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Events that should come back as quests.


MorteNexus13
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With a few changes (including Junctions requirements and rewards) and considering the canonical events (The Grineer taking control of Mars and Alad V being healed of the infestation), there are several events that can fit in the main story and as secondary quests (the walkthroughs and rewards are just suggestions):

The Gravidus Dilemma (main):

  • Requirement: Complete The Archwing
  • Synopsis: Alad V discovered an unawakening cache of Warframes near Mars (necessaries for the Zanuka Proyect), which the Grineer are unaware of. Commanding a Corpus army and funded by the Board of Directors, Alad V invade Mars and it’s your duty to prevent them from seizing the cache, even if that means fighting alongside the Grineer, commanded by Sargas Ruk.
  • Walkthrough: Complete all the nodes on Mars, except War, Kadesh, Syrtis, Wahiba and Olympus. All these missions have the Corpus as enemies, and you will be helped by some Grineer units.
  • Rewards: Orokin Reactor BP, Brakk parts and BP, and Invasion missions unlocked.

The Hunt for Alad V (secondary)

  • Requirement: Complete Phobos Junction.
  • Synopsis: Despite your efforts, Alad was able to capture a warframe capable to continue his Zanuka Project and create a functional prototype. Frohd Bek, Alad’s former colleage who was able to resist the attack of the Balor Fomorian commanded by Vay Hek, is tracking him down due to the debt that Alad accumulated during the assault on Mars, and for fear that he could gain more power in the Board with the Zanuka Proyect. In response to that, Alad V diverted the Infested to Frohd's ships on Phobos, hindering his efforts, which leads him to make a deal with you: Eliminate the infestation from his ships and in return Frohd will send you Alad's location.
  • Walkthrough: Complete all the nodes on Phobos, except Iliad, Kepler, Memphis and Zeugma. All these missions have the Infested as enemies, and you will be helped by some Corpus units.
  • Rewards: Orokin Catalyst BP.

Suspicious Shipments (main)

  • Requirement: Complete Saturn Junction.
  • Synopsis: The Lotus detects an unusual behavior on a Grineer galleon located on Saturn (Cassini), with Corpus proxies surrounding the ship. It turns out that the Corpus successfully invaded the galleon and it is your duty to find out what happened. Upon investigating this galleon, the Tenno discovers that Alad V used the infestation (remarking the Corpus' ban on Infested biotechnology) to take over the galleon and sent several corpus units to experiment with it. Reconciling his shortcomings in his Zanuka Project, Alad explores forbidden knowledge in hopes of getting the attention of the Corpus Board of Directors and be subsequently promoted for reaching new heights in the name of profit. Soon, Alad will conceive the Mutalist strain that he sought for, albeit with horrible consequences.
  • Walkthrough: This mini-quest could be a mix between Exterminate and Spy missions, with the Corpus as enemy faction. The particularity of this mission is that you have to kill around 200 enemies and have Eximus Stronghold.
  • Rewards: 50000 credits and 1 Forma.

Breeding Grounds (main)

  • Requirement: Complete Puck – Uranus.
  • Synopsis: Alad V decided to look into the Infestation for answers to his disappointing portfolio. His studies resulted in a new development of the Infestation, the Mutalist strain having the ability to infect inorganic beings such as the robotic MOA. To transmit his creation throughout the Origin System, he engineered Infested Hives, tumors that are capable of corrupting ships and colonies in a matter of seconds. The Lotus learns of a massive Infested outbreak off Assur - Uranus and sends the Tenno to destroy the Infested Hives, fearing a system-wide outbreak. Despite temporarily hindering Alad's plans, he mocks the Tenno's futile efforts on stopping the inevitable: the domination of his Mutalist Empire.
  • Walkthrough: This mini-quest consists only of a Hive Sabotage mission, with the difference that it acts as a Nightmare mission with the "Health Vampire" challenge.
  • Rewards: 50000 credits and an Orokin Catalyst.

Mutalist Incursions (main)

  • Requirement: Complete Neptune Junction.
  • Synopsis: Alad V ventures off to research the Infestation, only to return with a new look, being exposed to the Mutalist Infested strain that he has been experimenting on. He introduces existing Corpus proxies blended with Mutalist flesh such as the Mutalist Osprey, along with new Infested units like Brood Mother and Boilers. Under the partial control of the Infested, he declares a new Mutalist Empire, boasting his research as the next evolution of humanity. To counter this threat, the Tenno successfully purge most of these Mutalist enemies from the Origin System. However, Alad's actions have left the system vulnerable to random Infestation Outbreaks, leaving the Tenno to fend them alongside the Grineer and Corpus.
  • Walkthrough: You have to complete the next nodes, where Mutalist Alad V interacts with you:
    • Romula – Venus (Defense)
    • Tikal – Earth (Excavation)
    • Wahiba – Mars (Survival)
    • Zeugma – Phobos (Survival)
    • Gabii – Ceres (Survival)
    • Armaros – Europa (Exterminate crossfire)
    • Caracol – Saturn (Defection)
    • Ur – Uranus (Interception)

Once you complete all these missions, you have to complete the last mission on Kelashin – Neptune (Survival – 15 minutes).

  • Rewards: 50000 credits, 1 Orokin Reactor and Infested Outbreacks unlocked.

Ambulas Reborn (secondary)

  • Requirement: Complete Pluto Junction.
  • Synopsis: Frohd Bek is back and he’s brought a powerful new threat! Perrin Sequence leader Ergo Glast has intercepted disturbing communication. The profit-hungry Corpus are attempting to grow their military to dangerous and uncontrollable levels. Corpus Board Chairman Frohd Bek is inviting investors to witness the newest and deadliest Ambulas prototype live on the battlefield. Work with Ergo Glast to halt Frohd’s project and disrupt Ambulas deployment before they see widespread use. New dropships containing the Ambulas prototype have been sighted on Corpus planets.
  • Walkthrough: To start this quest, you have to talk with Ergo Glast in some Relay. Then, you have to complete missions on Pluto until you reach Hades, and get 20 Animo Nav Beacons, defeating the Ambulas proxies that will appear in the Corpus missions. Once made that, you will receive an inbox message from Ergo Glast and you can fight against Ambulas.
  • Reward: You will be able to trade Animo Nav Beacons for Perrin Sequence standing and your minimum reputation with them is Liability.

Tubemen of Regor (main)

  • Requirement: Complete Sedna Junction and defeat Mutalist Alad V once.
  • Synopsis: Lotus intercepted information on Grineer scientist Tyl Regor's secret cloning labs in the depths of Uranus, deciding it was the perfect opportunity to weaken the Grineer Empire, who were already struggling revert the effects of their Cloning Decay Syndrome. Alad V, a shadow of his former self, begs the Tenno to find a cure within those labs, in hopes to cure himself of the Infestation he was exposed to during his prior research. The Tenno ultimately saves Alad V, promising to repay the Tenno in the future for what they had done.
  • Walkthrough: This mini-quest consists in a 20-minutes survival where you have to distract Grineer Units while Alad’s proxies find a cure of the Infestation (behind the camera). While the mission is taking place, Nef Anyo will make an appearance and will try to complicate the mission for you and Alad, sending you some Eximus Corpus units, Bursas and Hyenas, while Tyl Regor will send his Manics and Manic Bombards.
  • Rewards: Orokin Catalyst BP, Karak Wraith parts and BP.

Operation: Rathuum (secondary)

  • Requirement: Complete Marid – Sedna.
  • Synopsis: You will receive the next inbox message from Cressa Tal:

Listen up, Tenno. I don’t care if you support Steel Meridian or not, I need your help. An entire company of Grineer defectors was just captured by Kela De Thaym. Now they face Rathuum, Trial by combat. Of course, the fight’s rigged, a show of force to Grineer everywhere, meant to scare off future defectors. But there’s a way we can turn this thing back on Kela, an obscure rule. All you need to do, Tenno, is take their place in the arena and defeat the Grineer executioners. You game?

  • Walkthrough: You have to complete the three missions of Rathuum (Nakki, Yam and Vodyanoi, in that order) and the fight against Kela de Thaym. You will receive an inbox message from Cressa for each fight in which you are victorious, but when you complete Yam, you will also receive an inbox message from the other five syndicates persuading you to give the coordinates of the deserters to each of them. When you complete Vodyanoi, you will receive two inbox messages from Kela, saying that she will execute the defectors, and the other from Cressa sending you the coordinates to fight against Kela.
  • Reward: After you defeat Kela, you will be rewarded with the coordinates (valued at 10000 standing), and each syndicate will send you an inbox message asking you for the coordinates. This decision depends up to you.

Shadow Debt (main)

  • Requirement: Complete The Second Dream.
  • Synopsis: After helping the Tenno during the events of The Second Dream, Shadow Stalker's followers, the Acolytes, hunt Alad V in vengeance. Alad V requests the Tenno to protect him in exchange for a reward. To triangulate the location of the Acolytes and Alad V, the Tenno acquire security data from Grineer and Corpus systems through a Spy and Mobile Defense mission. The hunt has begun and it is your duty to protect the prey from your supposed brothers in arms, being Misery the last hunter.
  • Walkthrough: The first mission is a Mobile Defense where you have to find the location of Alad V, and the second mission is a Spy where you have to find information about the Acolytes. Once complete these missions, the hunt will begin and the next 5 missions are 10-minutes survival where you have to defend Alad V and defeat each Acolyte:
    • Torment – Grineer Forest
    • Mania – Grineer Galleon
    • Angst – Corpus Outpost
    • Violence – Corpus Ship
    • Malice – Orokin Derelict

The last mission is a 20-minutes survival on the Orokin Tower where the last enemy is Misery. In addition to the corrupted enemies, the other acolytes will appear, then their shadows and finally Misery.

  • Reward: At the end, Alad V will thank you for the help and he will reward you with the location of a colony on Venus controlled by Nef Anyo, in revenge for what happened in Tubemen of Regor: Fortuna (giving a reason to go to the Orb Vallis). Also, the acolytes will be new assassins (like Stalker, The G3 and Zanuka Hunter).

The chronological order of the quests would be:

Main quests:

  • Vor’s Prize
  • Once Awake
  • The Archwing
  • The Gravidus Dilemma
  • Stolen Dreams
  • The New Strange
  • Suspicious Shipments
  • Breeding Grounds
  • Mutalist Incursions
  • Patient Zero
  • Tubemen of Regor
  • Natah (New requirement: Complete Tubemen of Regor)
  • The Second Dream (New requirement: Complete Mot - Void)
  • Shadow Debt

Secondary quests:

  • Howl of the Kubrow
  • The Hunt for Alad V
  • The Limbo Theorem
  • A Man of Few Words
  • Ambulas Reborn
  • The Jordas Precept
  • Hidden Messages
  • Operation: Rathuum
  • Saya’s Vigil (New Requirement: Complete The Second Dream)
  • Vox Solaris
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The game needs more quests, the issue with such systems is that it isn't profitable enough and creates an unbalanced workload

I'll explain, DE is focused in creating situations where bundles can be sold for plat, like kuva liches having bundles with mods and having the cosmetics available on the market aswell, a quest can't deliver that, it's just a mission with more or less grind but no way to create a profitable enviroment.

As for unbalanced workload, many of the quests simply need to be programed correctly to work, meaning the workload will fall mainly on the programers and script makers with a tiny bit for the UI designers, this leaves the artists and animators (a big focus in warframe) left out, they can't create anything unique because it's mainly old content, with older tilesets, old images, old textures, the only way to make this viable would be to add some sort of decoration reward at the end of the quest so that artists can also contribute with something, otherwise they would have nothing to and would need to work on more recent updates, but then the programers would be behind schedule.

I'm all for it and warframe would benefit from it for sure, it's just that DE has different priorities, artists must be given something to do and the update must have bundles, rng, market entries

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@KIREEK mentioned it already: most of the work will fall on the programming team which means the art team barely works. I won't repeat everything.

Here are the design issues:

The timing of these events is importent. It shows the world is alive and evolves as you play. Ambulas Reborn for example: it didn't feel like a rework, it felt like the Corpus are actually improving their robots as we speak. The world felt alive. As a quest, it will feel like just an introduction ot Ambulas.
Shadow Dept works as a quest, but the timing of the event was great: right in between The Second Dream update and The War Within update. With a quest you lose the effect of a world evolving in real time.

Mutalist Incursion is Patient Zero. Exact same story. Yes, the main story in the quest is Alad V going mad from messing with the infested, not Mesa's story.

Tubmen of Regor was a fight between Alad V and Nef Anyo which the players could choose who to help. As a quest, you lose the idea of the fight and the story in general. Also, Alad V won the fight on PC and Nef Anyo won the fight on of the consoles. How do you explain that to everyone? Gravidus Dilemma is the same idea. The essence of choise is gone.

Events are also one time experiance. There are sigils and emblems that you can't get anymore because it's an event exclusive. It's a mark that you were active at that time. Showing off for how long you played.

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I like this idea. I've always said that DE should bring back past events in one form or another, be it quests or just Codex walkthroughs. These suggestions seemed designed to integrate the events into the game with as little effort as possible, which I can appreciate, since it lessens the workload on DE's part to do it. However, in a perfect world, I would like these events to return in a fashion that resembles a little more their original execution – on the same planet, with much the same mechanics, and in the same place in the timeline (toning down the grindiness, of course, especially regarding events like the Gradivus Dilemma). But that's just my wishlist, and far be it from me to let the perfect implementation stand in the way of the good.

The one thing I will voice is that you've put the Plains of Eidolon and the Orb Vallis at the end of the questline, when these open worlds are clearly geared for new players to explore. Players are meant to come back to the open worlds again and again over their journey as they become better equipped to handle the tougher parts.

2 hours ago, KIREEK said:

The game needs more quests, the issue with such systems is that it isn't profitable enough and creates an unbalanced workload

I'll explain, DE is focused in creating situations where bundles can be sold for plat, like kuva liches having bundles with mods and having the cosmetics available on the market aswell, a quest can't deliver that

This is just false. It might sound correct, but belies a misunderstanding of DE's monetisation model. First of all, DE's main moneymaker is Prime Access, which happens every quarter, like clockwork, regardless of DE's development schedule. Second, many of Warframe's blockbuster big, blockbuster releases have been centred around quests. The cinematic quests are especially useful to point out because they are among the most resource-intensive additions to the game. The Second Dream (U18), The War Within (U19), and The Sacrifice (U23) were extremely highly anticipated and were the flagship releases of the year (with the exception of The Sacrifice, which happened to be followed by Fortuna). The updates that follow these quests usually bring a premium cosmetic bundle tied to the quest (Hunhow's Gift for The Second Dream, the Sacrifice Collection for The Sacrifice), which might bring in some extra platinum and whose design takes much fewer resources to develop than the quest or anything else in the update.

The point is that DE's updates don't aim to make platinum. They aim to bring in new players and retain old players. Then they make their platinum off of those players – again, primarily through Prime Access.

2 hours ago, KIREEK said:

As for unbalanced workload, many of the quests simply need to be programed correctly to work, meaning the workload will fall mainly on the programers and script makers with a tiny bit for the UI designers, this leaves the artists and animators (a big focus in warframe) left out, they can't create anything unique because it's mainly old content

I agree with you fully here, but I see this as a good thing. You don't need the whole studio working on the same thing at the same time. Those artists and animators are free to work on other projects, like integrating the Kuva Liches and other companions into the upcoming Command intrinsic, or maybe working on the Duviri Paradox, which is sure to include lots of animation challenges. If they're truly starved for work, have them make a new melee weapon stance – Plains of Eidolon released with four new stances for existing melee weapons, for no apparent reason. Or, just put something into these quests that would require animation. This is hardly a problem and looks more like a positive.

1 hour ago, FrostedMike said:

The timing of these events is importent. It shows the world is alive and evolves as you play. Ambulas Reborn for example: it didn't feel like a rework, it felt like the Corpus are actually improving their robots as we speak. The world felt alive. As a quest, it will feel like just an introduction ot Ambulas.
Shadow Dept works as a quest, but the timing of the event was great: right in between The Second Dream update and The War Within update. With a quest you lose the effect of a world evolving in real time.

I think everyone is clear-eyed here that putting these events back in the game will not re-create the original feeling and attitude that was there the first time. I stayed up late into the night several days in a row playing the Gradivus Dilemma. I certainly don't do that for Invasion missions now. People were blown away when the first Relay was destroyed during Operation: Eyes of Blight. Now the Fomorian assault is a chore. You can't re-create the original event, but those events told stories and those stories should be in the game, not in people's memories. That is the purpose of these quests.

2 hours ago, FrostedMike said:

Tubmen of Regor was a fight between Alad V and Nef Anyo which the players could choose who to help. As a quest, you lose the idea of the fight and the story in general. Also, Alad V won the fight on PC and Nef Anyo won the fight on of the consoles. How do you explain that to everyone? Gravidus Dilemma is the same idea. The essence of choise is gone.

Those were choices at the time but now the choices have been made and the world has been built around those choices. The Grineer control Mars. Alad V was cured. These are now facts. If you made the events into quests, the script is already written and you follow the script. It won't be the same as the original event, because there is no choice, but again, that's not the point. Also, even though Nef Anyo won on PS4, he was still cured, since The Second Dream necessitates it to be so.

2 hours ago, FrostedMike said:

Events are also one time experiance. There are sigils and emblems that you can't get anymore because it's an event exclusive. It's a mark that you were active at that time. Showing off for how long you played.

Those sigils and emblems are still there. You can still look at the player profile. I don't see any call to change any of that.

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5 hours ago, GrayArchon said:

The one thing I will voice is that you've put the Plains of Eidolon and the Orb Vallis at the end of the questline, when these open worlds are clearly geared for new players to explore. Players are meant to come back to the open worlds again and again over their journey as they become better equipped to handle the tougher parts.

I'm conscious that some people don't like the idea to unlock the Plains of Eidolon and the Orb Vallis after The Second Dream, but I have my reasons.

Before the Plains, Warframe already is a big game with its resources, the Star Chart, the syndicates and its characters, that can be a bit confusing for new players, especially due to the lack of tutorials and an outdated Codex. So, assuming that after complete The Second Dream you understand the game mechanics. Then here you go: New places to explore, new resources, new missions, new syndicates, etc. The same I could say about Rising Tide that IMO, it should be unlocked after The Sacrifice or the Chimera Prologue, not just for the story, but also for the new resources and mechanics (especially considering Scarlet Spear).

My idea is to give the new players a progressive experience along with an interesting story, although to achieve all that means changing or updating many things in the game, such as the Codex, Junctions, etc. But currently I'm working on it.

Edited by MorteNexus13
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1 minute ago, MorteNexus13 said:

My idea is to give the new players a progressive experience along with an interesting story, although to achieve all that means changing or updating many things in the game, such as the Codex, Junctions, etc. But currently I'm working on it.

I think it's a really good idea. I started a new account recently for the sole purpose of re-experiencing the story. Unfortunately, a lot of the bosses are leftovers from events, so they basically just show up with no introduction / background. Bundling Warframe's story into non-recurring events simply means new players will never really experience the story. It's a real shame and in my opinion an absurd design choice. Your idea has my full support 🙂 

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9 hours ago, FrostedMike said:

Events are also one time experiance. There are sigils and emblems that you can't get anymore because it's an event exclusive. It's a mark that you were active at that time. Showing off for how long you played.

Nothing is exclusive aside from the Founders items.

I could totally see DE returning old event cosmetics on a last whim to interest players to play, much like how Primed Chamber was added to Baro. Playtime and account age are meaningless to DE and they really don't seem to care unless you have Excalibur Prime to honor such an investment.

Edited by Voltage
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22 часа назад, FrostedMike сказал:

The timing of these events is importent. It shows the world is alive and evolves as you play. 

I think removing piece of lore permanently from game can never make it evolve or feel more alive.

Not timing is important, but order of world events. And that order is completely ruined now. Alad V is canonical example - we first kill him, then scarred Alad helps us, then Alad gets infested and we kill him again. If there were quests after events, we would kill him, then see him infested, then heal him, then he helps us again.

You, old players, had all events and updates to show you evolution of the game. We however have only quests. And while existing quests make world evolve and feel alive for us, it’s those missing pieces that confuse us and prevent from understanding history.

Quests are also one time experience for new players. Only differences are that nothing depends on our choice and that we do this alone, not with all game community.

 

PS:

I still feel like a new player - only new event I have experienced is Scarlet Spear - and I definitely would like to experience all old events even in form of small quests with ordinary star chart missions. It’d be much better then watching events on youtube, reading them in Wiki or just ignoring at all.

Edited by Nakti
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They just need to stop with the one, and done. They should have set out from the get go, to make all events re-playable, and had them on a rotation. If an event had issues fix them, and add it back into the rotation. If they would have done this, there would be plenty of events happening often enough, to entertain people while other things are being developed.

Spending so much time on a one, and done, is just bad time management.

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57 minutes ago, Nichivo said:

They just need to stop with the one, and done. They should have set out from the get go, to make all events re-playable, and had them on a rotation. If an event had issues fix them, and add it back into the rotation. If they would have done this, there would be plenty of events happening often enough, to entertain people while other things are being developed.

Spending so much time on a one, and done, is just bad time management.

Do you really want Gradivus Dilemma back with its requirement to do 100 invasion missions for the reward?  Or would you be one of the people complaining that it is far too grindy....

I mean the entire reason Gradivus dilemma existed was to introduce invasions, and they wanted players to run it to death to make sure things were working correctly...so to get the reward at the end you had to 100 invasions.

Further if it didn't have a decent reward every time it came back people would just be yelling up a crap-storm that its not worth the time to bring back...just like they do with Fractures and Ghouls.

23 hours ago, MorteNexus13 said:

The Gravidus Dilemma (main):

  • Requirement: Complete The Archwing
  • Synopsis: Alad V discovered an unawakening cache of Warframes near Mars (necessaries for the Zanuka Proyect), which the Grineer are unaware of. Commanding a Corpus army and funded by the Board of Directors, Alad V invade Mars and it’s your duty to prevent them from seizing the cache, even if that means fighting alongside the Grineer, commanded by Sargas Ruk.
  • Walkthrough: Complete all the nodes on Mars, except War, Kadesh, Syrtis, Wahiba and Olympus. All these missions have the Corpus as enemies, and you will be helped by some Grineer units.
  • Rewards: Orokin Reactor BP, Brakk parts and BP, and Invasion missions unlocked.

My main problem with this is that you render half of the invasions utterly pointless.

Why would you ever side against the grineer if you already have the all of the Brakk parts and BP?  They would just become immediately worthless...and without any grind at all to make them utterly pointless and annoying.  I mean pretty much the only reason people run invasions, outside of the reactor and catalyst ones, is to get marked by an assassin token...and this completely and utterly removes the need for half of the marks before you even start using the invasion system.

Edited by Tsukinoki
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5 minutes ago, Tsukinoki said:

Do you really want Gradivus Dilemma back with its requirement to do 100 invasion missions for the reward?  Or would you be one of the people complaining that it is far too grindy....

1 hour ago, Nichivo said:

They just need to stop with the one, and done. They should have set out from the get go, to make all events re-playable, and had them on a rotation. If an event had issues fix them, and add it back into the rotation. If they would have done this, there would be plenty of events happening often enough, to entertain people while other things are being developed.

Spending so much time on a one, and done, is just bad time management.

 

This games grind is hardly enough for me to call it grind.

The bigger question is why do so many people on the forums, either fail to read, fail to comprehend, or just ignore statements, and go on tangents that were already addressed?

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16 minutes ago, Tsukinoki said:

Why would you ever side against the grineer if you already have the all of the Brakk parts and BP?  They would just become immediately worthless...and without any grind at all to make them utterly pointless and annoying.  I mean pretty much the only reason people run invasions, outside of the reactor and catalyst ones, is to get marked by an assassin token...and this completely and utterly removes the need for half of the marks before you even start using the invasion system.

For the new players. Even if is not the original event, at least the newbies will be able to get a glimpse of what it felt like to be on the side of a faction (in this case the Grineer who currently have control of Mars). Besides, the Brakk is already obsolete because the Kuva Brakk exists, and there are also players who need Detonite Ampules, Fieldron and Mutagen Masses to make weapons.
About the assassins (G3 and Zanuka Hunters), I have in mind to place them as "unique" enemies on Hijack missions, where you have to kill them to complete the mission (I'm also working on ideas to "improve" the Star Chart missions).

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