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[DE]Megan

The Deadlock Protocol: Hotfix 28.0.2

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Posted (edited)

The Deadlock Protocol: Hotfix 28.0.2

Changes:

  • Granum Void enemies during the final mission of The Deadlock Protocol Quest will now drop Ammo and Energy.
  • Removed the ability to skip transition cinematic in the Jackal Arena fight due to resulting in many broken states.
  • Slightly increased the radius range of Corpus Security Cameras in the Corpus Ship as many cameras are now too far away from doors to actually affect them.

Fixes:

  • Fixed the Jackal getting stuck in midair while doing its ‘UFO’ attack, resulting in an inability to progress in the fight. If you still see this, let us know. 
  • Fixed a crash when attempting to skip the Jackal 2nd phase cut scene after a Host migration had occurred. 
  • Fixed a crash that could occur when quickly selecting and previewing Companions while not having any Companions previously roaming the ship.
  • Fixed a crash that could occur during a Bounty. 
  • Fixed entering the Granum Void with upwards velocity resulting in flying through the sky into a void-out zone that sends you back to the Corpus Ship.
  • Fixed ability to sell the Stropha Components for Ducats.
  • Fixed some Fish Bait not properly floating in the water.
  • Fixed the Moa "Drimper Bracket" using the same model as the new "Hona Bracket" when viewed in Legs’ Shop. 
  • Fixed Condor Dropships in Orb Vallis not moving at all.
  • Fixed Helstrum missing from the Codex and an inability to Chat link it.
  • Fixed for Phantasma secondary fire explosion not making sound.
  • Fixed the Velox jittering at the end of its reload animation.
  • Fixed Protea Ability sounds not ducking when a Transmission is playing. 
  • Fixed some broken lighting in certain Corpus Ship tileset rooms.
  • Fixed electric sparks audio in Jackal arena not ending when the FX expires.
  • Fixed Fortuna Heist Room music sometimes cutting out when getting briefed. 
  • Fixed sleigh bell audio for the Festive Orbiter Decorations playing while viewing the Codex, which could overlap with Quest dioramas.
  • Fixed Pets appearing with Default colours at first.
  • Fixed a container in the Corpus Ship tileset that was missing it’s blocking volumes, which allowed you to pass through the object.
  • Fixed some breakable Grates in the Corpus Ship tileset appearing as non-breakable.
  • Fixes towards incorrect fog rendering when viewing skyboxes from your Railjack.
  • Fixed a script error the could occur when interacting with a Golden Hand Shrine.
  • Fixed a script error when trying to claim a Pet after previewing other Pets in the Arsenal.
  • Fixed a script error when receiving a buff from Chroma’s Vex Armor.
  • Fixed a script error in the ‘Provide Fish’ screen with Fisher Hai-Luk.
  • Fixed numerous HUD script errors that could occur when playing an Interception mission.
  • Fixed a few script errors that could occur when deactivating Titania’s Razorwing Ability. 
  • Fixed a script error when entering into the Granum Void.
  • Fixed a script error when making a choice in the Weave.
  • Fixed frame rate limiter in cases where the system was able to render at more than 1000 FPS.
     
Edited by [DE]Onur
  • Like 45

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Posted (edited)

Thanks a bunch, love the new update!

EDIT:
As much as I approve of the recent stat display updates, why on Jupiter don't we have a line for Primary/Secondary total ammo yet?

Just a bit like this

MdZOG9W.png

Edited by AIAS-5
  • Like 64

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Posted (edited)

Ember is still missing her normal maps and materials, same with Nova, Vauban and several other old frames

Edited by MemeTerrorist
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The Gaze chamber gets all puncture damage removed when using a primary grip. All 4 of them. 

Is this intentional or is this a bug? 

Warframe0152.jpg

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Posted (edited)

nice, but when are we able to trade umbrals or sacrificial mods?

Edited by squako

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If possible, can freeing Solaris prisoners not only have the Standing increased but also bypass the Daily Standing for Solaris United? That could help incentize some players to free them to get to Rank 5.

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No easy way to exit the Granum Void yet? 😭

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6 minutes ago, [DE]Megan said:

Fixed Helstrum missing from the Codex and an inability to Chat link it.

On that note, I don't seem to be able to chat link the mod Equilibrium currently.

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Will you fix the stropha not doing the slash and puncture damage but it is doing the impact and elemental

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Has the bug that Zuud keeps doing introductory scenes even when you're already part of SU (maxed in my case) been reported? Those scenes are unskippable.

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There are a few spots that completely trivialize the new Jackal's most lethal attack, its laser carousel.
On top of the pillars it eventually destroys.
gUhLJWj.jpg 
On the sides of the laser gates at the walls of the room.
ISv1yOs.jpg
On top of the arcing electricity at the corners of the room.
9LkgXbc.jpg

~

Also, apparently if you toggle Exalted Blade off right before performing a Parazon finisher on it...
VtHVlIV.jpg
the Jackal bugs out, immediately performing the laser carousel any time it takes damage, and also becomes unkillable.
UkcGt3V.jpg
TRA3IQY.jpg

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6 minutes ago, Voltage said:

Thank you for the hotfix.

Please find a way to revert this. Forced cutscenes and animations make the Exploiter Orb, Ropalolyst, and the new Jackal fight extremely boring and annoying after the first few attempts. There's a reason people disliked sitting through the Profit Taker dialogue from Little Duck for ages and we got a skip for that, and this Jackal fight is no different. Cutscenes anywhere in Warframe should be skippable without exception.

I would like to skip cutscenes to be Individual only not affecting the whole squad. I am sick and tired having my cutscene enjoyment to be ruined by some impatient Tennos.

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Can we please have the Tombfinger changed so that, when built as a primary, it doesn't autofire when fully charged?
Either that, or if you hold the trigger, it will constantly charge and fire off charged shots? 
Please?

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is it more or does the newest moa seem to be abit slow to firing its weapon.

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7 minutes ago, Voltage said:

Thank you for the hotfix.

Please find a way to revert this. Forced cutscenes and animations make the Exploiter Orb, Ropalolyst, and the new Jackal fight extremely boring and annoying after the first few attempts. There's a reason people disliked sitting through the Profit Taker dialogue from Little Duck for ages and we got a skip for that, and this Jackal fight is no different. Cutscenes anywhere in Warframe should be skippable without exception.

I disagree. Cutscenes in any game serve to give context and flavor to boss battles. Warframe is no exception. You just want to speed run the boss without any interuptions in the most efficient way. And since not that many people have been complaining about cutscenes in warframe so far (as far as i have seen), your complain about this is as meaning full as a fly. Sorry to say but the cutscenes stay. The end.

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9 minutes ago, [DE]Megan said:

Fixed the Jackal getting stuck in midair while doing its ‘UFO’ attack, resulting in an inability to progress in the fight. If you still see this, let us know.

its official i am calling jackal UFO now.

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9 minutes ago, [DE]Megan said:

Fixed Pets appearing with Default colours at first.

Hopefully this will also fix the issue that my cat went headless for longer than I wanted to deal with.  

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Posted (edited)
7 minutes ago, Jarriaga said:

The Gaze chamber gets all puncture damage removed when using a primary grip. All 4 of them. 

Is this intentional or is this a bug? 

Warframe0152.jpg

thats intended
all of the primary versions have their damage types changed a bit

Edited by Zappey96
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Just now, Zappey96 said:

thats intended
all of the primary version have their damage types changed a bit

Thanks. That settles it. 

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