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_Schokolade_

Why do Hildryn's Balefire do so much damage?

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Full mods 179% PS

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Full mods 220% PS

Like does she do so much damage because she is single shot AOE?

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Why do Hildryn's Balefire do shoot so slow?

Balefire rate of fire: 1.33

Regulators rate of fire: 23.68

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Also the 5% crit chance without Arcane Avenger

Balefire is a support weapon, supposed to be used in helicopter mode, when you cant use any other weapon. As itself can dish quite a punch, but the firerate kills it vs 'normal' weaponry.

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This is literally Exergis damage. But Exergis is better.

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Are you new? Or jealous? There are frames capable of similar damage in the fraction of the time it takes to charge balefire, or do damage to a much wider area than the balefire explosion.

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If you test out fire rate vs raw damage, you will see that with enough fire rate raw damage stands no chance aka Dex Afurus highest base fire rate secondary or Kohm meaning multiple pellets per rapid fire shots. 

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"Why do Hildryn's Balefire do so much damage?"

Because look at their Critical Chance/Multiplier, Status Chance, and Charge/Fire Rate. Raw damage is their only good stat.
Yes, they have about 15 times the damage of Peacemaker in the image shown, or double that on a charged shot. Peacemaker can also get out 20 shots in the time it takes to shoot one uncharged Balefire, double that vs a charged shot, and most of those will Crit for 6x damage each. Not to mention Mesa's ultimate's innate damage increase effect.

They're made to be slow so you can moderate how much of your shielding you invest in shots, so that's offset by high per-shot damage and slight AoE.

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