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Warframe Revised: Railjack Revisited (Part 1): Hotfix 27.4.4

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Warframe Revised: Railjack Revisited (Part 1): Hotfix 27.4.4

Railjack Changes & Fixes:

  • Changed the Valence Fusion popup if you have no compatible Fusion items but you do have Wreckage partially funded, this popup will indicate that you cannot use partially funded Wreckage for Valence Fusion (you can of course get refunded for cancelling the repair and then Valence Fusion will work).
  • Void Mode will now be disabled when Operators use a Railjack Turret.
  • Fixed Scrapping unrepaired Wreckage displaying that you gained the wrong Resources. When Scrapping unrepaired Wreckage the UI should only show you that you obtained Dirac.
  • Fixed another case of Fire Malfunctions not damaging the Railjack in higher level missions.
  • Fixed Radial explosions from weapons (Penta, etc) not doing damage to Crewship Reactors.
  • Fixed the Join Warp feature not bringing your Pet Companion with you.
  • Fixed (for real this time) Cruising Speed Avionic not applying its 80% increase for Railjack speed when more than 3000m away from any enemy ships.
  • Fixed using a Forging Bay as the Operator not correctly tracking which Forge you were trying to use, causing Forges to appear “Busy” when they really weren’t.
  • Fixed weird Operator animations when using the Forward Artillery on the Railjack.
  • Fixed ‘Countermeasures’ and ‘Fiery Phoenix’ Avionics descriptions not matching their updated functionality. 


  • Hardened content update system against 3rd-party proxies with corrupt or stale data.
  • Fixed content updates stopping abruptly when encountering any network problem.


  • Enemy summons can now be mind-controlled by abilities. Previously, there was a mechanic where 'owned' NPCs would not be affected by mind control, but now this only applies to allied owned NPCs (Sentinels, Pets, followers) so that there's no misleading things happening with Mind Control abilities.


  • Fixed crashing when buying an Appearance Slot for the Arcata in the Arsenal.
  • Fixed a functionality loss when opening the pause menu while the in-game Market is loading.
  • Fixed inability to capture Manifestations during the Chains of Harrow quest. As reported here: https://forums.warframe.com/topic/1189808-chains-of-harrow-rell-cannot-be-captured/
  • Fixed the Kuva Ayanga causing self-damage when out in space.
  • Potential fix for losing Focus XP in certain cases.
  • Fixed cases where some Damage/Status Effects might bypass Rhino’s Iron Skin.
  • Fixes towards many NPC's leaping abilities potentially causing them to land off-navigation and becoming stuck. (This also contributed to Defense missions that use NPCs as the objective randomly failing)
  • Fixed performing a Mercy kill while Atlas’ Rumbled Augment is active giving you back your regular weapon during Rumbled.
  • Fixed for Zaw's using weapon Skins covering the Warframe with the weapon's Elemental FX. As reported here: https://forums.warframe.com/topic/1190562-tiatnia-zaw-skin-color/
  • Fixed Melee polearms becoming greatly stretched when equipped with the Polearm Jotunheim skin.
  • Fixed Titania Prime not playing proper movement and dash sounds when equipped with Skins.
  • Fixed Hydroid’s Immortal Skin not applying correctly to his body.
  • Fixed for missing adhere and explosion sounds for the Pox.
  • Fixed ‘Recently Met Players’ list populating and then removing all player names.
  • Fixed a script error when launching a Railjack mission from the Dojo Navigation.
  • Fixes towards line breaks for languages without spaces.
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Thank you for the hotfix! Love the new Railjack experience - so many weapons and Avionics are now viable. Hope we can get plenty of Railjack Config Slots for Components, Armaments, and Avionics - there are a lot of experimental builds that my friends and I have been trying but we have to save them by taking screenshots when we want to try a new one.

But good work getting so many loadouts viable - I've seen GP speedruns with Shatter Burst, Seeker Missiles, even Fiery Phoenix and non-meta Components like Zetki Reactors and Lavan Engines and Shields. A huge change compared to the fairly strict meta of Vidar Reactor / Vidar Engines / Void Hole / Munitions Vortex. Great start with the customization!!

Also, would it be possible to add a separate toggle sprint for Railjack? I have been having issues since launch with toggle sprint turned on where after I run out of stamina I have to manually hold shift again for it to start regenerating. A separate toggle sprint or automatic regen and disable of sprint when stamina runs out would be a nice QoL change to solve this issue.

Edited by -NICHE-
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Thanks for the hotfix.

Please, change vazarin numbers. This school is unplayable.
Btw, Vazarin cant heal the orb vallis objective (the one you trap and have to defend)
For the drone in PoE, you can still make it unvulnerable. 
Just to say that you made Vazarin unplayable AND bugged.
Please, do something about the peoples getting trade banned for no reason.
Change the armor nerf please, make it that after lvl 200 it get the old scaling.

Edited by Tradebanned
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Thanks for the hotfix, but theres what I think is a bug with the velocitus where if you're too close to an enemy the slug will do absolutely nothing as if the punch through applied to the enemy but no damage was dealt. Again, not sure if this is a function on the velocitus but im fairly sure its not

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3 minutes ago, [DE]Megan said:

Fixed crashing when buying an Appearance Slot for the Arcata in the Arsenal.

imaging being the 1 guy who loves the deadest gamemode of dead gamemodes sitting down to buy an extra arcata fashion slot and finding the crashing bug for it

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