Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Can we get full free movement in non-block combos at least?


Tyreaus
 Share

Recommended Posts

Pretty much as the title says.

I refrain from saying "free movement for everything" because it could bork combos with forward momentum, like Blind Justice block+forward combo.

But for regular DI + attack combos, why not have free movement? Is it because the lower body anims aren't done yet? Do them later. Or not at all. Blind Justice block + forward is literally a static slide across the ground, and the game hasn't burned down because of it.

  • Like 1
Link to comment
Share on other sites

not burning because of it, but it's accounted for what is happening to the gameplay atm as well.

Almost every little change made to the melee and parkur system for the past 'years' is at fault for making the game feel less engaging, less responsive. There are less animation transitions, less obstacles, less feedback to the player, everything resumes to resgistered damage numbers on screen and a clusterf of buffs toggling on and off, not even the Warframe abilities stop player novement now. At this rate the difference between firing at a mob and meleeing it are gonna come down to animation alone, while the player character behaves like a wet ice cube sliding agross a flat polished granite surface.

Edited by Duduminador
Link to comment
Share on other sites

1 hour ago, Duduminador said:

not burning because of it, but it's accounted for what is happening to the gameplay atm as well.

Almost every little change made to the melee and parkur system for the past 'years' is at fault for making the game feel less engaging, less responsive. There are less animation transitions, less obstacles, less feedback to the player, everything resumes to resgistered damage numbers on screen and a clusterf of buffs toggling on and off, not even the Warframe abilities stop player novement now. At this rate the difference between firing at a mob and meleeing it are gonna come down to animation alone, while the player character behaves like a wet ice cube sliding agross a flat polished granite surface.

Except that being locked in while moving while the "static" combos force move you forward, moves that once (justly) had slowdowns on movement instead of root, ability to keyboard steer some dashes, etc all made combat MORE RESPONSIVE and the animation lock trash used as glue for 3.0 is the opposite and just encourages you to spam slide attacks because they have all the benefits of any attack chain that doesnt have forced slash procs with no drawbacks.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...