(PSN)Gaelic-_-Flame Posted July 27, 2015 Share Posted July 27, 2015 Looks like you'd still need to aim in the direction of you wallru- euuuh walljump... If you aim somewhere else, won't you fling yourself from the wall?... :o Suspense... No, they said you can control the direction of your jumps with directional buttons, so you don't have to look at where you want to go to go there. So you should be able to jump along the wall and shoot enemies. Link to comment Share on other sites More sharing options...
(PSN)theelix Posted July 27, 2015 Share Posted July 27, 2015 (edited) Looks like you'd still need to aim in the direction of you wallru- euuuh walljump... If you aim somewhere else, won't you fling yourself from the wall?... :o Suspense... As was stated in the devstream, it's based purely on direction for Ease of Use to controller players. If you keep your directionals in check, you should stay on the wall. Edit: Tenno'd Edited July 27, 2015 by (PS4)theelix Link to comment Share on other sites More sharing options...
unknow99 Posted July 27, 2015 Share Posted July 27, 2015 No, they said you can control the direction of your jumps with directional buttons, so you don't have to look at where you want to go to go there. So you should be able to jump along the wall and shoot enemies. As was stated in the devstream, it's based purely on direction for Ease of Use to controller players. If you keep your directionals in check, you should stay on the wall. May RNG, Booben & The almighty pink shorts read your words... Link to comment Share on other sites More sharing options...
ThePresident777 Posted July 27, 2015 Share Posted July 27, 2015 How is parkour 2.0 going to handle Triton? Link to comment Share on other sites More sharing options...
rockscl Posted July 27, 2015 Share Posted July 27, 2015 (edited) - ponys - the same way it handles void extraction room https://twitter.com/sj_sinclair/status/624977030208094209 May RNG, Booben & The almighty pink shorts read your words... but RNG would give us rng jumps :c Edited July 29, 2015 by [DE]Danielle Removed offensive content Link to comment Share on other sites More sharing options...
rockscl Posted July 27, 2015 Share Posted July 27, 2015 (edited) derp Edited July 27, 2015 by rockscl Link to comment Share on other sites More sharing options...
(PSN)theelix Posted July 27, 2015 Share Posted July 27, 2015 -snip- The first image you'd probably bullet jump straight up and pop off the cart, the bullet jump across. The last one is just not going to happen, and your teammate shouldn't have been that far away in the first place. Link to comment Share on other sites More sharing options...
Lukap99 Posted July 27, 2015 Share Posted July 27, 2015 OP, will you create a seperate thread for parkour 2.0. feedback or will you edit this one? Link to comment Share on other sites More sharing options...
(PSN)theelix Posted July 27, 2015 Share Posted July 27, 2015 OP, will you create a seperate thread for parkour 2.0. feedback or will you edit this one? OP, will you create a seperate thread for parkour 2.0. feedback or will you edit this one? There will be dozens of new threads by all of the community. The moderators will make a megathread. This is what happens most of the tmie we get a 2.0 Link to comment Share on other sites More sharing options...
Thalahssalyst Posted July 27, 2015 Share Posted July 27, 2015 (edited) How is parkour 2.0 going to handle Triton? With "Skills" and team work Edited July 27, 2015 by Grimlock- Link to comment Share on other sites More sharing options...
ThePresident777 Posted July 27, 2015 Share Posted July 27, 2015 (edited) The first image you'd probably bullet jump straight up and pop off the cart, the bullet jump across. The last one is just not going to happen, and your teammate shouldn't have been that far away in the first place. Teammate distance is besides the point. It's incidental. The image could have easily been one without a bleed out in the distance. In fact, not aiming in would have show the distance better, which is the relevant perspective. The fact is that we are losing the thrill of zipping across that huge open space. Yet, we can still get across it much much slower. People were complaining that coptor makes parkour useless. Well, we still have coptor, it's just much much slower. That doesn't make parkour anymore useful. Whatever control improvements are in parkour 2.0 are appreciated, but, railing against coptor has proven to be a red herring. Coptor's Warp Speed was never the cause for Parkour 1.0s clunkyness or lack of utility so there was no reason to sacrifice such fun for the anciliary improvements. This is not the first time in Warframe's history that the baby was thrown out with the bath water. Often, a step forward is paid with a step back. Edited July 27, 2015 by ThePresident777 Link to comment Share on other sites More sharing options...
StonedMakak Posted July 27, 2015 Share Posted July 27, 2015 (edited) No, they said you can control the direction of your jumps with directional buttons, so you don't have to look at where you want to go to go there. So you should be able to jump along the wall and shoot enemies. Oh, now I see. I thought that the direction thingy was for consoles only, so you guys don't have to fiddle with the sticks for too long before changing directions of your jumps. Thanks for clarifying! https://twitter.com/sj_sinclair/status/624977030208094209 Wednesday can't come soon enough D: Edit: It just occurred to me that we are probably want to have a sprint toggle now, anyone knows if they mentioned something like that? Edited July 27, 2015 by tisdfogg Link to comment Share on other sites More sharing options...
ThePresident777 Posted July 27, 2015 Share Posted July 27, 2015 With "Skills" and team work Visualize mid air leap frogging Tenno. Link to comment Share on other sites More sharing options...
(PSN)Gaelic-_-Flame Posted July 27, 2015 Share Posted July 27, 2015 Edit: It just occurred to me that we are probably want to have a sprint toggle now, anyone knows if they mentioned something like that? Don't we already have it? I'm pretty sure we have that, although that might be a console only thing? I don't know. Or do you mean like "always sprint" option, and press "sprint" to actually go the normal speed? Link to comment Share on other sites More sharing options...
StonedMakak Posted July 27, 2015 Share Posted July 27, 2015 Don't we already have it? I'm pretty sure we have that, although that might be a console only thing? I don't know. Or do you mean like "always sprint" option, and press "sprint" to actually go the normal speed? The hype is eroding my brain, just took a closer look at the options the toggle is there. Disregard that brain fart. Link to comment Share on other sites More sharing options...
unknow99 Posted July 27, 2015 Share Posted July 27, 2015 Don't we already have it? I'm pretty sure we have that, although that might be a console only thing? I don't know. Or do you mean like "always sprint" option, and press "sprint" to actually go the normal speed? Toggle sprint already exists. :) Link to comment Share on other sites More sharing options...
Aure7 Posted July 31, 2015 Author Share Posted July 31, 2015 ayy guys it finally happened! voice your rage/happiness in this poll for now http://strawpoll.me/5082938 Link to comment Share on other sites More sharing options...
Rakshal Posted July 31, 2015 Share Posted July 31, 2015 (edited) ayy guys it finally happened! voice your rage/happiness in this poll for now http://strawpoll.me/5082938 It's okay, I do want wall runs back, specifically wall sling shots. The wall bouncing also looks ridiculous and still only really works on flat surfaces just like wall running before it. Edited July 31, 2015 by Rakshal Link to comment Share on other sites More sharing options...
Prospal Posted July 31, 2015 Share Posted July 31, 2015 Congrats, Aure. At least some of the praise for Parkour 2.0 is going to you; you did a lot of work. Link to comment Share on other sites More sharing options...
Lukap99 Posted July 31, 2015 Share Posted July 31, 2015 ayy guys it finally happened! voice your rage/happiness in this poll for now http://strawpoll.me/5082938 I am now even more certain that we could integrate both wall-hops and wall-run. Where one is done by tapping space and the other is done by holding space. Link to comment Share on other sites More sharing options...
(PSN)theelix Posted July 31, 2015 Share Posted July 31, 2015 I am now even more certain that we could integrate both wall-hops and wall-run. Where one is done by tapping space and the other is done by holding space. Wall Latches are done by holding space, are they not? Link to comment Share on other sites More sharing options...
Lukap99 Posted July 31, 2015 Share Posted July 31, 2015 Wall Latches are done by holding space, are they not? Nope, it's the "aim" button. Link to comment Share on other sites More sharing options...
(PSN)theelix Posted July 31, 2015 Share Posted July 31, 2015 Nope, it's the "aim" button. Maybe we can get a petition to re-implement them. Link to comment Share on other sites More sharing options...
Aure7 Posted July 31, 2015 Author Share Posted July 31, 2015 I home some of you voting for the last option are being kinda sarcastic :( Link to comment Share on other sites More sharing options...
unknow99 Posted July 31, 2015 Share Posted July 31, 2015 I home some of you voting for the last option are being kinda sarcastic :( I...I love it. I move wayyyy more often. I even got my Frost in Lares,and did some wallhops 'till I'm high enough & then John Woo on these foes with my Hek! Really satisfying! Thanks DE, and thank you Aure7... :) Gotta test how it goes with Stealth now. Link to comment Share on other sites More sharing options...
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