(XBOX)Leafrider8 Posted May 7, 2020 Share Posted May 7, 2020 Does anyone got a few ideas for wally that you think the dev's should add? Honestly, I really think that he should be able to pop up in missions, following you, and hanging out in spots where he could be really creepy. What if he popped up in the plains or Orb Vallis? It would also be neat if, whenever he gets another shot at spooking us, he took control of one our frames or start like, flickering the lights. What do y'all think? Also, if you got any good pics, show those off to if ya want. Link to comment Share on other sites More sharing options...
Uhkretor Posted May 7, 2020 Share Posted May 7, 2020 (edited) ... A purple master key. Edit: I forgot to get past the title. Edited May 7, 2020 by Uhkretor Link to comment Share on other sites More sharing options...
(PSN)i7081277 Posted May 7, 2020 Share Posted May 7, 2020 Wally is actually a cam girl 1 Link to comment Share on other sites More sharing options...
(XBOX)Leafrider8 Posted May 7, 2020 Author Share Posted May 7, 2020 28 minutes ago, (PS4)i7081277 said: Wally is actually a cam girl ....????? I meant something to make him creepier but ok. Link to comment Share on other sites More sharing options...
(PSN)Viveeeh Posted May 7, 2020 Share Posted May 7, 2020 I'd actually prefer some lights flickering when Wally appears, that'd make him easier to notice. I usually move quickly in my orbiter, and by the time I hear the "Hey, kiddo!", and go back searching for him, he's nowhere to be found. If he appeared in opens worlds, you'd face the same problem. Picture Wally waiting for you behind a rock to jump scare you, but you're dashing away so quickly on your K-Dive he hasn't any chance to make a sound. I can only imagine this working if these encounters were more scripted, like you catch a fish and he sands right behind you! 😱 1 Link to comment Share on other sites More sharing options...
General-Pacman Posted May 7, 2020 Share Posted May 7, 2020 (edited) Yesterday I was looking at an old interview made to the creators of Amnesia, where they explained how they came up with the 'sanity' mechanic of the game. Maybe that would be an interesting way of turning wally into an actual game mechanic here. For example, making certain actions in the game could cause our mind to become unstable, generating increasingly bigger effects; things like seeing wally more frequently, having creepy visions/hallucinations during missions, hearing (him/her/it?) whispering to us, and eventually making (him/her/it?) appear like an assassination squad, attacking us with shadow mobs or something like that. Edited May 7, 2020 by General-Pacman 3 Link to comment Share on other sites More sharing options...
Loza03 Posted May 7, 2020 Share Posted May 7, 2020 Avoid having him be the main antagonist. Keep him in the shadows - maybe a couple of major plays here and there like Chimera Prologue, but we never directly fight him. As soon as Cthulu has a health bar, the fear of Cthulu diminishes. 1 Link to comment Share on other sites More sharing options...
(XBOX)Skippy575 Posted May 7, 2020 Share Posted May 7, 2020 5 minutes ago, General-Pacman said: Snip That's probably what the sun/moon alignment is supposed to do if they ever flesh it out more. Link to comment Share on other sites More sharing options...
General-Pacman Posted May 7, 2020 Share Posted May 7, 2020 2 minutes ago, (XB1)Skippy575 said: That's probably what the sun/moon alignment is supposed to do if they ever flesh it out more. I was thinking of something a bit on a short term, like the amount of 'aggro' required to make the stalker come out to get you, something that could be easy to trigger and reset; but yeah, maybe the alignment could have something to do with that. Link to comment Share on other sites More sharing options...
(PSN)Kakurine2 Posted May 7, 2020 Share Posted May 7, 2020 I listened to a vid a few dsys ago talking about how our void demons are a reflection of the moral choices we made through the story. It links back to ego and physiology. To accept reality for what it is. To reject reality and retreat into a bubble. Or to react to reality and act out. Emotion vs logic. Perhaps in the end the more evil choices we make thr mores powerful the void demon gets and thus the more the tenno are consumed by the void. Or the shadow as the video called it. Link to comment Share on other sites More sharing options...
(XBOX)Leafrider8 Posted May 7, 2020 Author Share Posted May 7, 2020 (edited) 4 hours ago, Loza03 said: As soon as Cthulu has a health bar, the fear of Cthulu diminishes What if he didn't have one, and just messes with your mind making you feel like you are not ever safe, no matter how many weapons that are capable of genocide you have, or how intimidating or fearsome you look, there is something that will forever be able to reach out and bring out fear within you. Edited May 7, 2020 by (XB1)Leafrider8 Link to comment Share on other sites More sharing options...
Laxmibai Posted May 8, 2020 Share Posted May 8, 2020 7 hours ago, General-Pacman said: Yesterday I was looking at an old interview made to the creators of Amnesia, where they explained how they came up with the 'sanity' mechanic of the game. Maybe that would be an interesting way of turning wally into an actual game mechanic here. For example, making certain actions in the game could cause our mind to become unstable, generating increasingly bigger effects; things like seeing wally more frequently, having creepy visions/hallucinations during missions, hearing (him/her/it?) whispering to us, and eventually making (him/her/it?) appear like an assassination squad, attacking us with shadow mobs or something like that. That would be very interesting. I am starting to put emotional and psychological effects into my fanfic / gameplay logs and it matches the tone of the main quests very well. Make the Operator as a person instead of just a kid playing the future version of Call of Duty with teleoperated Terminators. 2 Link to comment Share on other sites More sharing options...
(PSN)Kakurine2 Posted May 8, 2020 Share Posted May 8, 2020 check this video out. Link to comment Share on other sites More sharing options...
AuroraSonicBoom Posted May 8, 2020 Share Posted May 8, 2020 Would be cool, but not really make much sense if he turns out to be what I think he is. Spoiler 5 minutes ago, (PS4)Kakurine2 said: check this video out. I've been talking with Siege for months specifically about wally, kuva and related ideas, and I'm really happy to see him having put those contemplation in video form. I know its kinda selfish, but when you work on a theory for years yet almost none of the loretubers ever care to venture outside of established community beliefs, it's super refreshing to see someone actually do it. Link to comment Share on other sites More sharing options...
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