[DE]Rebecca Posted June 8, 2020 Share Posted June 8, 2020 Tenno - If you’ve been plugged into the community discourse since the self damage changes, you’ll have seen a lot of discussions about the Kuva Bramma. What makes this formerly self-damaging weapon so much more dominant than the others? It has quickly taken the place at the top of the usage charts - which is where it should be given its acquisition - but the degree of dominance (about 3 times more popular than anything else) is not something we feel is good for the primary weapon Arsenal options. We are changing it so that: - It has a smaller reserve ammo (15 to 5), and gains fewer arrows from ammo pickups - This is to encourage players to aim the bow deliberately at crowds of enemies and not fire it wildly everywhere - Fewer cluster bombs are produced on impact (from 7 to 3) - Reduces the overwhelming AOE potential somewhat but also makes the Bramma less visually busy. Players have said that the many many explosions produced by Bramma are hard to see through. - Increased cluster projectile radial attack size from 2.7m to 3.5m - Reduced cluster projectile fall off from 100% to 50% - Fewer explosive fragments, but they cover more area and generally do more damage We will be monitoring feedback after these changes go live to ensure we’ve struck a better balance of having a powerful weapon - but not one that overshadows everything else in the game to the detriment of your squadmates. You will see these changes in Update 28: The Deadlock Protocol, and we can discuss feedback once they are in your hands. Until then, Tenno! Link to comment Share on other sites More sharing options...
-Haxboi- Posted June 8, 2020 Share Posted June 8, 2020 nois Link to comment Share on other sites More sharing options...
Kracken Posted June 8, 2020 Share Posted June 8, 2020 this feels a little like an overkill Link to comment Share on other sites More sharing options...
Umbranoir Posted June 8, 2020 Share Posted June 8, 2020 Another one bites the dust. Link to comment Share on other sites More sharing options...
(PSN)nononom12 Posted June 8, 2020 Share Posted June 8, 2020 Thank you sooooo much! This has been long overdue as the weapon is insanely broken. I will say I wish there was a crit nerf to it as well 35% to 30% Link to comment Share on other sites More sharing options...
Nash Posted June 8, 2020 Share Posted June 8, 2020 Explosive weapons in general no longer work on profit taker aswell just saying Link to comment Share on other sites More sharing options...
V45H Posted June 8, 2020 Share Posted June 8, 2020 haha! i always love when de balances things! completely non-sarcastic too i love when they make changes like this Link to comment Share on other sites More sharing options...
(PSN)LeBlingKing Posted June 8, 2020 Share Posted June 8, 2020 Just a reminder: if a Bramma main gets angry as if they weren't expecting something like this, that's on them. Link to comment Share on other sites More sharing options...
Savire510 Posted June 8, 2020 Share Posted June 8, 2020 There is finally justice in the origin system. Link to comment Share on other sites More sharing options...
Seditious_Spyke Posted June 8, 2020 Share Posted June 8, 2020 why are we not allowed Nice things? Link to comment Share on other sites More sharing options...
Kylo. Posted June 8, 2020 Share Posted June 8, 2020 Thanks. Maybe I will be able to participate in a mission with a Kuva Bramma users now. Link to comment Share on other sites More sharing options...
Sevek7 Posted June 8, 2020 Share Posted June 8, 2020 Nice! I can play public missions again 🙂 Link to comment Share on other sites More sharing options...
(PSN)WretchedMoon Posted June 8, 2020 Share Posted June 8, 2020 And the cycle continues, until nothing is fun. Thank you the fun police in the community. I don't even use it, but now you've made sure that I won't. And I rarely saw that weapon in game. And you know what? If I entered a PUBLIC match, and someone was using something I don't like, I have the ability to back out of the match. I don't go and complain about it online, to take someone's fun away. So, if we want to talk about overpowered, when are we gonna get the hate train going on the Sheev? Since the melee changes, LITERALLY EVERY MELEE WEAPON is more than viable. The Machete? Come on everyone, there are people having fun out there in game, and you know we can't have that! Link to comment Share on other sites More sharing options...
Hello Posted June 8, 2020 Share Posted June 8, 2020 Finally! Maybe missions with this weapon in pubs will be more enjoyable. Link to comment Share on other sites More sharing options...
(PSN)nononom12 Posted June 8, 2020 Share Posted June 8, 2020 1 minute ago, (PS4)WretchedMoon said: And the cycle continues, until nothing is fun. Thank you the fun police in the community. I don't even use it, but now you've made sure that I won't. The weapon actively hurt players being able to play. Was overpowered to a serious degree, and hurt the market adding another overpriced riven to the mix Please go back to using other OP weapons lol EDIT: Likewise the weapon didn't get damage nerf or anything. The ammo change was pointless and easy to bypass. Multishot can handle the other nerf lol Link to comment Share on other sites More sharing options...
Casardis Posted June 8, 2020 Share Posted June 8, 2020 Thank you for addressing the huge power spike that is the Bramma! However, this doesn't change one important thing in regards to new player experience: Kuva Liches are accessed WAY too early in the game. As soon as you finish TWW, you can access it, which is as early as MR5. I've seen SO MANY low MR players that barely have 30 hours in the game, who probably got carried and bombrushed through the map to get to Sedna Junction, and then only focused on gaining Kuva weapons. They're running in lvl 100 Kuva lich missions with MK1 weapons, Taxion and a Kuva Bramma. This huge power spike, even after Bramma nerf, will not change. You need to address this by putting a much higher lock on Kuva Lich access, maybe tied to MR15 or something, because this is quite ridiculous. Note that MR on Kuva weapons does nothing, because they come prebuilt in the foundry which will ignore MR requirements. Link to comment Share on other sites More sharing options...
(XBOX)ShonFr0st Posted June 8, 2020 Share Posted June 8, 2020 Thank god. Link to comment Share on other sites More sharing options...
-KenSasaki90- Posted June 8, 2020 Share Posted June 8, 2020 Again: its a PvE game... cant understand why we need so balance changes. Bramma is good how it is, yes it does tons of dmg and now? I saw other weapons that u can brake with riven so hard, the bramma is a joke to this but there comes 0 changes. First the nerf with the Zenistar that no one plays now cause its annoying, now the bramma, whats next? rly, its just stupid... Now i wait for the Shildeg nerf... Link to comment Share on other sites More sharing options...
An8rchy Posted June 8, 2020 Share Posted June 8, 2020 Welp, it was nice while it lasted, time to shelf it and pick up tonkor i guess Link to comment Share on other sites More sharing options...
Amazerath Posted June 8, 2020 Share Posted June 8, 2020 5 minutes ago, [DE]Rebecca said: It has a smaller reserve ammo (15 to 5), and gains fewer arrows from ammo pickups - This is to encourage players to aim the bow deliberately at crowds of enemies and not fire it wildly everywhere Self damage used to take care of that just fine and encourage more skillful gameplay. Now we'll have to nerf things around a bad decision. Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted June 8, 2020 Author Share Posted June 8, 2020 Just now, Casardis said: Thank you for addressing the huge power spike that is the Bramma! However, this doesn't change one important thing in regards to new player experience: Kuva Liches are accessed WAY too early in the game. As soon as you finish TWW, you can access it, which is as early as MR5. I've seen SO MANY low MR players that barely have 30 hours in the game, who probably got carried and bombrushed through the map to get to Sedna Junction, and then only focused on gaining Kuva weapons. They're running in lvl 100 Kuva lich missions with MK1 weapons, Taxion and a Kuva Bramma. This huge power spike, even after Bramma nerf, will not change. You need to address this by putting a much higher lock on Kuva Lich access, maybe tied to MR15 or something, because this is quite ridiculous. Note that MR on Kuva weapons does nothing, because they come prebuilt in the foundry which will ignore MR requirements. We are doing a comprehensive review of this issue that players are raising to see what the next steps are. Link to comment Share on other sites More sharing options...
(NSW)MasterJ93 Posted June 8, 2020 Share Posted June 8, 2020 Looks like I'm going to need to get the weapon quickly before it arrives on Switch (so that I can experience the power right now). After that, I don't really care if it gets nerfed a bit: it's basically a Grineer Lenz to me (and I'm not too fond of the Lenz). Link to comment Share on other sites More sharing options...
KittyKath Posted June 8, 2020 Share Posted June 8, 2020 I'm okay with all the changes, except the ammo pickups: That's my only no-no square. But since I'm not sure what to else to say to backup that feeling, I'm going to keep it at this. 🤷♀️ Link to comment Share on other sites More sharing options...
Liam Posted June 8, 2020 Share Posted June 8, 2020 Never used any primary except this one, well was fun as long it lasted. Link to comment Share on other sites More sharing options...
(XBOX)LostSpark13 Posted June 8, 2020 Share Posted June 8, 2020 Could you guys try like, gradual nerf? You have a tendency to nothing or all with your nerf. I feel that the number of arrows reducing would be better switched to a slower bow draw. I often run out of ammo already when I only use the bramma as enemies cluster killer, while I melee the rest. Another improvement would be to give us player a new sounds channel we can turn ip or down independently of ambient noise: weapons sounds effects. They can be really loud when turning up the sound for sabotage caches. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.