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Bank corpus


SaintHenghog
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have an idea, the corps is greedy for money, why not make a Bank in which it is fashionable to put money at interest? with this, you can add new missions and enemies, as well as new transport and locations, you can come up with a lot more and it will go well with the new update of the body, for some shortcomings, sorry, problems with the language

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Hm, sorry but, you're gonna need to expand on / explain this a bit more.

19 minutes ago, SaintHenghog said:

make a Bank in which it is fashionable to put money at interest

What exactly would this mean?

Assuming you mean missions to run mainly for Credits, well, Corpus already have those,
there's The Index, Profit-Taker, Neptune Disruption, do we need yet more?

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all of them there is no dispute, but for even more variety and as an interaction with the corps, you could make a Bank, which is fashionable to make a Deposit at interest, and not necessarily loans, because there are many other consumables such as Vitus, you can put 100 Vitus and a year later take 1000, this will add some importance and variety to the economy of the game

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6 hours ago, SaintHenghog said:

you can put 100 Vitus and a year later take 1000, this will add some importance and variety to the economy of the game

What economy? What do you mean by variety?

DE already struggles to find a balance in regards to resource costs (if they don't introduce brand new resources),
newbies might very well get overwhelmed while "veterans" can easily access anything.

If you can get a 900% increase to your resources by doing nothing, that issue is hardly going to improve.

(And seriously, getting something for nothing, that's not exactly what I'd call engaging content, TBH.)

9 hours ago, SaintHenghog said:

[Megathread tag]

BTW, don't use that, it's reserved for official DE topics and stuff.

Edited by NinjaZeku
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20 часов назад, NinjaZeku сказал:

BTW, don't use that, it's reserved for official DE topics and stuff

Fix

1. this is just thinking about what could appear in the game, and hardly appear in it.

2. in real life, it is the same, and there is no balance in it.

3. newbies will always be poor, and veterans are rich, it is stated.

4. this can simply be done as an event, like the plague star or the scarlet spear, where players under some pretext contribute a certain resource and after a long time get it back in greater numbers.

5. diversity on getting someone resources, not just standing on one point on the map during survival or arbitration

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Il y a 11 heures, SaintHenghog a dit :

5. diversity on getting someone resources, not just standing on one point on the map during survival or arbitration

I don't know how new you are to the game, but THIS is essentially what Warframe IS.

 

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I'd like some form of a risk factor in it.
Example: Resources which are popular, return less than invested and resources which only a few people invested in grow faster.

The system would end up with all kinds of investments because of efforts to turn it "the right way".

------------------------------------------------------

Another way the idea could go:
More like "Put in 100 Vitus and a year later, take 124." Not 1000.
And for it to make sense, add borrowing resources from the bank. Of course, you'd have to return more than what was borrowed, but over time.
Having the resources "stolen" from the end-screen (lich-style) would be a nice way of returning what is owned.

Darvo, Maroo or the Perrin Sequence could handle the bussiness.

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