OnceADrog Posted June 12, 2020 Share Posted June 12, 2020 Coins can be dropped into the geometry so they cannot be retrieved... Link to comment Share on other sites More sharing options...
OnceADrog Posted June 12, 2020 Share Posted June 12, 2020 You have 5 seconds to just in a granum rift in an unknown location when some idiot triggers it when noone else is there. Thanks DE.... Link to comment Share on other sites More sharing options...
Jugas69 Posted June 12, 2020 Share Posted June 12, 2020 TYPE: In-Game Mission DESCRIPTION: Doing the Jackal Sortie fight in a team of 2. First attempt we both ran Titania and stayed in pixie form while he did the spinny laser move. After this we jumped out of pixie form and were unable to use the parazon on him. Repeated this 8 times before abandoning mission. Went back in as Rhino but used operator form to avoid the lasers this time. Same issue again, repeated about 6 times. Issue was only resolved when we stopped trying to "cheese" the laser mechanic. REPRODUCTION: I guess using any frame that could go invisible or move to avoid damage from the laser mechanic - Titania in pixie form, operator form, possibly Limbo in void form? We used both Titania pixie form and operator form and were able to replicate this issue every time the parazon mechanic came up. EXPECTED RESULT: Should have been taken to the parazon cut-scene to complete that phase of the fight. OBSERVED RESULT: Pressed the command for the parazon, nothing happened and he went back into the first phase again on an endless loop. REPRODUCTION RATE: Every time we used pixie form or operator form to avoid the lasers. EDIT: Have since tried with Limbo - seemed to work perfectly in first phase. Second phase not only would it not allow me to use the parazon after being in void form, but the lasers were also damaging me whilst in void form. Definitely not working as intended!! Link to comment Share on other sites More sharing options...
SilentMobius Posted June 12, 2020 Share Posted June 12, 2020 On 2020-06-09 at 10:45 PM, [DE]Bear said: TYPE: In-game DESCRIPTION: Survival life support time continues in the Granum Void, where you can't get life support and thus generally auto-fail the mission REPRODUCTION:Visit V-prime on Saturn, use the Hand and enter the Granum Void, Life support continues to tick down. Mission fails at zero (if you haven't completed 5 mins yet) EXPECTED RESULT: Both from a lore and gameplay perspective the timer should freeze or at least be reset on exit (and the mission not fail) with the lact of life support not affecting the granum void OBSERVED RESULT: Life support ticks down, mission fails if under 5 mins Granum crown lost REPRODUCTION RATE: 100% Link to comment Share on other sites More sharing options...
Syrtica Posted June 12, 2020 Share Posted June 12, 2020 TYPE: In-Game Mission DESCRIPTION: Incorrect hazards for sabotage missions in updated tileset. REPRODUCTION: Choose a sabotage mission on the updated tileset (I've tried Ishtar and Cypress) Use either a) the fuel cell in the fuel port, or b) the fuel cell in a coolant port Lotus will have correct dialogue for a) a meltdown or b) magnetic anomaly Destroy fuel injectors or defend the console as instructed Incorrect hazard will occur EXPECTED RESULT: Coolant cell in fuel port -> ice hazard Fuel cell in fuel port -> fire hazard Fuel cell in coolant port -> magnetic hazard OBSERVED RESULT: Coolant cell in fuel port -> ice hazard (this one's working fine) Fuel cell in fuel port -> magnetic hazard (with Lotus dialogue for magnetic hazard) Fuel cell in coolant port -> all the lights go out REPRODUCTION RATE: 100% Link to comment Share on other sites More sharing options...
RukaTato998 Posted June 12, 2020 Share Posted June 12, 2020 TYPE: In-Game DESCRIPTION: I was in my orbiter, and my Raksa Kubrow walked out of the incubator, just wandering around as usual...but why is his right leg sticking up like that? VISUAL: Spoiler EXPECTED RESULT: He would look normal with no animation glitches. OBSERVED RESULT: His right leg is sticking all the way up in the air (as if he's raising his hand 😆) while his other three legs tend to bunch together. His leg still stays up during other animations (e.g. it will clip through his body as he's lying down) but he's still normal behavior-wise. It's clear that his leg is giving the whole model problems, though. He is the only one that has this issue (as of now). My Smeeta Kavat and Helminth Charger are unaffected. REPRODUCTION RATE: Ever since I took him on the first Deadlock Protocol mission (I was using Garuda). I've logged out and restarted the game, and it's still happening. Link to comment Share on other sites More sharing options...
Talinthis Posted June 12, 2020 Share Posted June 12, 2020 TYPE: In-Game DESCRIPTION: Titania cannot stab the jackal with parazon for the first part of the fight after coming out of razorwing mode (only the first chunk of health, the rest of the fight is fine) VISUAL: Dont wanna. easily reproduceable 100% of the time REPRODUCTION: Use razorwing, wait until parazon comes up, disable razorwing and try to stab, doesnt work and you then have to redo that part of the fight EXPECTED RESULT: game command should have executed a parazon attack OBSERVED RESULT: parazon symbol goes away, jackal is not able to be interacted with, need to wait until next cycle REPRODUCTION RATE: 100% every single time (and as said above only for the first chunk of health. this does not happen for the remainder of its health. Link to comment Share on other sites More sharing options...
SilentMobius Posted June 12, 2020 Share Posted June 12, 2020 TYPE: In-Game DESCRIPTION: Juno Galaxion Moa... isn't equiped with a Glaxion.. I mean it says "modified" but that doesn't even vaguely resemble a Galaxion. It's a neat little pod for something but why call it the Glaxion? Visual memory an all. The Weapon on the Juno Dera Moa at least looks like a modified Dera, the Disc Moa weapon looks like a disc thrower EXPECTED RESULT: Weapon looks like the Glaxion, even a little bit. Link to comment Share on other sites More sharing options...
Gunner6011 Posted June 12, 2020 Share Posted June 12, 2020 TYPE: In-Game, Arsenal DESCRIPTION: Attempting to change mods on my Smeeta Kawat resulted in error. Error window say something about "... not loaded..." and is NOT shown in screenshot. Was able to do mod upgrading after switching to another companion and back. VISUAL: https://i.ibb.co/TkGSQv6/Warframe0794.jpg REPRODUCTION: Unknown, but occured after cheching my Forma reserves in Action sub-menu EXPECTED RESULT: After clicking on Upgrade button was suposed to enter in this menu OBSERVED RESULT: Error message that did'n register in screen shot REPRODUCTION RATE: Unique instanse so far Link to comment Share on other sites More sharing options...
BakaKami Posted June 12, 2020 Share Posted June 12, 2020 TYPE: In-game DESCRIPTION: Playing in Solo mode on Granum Void missions. Upon self revival, the UI for the timer and kills are removed. REPRODUCTION: Start a corpus ship mission in solo mode and enter a Granum Void mission. Then die and respawn.while in the Granum Void. EXPECTED RESULT: UI for the time left and kill count should remain as usual. OBSERVED RESULT: UI for the time left and kill count was removed. The mission proceeded as normal and the 10 second count down was displayed as normal. REPRODUCTION RATE: UI always disappears when self reviving. Unsure if the same result occurs in party play. Link to comment Share on other sites More sharing options...
Hobie-wan Posted June 12, 2020 Share Posted June 12, 2020 TYPE: In Game. DESCRIPTION: Khora's #2 Ensnare doesn't work on Treasurers (solo if it matters). REPRODUCTION: Cast #2 on a Treasurer. EXPECTED RESULT: The Treasurer is either held, or the barbed wire does not appear so I know it won't work on them. OBSERVED RESULT: The barbed wire appears, but the Treasurer kept running away. I did notice once when the #2 did its secondary that some other Corpus were snagged and held in place and stayed put while the Treasurer kept running down the hall. REPRODUCTION RATE: I did have one of them get held once out of about 10 separate attempts to use ensnare while testing further. *EDIT* It might have been Venari that managed to tie down the Treasurer for a short while, not the ensnare now I think about it. Link to comment Share on other sites More sharing options...
Hobie-wan Posted June 12, 2020 Share Posted June 12, 2020 1 hour ago, Gunner6011 said: TYPE: In-Game, Arsenal DESCRIPTION: Attempting to change mods on my Smeeta Kawat resulted in error. Error window say something about "... not loaded..." and is NOT shown in screenshot. Was able to do mod upgrading after switching to another companion and back. FYI, this isn't specific to Deadlock. I had it happen a few weeks ago once and I know I've seen other posts about it happening a few times to people. It was saying that your pet wasn't loaded. Link to comment Share on other sites More sharing options...
Ady88 Posted June 12, 2020 Share Posted June 12, 2020 The Deadlock Protocol: Hotfix 28.0.2 TYPE: In-Game DESCRIPTION: Jackal Fight - Parazon Prompt does not activate finisher VISUAL: REPRODUCTION: I'm not sure if it's the speed of activating the finisher just after it appears, or if I'm in a reload animation for my secondary as I activate the prompt. Maybe if the reload animation is playing, it blocks the finisher animation. I'm also seeing Magus Lockdown mines connecting to Jakel, and Vernari is also attacking Jackel while this is happening. EXPECTED RESULT: Parazon Finisher, and proceed to next stage. OBSERVED RESULT: Prompt disappears, resulting in Jackal healing and having to repeat stage. REPRODUCTION RATE: Happens very frequently, so much so I activated recording, and got this on my second attempt. Link to comment Share on other sites More sharing options...
CrimsonBladeZeta Posted June 12, 2020 Share Posted June 12, 2020 TYPE: In Game. DESCRIPTION: Atlas's first power cannot benefit from Base Damage Mods like Pressure Point REPRODUCTION: just put the mod on and punch things EXPECTED RESULT: It should increase the damage OBSERVED RESULT: 0 increase REPRODUCTION RATE: everytime, everywhere. Link to comment Share on other sites More sharing options...
TBobbles Posted June 12, 2020 Share Posted June 12, 2020 TYPE: In-Game DESCRIPTION: Hydron Defence pod not moving with platform VISUAL: REPRODUCTION: Sometimes in Hydron the pod doesn't connect EXPECTED RESULT: Pod moves with platform OBSERVED RESULT: Pod didn't move with platform REPRODUCTION RATE: Rare Link to comment Share on other sites More sharing options...
DeckChairVonBananaCamel Posted June 12, 2020 Share Posted June 12, 2020 trying to run back through the level after the jackal boss fight triggers a teleport volume as you try to move back through the entry door into the boss room. That poor fortuna captive will never see freedom now because i couldn't return to him after getting my coin TYPE: ingame DESCRIPTION: Trying to run back through the level after the jackal boss fight triggers a teleport volume as you try to move back through the entry door into the boss room (the door you initially entered from, the one with the 2 jackal holograms either side) REPRODUCTION: Just attempt to run back to the start of the level after completing the jackal boss fight EXPECTED RESULT: Should be able to simply run back through the open doorway OBSERVED RESULT: Teleported back into the boss room REPRODUCTION RATE: 100% (at least it occurred every time i tested it) Link to comment Share on other sites More sharing options...
-EPECb- Posted June 12, 2020 Share Posted June 12, 2020 upd 28 Pet Changes: https://gfycat.com/ru/keywateryiberianchiffchaff Link to comment Share on other sites More sharing options...
Nikho93 Posted June 12, 2020 Share Posted June 12, 2020 TYPE: In-Game DESCRIPTION: I was killing enemies near the extraction on Roche - Phobos VISUAL: https://gyazo.com/311fea471d3a9f5890a91af1b2ff33b4 REPRODUCTION: - EXPECTED RESULT: Kill the Treasurer and take the crown OBSERVED RESULT: The Treasurer does not come out the extraction so as I step in to kill him the mission ends. REPRODUCTION RATE: Once so far Link to comment Share on other sites More sharing options...
Fabpsi Posted June 12, 2020 Share Posted June 12, 2020 TYPE: In-game, Visual Warframe Abilities.DESCRIPTION: Visual effects of Protea when the 4th Ability is active do not show up correctly after changing her appearance/ not using her default colours.VISUAL: (hopefully the gifs show up) Spoiler Spoiler Spoiler Spoiler REPRODUCTION: Adding any Ephemera + Armor to Protea + Changing her Energy-Colours. (Graphic Settings: "High"-Preset. Mods can be installed/uninstalled - no difference)EXPECTED RESULT: Only the colour of the Warframe-Particle-Trail when the 4th Ability of Protea is active should have changed.OBSERVED RESULT: The colour aswell as the shape/sphere of the Particle-Trail changed, resulting in a visual bug.REPRODUCTION RATE: So far 100% (Every Random Appearance-Combination resulted in the same Visual-Bug) Link to comment Share on other sites More sharing options...
MrTento Posted June 12, 2020 Share Posted June 12, 2020 TYPE: In-Game DESCRIPTION: Eidolon Vomvalysts and Eidolon doesnt drop Sentient Cores REPRODUCTION: Tryed 3 Eidolons and many Vomvalysts EXPECTED RESULT: After killing a Sentient Core should drop OBSERVED RESULT: nothing droped REPRODUCTION RATE: 100% Link to comment Share on other sites More sharing options...
DeckChairVonBananaCamel Posted June 12, 2020 Share Posted June 12, 2020 TYPE: In-Game DESCRIPTION: Trying to perform a parazon finisher on the Jackal from a slam causing a "decoupled" animation VISUAL: REPRODUCTION: Perform the slam onto the Jackal from up high, and hold the "use" button on the way down EXPECTED RESULT: Perform the standard finisher animation upon landing? OBSERVED RESULT: The warframe is misplaced in the animation and in the case of the 3rd and 4th stabs (the ones where you run underneath the Jackal) your warframe doesn't seem to be present in frame at all. REPRODUCTION RATE: 100% except for the second Parazon stab (the one where you run across the Jackal's back) that one seems to be immune to this bug Edit: it seems to be triggered not just by slam attacks, but by just about any melee attack. Simply press the use button whilst swinging away to trigger it. (tested with Xoris) Link to comment Share on other sites More sharing options...
YuriKeller Posted June 12, 2020 Share Posted June 12, 2020 16 hours ago, Lycanrogue said: TYPE: In Orbitor DESCRIPTION: Incubation chamber shows info for one beast (Helminth) Regardless of which of the 3 Beasts I have equipped (Vasca Kavat, Kubrow), and the Vasca Kavat has one leg growing up from its back and has a long tongue sticking out of its mouth VISUAL [..snip..] REPRODUCTION: Equip a Kavat EXPECTED RESULT: Normal Kavat wandering the Orbitor, Correct Pet Identified in the Incubator to the one that is equipped. OBSERVED RESULT: Freaky Kavat roaming the ship. Incubator only wants to tell me about the Helminth REPRODUCTION RATE: I tried changing appearance on the Kavat but didnt work. Changed from one beast to another and back, no joy. Incubator always shows My Helminth and the Kavat is a walking oddity. This only occurs to my Kavat in the orbitor, She is normal on Mission. Same for me. Additional info though: TYPE: Asset loading issue in Orbiter DESCRIPTION: When the Orbiter is loaded, it loads whatever the Incubator sees as its "primary pet" apparently (Kubrow for me) regardless of what is currently equipped. Accessing the Incubator or "force loading" another pet by interacting with it through the arsenal only loads the expected model. Rigging, animations, sounds (yes, my Kavat barks now) are still those of "Pet Prime". VISUAL: REPRODUCTION: Always when Orbiter is entered/loaded (e.g. after a mission) EXPECTED RESULT: Currently equipped pet roaming about without glitches. Alternatively (potential feature request aka the meatball on top of the spaghetticode 😉😞 Let us choose the current "Orbiter-companion". OBSERVED RESULT: Incubator chooses its favourite pet and loads it. On interaction through Incubator or Arsenal, a glitched version of the equipped pet appears. REPRODUCTION RATE: Always. (Orbiter only, seems fine everywhere else) Link to comment Share on other sites More sharing options...
Moondroid Posted June 12, 2020 Share Posted June 12, 2020 TYPE: [In-Game] DESCRIPTION: [Pax charge on primary kitgun recharge way too slow] VISUAL: can't upload gif REPRODUCTION: [using Gaze-Shrewd-stitch and Pax charge] EXPECTED RESULT: [Took 10 sec to fully recharge on 51 mag.] Link to comment Share on other sites More sharing options...
MustaCWN Posted June 12, 2020 Share Posted June 12, 2020 Update TYPE: in game DESCRIPTION: mission is stuck forever on the loading screen. Other player's icons keep appearing and when they are loaded bout 75% (measured by the loading circle around their glyphs) they disappear and are replaced by other players, and the cycle continues on and on. This morning i had some players loading to 100 and was able to chat with them (didnt try yesterday). VISUAL: REPRODUCTION: ANY and every mission I tried to join on the last 2 hours. Kuva, fissure, sortie, regular, quest, ... Intermittent on any kind of mission. Happens all the time while trying the sortie. Also happens in solo mode. EXPECTED RESULT: join a mission after loading screen OBSERVED RESULT: loading screen going on forever (maximum i waited before alt+F4 was about 35 min) REPRODUCTION RATE: 100%. Every single mission i tried to join on the last 2 hours been happening bout half of the time, but cant play the sortie couse of this Link to comment Share on other sites More sharing options...
Aquebus Posted June 12, 2020 Share Posted June 12, 2020 TYPE: Menu DESCRIPTION: Entitling many weapons disables menu VISUAL: Menu cannot pop up REPRODUCTION: Entitling many weapons in fortuna then try to use the menu EXPECTED RESULT: cannot press esc to prompt the menu OBSERVED RESULT: stuck in fortuna unless you exit the game via alt f4 or manual termination of game REPRODUCTION RATE: just happened Link to comment Share on other sites More sharing options...
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