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Kuva Bramma feedback and Discussion


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Now that the only downside of the weapon has been removed and is the weapon that deal the most damage to single target and multiple in an area, It needs to be nerfed.

Really, it deals more damage than anything else in the game... With self-damage gone (why?) it's the go to weapon for both single damage and AOE.

 

Before someone says "self damage wasn't really removed, you rag-doll yourself" it only encourages point blank spam. It you can shot a bomb at point blank and press a button to recover, it basically ignores any draw back the weapon had to begin with (not to mention that if the stagger is considered a "stagger" or "status" you can basically negate that via frames/mods).

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Just wondering why it has to be nerfed.. ? Yes its a damage beast.. so what.. if Tennos want to use it great .. if like me they dont it doesnt matter.. why the continual  "it needs to be nerfed" statements .. use it or dont use it .. it should be our choice .. Nerfing is just a fun police reaction ..

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You know Launchers is going to have their Radial Damage falloff by 50%? So if you want to deal damage with the Bramma at high levels, you would use the Projectile instead of the AOE for killing.

Edited by GPrime96
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26 minutes ago, -AncientWarrior- said:

Just wondering why it has to be nerfed.. ? Yes its a damage beast.. so what.. if Tennos want to use it great .. if like me they dont it doesnt matter.. why the continual  "it needs to be nerfed" statements .. use it or dont use it .. it should be our choice .. Nerfing is just a fun police reaction ..

It deals more damage than everything else in the game, whether it's a single target or a group of targets.

It's massively overpowered.

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There's really only two possibilities here. One, the self-damage change won't actually impact its overall use, which is already "fairly common and climbing". Two, the change will accelerate the number of people picking it up, it'll be 50% of usage next week, and it will get a nerf in a month or two. I can see why you'd be quick to skip the step, even setting aside angry arguments about self-damage and the apparent role the popularity of the Bramma played in getting it removed. But if it needs to happen, it's going to happen whether either of us likes it or not.

ETA: And just noting that a possible nerf here might be "don't let players recover from ragdoll with the Bramma."

Edited by CopperBezel
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1 minute ago, CopperBezel said:

 Two, the change will accelerate the number of people picking it up, it'll be 50% of usage next week, and it will get a nerf in a month or two.

Mostly why DE added Self Damage in the first place.

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To the Tonkor, yes. I've heard the tales, they were before my time. I came in after self-damage weapons were already no better than their non-self-damaging counterparts. 

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They're changing how the AOE of explosives work, only things near the impact site take full damage and those on the outer reaches take less as the damage falls off so the Bramma isn't going to be nearly has good for clearing out entire groups of enemies with its massive radius.

Edited by xcrimsonlegendx
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3 hours ago, SpringRocker said:

It deals more damage than everything else in the game

so always nerf the weapon doing most damage untill all weapons do no damage?

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3 hours ago, xcrimsonlegendx said:

They're changing how the AOE of explosives work, only things near the impact site take full damage and those on the outer reaches take less as the damage falls off so the Bramma isn't going to be nearly has good for clearing out entire groups of enemies with its massive radius.

Let's be real here, halving the damage is not going to kill the Bramma. People will just have marginally more incentive to go grind out the last 25% of their damage cap collecting more Brammas to feed theirs. And what AoE weapons aren't affected by this change, the Shedu and Staticor? Even the Acceltra is presumably losing splash damage by the same formula and it never had meaningful self damage in the first place. 

If it's the best room clearer now, it'll still be the best room clearer after the change, because all room clearing weapons are getting falloff. If it's the best single-target damage, it just got 20% better. So this doesn't address the OP's concern. (I don't even know if those statements are accurate, and all the weapons and changes seem fine to me, but the one point still doesn't address the other.)

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20 minutes ago, Rawbeard said:

so always nerf the weapon doing most damage untill all weapons do no damage?

 

5 hours ago, SpringRocker said:

Now that the only downside of the weapon has been removed and is the weapon that deal the most damage to single target and multiple in an area

It needs a nerf because it trivializes all other weapons in the game.

Not only does it deal the most damage, it deals that damage to an area. After self-damage is removed it will also have no downside (not that people aren't already running around with ways of ignoring self-damage).

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46 minutes ago, Rawbeard said:

so always nerf the weapon doing most damage untill all weapons do no damage?

IKR

24 minutes ago, CopperBezel said:

 And what AoE weapons aren't affected by this change, the Shedu and Staticor?

 

On 2020-02-28 at 10:21 AM, [DE]Rebecca said:

As a result of this overall systemic change, Weapons with Stagger will be getting approximately a 20% buff in Damage, with any weapons with AOE receiving a 50% Radial Damage Falloff from central impact.

 

Would they cause Staggers?

Edited by GPrime96
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42 minutes ago, SpringRocker said:

It needs a nerf because it trivializes all other weapons in the game.

why are you not asking for a nerf to Tigris Prime? it trivializes every weapon and enemy up to and including GOD himself. is it because you do not understand the reasons, but "self-damage gone" is easy for you to process?

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Er. To be fair. We got one. From the math shown in the devstream, Tigris Prime will have a 13% base status chance now. That's of course per pellet, because there are no longer any status chances that are not per projectile in the game as of the mainline, and fully modded up it'll be higher, but since mods apply multiplicatively instead of on a radical function and 100% status is gone, we're still talking like 40% or something, which is more like what the game currently calls a 99% status Tigris Prime than a 100% one. So over your 17.6 pellets on a modded Tigris, you're getting about half the slash damage or half the corrosive strips. Which is, you know, any application of the Tigris Prime that is not the 100% meta build got a buff, but the meta build is now doing half of what it was....

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6 hours ago, SpringRocker said:

Now that the only downside of the weapon has been removed and is the weapon that deal the most damage to single target and multiple in an area, It needs to be nerfed.

Really, it deals more damage than anything else in the game... With self-damage gone (why?) it's the go to weapon for both single damage and AOE.

 

Before someone says "self damage wasn't really removed, you rag-doll yourself" it only encourages point blank spam. It you can shot a bomb at point blank and press a button to recover, it basically ignores any draw back the weapon had to begin with (not to mention that if the stagger is considered a "stagger" or "status" you can basically negate that via frames/mods).

Pathetic. Well don't worry. You'll get your wish. Complain loud enough and DE will cater specifically to you. 

Seriously, DE should just stop releasing new things. Keep the weapons as is because we know whatever they release will just get nerfed to hell. 

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14 minutes ago, (PS4)DoctorWho_90250 said:

Seriously, DE should just stop releasing new things. Keep the weapons as is because we know whatever they release will just get nerfed to hell. 

Or the new thing gets ignored because it's complete garbage. There's no middle point.

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Posted (edited)
1 hour ago, Rawbeard said:

why are you not asking for a nerf to Tigris Prime? it trivializes every weapon and enemy up to and including GOD himself. is it because you do not understand the reasons, but "self-damage gone" is easy for you to process?

Last time I checked it's slow to fire and has issues with range. There's a reason why it hardly sees any use, it doesn't really outclass any weapon in any category.

Bramma on the other hand outclasses all other weapons in every category, it's also getting buffed with removal of self-damage and extra damage. Having a weapon that makes all other irrelevant is pretty stupid, that's like arguing that instead of weapon everything should just die with the press of a button.

Edited by SpringRocker
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40 minutes ago, SpringRocker said:

that's like arguing that instead of weapon everything should just die with the press of a button.

There's actually Arguments like that about Players wanting to nerf DPS Frames like Saryn and Equinox because of that Reason in low levels.

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9 hours ago, SpringRocker said:

It you can shot a bomb at point blank and press a button to recover, it basically ignores any draw back the weapon had to begin with

That is exactly what you could do before. Charge the bow and hit the operator button.

Explosives are fun, but you will down yourself more or less frequently when using them. So your party will have to scrape you off the floor - again and again. That is all the drawback ever was; A nuisance to your party. Good riddance.

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