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I'd prefer archgun ammo economy over a timer


(XBOX)Architect Prime
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I'm testing against enemies, and have allot in the past as well, and I just can't see the justification for removing these guns via timers for so long. There are regular weapons that one-shot most enemies, where-as the archguns tend to take seconds to do the same. These do not feel like power weapons worthy of such limitations in my opinion. I'm comparing at high levels, which is where archguns should shine right? I could be missing something, but that's my take on that. Also, they're fun to shoot, so it's annoying to have it limited. 

EDIT: With rivens, these weapons become pretty heavy hitters. But I still don't like that timer haha

EDIT II: After further Experimentation, I've decided that the timer is a negligible inconvenience for me as it doesn't pose any real issues. Consider this topic over. 

Edited by (XB1)Architect Prime
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Imagine having a weapon cooldown when you still have ammo remaining in the weapon.

They're not particularly strong weapons with an even sadder selection of mods so should I ever want to swap to my secondary to soften up a high threat target I am instantly locked out of pulling the arghgun back out to lay down some punishment (not that they really can in the first place).

But even if there wasn't a timer I still wouldn't be able to combo anything with them like that because of that stupid summon animation.

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