GaryFOak Posted May 14, 2020 Share Posted May 14, 2020 This is insane they keep buying themselves more time by making this long and pointless as possible at least make this ez 2 farm so i can skip whenever they upload new or delayed content im not gonna waste time on waiting each #*!%ing 25 min for 1 spread of those #*!%ers 2 spawn and then getting 3/10 things u need for that stupid puzzle spolier allert!! Link to comment Share on other sites More sharing options...
Captain_Rocket505 Posted May 14, 2020 Share Posted May 14, 2020 Just wanna ask is there is some sort of tracker for spawns? Link to comment Share on other sites More sharing options...
PazuulLoveMe Posted May 14, 2020 Share Posted May 14, 2020 I'm not sure about this "chart". 1. I've played for hours, and haven't seen any glass mobs. 2. Since you can only hold 20 fragments at a time, the time gating mechanic is not necessary. 2 Link to comment Share on other sites More sharing options...
Fluff-E-Kitty Posted May 14, 2020 Share Posted May 14, 2020 I got them to spawn in back to back missions so it might be a spawn window, or per palyer. like if it hasnt spawned for a person in the instance, they will within that time window. Link to comment Share on other sites More sharing options...
Ketec Posted May 14, 2020 Share Posted May 14, 2020 So there is a high chance that you are in between missions when they spawn? Link to comment Share on other sites More sharing options...
Twisted_Wisdom Posted May 15, 2020 Share Posted May 15, 2020 12 hours ago, TheArQu said: just farm 10 caphalites to try again :))))))))))) cuz farmig things for another attempt is defitely content :)))))))))))))))))))))))))))) except playing for several hours saw only 3 glass spawns, 1 spawn every 3-4hrs. Link to comment Share on other sites More sharing options...
iHeuksal Posted May 16, 2020 Share Posted May 16, 2020 (edited) Playing since the release of the glass maker stuff, faced only once the glass fissure, and that one spawned somewhere else on someone else, had no chance to even see how it looks like ingame. This is just BS. We have a capacity limit of 20 units and yet another time gated "feature" to artificially stretch this stuff. This suspiciously sounds like few mechanics from Perfect World from the past ... No one liked the time gated event during the exploiter orb stuff, neither during the murex thing nor on anything else, and here we have it again. DE, what are you actually trying to accomplish here? Hushing away your playerbase and planning on sneaking in microtransaction stuff like a mobile game? Edited May 16, 2020 by iHeuksal Link to comment Share on other sites More sharing options...
Hayrack Posted May 16, 2020 Share Posted May 16, 2020 Some weird-ass things are going on, dreamers... Today I was speed farming affinity in spy missions (10-18 min runs) in Venus, Europa, Neptune and Pluto. I had glassed enemies spawn in almost every mission in quantities of 3-5 (max I've seen about 7). There is a problem though - it looks like void beam sometimes refuses to work. Are we supposed to target specific body parts, because sometimes they die and sometimes beam is dropping zeros? The most annoying thing is that they spawn all over the place, so you get 1 or 3 kills if you are lucky and others are left to kill for minuscule Nightwave standing. Link to comment Share on other sites More sharing options...
Krilexis Posted May 16, 2020 Share Posted May 16, 2020 You have to hit the blue shards on their bodies and they become vulnerable. From what I found so far for 1 'wave' thats means from when Nora says something to no more glass fissures : it can glass at most 4 enemies each one giving 30 standing and dropping 1 resonance. If you kill the 4th one you get 30 standing for finishing the 'wave'. I was in the Vallis when one fissure spawned glassing 3 enemies then another fissure glassing 1 enemy after that no more fissure spawning. In another mission i saw maybe like 4 fissures but not more. I assume fissures keep spawning until they glass 4 enemies but despawn if theres no enemy around within a time limit. 1 Link to comment Share on other sites More sharing options...
Salmagi Posted May 17, 2020 Share Posted May 17, 2020 It just spawned on me at 23h53, and again at 00h16. Preety close the 25 minutes rule. Link to comment Share on other sites More sharing options...
-Anime- Posted May 17, 2020 Share Posted May 17, 2020 For each glassmaker fissure spawn, count 25 minutes and enter the next mission at least 120 seconds before the 25 minute interval between each spawn;Always prefer survival missions like Ophelia or Selkie for example to ensure a good flow of enemy spawn for the corruption of the glassmaker fissure and be happy. 😉 Link to comment Share on other sites More sharing options...
Autissima Posted June 11, 2020 Share Posted June 11, 2020 On 2020-05-13 at 12:48 PM, BDMblue said: I think time gating is a good way to go. If you just have a 25% spawn people are going to run capture all day. Do 60 missions an hour and finish in a day. I seriously don't have the time to idle around in Warframe all day. I can only play in bursts for a few hours on one or two days in the week, if at all. That means, if this is truly time-gated, I only get ~3 maybe 4 resonances per day. The problem is that time-gating asks for another form of maximization than f.e. a spawn chance, or a guarantee on every x-th run. Why? F.e.: If I want a lot of a non time restricted resource, I can adjust my gear, maybe search for good nodes, a good tileset, maybe even look at the enemy types, since iirc, infested generally spawn more enemies than grineer, etc. but the most important thing: I can always go into the node, and farm the resource, I don't have to wait for an arbitrary timer to tick down, whilst it still is only a statistical chance, I can almost always make some progress towards my goal, with an expected average per run. If I want more of a time restricted resource, like the resonances, I really can barely make it more efficient in its own, maybe get some gear for more resources, but besides that: -Getting the cephalites takes far less time than the timer -> Long downtimes between 'runs' -> No point in making the activity itself faster. Only thing you can do is organize your actual life around the game, either staying in the game for hours, or logging in every 20~25 minutes. Overall, time-gating makes it harder for many people to get the stuff, because they can only play in short bursts, but these short bursts don't allow for many cycles to happen. Link to comment Share on other sites More sharing options...
SheikaVoid Posted June 11, 2020 Share Posted June 11, 2020 The quiz is incredibly simple if you pay any attention at all. What bothers me is the platforming. It doesn't exactly feel good to fail because aim glide is disabled. There should at least be a prompt that lets you know that, or a prompt that allows you to switch warframes before entering the Weave. Being cheated out of an easy af quiz because of bullS#&$ physics doesn't seem fair. Link to comment Share on other sites More sharing options...
Loza03 Posted June 11, 2020 Author Share Posted June 11, 2020 Just now, SheikaVoid said: The quiz is incredibly simple if you pay any attention at all. What bothers me is the platforming. It doesn't exactly feel good to fail because aim glide is disabled. There should at least be a prompt that lets you know that, or a prompt that allows you to switch warframes before entering the Weave. Being cheated out of an easy af quiz because of bullS#&$ physics doesn't seem fair. Deadlock later today will prevent you from failing if you fall. Link to comment Share on other sites More sharing options...
SheikaVoid Posted June 11, 2020 Share Posted June 11, 2020 (edited) 1 minute ago, Loza03 said: Deadlock later today will prevent you from failing if you fall. Ah, wish I had waited a bit longer then, now I have to farm 10 cephalite all over again. Edited June 11, 2020 by SheikaVoid Link to comment Share on other sites More sharing options...
Loza03 Posted June 11, 2020 Author Share Posted June 11, 2020 9 minutes ago, SheikaVoid said: Ah, wish I had waited a bit longer then, now I have to farm 10 cephalite all over again. Well Five actually. Deadlock's also reducing the cost. Link to comment Share on other sites More sharing options...
SheikaVoid Posted June 11, 2020 Share Posted June 11, 2020 Just now, Loza03 said: Well Five actually. Deadlock's also reducing the cost. Really? That's a welcome change. Interesting. Link to comment Share on other sites More sharing options...
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