BigglesTheRobot Posted October 13, 2013 Posted October 13, 2013 this gametype would be a bit like survival mixed with defence(not endless) wherein: -the enemies would be normally scaled -there are an increasing number of enemies as time goes on -at the end of a set time, you have the choice to move on, or claim a reward (like defence) -the the credit reward would scale if you go on -the initial fight phase is longer(say you fight for 10m then every 2.5m after that you would get the choice to leave) -the enemies would have to have a reduced material drop rate This idea is based off of the beta trailer: https://warframe.com/media/videos/open-beta-launch-trailer feel free to give feedback.
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