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Add older boss animations for story cohesion


Firetempest
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The game needs to clean up story beats with a lot of boss characters they want to re-use in events and stories in current events, like they did with original Vey hek. He flies away. He. just. flies. away.

In a few seconds, It gives the ends far more ambiguous results instead of the gamified corpse on the floor.

EX: Alad V with zanuka, the killing blow should show the activating player snatch Alad by the collar and toss him over the rails like the original trailer. Then like Doctor Wily, lands on a osprey and flies away.

Infested Alad, player tosses him into a tube and gasses him with a serum canister. (should really change nav cord 'key' to some kind of anti-infested serum as of tubemen since they will never get around to incorporating the old events)

Sargas Ruk ending can be the frame drop kicking Ruk in-front of a ram-sled as its launched out of the ship.

Tyl Regor is attacking a frame, misses and lodges his arm into a pipe. Makes a quip about a miscalculation and the pipe bursts, pressure blasting him through the dome and rubble self seals the hole.

 

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1 hour ago, Firetempest said:

The game needs to clean up story beats with a lot of boss characters they want to re-use in events and stories in current events, like they did with original Vey hek. He flies away. He. just. flies. away.

In a few seconds, It gives the ends far more ambiguous results instead of the gamified corpse on the floor.

EX: Alad V with zanuka, the killing blow should show the activating player snatch Alad by the collar and toss him over the rails like the original trailer. Then like Doctor Wily, lands on a osprey and flies away.

Infested Alad, player tosses him into a tube and gasses him with a serum canister. (should really change nav cord 'key' to some kind of anti-infested serum as of tubemen since they will never get around to incorporating the old events)

Sargas Ruk ending can be the frame drop kicking Ruk in-front of a ram-sled as its launched out of the ship.

Tyl Regor is attacking a frame, misses and lodges his arm into a pipe. Makes a quip about a miscalculation and the pipe bursts, pressure blasting him through the dome and rubble self seals the hole.

 

Sounds nice. On a side note, DE should move Patient Zero quest to early game, pre-TSD. Right now it makes new players think that infested Alad is his final state.

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On 2020-06-06 at 7:46 AM, Xaero said:

Sounds nice. On a side note, DE should move Patient Zero quest to early game, pre-TSD. Right now it makes new players think that infested Alad is his final state.

I mean... yeah... solo the only real danger is running out of ammo and the endless infested. co-op the only danger is his collar throw since he can just control the target and kill off teammates easily through that.

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On the whole... I think some of the characters should stay dead... Vey Hek makes a bit of sense, characters like Sargas Ruk never made any real returns except in the Pyrus event.

Alad flying away would make more sense, since it'd explain why he's never seen with any type of Zanuka Proxy later on, as for Infested Alad, I don't think killing him is really possible since (although very speculative), Infested are able to instantly recreate live organisms they have fused with (hence why the pods spawned by Boilers can instantly create Chargers or Leapers despite no grineer or corpus being present), so they could just create another Alad, although its only theoretical.

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I feel like they should go back and add in stuff like this once they've finished the main plot via story quests and finalized who they do or do not intend to have as returning characters.

That or they could use what they currently are doing with Captain Vor being both a boss on Mercury and a co-boss with Lech Kril later in the System to pull the notion that certain Grineer bosses can simply be cloned anew after death and thus are able to be "killed" repeatedly.

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