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New Gametype Idea: Arena


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this gametype would be a bit like survival mixed with defence(not endless) wherein:

-the enemies would be normally scaled

-there are an increasing number of enemies as time goes on

-at the end of a set time, you have the choice to move on, or claim a reward (like defence)

-the the credit reward would scale if you go on

-the initial fight phase is longer(say you fight for 10m then every 2.5m after that you would get the choice to leave)

-the enemies would have to have a reduced material drop rate

This idea is based off of the beta trailer:


feel free to give feedback.


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