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Mutalist Cernos damage bug


Mrevasivepants
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Greetings everyone,

Not sure if this was the correct place to post it, but here goes. The Mutalist Cernos has a problem when it comes to modding it for damage with elements.

The weapon comes with base toxin. Instead of ramping up with the adittion of another elemental mod, say toxin again, instead of calculating the total damage of the weapon... it calculates the base damage of the toxic damage only. 

Here's an example: The weapon has a base toxin damage of 5 but a total damage of 415. If i put in infected clip instead of having the toxic damage raise up to say amongst the 800 damage... it only rises up to 9.5 damage.

Here's the weirder part however: If I put in rime rounds, not only it increased the damage from 5 toxic to 8 viral, it for some reason as well gives 246 Cold Damage as well. If I put in any other elemental mod, it'll scale back to only the toxic damage itself again.

Pretty sure this isn't intentional... so... DE... pls fix.

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