completely understandable with the customization system, in this case every single idle animation save the active amp idle involves the arms going through the vest in some way: https://i.imgur.com/1HAHxAE.mp4 The effect is severely lessened but still present on female Operators: https://i.imgur.com/4l9AbGs.mp4 Firing the amp results, inevitably, in the Operator’s arm clipping through the lapel of the vest: https://i.imgur.com/7IW3rMO.mp4 The Operator’s neck clips through the neck of the suit, this one appears to be a rigging issue: https://i.imgur.com/Q7fmBbR.mp4 The Operator Wolf Hood emits the same gas particles as the Vent Pobber Ventkid Mask, likely because the mask was used as a template: https://i.imgur.com/dxvm4Cn.mp4 In mission: https://i.imgur.com/9aCI4Ol.mp4 The visor of the hood does not connect fully with the rest of the helmet, resulting in visible seams: https://i.imgur.com/E2CpHbG.mp4 Sprinting When sprinting as the Operator, pressing the shoulder swap button does nothing: https://i.imgur.com/55SOUVC.mp4 The interact button is similarly unresponsive. Sprinting into the somatic link as the Operator and mashing E does nothing, same with interactive objects in-mission. If 'toggle sprint' is enabled, this means that Operators with sprint toggled on are unable to interact with anything while in motion. Extensive testing strongly suggests that this is not how human necks work: https://i.imgur.com/7O8V06I.mp4 Our lawyers expect full compensation for injuries sustained during the testing process. Empyrean Interacting with the forge as the Operator uses the same animation as doing so with the Warframe, sans parazon: https://i.imgur.com/E6tw5dK.mp4 Using the mercy prompt on a crewship pilot as the Operator results in incorrect (but highly effective) use of the amp: https://i.imgur.com/afIeYzG.mp4 Consider giving them either unique mercy animations which make creative use of their void powers or tiny parazons. Otherwise please don’t fix this one, it’s hilarious. Upon returning to the drydock after a mission, the Operator will sometimes be stuck in combat stance: https://i.imgur.com/IWKOPSj.mp4 Leaving the railjack configuration menu as the Operator puts them briefly in the unarmed aim position normally reserved for Warframes: https://i.imgur.com/1CGbobv.mp4 Oddly, most other animations relating to the railjack and crewships seem to work fine. Operators can pilot ships or operate turrets with minimal issue. They can't quite reach the controls on Grineer side guns, but such is the unfortunate reality of being short. That said, attempting to interact with crewship pilot seats or turrets as the Operator while in void mode results in broken animations: https://i.imgur.com/9DJbwmk.mp4 (incredible camera work here) Grineer crewship: https://i.imgur.com/LnbPGV0.mp4 Ramparts are similar, but as you can’t see your Operator/Warframe when you use them: https://i.imgur.com/rAJekTr.mp4 Other In-mission Operator does not have lipsync on mission dialogue, while the one on the HUD does: https://i.imgur.com/epts1ob.mp4 Grabbing ledges is inconsistent: https://i.imgur.com/qpVCGa8.mp4 Operators enter a no-amp firing animation when initially activating a scanner: https://i.imgur.com/IGAlgNv.mp4 Void Dash does not target the crosshair as players might assume: https://i.imgur.com/LM4xdDH.mp4 The Vazarin school's Guardian Shell ability does not animate properly when the Operator is sprinting: https://i.imgur.com/8sQAiUY.mp4 The charging/firing animation for the Pencha amp scaffold does not work when the Operator is in motion and not actively aiming: https://i.imgur.com/RNoYgJq.mp4 It also behaves strangely when activated in Void Mode: https://i.imgur.com/9JEPtcB.mp4 Oddly, it seems to work properly in Captura. Amp position does not properly reset when unequipping a scanner: https://i.imgur.com/6lMq9zV.mp4 Firing an amp while aiming and moving does not properly transition between animations: https://i.imgur.com/R6VI4Kb.mp4 Firing while moving and not aiming appears to work properly. Amp Scaffolds have displayed improperly since shortly after Fortuna was released: https://i.imgur.com/rtdwiAM.mp4 For reference, the Scaffold is meant to sit atop the Brace, pointed upward from the Operator's forearm: https://i.imgur.com/wofdFYG.jpg In the amp equipment menu, the list of parts used in the selected amp overlaps with the stats menu: https://i.imgur.com/G1cfFhD.jpg Amp model glitches out on unequip animation: https://i.imgur.com/2KRjkQp.mp4 Knocking yourself back with explosive shots as the Operator results in your head, and only your head, flashing your chosen energy color: https://i.imgur.com/05NfVJv.mp4 Upon respawning from falling off a ledge, the Operator briefly becomes a noodle monster: https://imgur.com/vSbzyQs Several emotes result in the Operator clipping through the floor: https://i.imgur.com/vCLoHXC.mp4 The Commander emote, despite being a simple motion that a small teenager could easily perform (and also being part of a $30 bundle), cannot be used by Operators: https://i.imgur.com/xsUQjkR.mp4 Operators cannot successfully perform handshakes. They could at one point, but the functionality has been broken. The Operator feels no joy when dancing, only staring lifelessly into the distance: https://i.imgur.com/39ponsn.mp4 When doing their best Wolf of Saturn Six impression, the Operator seemingly projects their voice using either transference or ventriloquism. The functional difference between the two is a subject of much debate: https://i.imgur.com/5nW3iBc.mp4 (audio) Similarly, while Operators are unable to use shawzins because the instruments are 'too big', Titania can use them in Razorwing just fine. This is not a bug, but a plea to let my kiddo play the space bass. Edit: Nevermind, RIP tiny shawzin :( Overall, while it's clear that Operators are by no means meant to be the main playable unit in a game called Warframe, there is a distinct lack of polish in their presentation when compared with the cyber-zombies they pilot. Though they shouldn't be the primary focus of gameplay, they have enough of a role that leaving them in a state where so many of their basic animations don't work properly can make them feel less important than the story of the game suggests they are. Link to comment Share on other sites More sharing options...
Ropcord Posted May 7, 2020 Author Share Posted May 7, 2020 Addendum for next time, will keep editing this part for a while: Knocking yourself back with explosive shots as the Operator results in your head, and only your head, flashing your chosen energy color: https://i.imgur.com/05NfVJv.mp4 Grabbing ledges is horribly inconsistent: https://i.imgur.com/qpVCGa8.mp4 Void Dash does not target the crosshair as players might assume: https://i.imgur.com/LM4xdDH.mp4 Cogna Earpiece is incompatible with older hairstyles due to texture alpha issues: https://i.imgur.com/HvKKYrL.mp4 This extends to the Garasu and Aures Tennogen Earpieces as well as the Garasu and Jotunheim Oculus. Link to comment Share on other sites More sharing options...
TheRaptorZ Posted May 7, 2020 Share Posted May 7, 2020 When in orbiter, or "not holding a weapon" like in relay or Cetus, the elemental particles effects appear where it's supposed to, but without the weapon being at this location. https://steamuserimages-a.akamaihd.net/ugc/1025076138127010564/169506041685F6161AE5FDFDC4C8F37DD10CBF47/ Link to comment Share on other sites More sharing options...
Ropcord Posted May 7, 2020 Author Share Posted May 7, 2020 15 hours ago, TheRaptorZ said: When in orbiter, or "not holding a weapon" like in relay or Cetus, the elemental particles effects appear where it's supposed to, but without the weapon being at this location. https://steamuserimages-a.akamaihd.net/ugc/1025076138127010564/169506041685F6161AE5FDFDC4C8F37DD10CBF47/ Wrong thread? Link to comment Share on other sites More sharing options...
TheRaptorZ Posted May 7, 2020 Share Posted May 7, 2020 il y a 26 minutes, Ropcord a dit : Wrong thread? no, just saying it could be an animation bug, or particles graphics bug, i don't know, i'm not DE! Link to comment Share on other sites More sharing options...
Ropcord Posted May 8, 2020 Author Share Posted May 8, 2020 One of them was fixed, only several more to go! Link to comment Share on other sites More sharing options...
AcedFox Posted May 25, 2020 Share Posted May 25, 2020 Head and ear pieces got transparency bugs with older hair styles:Small clip Link to comment Share on other sites More sharing options...
Ropcord Posted May 27, 2020 Author Share Posted May 27, 2020 On 2020-05-25 at 8:43 AM, AcedFox said: Head and ear pieces got transparency bugs with older hair styles:Small clip Added it to the addendum post, thanks. Link to comment Share on other sites More sharing options...
Ropcord Posted July 3, 2020 Author Share Posted July 3, 2020 With the announcement of two new sets of Operator gear (well, one, but with two distinctly different variations) I've decided to update and bump this thread instead of reposting with some changes it for the fifth (sixth?) time. That's just inefficient. Link to comment Share on other sites More sharing options...
Ropcord Posted August 21, 2020 Author Share Posted August 21, 2020 Updated with some Bishamo set issues now that I have the whole set. I like the armor, and I know some clipping is inevitable with so many options, but the arms clip through themselves during a common idle animation and that's just not great. Link to comment Share on other sites More sharing options...
Ropcord Posted September 7, 2020 Author Share Posted September 7, 2020 Added some more bugs and a tag. Also while I'm here the Corpus invasion tile some of the new video was recorded on was acting weird. I should probably make that its own post huh Link to comment Share on other sites More sharing options...
Ropcord Posted March 22, 2021 Author Share Posted March 22, 2021 Added some new bugs from Railjack Revisited. Mainly clipping with the new vest, some issues with the Wolf Hood, and crewship bugs. Link to comment Share on other sites More sharing options...
Ropcord Posted June 3, 2021 Author Share Posted June 3, 2021 I don't have any new bugs to add this time, it's just a plain ol' bump because these don't get many fixes Link to comment Share on other sites More sharing options...
Elfwynn Posted December 3, 2021 Share Posted December 3, 2021 holy S#&$e, they still haven't fixed operator animation set in profiles? That was like 2-3 years ago and still not fixed, also for some reason operators with longer hairstyles tend to look like they are balding Link to comment Share on other sites More sharing options...
Hamedo511 Posted May 11, 2022 Share Posted May 11, 2022 I came across this bug where the operator wont do their idle animations in captura mode only, just to make sure i did try to equip the scanner and still it didn't do the animation. In captura -https://imgur.com/a/kTJn0Oi Outside of captura -https://imgur.com/a/1e5OA9c Link to comment Share on other sites More sharing options...
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