mcryseria Posted October 12, 2013 Posted October 12, 2013 (edited) So I've been doing Survival for 3days now and there seems to be a very high chance/probability of just getting credits every 5min interval reward. May it be OD or Void Survival. Personally I find this very disappointing, it would have been nice if the credits were at least 5-10k instead of a measly 1-3k. Edit: Just to clarify credit cache are rewarded every 5mins interval, not specifically the 5min mark (5mins, 10mins, 15mins and so on). Edited October 12, 2013 by mcryseria
CubedOobleck Posted October 12, 2013 Posted October 12, 2013 5 minutes are a piece of cake, frankly they should do the same with defence.
Neruell Posted October 12, 2013 Posted October 12, 2013 Are you saying that they added simply more rewards than they were before? I thought credits replaced the 5 min mark rewards. In this case it is great to simply have more.
mcryseria Posted October 12, 2013 Author Posted October 12, 2013 (edited) 5 minutes are a piece of cake, frankly they should do the same with defence. I think you misunderstood. You can be rewarded w/ credit cache every 5mins, not just the 5min mark. You can have this as a reward even though you're over 30mins. Edit: At least to my experience. Edited October 12, 2013 by mcryseria
CubedOobleck Posted October 12, 2013 Posted October 12, 2013 ah ok, I did misunderstand then, ignore my post
Bibliothekar Posted October 12, 2013 Posted October 12, 2013 I have no problem with cash as 5 minute reward. However, the chances to get it even later on, are just too high.
YourLocustBuddy Posted October 12, 2013 Posted October 12, 2013 Agreed, the chance to get the credits later on are not fun. Perhaps if the amount of credits rewarded at later intervals was a larger amount then it would be more acceptable.
Bibliothekar Posted October 12, 2013 Posted October 12, 2013 Even then, credits are like a punch in the face. I can't spend nearly as much as I earn, why would I want even more credits? I'd rather have a random uncommon or rare mod. Even if I don't need it, I can still use it for transmutation (and get rid of some credits at the same time).
thejynxed Posted October 12, 2013 Posted October 12, 2013 You forget that the awards stack after you hit the 15 minute mark and you won't see the cumulative rewards until the end of the mission. Even then, there is still the mission rewards UI bug that doesn't actually display everything you received.
General_Krull Posted October 12, 2013 Posted October 12, 2013 Are you saying that they added simply more rewards than they were before? I thought credits replaced the 5 min mark rewards. In this case it is great to simply have more. No it's not, it means the tables are diluted. Also you can get credit cache rewards in void survival too. As for topic, It makes me not want to play survival.
EversorMetus Posted October 12, 2013 Posted October 12, 2013 It's a joke that we can even get common mods like Steel Fiber at 20 min marks and so on. The chance is rediculously high too.
leonvision Posted October 12, 2013 Posted October 12, 2013 it's frustrating getting credits for 5min/10min rewards, but tbh, i think the guaranteed void key at 15min outweigh said frustration.
vash2pid Posted October 12, 2013 Posted October 12, 2013 (edited) It's a joke that we can even get common mods like Steel Fiber at 20 min marks and so on. The chance is rediculously high too. 5-Parry 10-Credits 15-Key 20-Parry 25-Parry 30-Hellfire This is supposed to be Tier 3 Rewards. Nice! Edited October 12, 2013 by vash2pid
Corodix Posted October 12, 2013 Posted October 12, 2013 I think the credit rewards at the 5 and 10 min marks are fine due to the assured key reward at the 15 min mark. But the rewards at the 20 min mark and later could use some improvement, right now I don't see any reason to go beyond the 15 minute mark, better to jut restart for another key after 15 minutes. With the current rewards going beyond 15 minutes is a waste of time
vash2pid Posted October 12, 2013 Posted October 12, 2013 I think the credit rewards at the 5 and 10 min marks are fine due to the assured key reward at the 15 min mark. But the rewards at the 20 min mark and later could use some improvement, right now I don't see any reason to go beyond the 15 minute mark, better to jut restart for another key after 15 minutes. With the current rewards going beyond 15 minutes is a waste of time People that don't have Ammo mutation mods have a chance to get them at 20min mark and up.
Mak_Gohae Posted October 12, 2013 Posted October 12, 2013 5-Parry 10-Credits 15-Key 20-Parry 25-Useless Mod I can't remember 30-Parry 35-Hellfire This is supposed to be Tier 3 Rewards. Nice! Doesn't it also depend on enemy level? So if you are doing Mercury you shouldn't expect awesome stuff. But i did just do Mercury a couple of times and did get two of the ammo mutations mods. I got all of them and ranked them to max so they are useless to me but folks have been asking for this stuff for a bit.
EversorMetus Posted October 12, 2013 Posted October 12, 2013 (edited) Doesn't it also depend on enemy level? So if you are doing Mercury you shouldn't expect awesome stuff. But i did just do Mercury a couple of times and did get two of the ammo mutations mods. I got all of them and ranked them to max so they are useless to me but folks have been asking for this stuff for a bit. 30 min on Europa and Eris survival maps. The rewards are diastrous. Edited October 12, 2013 by EversorMetus
General_Krull Posted October 12, 2013 Posted October 12, 2013 30 min on Europa and Eris survival maps. The rewards are diastrous. Imagine if they set T3 survival levels higher than possible now. So Pluto would still be t2 level.
Vorigan Posted October 12, 2013 Posted October 12, 2013 Yes, credit rewards are bad and at least disappointing, especially when we have no idea what the drop tables are. Doing more than 30 minutes of t3 survival on Eris and getting 4k credits at 20 minutes was more than disappointing. Also, in 1 of my 3 runs I did yesterday, I didn't get any of the "guaranteed" void keys, but some credits and Stabilizer. (It was a 30 minute run again)
vash2pid Posted October 12, 2013 Posted October 12, 2013 (edited) Doesn't it also depend on enemy level? So if you are doing Mercury you shouldn't expect awesome stuff. But i did just do Mercury a couple of times and did get two of the ammo mutations mods. I got all of them and ranked them to max so they are useless to me but folks have been asking for this stuff for a bit. At 25mins the mob level are already 70+, the rewards should be Tier 3 by then but you still get Parry. And is not Apollodorus, its Ara on Mars. I know its still start at T1 but at 20m is the third reward tier. Does that mean that third reward tier still includes the first reward tier mods and Credits, that's just lame. Edited October 12, 2013 by vash2pid
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