Hi everyone,
with the announcement of an hard mode being in the works, I believe it's a good time to take a look at our beloved starchart and iron out some flaws. Specifically how the basic mission types of Warframe are structured and how they could be (hopefully) improved!
When DE first designed them, they were probably constrained by technical limitations due to the game being in it's infancy, but now we have a handful of new mechanincs, enemy types and tons more experience on how a
I've been wanting to post something like this for a long time now, because of my ever growing hatred for boring endless mission types. Here are some ideas that I came up with that would either complement what you have suggested, or would be my versions of what I'd like to see:
First of all..No more "CHANGE OF PLANS". Remove that, it's not fun whatsoever and it usually triggers only when you're already done with the mission so it just elongates your pain, transforming one boring missi