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Does anyone find Interception... fun?


OwlOfJune
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17 minutes ago, EmberStar said:

I try to avoid Interception because I keep running into the opposite.  Some little tin-hat dictator starts demanding we do it "the right way" and then flips out when everyone doesn't run to the same tower.  Yes, it might be slightly faster to capture one with four people.  The mission goes faster if the enemy doesn't score any points at all though, and the best way to do that seems to me to NOT leave towers undefended all the time for the enemy to capture.  😞

Yeah, I've had that as well.  It's hard to find a team that is relaxed and willing to go with whatever.

Don't get me wrong, nothing inherently wrong with any of the mentioned ways to capture towers, it's just annoying when someone in a public match decides The Best Way and loses it when others don't agree.

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2 minutes ago, MagPrime said:

Yeah, I've had that as well.  It's hard to find a team that is relaxed and willing to go with whatever.

Don't get me wrong, nothing inherently wrong with any of the mentioned ways to capture towers, it's just annoying when someone in a public match decides The Best Way and loses it when others don't agree.

If only I could get more players like you to end up on PUGs, I would be willing to queue up, I am the definition of 'go with whatever' playing WF!

IME, it's been the control freaks that have totally ruined my ability to play with people I don't know.

While I like to solo games like WF at my own pace and challenge settings, I actually enjoy playing with others in these kinds of games, I just don't usually seem to enjoy the ones I meet randomly, and I was not ready at all to queue up when I was first pushed into back in teh day here. 🙂

In most any multiplayer game, I won't enter the queue until I already know I can solo what I am signing up to do, typically this prevents me from caring much about what the CF wants.

My boss does not play video games, my parents are long gone, I am equipped for the job, I don't need an extra-space-mommy, thanks.

I am always even up for a quick vote, etc., on the tactics for good teamwork but I don't jump/hop/dance to anyone else's tune or beat these days 'just because'. 😉 

Since I love my Frost Hilderan(?) outfit, I play a lot of modes where I can have fun with Frost currently as well and this mode is one of them, very chill, pun intended.

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3 hours ago, (XB1)Skiller115 said:

I don't like interception that much, plus it's extremely easy to cheese with select frames. But it's fun on some nodes like the ones on graneer galleon map but graneer astrioid and sea lab are awful because of the huge amount of area you have to cover.

there are two see lab maps for intersection there is the one form natah and there is a newer one that better than the corpus interception map (less doors)

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7 hours ago, Thundervision said:

In my opinion, DE should:

  • Replace current Interception design with its Mobile version from the MR26 test.

or

  • Add difficulty/tier scaling for towers:
    • Low-tier: 1 moving tower
    • Mid-tier: 2 moving towers
    • High-tier: 4 moving towers

WOW! This actually promotes the movement system of Warframe more than most missions available!

 

Maybe not *all* Interceptions but I wouldn’t mind some being converted like this!

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Interceptions are my worst game modes. I never liked to jump in jump on towers in between and kill cheater mobs whom instant capture everything. Also they start with advantage and in higher levels without a team is not really enjoyable. My most liked mode is survival because I like to run long runs and massacre mobs in order.

Edited by Sziklamester
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well, im using max aoe banshee 4 for both Mobile defense and intercept missions....so i wont call them fun, just chilly and nice 😄 thats why i like them. I can press one button and relax a bit, after other intense missions with spamming buttons 99999999times

Edited by Melanholic7
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I wonder if the game-mode would benefit from having a mob spawn similar to demolysts in disruption that is basically a mobile radio tower that would have a very short countdown and unless you killed it would fill 25% of the enemy factions transmission bar. And killing them would drop a a pick up advancing the Tenno bar by 5%.

Edited by Magus_Tahir
I dont like voice to txt.
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Meh, I don't mind doing closed map modes like Interception or Defense, but I much prefer regular tileset modes. I suppose it's the random nature of them, and not looking at the same room every time I repeat the mission. most people might not see it, but procedural generation goes a long way to prevent getting bored IMO.

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13 hours ago, OwlOfJune said:

But Interception? You stand still, apart from your squad members, so the element of PvE squad is largely gone, you have to stay in your spot for most duration so the movement of Warframe is largely ignored. (This changes when you are missing a member or plaing solo, as you do need to hop between points, but if you have Khora or Frost, not so much.)

They just feel like designed to take the 'fun' parts out of Warframe.

 

 

If you're playing interception like this it's no surprise you're not having fun. Please explain the purpose of standing on a point that isn't under threat getting bored while someone else is on their own being attacked by lots of enemies.

 

Alter your playstyle, take a point but, rather than standing on it, bounce around to where you're needed and if a point falls it is easy enough to retake it, especially if your whole team is there retaking it with you. I bet you find that more fun.

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I like it because it's a mode that diversifies the Warframe meta. It's a mode where cc'ing the entire map is far better than killing the entire map, because you stop the games ability to spawn new enemies at higher levels.

It's the same reason I like tridolons/orbs because it gives players an incentive to build single target nuke DPS frames.

I just wish interception had more relevant content because I usually only do interception because xini axi/neo relics.

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15 hours ago, OwlOfJune said:

As they exist rn, they feel like 4 people doing Solo defense with enemies divided and even more pathetic to deal with.

 

Sure Survival and Defense are not really harder because 4 tenno who are half-competent standing next to each other is basically unbeatable, but at least you get some interaction with other players, maybe giving buff, receiving heal or revive a fallen squad member, and in shorter missions like Exterminate or Capture, most ppl just make it into a race thing but the movement is one key element of Warframe.

 

But Interception? You stand still, apart from your squad members, so the element of PvE squad is largely gone, you have to stay in your spot for most duration so the movement of Warframe is largely ignored. (This changes when you are missing a member or plaing solo, as you do need to hop between points, but if you have Khora or Frost, not so much.)

 

They just feel like designed to take the 'fun' parts out of Warframe.

 

 

it would be fun only as PvP. Imagine all WF types of mission played in a PvP setting... now THAT would be fun

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2 hours ago, AltheusVI said:

If you're playing interception like this it's no surprise you're not having fun. Please explain the purpose of standing on a point that isn't under threat getting bored while someone else is on their own being attacked by lots of enemies.

 

Alter your playstyle, take a point but, rather than standing on it, bounce around to where you're needed and if a point falls it is easy enough to retake it, especially if your whole team is there retaking it with you. I bet you find that more fun.

Not sure how to answer but obviously I don’t mean I stay completely immobile no matter what, if there is a MR3 Excal suffering to take their own spot I will jump to there and help. (I find Frost can cast Globe on all spots and be basically carry the entire team if necessary) However cases like this is rare, which only happens when there are special Alert Interception. Usually anyone knows how to press ability button can delete the divided enemies in Interception.

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Not a big fan of interception. Too easy and sometimes you get nothing to kill and other times you get everything to kill at your beacon. It would be great if it turned into a 2-point escort, where you first attack a node and when that is taken you escort the objective on a specific path to another point They could even add it so you have the option to escort 4 objectives at a time for quicker rotation rewards. And instead of the enemy intercepting them they'll try to destroy them. Something like the Omnic Incursion event in Overwatch would work.

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18 hours ago, OwlOfJune said:

They just feel like designed to take the 'fun' parts out of Warframe.

Theres Two Types of Badly Designed Content in Warframe... Those that were intended to be fun but kinda flopped (Archwing, Railjack, ESO, Etc) and then theres crap that wwas Intentionally Designed by a Sadist were knows exactly what fun is and Avoids all elements relating to it during the design Process (Infested Salvage, Defection, Interception, Ediolons, Etc)....

Atleast Intercetion is fine so long as you don't do the Arbitration or Corpus Variants... for obvious reasons... the last thing a not fun game mode needs is an Enemy Faction that ignores your Abilities outright...

latest?cb=20141216213835

 

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6 minutes ago, Lutesque said:

Theres Two Types of Badly Designed Content in Warframe... Those that were intended to be fun but kinda flopped (Archwing, Railjack, ESO, Etc) and then theres crap that wwas Intentionally Designed by a Sadist were knows exactly what fun is and Avoids all elements relating to it during the design Process (Infested Salvage, Defection, Interception, Ediolons, Etc)....

Mwanwhile, some of us love all the things you don't.

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51 minutes ago, Lutesque said:

Theres Two Types of Badly Designed Content in Warframe... Those that were intended to be fun but kinda flopped (Archwing, Railjack, ESO, Etc) and then theres crap that wwas Intentionally Designed by a Sadist were knows exactly what fun is and Avoids all elements relating to it during the design Process (Infested Salvage, Defection, Interception, Ediolons, Etc)....

Atleast Intercetion is fine so long as you don't do the Arbitration or Corpus Variants... for obvious reasons... the last thing a not fun game mode needs is an Enemy Faction that ignores your Abilities outright...

latest?cb=20141216213835

 

This is a few things you seem to hate with a passion 🤔 

Would it be possible to do a brief summary of what you hate about each of the listed content (in a different topic, mind)? Perhaps there’s ways for others to help find enjoyment in it

It’d be good to see what you think is wrong with Arbitration/Corpus Interception, at least. It’s quite a damning judgement you’ve made regarding it, and I’m wondering what makes it so unpleasant for you (are nullifiers really that bad?)

Edited by (NSW)Greybones
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7 hours ago, (XB1)TyeGoo said:

Oh boy, you must've missed the old draco, which sometimes still has the spawns on the sedna tileset. Dozens of enemies rushing aggressively all points. It's fun as hell. And even fair if the map isn't km's wide.

Had an Arbitration yesterday with that, I even died because there were so many enemies. (Though the death was weird, basically was 2 shot..)

I agree though that interception with no enemies is boring as hell.

Old Draco.......I miss those times

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Since Interception missions are intercepting enemy communications, then, in my opinion, it could be made to be a little more fun.

For example, after completing one (or two or three or whatever number), it unlocks a one-time special sortie or something where you can get some interesting drops. Then in order to run that special sortie again, you gotta complete another set of Interceptions. The reason being that after intercepting enough communications, the tenno pieced the clues together to locate a secret enemy stash or something.

Of course, I will be accused of suggesting a grindy game to be even more grindier. =D

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20 minutes ago, Jemmies said:

Since Interception missions are intercepting enemy communications, then, in my opinion, it could be made to be a little more fun.

For example, after completing one (or two or three or whatever number), it unlocks a one-time special sortie or something where you can get some interesting drops. Then in order to run that special sortie again, you gotta complete another set of Interceptions. The reason being that after intercepting enough communications, the tenno pieced the clues together to locate a secret enemy stash or something.

Of course, I will be accused of suggesting a grindy game to be even more grindier. =D

I think adding activities every few waves needs to be introduced. 

For Survivals/ Defence every 5min/wave should end with a boss appearance. I mean it would break up the endless waves and could open up new ways to get drops. 

Same with Interceptions add another activity in between waves. 

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14 minutes ago, (NSW)Greybones said:

This is a few things you seem to hate with a passion 🤔 

Would it be possible to do a brief summary of what you hate about each of the listed content?

A summary ? nope... I will however be posting in the Feedback section more often about these things when I can... I don't think DE is gonna read anything in there but meh... I'l do it just to preserve my Sanity... Transcribing my experience with certain modes

 

20 minutes ago, (NSW)Greybones said:

It’d be good to see what you think is wrong with Arbitration/Corpus Interception, at least. It’s quite a damning judgement you’ve made regarding it, and I’m wondering what makes it so unpleasant for you (are nullifiers really that bad?)

I never really had a Problem with Nullifiers disabling Warframe abiliites at first since at there was a time when I wasn't doing content where Getting Nullified = Death/Mission Failure.  However it was when I did actually want to start doing that content that I began to get pissed off about Nullifiers... but not with the whole Nerfing Warframe Abilities thing... No... What really ticked me off is the way Nullifier's interact with Some Weapons... You know theres weapons that Explode on Contact right ? well guess what happens to said weapon when it comes in to "Contact" with a Nullifier Bubble.... It Bounces clean off... okay fine... maybe theres something Im missing... oh hey... "Adhesive Blast"... thats a cool mod... maybe Nullifiers aren't so bad... maybe I was just building my Tonkor Wrong... So I slap on the Mod, Shoot a Nullifier and.... it bounces off...

Sigh.... 

I mean at the point I saw Nullifiers, Sentients and Demolist for what they really are ? Its just a Gesture from the developers where they're trying to Stop us from doing something... Im not sure what that something is... but this level of Inconsistency says "NO.... WE DONT WANT YOU TO DO THAT".... DE essentially Ripping the the Fun Cable right out wall outlet because "Reasons" I guess...

Nullifiers aren't really enemies... they're a Ruleset built to kill Progression... simply because of what they do and how they work... Earlier today while I was doing an Excavation when suddenly something Tripped the Circuit Breaker killing power to the whole house... That Sensation that I felt... Is Identical to when a Nullifier Bubble Clips through the Game Geometry and just outright turns off my Splinter Storm or Halo or Bubble or whatever... WHy ? and it seems like its programmed to do this sort of thing on Purpose... I don't think I've ever seen Nullifier AI path away from the Player... they might be wielding Lankas but their they seem to use the same Pathing Ruleset as Butchers/Scorpion... where they will just make a bee line straight for you or the Objective in Kamekazi-ian (is that even a word ?) attempt to ruin your day... no sense of Self Preservation whats so ever.... I don't think ever actually even been killed by a Nullifer before... so why do they even carry Lanka's ? Why do Nullifiers breakout of CC Abilities once they have already been caught by them ? Explain to me how Limbo's Stasis can Freeze Everything but cant stop the Nullifier from reactivating its bubble even if its already caught in Stasis...

 

i could go on... I can *@##$ about Nullifiers all day But you get the Idea... I hate them... They are bad and I hate them...

 

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