TrilliumStarbreeze Posted May 20, 2020 Share Posted May 20, 2020 Wisp augment idea: Butt size now scales with Ability Strength. No other gameplay effects. Drain 4, Exilus. Link to comment Share on other sites More sharing options...
CoreXCZ Posted May 20, 2020 Share Posted May 20, 2020 1 minute ago, Alvengerz said: does this stack with Enemy Radar and the likes? I seriously doubt it stacks. This is completely different kind of detection. Link to comment Share on other sites More sharing options...
FeralKuja Posted May 20, 2020 Share Posted May 20, 2020 Atlas Augment looks chunky AF, Saryn Augment looks woefully disappointing to the point of wondering why you'd use a slot on that when you could use a slot for any other amount of enemy radar (Including a pet slot for Animal Instinct or Primed Animal Instinct). Nidus Augment looks good enough, 30s cooldown on undying seems a tad long considering he has no shield to gate with to prevent oneshot deaths. 200 additional mutation stacks seem more useful for spamming his 4 and stacking more power on his 1, but that's just me. Valkyr's augment looks okay, kinda like a burst damage super mode rather than a sustained "And then this guy got clawed to death" for the next ten minutes affair. Thanks for fixing Nezha's inability to properly shield defense targets! Link to comment Share on other sites More sharing options...
Axiorlin Posted May 20, 2020 Share Posted May 20, 2020 Hey... Hey DE... come closer, I need to tell you something... enemy radar already exists....... Also give Gauss an augment already Link to comment Share on other sites More sharing options...
Lored Posted May 20, 2020 Share Posted May 20, 2020 8 минут назад, [DE]Megan сказал: Atlas - Passive - Rubble Heap When above 1400 Rubble, Landslide costs no Energy, deals 2x Damage, and travels 2x faster. Is this the 6th atlas augment, rly? Why? What about other frames like Revenant, Octavia, Gara? Link to comment Share on other sites More sharing options...
AraragiKoyoml Posted May 20, 2020 Share Posted May 20, 2020 buff corinth prime please Link to comment Share on other sites More sharing options...
Nyatalia Posted May 20, 2020 Share Posted May 20, 2020 I know that saryn is strong and all but this new augment for her is just... anyways thanks for the hotfix Link to comment Share on other sites More sharing options...
RecklessCarnage Posted May 20, 2020 Share Posted May 20, 2020 Saryns Augment sounds like something it should do by default.. Link to comment Share on other sites More sharing options...
Kylo. Posted May 20, 2020 Share Posted May 20, 2020 6 minutes ago, Xsoskeleton said: Valkyr: Might need to check, Hysteria is not really efficient to keep up all time so this could be good It is if you build it right. Link to comment Share on other sites More sharing options...
--TL--Majkuss Posted May 20, 2020 Share Posted May 20, 2020 Not gonna lie, that Saryn augment is kinda a joke. Link to comment Share on other sites More sharing options...
yasumoru Posted May 20, 2020 Share Posted May 20, 2020 Thank you ! That's Natah ? Can i kill her? 😏 Link to comment Share on other sites More sharing options...
Prexades Posted May 20, 2020 Share Posted May 20, 2020 Why bother creating this Saryn augment? Who will even want to use it? Link to comment Share on other sites More sharing options...
Annihilator97 Posted May 20, 2020 Share Posted May 20, 2020 can we please get an augment which have any use. Also spores once spread will do damage making the enemies show up on the map. Seriously I really understand the need of that augment. Link to comment Share on other sites More sharing options...
Shadowstrike33 Posted May 20, 2020 Share Posted May 20, 2020 ty and amp still self stagger ;/ Link to comment Share on other sites More sharing options...
Nosttromo Posted May 20, 2020 Share Posted May 20, 2020 Cool, can't wait to equip an augment mod that nerfs my warframe's passive so I can successfully waste my 285 stacked mutations when I die during the 30s cooldown of nidus' Undying. Everyone was asking for that, why tank multiple "deaths" sequentially while under extreme heavy fire when you can tank one each 30 seconds and also make yourself prone to losing them in the meantime? That's brilliant, I was tired and bored of tanking a lot of damage at once with nidus Link to comment Share on other sites More sharing options...
Alvengerz Posted May 20, 2020 Share Posted May 20, 2020 1 minute ago, CoreXCZ said: I seriously doubt it stacks. This is completely different kind of detection. well, not going to get it then. Primed Animal Instinct's enemy detection already has 33m range. i don't think it is worth a slot in my Saryn. Link to comment Share on other sites More sharing options...
Hiroki_Kazumi Posted May 20, 2020 Share Posted May 20, 2020 thx for the update, also will be nice if the equinox Duality mod become more better or "smart" because the clone always aim to the ground and reload the weapon after 2 shots. And buff her passive. ^^ Link to comment Share on other sites More sharing options...
AbileshRaja Posted May 20, 2020 Share Posted May 20, 2020 A bug.... Squad members leave squad showing "host migration, connecting please wait ...." Checked ping of players (contacted players through phone call) No graphics problem in machine!! Link to comment Share on other sites More sharing options...
Tepes Posted May 20, 2020 Share Posted May 20, 2020 ty Link to comment Share on other sites More sharing options...
Upright1 Posted May 20, 2020 Share Posted May 20, 2020 Phaedra has no magazine Link to comment Share on other sites More sharing options...
Redlove108 Posted May 20, 2020 Share Posted May 20, 2020 The 40m range on spores augment is disappointing. This isn't worth the slot at all. Despite enemy radar and enemy sense being at 30m max, this at 40m is not worth it since all 8 slots are very important while the slots of Enemy Radar and Enemy sense are less so important. Link to comment Share on other sites More sharing options...
enemystand Posted May 20, 2020 Share Posted May 20, 2020 Quote From player requests, the Directed Convergence Mod has been converted to an Exilus Mod. What about Natural Talent as exilus Link to comment Share on other sites More sharing options...
TheGlowWonder Posted May 20, 2020 Share Posted May 20, 2020 15 minutes ago, Dark_Lugia said: The Nidus and Valkyr augments are looking interesting, thx. Since railjack got revisited can you pls lock the interior map on a fixed position? Moving around makes some teleport points impossible to reach, because they are beneath ui elements or off screen (happens mostly at the cockpit and foundries). I agree. It's annoying trying to get to the back of the ship with me in the cockpit. D.E. please fix it Link to comment Share on other sites More sharing options...
Nakti Posted May 20, 2020 Share Posted May 20, 2020 Thank you. Wisp for excavators when? Link to comment Share on other sites More sharing options...
CoreXCZ Posted May 20, 2020 Share Posted May 20, 2020 3 minutes ago, Alvengerz said: well, not going to get it then. Primed Animal Instinct's enemy detection already has 33m range. i don't think it is worth a slot in my Saryn. Reason why I don't see it stack is simple. Enemy Radar detects everything, there's no condition in it. Augment requires enemy to be infected and even if it did stack, it would be meaningless because enemies will be detected by normal Enemy Radar to begin with. Link to comment Share on other sites More sharing options...
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