lukinu_u Posted June 11, 2020 Share Posted June 11, 2020 Il y a 4 heures, metvincent a dit : Gaze chamber's fire rate doesn't change with different primary grips when previewing a kitgun with Zuud, is this intended? Can we get an icon for Protea's dispensary so teammates can look where its deployed? And her Blaze artillery duration either having a bit of an increase in deployment duration or it being affected by mods besides how many shots the turret has? She can dish out some damage from what it seems, but in order to do that you need to spam the skill, ala Nekros desecrate pre rework. Also Stropha is currently not proccing puncture nor slash. It does however proc the other elemental procs if you mod them in, as in Voltaic Strike, Virulent Scourge and so on. Thanks again y'all It might not be a bug, gunblades shots have a different damage distribtuionthat isn't displayed in the arsenal. For example, Redeemer shots deal 100% blast damage, while Sarpa keep the tpes but with a sighly different distribution. Link to comment Share on other sites More sharing options...
Matzelito Posted June 12, 2020 Share Posted June 12, 2020 can't equip mods for projectile speed (like terminal velocity) on primary kitguns. i hope that's not intented. Link to comment Share on other sites More sharing options...
Matzelito Posted June 12, 2020 Share Posted June 12, 2020 can you please remove the knockback/ragdoll effect from all amps? it's completly annoying and makes just uncomfortable to play with Link to comment Share on other sites More sharing options...
Silescere Posted June 12, 2020 Share Posted June 12, 2020 Can I please have a scaling option for the new mission/node popups (when mouse hovers over them)? Don't need them poster sized, pretty or not. They are too much in my face. Sure, I can scale the UI in total, but that makes everything else unnecessarily small. Looking forward to explore the rest of the update. Haven't tested it in full. P.S. I just hope we can keep our mission end screen in the future. I've seen the alternative and I don't like it one bit. Too much pretty and zero info. Edit: Love the new MOA ❣️@Matzelito Oof, haven't tested that yet, but it doesn't sound nice. I'd rather take damage than being pushed around. Link to comment Share on other sites More sharing options...
nooneyouknow13 Posted June 12, 2020 Share Posted June 12, 2020 Nevermind, already covered. Link to comment Share on other sites More sharing options...
Tepes Posted June 12, 2020 Share Posted June 12, 2020 ty Link to comment Share on other sites More sharing options...
Haoming02 Posted June 12, 2020 Share Posted June 12, 2020 9 hours ago, metvincent said: Also Stropha is currently not proccing puncture nor slash. It does however proc the other elemental procs if you mod them in, as in Voltaic Strike, Virulent Scourge and so on. Maybe it's like Redeemer shots? Redeemer shots are pure Blast. So it doesn't proc IPS. (The Impact is forced proc.) (Thus, you can't proc Shattering Impact on Redeemer.) Link to comment Share on other sites More sharing options...
metvincent Posted June 12, 2020 Share Posted June 12, 2020 hace 11 horas, lukinu_u dijo: It might not be a bug, gunblades shots have a different damage distribtuionthat isn't displayed in the arsenal. For example, Redeemer shots deal 100% blast damage, while Sarpa keep the tpes but with a sighly different distribution. hace 6 horas, Haoming02 dijo: Maybe it's like Redeemer shots? Redeemer shots are pure Blast. So it doesn't proc IPS. (The Impact is forced proc.) (Thus, you can't proc Shattering Impact on Redeemer.) Yeap, I know, hence why I asked if that's intended. Fingers crossed that's not the case. Link to comment Share on other sites More sharing options...
Sasoril3r Posted June 12, 2020 Share Posted June 12, 2020 18 hours ago, metvincent said: Gaze chamber's fire rate doesn't change with different primary grips when previewing a kitgun with Zuud, is this intended? That's because the grip affects the range, for beam weapons Link to comment Share on other sites More sharing options...
metvincent Posted June 12, 2020 Share Posted June 12, 2020 Justo ahora, Sasoril3r dijo: That's because the grip affects the range, for beam weapons I've been corrected before, but thanks, it's just I picked one of the two grips that doesn't say anything about beam weapons specifically because I thought it'd increase FR. Link to comment Share on other sites More sharing options...
FSK41 Posted June 12, 2020 Share Posted June 12, 2020 Am 11.6.2020 um 21:05 schrieb Zikkie: You say that, until they destory your fav wep with that good riven on :))) delete rivens,if you give the OLD scaling back in return ty Link to comment Share on other sites More sharing options...
FSK41 Posted June 12, 2020 Share Posted June 12, 2020 vor 23 Stunden schrieb chaotea: Hard mode, coming soon. Hard Mode raises the level,doesnt give the old enemies back,a level 9999 ancient currently has 430k health,that is NOTHING. in the old scaling he had 500M that is a HP pool,not this crap. Even if they set the level to Level 1000 from the beginning they ll still feel weak because they ARE even at level cap they just destroyed the scaling Link to comment Share on other sites More sharing options...
waterboytkd Posted June 12, 2020 Share Posted June 12, 2020 21 hours ago, Lucifer_Morningstar said: Care to enlighten? Been staring for a few minutes and didnt see a thing lol The new friend is standing outside, on the corner of Clem's little fort. I think it's next to a box? Also, hint, it's not humanoid. Link to comment Share on other sites More sharing options...
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