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Railjack difficulty idea/suggestion


Ineradicable
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Railjack what a good concept yet it lacks the difficulty a part of the playerbase wants. My idea taken from other games where it definetly helped fix the part for those players;

Scaling difficulty with different affixes to add complexity making it so you have to build around the affixes to succeed properly. (Kinda like Mythic+ on WoW, just taking inspiration there.) In return, there could be exclusive rewards to the higher difficulties or in general more rewards than the lower difficulties/regular mode. You could scale the affixes aswell, example on X difficulty you have 3 affixes that affect your gameplay, the higher the difficulty the more affixes such as;

take more damage from something, certain enemy type spawns thats hard to kill, enemies explode and damage your ship by a massive amount so you have to avoid explosions, more chance to get raided, fires are more dangerous, certain cannons are disabled, higher difficulty should also mean enemies are more difficult to kill ofc.

you name it it's probably possible to make a affix on it. Simply adding more affixes to a gameplay would increase the difficulty for players and they'd have to build around the affixes in order to succeed.  Then just have the affixes on weekly rotations so every week you get a different challenge.

 

Pros; A challenge for the sweaty people that want it tho you have to make it more rewarding than the regular way to play example having x3 loot or some exclusive things you can only get from playing that difficulty.

Cons; Casual players will complain, but they just have to take the L and get good at the game not everything should be a piece of cake.

 

 

Edited by Ineradicable
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I think that a hard mod whould be good for the game.

But there is a condition : no exclusive reward. and nothing easier to have with the hard mode.

The game should stay with the normal mode as main mode, and the hard mode for the challenge. Not the hard mode for farm.

(give some kuva would be a very good reward for the an hard mode : we always need it because it is always possible to have a better riven ; and the riven are something useful for a hard mode. and it is also possible to have it in without the hard mode.)

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Here's a take, Railjack should NEVER be a source of difficulty, Railjack should only be a vehicle (literally) to bring you to difficulty. The main source of difficulty in gameplay should be the core gameplay (ya know, using Warframes), not a space ship.

So on that note, things like higher level/more difficult enemies that board the Railjack. Or more difficult objectives for away teams to do. Maybe some forced cooperation between the crew of the Railjack with away teams, those things are fine. Those things being difficult should be by twisting the core combat of the game, not replacing it with something else. Where the difficulty should not be is in the Railjack combat itself as if the Railjack combat is difficult then it is taking your attention away from the main draw of the game.

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