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Kuva Bramma Changes: Explanation and Timeline.


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1 minute ago, (PS4)WretchedMoon said:

And the cycle continues, until nothing is fun. Thank you the fun police in the community. I don't even use it, but now you've made sure that I won't.

The weapon actively hurt players being able to play. Was overpowered to a serious degree, and hurt the market adding another overpriced riven to the mix

 

Please go back to using other OP weapons lol

 

EDIT:

 

Likewise the weapon didn't get damage nerf or anything. The ammo change was pointless and easy to bypass. Multishot can handle the other nerf lol

Edited by (PS4)nononom12
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Again: its a PvE game... cant understand why we need so balance changes. Bramma is good how it is, yes it does tons of dmg and now? I saw other weapons that u can brake with riven so hard, the bramma is a joke to this but there comes 0 changes.
First the nerf with the Zenistar that no one plays now cause its annoying, now the bramma, whats next? rly, its just stupid...

Now i wait for the Shildeg nerf...

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5 minutes ago, [DE]Rebecca said:

It has a smaller reserve ammo (15 to 5), and gains fewer arrows from ammo pickups - This is to encourage players to aim the bow deliberately at crowds of enemies and not fire it wildly everywhere

Self damage used to take care of that just fine and encourage more skillful gameplay. Now we'll have to nerf things around a bad decision.

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Looks like I'm going to need to get the weapon quickly before it arrives on Switch (so that I can experience the power right now). After that, I don't really care if it gets nerfed a bit: it's basically a Grineer Lenz to me (and I'm not too fond of the Lenz).

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Could you guys try like, gradual nerf?
You have a tendency to nothing or all with your nerf.

I feel that the number of arrows reducing would be better switched to a slower bow draw. I often run out of ammo already when I only use the bramma as enemies cluster killer, while I melee the rest.

Another improvement would be to give us player a new sounds channel we can turn ip or down independently of ambient noise: weapons sounds effects.
They can be really loud when turning up the sound for sabotage caches.

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