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DE can we have a rework to extraction?


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I've always hated the idea of rushing to extraction. Extraction being conveniently placed cutouts in the wall of any base no matter how reinforced, or an open spot outside to hop in your landing craft.

There are many issues here.

Game-play wise - it feels bad to be this magic space ninja that has to haul over to a designated exit, rather than making your own. Sitting at extraction for 60 seconds also is anticlimactic to the completion of any mission. We can instantly summon air support, archguns, and archwings yet cannot extract ourselves. Extraction is usually 500m+ away, and it's a waste of time navigating through to leave a mission you finished, plus you gotta wait even longer for teammates to come to the exit!

Lore wise - Tenno can teleport themselves and their frames. They have no need for a physical exit, by the power of the void. Also most bases are heavily fortified and have many anti-aircraft turrets. Hard to believe a Liset can come over and dock without trouble every time. And there is not a single guard at the exits, yet any enemy can lock all doors to the whole map just by hitting a panel??

Physics wise - the extraction holes don't even cause any pressure vacuum or sound loss despite usually being in space, yet breaking a Corpus window does?? Makes no sense DE. How did the extraction points even get there to begin with? If our ship carved them open, no alarms went off? Or if every faction has conveniently placed Warframe sized exit ports for 4 people, then why are they not secured with electronic lock?

My solution is to completely rework extraction. Allow it to be an equip-able gear item that we can use to ex-filtrate ourselves quickly, stealthily, and with a little more razzle-dazzle than standing at some impossible door that breaks physics and immersion. A confirmation or timer can still be added, to prevent accidental extraction. Also this would allow players to freely explore and loot maps without having to backtrack to leave, as they could self-extract from any place they choose and at any time they want - especially appreciated in Cetus/Fortuna and any upcoming open areas!

Edit - adding clarification by u/Crimson561010 "the objective NEEDS to be completed BEFORE the extract tool is used, or else it counts as aborting the mission. To fix the multiplayer aspect, say maybe a person tries unwanted piggybacking, then it requires every player to confirm extraction, and if not every player decides on yes, the mission carries on as normal" (unless it is a mission that allows solo extraction like survival or defense)

Edited by (PS4)True_Reclaimer
added clarity
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thought this was gonna be a thread asking for the disruption extraction to be added to all applicable areas, cause id love that

 

but more a thread about extraction not fitting the game, while to me personally it doesnt matter, in some of your cases i see what your saying

Edited by Tokens210
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I think extraction is mostly there to give players a sense of the game being a team effort. The team enters together and leaves together from spots where they can see each other before leaving (which is often the only time u actually see ppl since everyone is bullet jumping everywhere. The timer also gives time for slower players to catch up.

As for the four weird exit ports, yes it's a little strange that all factions have a similar extraction design, but for gameplay purpose ships must include dedicated entrances or exits. I do think more missions could use an arching or even railjack exit in the near future though.

 

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On 2020-05-31 at 8:19 AM, (PS4)Stealth_Cobra said:

As for the four weird exit ports, yes it's a little strange that all factions have a similar extraction design

Just remnants of old DEsign from the pre-alpha days. Devs are more worried about pretty colors and increasing the size of warframe booty than to fix bad level design. We still have windows that break and elevators that slow us down, and those useless "friendship" doors

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On 2020-05-31 at 2:19 PM, (PS4)Stealth_Cobra said:

As for the four weird exit ports, yes it's a little strange that all factions have a similar extraction design,

We actually are using a hole in their ships, to which the Liset or other aircrafts connects 😉 Should take you to min 6:22:

 

Edited by NightmareT12
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ok so, for open areas on planets with atmosphere, keep it as it is maybe, but for missions in space, swap out the extraction texture, replace it with a simple gate (Grinner door or Corpus, depending on the faction), and instead of the extraction animation, use the archwing one from RJ. And for bonus immersion, so as to give an explanation to that pesky atmospheric pressure when it opens, make the doors have a force field of sorts to hand wave the issue. Boom! Done! The assets are there, the animations are there too, you just swap some textures, and animation, and you're done.

As for the teleportation gimmick, it sounds AMAZING! Maybe instead of it being present in all missions when you extract, some missions parameters/modifiers might permit the use of teleportation extraction, others wont. Might be random, or mission specific for immersion/practical reasons. Maybe depending on if the mission is endless with individual extraction, or some other reason.

Edited by Kaggelos
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