Morasain Posted May 13, 2020 Share Posted May 13, 2020 We're closing in on 7 months that the Glaives' heavy attack has been bugged. Will it still be here by Halloween? I wonder. Link to comment Share on other sites More sharing options...
Pancoar Posted May 13, 2020 Share Posted May 13, 2020 If you want to include liches in nightwave, scrap requiem relics, thanks. Link to comment Share on other sites More sharing options...
ShadowTony Posted May 13, 2020 Share Posted May 13, 2020 Still no fix to proudly announced Nezha's inclusion into "stuff that can affect stationary defence objects". It doesn't work. With augment i did three tests — on laying cryopods or standing cryopods or excavators. Without — one, just to prove a point in case of wording actually being important. Link to comment Share on other sites More sharing options...
mistsack Posted May 13, 2020 Share Posted May 13, 2020 Can we Have a Waypoint fix before patching in more bugs pls? Link to comment Share on other sites More sharing options...
ByTheBook7 Posted May 13, 2020 Share Posted May 13, 2020 Thanks for the fixes! Glad to see the music removed from crime scenes and the railjack exiting updates. So far it's been a fun release. Great job. 🙂 Link to comment Share on other sites More sharing options...
Karl0vich Posted May 13, 2020 Share Posted May 13, 2020 Thanks for the hotfix! Link to comment Share on other sites More sharing options...
Tahoma Posted May 13, 2020 Share Posted May 13, 2020 50 minutes ago, [DE]Megan said: Fixed Kavats being re-infected with Vasca after being cured and then completing a mission with said Kavat. Not fixed. Link to comment Share on other sites More sharing options...
5p33dy_01 Posted May 13, 2020 Share Posted May 13, 2020 21 minutes ago, Darq81 said: I agree with this except for the fact that DE would then have to re tweak all weapons that had "self dmg" or a delay for activation of projectile (i.e, Acceltra, Bramma, Zarr, etc) Self stagger is much more acceptable than self dmg. Modding for reduced stagger can help, but that also takes away from the rest of your build. I personally use Rhino or Gauss with these weps to get around the stagger issue. its coded wrong compared to the effect... everything says "self-stagger" but stagger mods dont do anything (personally tested). you mod for "knockdown" not stagger. knockdown resistance or recovery. Atlas passive also works Link to comment Share on other sites More sharing options...
BladeOfPersephone Posted May 13, 2020 Share Posted May 13, 2020 Love the fixes here, since some of them have affected me before, though I do have one request/look into bug: There is a bug in the Orb Vallis that, if you leave a squad with any alert level, you are stuck with that alert level as your lowest number permanently. Bites you when you just wanna run bounties and they become ten times harder, since it can spawn in ludicrous amounts of enemies without any stop. Still love all the work being put in, keep up the good work 🙂 Link to comment Share on other sites More sharing options...
TrilliumStarbreeze Posted May 13, 2020 Share Posted May 13, 2020 Can you please fix unskippable "disembarking from landing craft" cutscene bug? It occurs about 75% of the time for me. Before it was simply an annoyance, but now it has potential to mess up a Capture speedrun task. Link to comment Share on other sites More sharing options...
MIS5IGNO Posted May 13, 2020 Share Posted May 13, 2020 57 minutes ago, [DE]Megan said: Cleaned up Profile Stats by removing the list of scanned items since that information is in the Codex already. nOOOoooooOoo Link to comment Share on other sites More sharing options...
Opetyr Posted May 13, 2020 Share Posted May 13, 2020 Remove the lich ones. They take too long especially if you need to kill a stupid lich. Keep the lich one only if you have to force players to do that but not the others since you are forcing us to do hours with of grind for a pittance. Also make it worth like 21k - 42k since it takes around 6 times as long as the longest other elite challenge. Link to comment Share on other sites More sharing options...
yasumoru Posted May 13, 2020 Share Posted May 13, 2020 Thank you! Link to comment Share on other sites More sharing options...
Saikousoku Posted May 13, 2020 Share Posted May 13, 2020 Finally the redundant profile info is gone! Thank you! Link to comment Share on other sites More sharing options...
Reisbig2009 Posted May 13, 2020 Share Posted May 13, 2020 3 hours ago, [DE]Megan said: Nightwave Series 3: Glassmaker: Hotfix 27.5.2 Nightwave Changes & Fixes: Resized the glass FX on Cephalite enemies based on their scale. This also adjusts the Cephalite glass weak point hit box, which if you haven’t figured out already; shoot the glass first 😉 Already tried shooting it and it did nothing for me. Smashing it with Heliocor was proven to be the most effective for me. Link to comment Share on other sites More sharing options...
.Concret Posted May 13, 2020 Share Posted May 13, 2020 "Potential fix towards Cephalite enemies remaining invulnerable even when their glass has been destroyed." Just encountered a Jackal in orb valis that was invulnerable after being converted (patch 27.5.2). Link to comment Share on other sites More sharing options...
zurefox Posted May 13, 2020 Share Posted May 13, 2020 Zaw nikana duplicate attachments not fixed yet 😞 Link to comment Share on other sites More sharing options...
___GI___Almighty Posted May 13, 2020 Share Posted May 13, 2020 Please remove, amp self staggering. It's really not necessary. Even in void mode, once the stagger starts from the first blast of a propa shot; the player is continuously ragdoll'd. It makes zero sense. Please just revert it. Link to comment Share on other sites More sharing options...
kallayr Posted May 13, 2020 Share Posted May 13, 2020 Thank you Shildeg hammer is still attached to my hand tho xD Link to comment Share on other sites More sharing options...
Drakotrak Posted May 13, 2020 Share Posted May 13, 2020 Add timer when Glassmaker is in solar system, ty. Link to comment Share on other sites More sharing options...
98Octane Posted May 13, 2020 Share Posted May 13, 2020 1 hour ago, [DE]Megan said: Railjack Fixes: Fixed inability to exit the Railjack for a while after returning to the Dry Dock from a Railjack mission. Missed Note: The Pluto Oceanum (Corpus Outpost Spy) tileset has been changed to the Corpus Ship tileset on the Star Chart to provide it with the newly refreshed Spy Vaults. Apologies that this one slipped through the Mainline cracks! Thanx for the RJ fix, it was annoying, Now one more to go . when you join from dojo navigation outside RJ u spend the mission kneeling to the Orokin gods The Pluto Oceanum (Corpus Outpost Spy) tileset has been changed to the Corpus Ship tileset on the Star Chart to provide it with the newly refreshed Spy Vaults.... Pretty much looked like the same old vault.. Can someone elaborate what is new? I for one would love some new flavour in the spy vaults🙂 Link to comment Share on other sites More sharing options...
98Octane Posted May 13, 2020 Share Posted May 13, 2020 1 hour ago, Vackz_ said: Can u guys make us able to sprint in Crime Scene, it is a much needed addition YEs please Link to comment Share on other sites More sharing options...
98Octane Posted May 13, 2020 Share Posted May 13, 2020 1 hour ago, Kacc said: Still no fix for JOYRIDE( i Have a few achievement stuck on steam for some reason weird but stuck there, even though they are finished in game Link to comment Share on other sites More sharing options...
bnuy Posted May 13, 2020 Share Posted May 13, 2020 The new Rubico skin that's in the Nightwave shop shows as a Mire when being crafted in the Foundry, just a small thing I noticed. Link to comment Share on other sites More sharing options...
--Player-One Posted May 13, 2020 Share Posted May 13, 2020 Thanks for the hotfix! Link to comment Share on other sites More sharing options...
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