RoboVIrus Posted June 12, 2020 Share Posted June 12, 2020 When leveling Protea, her first ability's duration goes up as you level. Like level 1 you go from (just example) 10 seconds-15 seconds, then level 2 it goes 15-20, but then level 3 it drops back down to 10 seconds. is it supposed to stay 10 all the way through or is it broken atm? Link to comment Share on other sites More sharing options...
Yunjuwo Posted June 12, 2020 Share Posted June 12, 2020 1 minute ago, DrivaMain said: I would like to skip cutscenes to be Individual only not affecting the whole squad. I am sick and tired having my cutscene enjoyment to be ruined by some impatient Tennos. This is going to sound old but.. can't you just play solo? Matchmaking is there for a reason. If you play public, then expecting random strangers to do or not do something is kinda short-sighted. Even when you ask them nicely, they'll just skip the cutscene, and have every right to. If this is happening in friends/invite only... lol Link to comment Share on other sites More sharing options...
-ODIN-SwoleChef Posted June 12, 2020 Share Posted June 12, 2020 12 minutes ago, Voltage said: Thank you for the hotfix. Please find a way to revert this. Forced cutscenes and animations make the Exploiter Orb, Ropalolyst, and the new Jackal fight extremely boring and annoying after the first few attempts. There's a reason people disliked sitting through the Profit Taker dialogue from Little Duck for ages and we got a skip for that, and this Jackal fight is no different. Cutscenes anywhere in Warframe should be skippable without exception. the big problem with your examples is the cutscenes in missions are only a few seconds long, while the dialogue in Fortuna with eudi and little duck, etc, took a minute or 2, while not being in the middle of gameplay Link to comment Share on other sites More sharing options...
Warlord_ZA Posted June 12, 2020 Share Posted June 12, 2020 if no one told you about the parazon bug, i will, i just did a mission of the jackel and when it says, "use your parazon" i press x i hear the sound of it using it but nothing happens, so that bug is still there, so still unplayable thanks Link to comment Share on other sites More sharing options...
Aerionoth Posted June 12, 2020 Share Posted June 12, 2020 1 minute ago, UltimatetlyANinja said: I disagree. Cutscenes in any game serve to give context and flavor to boss battles. Warframe is no exception. You just want to speed run the boss without any interuptions in the most efficient way. And since not that many people have been complaining about cutscenes in warframe so far (as far as i have seen), your complain about this is as meaning full as a fly. Sorry to say but the cutscenes stay. The end. You haven't been around long enough or read the complaints to any degree, else you wouldn't say anything about cutscene skipping in Warframe. Cutscenes are nice the first, second, and maybe the third time around, but this is a farming game and you'll be re-playing the same thing many times over, any- and everything gets annoying after multiple repetitions, we don't need to be forced to suck our thumbs before actually getting to the killing. Also, nice way to say "your opinion is irrelevant", good job. Now kindly bugger off with your own irrelevant opinion. The end? Link to comment Share on other sites More sharing options...
-Zr-Scroll Posted June 12, 2020 Share Posted June 12, 2020 Just before hotfix dropped I got hardlocked out of the Jackal fight (Venus/Fossa) and had to Abort the mission. I was in the 2nd stage of the fight, when I think(?) I died as Operator OR I somehow dropped out of bounds, which teleports you back to where the LAST location of the operator was. EITHER way, I got teleported back to the 1st Stage room with no way of returning to the battle arena to continue the 2nd Stage of Jackal Boss fight. The big Window/Door that transfers you and the Jackal after 1st Parazon finisher to the next room - it was closed. So if for any reason a player is teleported back to any location because of dying/outOfBounds/etc. : It should return you back to the Stage the actual fight is proceeding on. Link to comment Share on other sites More sharing options...
Reisbig2009 Posted June 12, 2020 Share Posted June 12, 2020 What are the drop rates for the Stahlta and Stropha from the Jackal? Because I have four Stropha bp and none for the Stahlta already. Link to comment Share on other sites More sharing options...
Matzelito Posted June 12, 2020 Share Posted June 12, 2020 projectile speed mods like [terminal velocity] aren't equippable on primary kitguns. i hope it's unintentional and will be fixed Link to comment Share on other sites More sharing options...
Voltage Posted June 12, 2020 Share Posted June 12, 2020 Just now, hugeblackdude said: the big problem with your examples is the cutscenes in missions are only a few seconds long, while the dialogue in Fortuna with eudi and little duck, etc, took a minute or 2, while not being in the middle of gameplay If you removed the cutscenes and invulnerability phases from the Jackal rework, you would end up with the old Jackal boss-fight in a new shiny room. Sure, they aren't that long, but they add up to a shallow overhaul of a boss. Do you remember people being bothered about Ash requiring players to sit through animations? Parazon attacks to bosses are no different. There is a reason Bladestorm separated clones from the player and has an opt in. Link to comment Share on other sites More sharing options...
Talinthis Posted June 12, 2020 Share Posted June 12, 2020 15 minutes ago, Voltage said: Thank you for the hotfix. Please find a way to revert this. Forced cutscenes and animations make the Exploiter Orb, Ropalolyst, and the new Jackal fight extremely boring and annoying after the first few attempts. There's a reason people disliked sitting through the Profit Taker dialogue from Little Duck for ages and we got a skip for that, and this Jackal fight is no different. Cutscenes anywhere in Warframe should be skippable without exception. except for the very first time. gotta make them suffer a little bit Link to comment Share on other sites More sharing options...
alce00 Posted June 12, 2020 Share Posted June 12, 2020 Lol, Jackal is stuck in invulnerability phase. He's doing nothing and I cant hurt him. How many times you should hear that this is horrible, horrible mechanic? Link to comment Share on other sites More sharing options...
FaridRLz Posted June 12, 2020 Share Posted June 12, 2020 @[DE]Megan Still nothing about this? Link to comment Share on other sites More sharing options...
Satyasokei Posted June 12, 2020 Share Posted June 12, 2020 Either protea is getting a nerf or DE will butcher specters. Link to comment Share on other sites More sharing options...
Dragonoid_Maximus Posted June 12, 2020 Share Posted June 12, 2020 I still have a problem to release the discharge at the final battle I don't know why ? Link to comment Share on other sites More sharing options...
BCaster Posted June 12, 2020 Share Posted June 12, 2020 Using new glaive in Deadlock quest remainded me that u cant throw or trigger expolsion of glaive with heavy attack button during dual wielding it with secoundary weapon and if u using gauss 4th ability he cant some time throw it by holding quick mele what make dual wielding even more useless, unintuitive and broken Link to comment Share on other sites More sharing options...
Matzelito Posted June 12, 2020 Share Posted June 12, 2020 also i'd really appreciate it when you finally release drop tables for introduced new things like protea and those weapons Link to comment Share on other sites More sharing options...
BlackMesa Posted June 12, 2020 Share Posted June 12, 2020 12 minutes ago, Voltage said: Thank you for the hotfix. Please find a way to revert this. Forced cutscenes and animations make the Exploiter Orb, Ropalolyst, and the new Jackal fight extremely boring and annoying after the first few attempts. There's a reason people disliked sitting through the Profit Taker dialogue from Little Duck for ages and we got a skip for that, and this Jackal fight is no different. Cutscenes anywhere in Warframe should be skippable without exception. Sheesh man chillout, don't you see they are trying to fix it? The entitlement of you guys is so childish. Link to comment Share on other sites More sharing options...
Yunjuwo Posted June 12, 2020 Share Posted June 12, 2020 lol Are we really descending into chaos over a forking cutscene? Link to comment Share on other sites More sharing options...
Chroia Posted June 12, 2020 Share Posted June 12, 2020 Hey, just to verify: Is there a difference between Gauth Bracket (A versatile bracket featuring a Mod slot with a Naramon polarity.) and the Hona Bracket (A versatile bracket featuring a Mod slot with a Naramon polarity.)? Or is it just buy and craft costs? Link to comment Share on other sites More sharing options...
Dragonoid_Maximus Posted June 12, 2020 Share Posted June 12, 2020 I still have a problem at the last battle It doesn't discharge when i try to free them Link to comment Share on other sites More sharing options...
Voltage Posted June 12, 2020 Share Posted June 12, 2020 2 minutes ago, BlackMesa said: Sheesh man chillout, don't you see they are trying to fix it? The entitlement of you guys is so childish. You still can't skip the Profit-Taker cutscene dialogue with one click. That was released in 2018. I am speaking up about an issue that has been forced down players throats for years with quests and boss "reworks" were added, and until every cutscene, dialogue or parazon/gameplay related, I will voice why it's junk to not allow players to opt out of something that only feels special once or twice out of multiple runs. Link to comment Share on other sites More sharing options...
-ODIN-SwoleChef Posted June 12, 2020 Share Posted June 12, 2020 4 minutes ago, Voltage said: If you removed the cutscenes and invulnerability phases from the Jackal rework, you would end up with the old Jackal boss-fight in a new shiny room. Sure, they aren't that long, but they add up to a shallow overhaul of a boss. Do you remember people being bothered about Ash requiring players to sit through animations? Parazon attacks to bosses are no different. There is a reason Bladestorm separated clones from the player and has an opt in. true, but tbf it is a game mechanic and doesn't impede the rest of the squad, its less then a 5 second wait. Also you're disagreeing with me right? Just wanna be sure. Link to comment Share on other sites More sharing options...
TARINunit9 Posted June 12, 2020 Share Posted June 12, 2020 28 minutes ago, [DE]Megan said: The Deadlock Protocol: Hotfix 28.0.2 Changes: Granum Void enemies during the final mission of The Deadlock Protocol Quest will now drop Ammo and Energy. Thank you! 28 minutes ago, Voltage said: Thank you for the hotfix. Please find a way to revert this. Forced cutscenes and animations make the Exploiter Orb, Ropalolyst, and the new Jackal fight extremely boring and annoying after the first few attempts. There's a reason people disliked sitting through the Profit Taker dialogue from Little Duck for ages and we got a skip for that, and this Jackal fight is no different. Cutscenes anywhere in Warframe should be skippable without exception. If it was any longer I might agree with you. As it stands, it's short enough that I judge it under the rules of "loading screen" rather than "cutscene". Five unskippable seconds won't kill you Link to comment Share on other sites More sharing options...
meatbirb Posted June 12, 2020 Share Posted June 12, 2020 its been a while since we got a small arsenal UI refresh with the colored, separate icons for wf, companion and vehicle, but said icons are always blue and yellow colored no matter what colors are selected in custom UI. can you make it so that those icons adapt the color that we select in the custom UI? also can the landingcraft appearance UI get ABC tabs like wf, companion, weapon and operator appearance UI? Link to comment Share on other sites More sharing options...
Captain_Rocket505 Posted June 12, 2020 Share Posted June 12, 2020 31 minutes ago, DrivaMain said: I would like to skip cutscenes to be Individual only not affecting the whole squad. I am sick and tired having my cutscene enjoyment to be ruined by some impatient Tennos. Amen to that mate Link to comment Share on other sites More sharing options...
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